diff src/video/SDL_renderer_gl.c @ 5088:c2539ff054c8

Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 15:46:11 -0800
parents e8916fe9cfc8
children da10636e5eca
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c	Mon Jan 24 15:10:16 2011 -0800
+++ b/src/video/SDL_renderer_gl.c	Mon Jan 24 15:46:11 2011 -0800
@@ -1181,7 +1181,7 @@
         }
         data->glEnd();
     } else {
-#if defined(__APPLE__) || defined(__WINDOWS__)
+#if defined(__APPLE__) || defined(__WIN32__)
 #else
         int x1, y1, x2, y2;
 #endif
@@ -1200,7 +1200,7 @@
          * least it would be pixel perfect.
          */
         data->glBegin(GL_POINTS);
-#if defined(__APPLE__) || defined(__WINDOWS__)
+#if defined(__APPLE__) || defined(__WIN32__)
         /* Mac OS X and Windows seem to always leave the second point open */
         data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
 #else