Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsmouse.c @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |