Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32shape.c @ 4852:c19c729eb201
Added hiding-as-positioning trick and finally fixed flags.
author | egottlieb |
---|---|
date | Sun, 15 Aug 2010 21:46:04 -0400 |
parents | 5624fb0190b5 |
children | 661cb2f7c22a |
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--- a/src/video/win32/SDL_win32shape.c Sun Aug 15 18:52:57 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Sun Aug 15 21:46:04 2010 -0400 @@ -50,11 +50,10 @@ HRGN mask_region = *((HRGN*)closure),temp_region = NULL; if(node->kind == OpaqueShape) { //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. - sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n", + /* sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n", node->data.shape.x,node->data.shape.y, - node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h); - OutputDebugStringA(debug_str); - OutputDebugStringA("Converting SDL_ShapeTree opaque node to Windows rectangle.\n"); + node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);*/ + //OutputDebugStringA(debug_str); temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); if(mask_region != NULL) { CombineRgn(mask_region,mask_region,temp_region,RGN_OR); @@ -100,10 +99,11 @@ if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); - - window->shaper->userx = window->x; - window->shaper->usery = window->y; - SDL_SetWindowPosition(window,-1000,-1000); + if(window->shaper->hasshape == SDL_TRUE) { + window->shaper->userx = window->x; + window->shaper->usery = window->y; + SDL_SetWindowPosition(window,-1000,-1000); + } return 0; }