Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 2833:c2e182a37f5f
Whoops, can't call glOrtho() repeatedly
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 Dec 2008 07:00:58 +0000 |
parents | 0379769e8caa |
children | f38257b5d936 |
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line diff
--- a/src/video/SDL_renderer_gl.c Fri Dec 05 06:22:19 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Fri Dec 05 07:00:58 2008 +0000 @@ -121,6 +121,7 @@ typedef struct { SDL_GLContext context; + SDL_bool updateSize; SDL_bool GL_ARB_texture_rectangle_supported; SDL_bool GL_EXT_paletted_texture_supported; int blendMode; @@ -357,10 +358,7 @@ } else { data->glEnable(GL_TEXTURE_2D); } - data->glMatrixMode(GL_PROJECTION); - data->glLoadIdentity(); - data->glMatrixMode(GL_MODELVIEW); - data->glLoadIdentity(); + data->updateSize = SDL_TRUE; return renderer; } @@ -374,9 +372,10 @@ if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { return -1; } - data->glViewport(0, 0, window->w, window->h); - data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, - 1.0); + if (data->updateSize) { + GL_DisplayModeChanged(renderer); + data->updateSize = SDL_FALSE; + } return 0; } @@ -386,9 +385,14 @@ GL_RenderData *data = (GL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); + data->glMatrixMode(GL_PROJECTION); + data->glLoadIdentity(); + data->glMatrixMode(GL_MODELVIEW); + data->glLoadIdentity(); data->glViewport(0, 0, window->w, window->h); data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, 1.0); + return 0; } static __inline__ int