diff src/video/x11/SDL_x11wm.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents b5a4ac87b98c
children
line wrap: on
line diff
--- a/src/video/x11/SDL_x11wm.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/x11/SDL_x11wm.c	Mon Jul 10 21:04:37 2006 +0000
@@ -33,389 +33,404 @@
 #include "SDL_x11modes_c.h"
 #include "SDL_x11wm_c.h"
 
-static Uint8 reverse_byte(Uint8 x)
+static Uint8
+reverse_byte(Uint8 x)
 {
-	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
-	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
-	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
-	return x;
+    x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
+    x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
+    x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
+    return x;
 }
 
-void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+void
+X11_SetIcon(_THIS, SDL_Surface * icon, Uint8 * mask)
 {
-	SDL_Surface *sicon;
-	XWMHints *wmhints;
-	XImage *icon_image;
-	Pixmap icon_pixmap;
-	Pixmap mask_pixmap;
-	Window icon_window = None;
-	GC gc;
-	XGCValues GCvalues;
-	int i, dbpp;
-	SDL_Rect bounds;
-	Uint8 *LSBmask;
-	Visual *dvis;
-	char *p;
-	int masksize;
-
-	SDL_Lock_EventThread();
+    SDL_Surface *sicon;
+    XWMHints *wmhints;
+    XImage *icon_image;
+    Pixmap icon_pixmap;
+    Pixmap mask_pixmap;
+    Window icon_window = None;
+    GC gc;
+    XGCValues GCvalues;
+    int i, dbpp;
+    SDL_Rect bounds;
+    Uint8 *LSBmask;
+    Visual *dvis;
+    char *p;
+    int masksize;
 
-	/* The icon must use the default visual, depth and colormap of the
-	   screen, so it might need a conversion */
-	dvis = DefaultVisual(SDL_Display, SDL_Screen);
-	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
-	for(i = 0; i < this->hidden->nvisuals; i++) {
-		if(this->hidden->visuals[i].visual == dvis) {
-			dbpp = this->hidden->visuals[i].bpp;
-			break;
-		}
-	}
+    SDL_Lock_EventThread();
 
-	/* The Visual struct is supposed to be opaque but we cheat a little */
-	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
-				     dbpp,
-				     dvis->red_mask, dvis->green_mask,
-				     dvis->blue_mask, 0);
-	if ( sicon == NULL )
-		goto done;
+    /* The icon must use the default visual, depth and colormap of the
+       screen, so it might need a conversion */
+    dvis = DefaultVisual(SDL_Display, SDL_Screen);
+    dbpp = DefaultDepth(SDL_Display, SDL_Screen);
+    for (i = 0; i < this->hidden->nvisuals; i++) {
+        if (this->hidden->visuals[i].visual == dvis) {
+            dbpp = this->hidden->visuals[i].bpp;
+            break;
+        }
+    }
+
+    /* The Visual struct is supposed to be opaque but we cheat a little */
+    sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+                                 dbpp,
+                                 dvis->red_mask, dvis->green_mask,
+                                 dvis->blue_mask, 0);
+    if (sicon == NULL)
+        goto done;
 
-	if(dbpp == 8) {
-		/* Default visual is 8bit; we need to allocate colours from
-		   the default colormap */
-		SDL_Color want[256], got[256];
-		int nwant;
-		Colormap dcmap;
-		int missing;
-		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
-		if(icon->format->palette) {
-			/* The icon has a palette as well - we just have to
-			   find those colours */
-			nwant = icon->format->palette->ncolors;
-			SDL_memcpy(want, icon->format->palette->colors,
-			       nwant * sizeof want[0]);
-		} else {
-			/* try the standard 6x6x6 cube for lack of better
-			   ideas */
-			int r, g, b, i;
-			for(r = i = 0; r < 256; r += 0x33)
-				for(g = 0; g < 256; g += 0x33)
-					for(b = 0; b < 256; b += 0x33, i++) {
-						want[i].r = r;
-						want[i].g = g;
-						want[i].b = b;
-					}
-			nwant = 216;
-		}
-		if(SDL_iconcolors) {
-			/* free already allocated colours first */
-			unsigned long freelist[512];
-			int nfree = 0;
-			for(i = 0; i < 256; i++) {
-				while(SDL_iconcolors[i]) {
-					freelist[nfree++] = i;
-					SDL_iconcolors[i]--;
-				}
-			}
-			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
-		}
-		if(!SDL_iconcolors)
-			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
-		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
+    if (dbpp == 8) {
+        /* Default visual is 8bit; we need to allocate colours from
+           the default colormap */
+        SDL_Color want[256], got[256];
+        int nwant;
+        Colormap dcmap;
+        int missing;
+        dcmap = DefaultColormap(SDL_Display, SDL_Screen);
+        if (icon->format->palette) {
+            /* The icon has a palette as well - we just have to
+               find those colours */
+            nwant = icon->format->palette->ncolors;
+            SDL_memcpy(want, icon->format->palette->colors,
+                       nwant * sizeof want[0]);
+        } else {
+            /* try the standard 6x6x6 cube for lack of better
+               ideas */
+            int r, g, b, i;
+            for (r = i = 0; r < 256; r += 0x33)
+                for (g = 0; g < 256; g += 0x33)
+                    for (b = 0; b < 256; b += 0x33, i++) {
+                        want[i].r = r;
+                        want[i].g = g;
+                        want[i].b = b;
+                    }
+            nwant = 216;
+        }
+        if (SDL_iconcolors) {
+            /* free already allocated colours first */
+            unsigned long freelist[512];
+            int nfree = 0;
+            for (i = 0; i < 256; i++) {
+                while (SDL_iconcolors[i]) {
+                    freelist[nfree++] = i;
+                    SDL_iconcolors[i]--;
+                }
+            }
+            XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
+        }
+        if (!SDL_iconcolors)
+            SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
+        SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
 
-		/* try to allocate the colours */
-		SDL_memset(got, 0, sizeof got);
-		missing = 0;
-		for(i = 0; i < nwant; i++) {
-			XColor c;
-			c.red = want[i].r << 8;
-			c.green = want[i].g << 8;
-			c.blue = want[i].b << 8;
-			c.flags = DoRed | DoGreen | DoBlue;
-			if(XAllocColor(GFX_Display, dcmap, &c)) {
-				/* got the colour */
-				SDL_iconcolors[c.pixel]++;
-				got[c.pixel] = want[i];
-			} else {
-				missing = 1;
-			}
-		}
-		if(missing) {
-			/* Some colours were apparently missing, so we just
-			   allocate all the rest as well */
-			XColor cols[256];
-			for(i = 0; i < 256; i++)
-				cols[i].pixel = i;
-			XQueryColors(GFX_Display, dcmap, cols, 256);
-			for(i = 0; i < 256; i++) {
-				got[i].r = cols[i].red >> 8;
-				got[i].g = cols[i].green >> 8;
-				got[i].b = cols[i].blue >> 8;
-				if(!SDL_iconcolors[i]) {
-					if(XAllocColor(GFX_Display, dcmap,
-							cols + i)) {
-						SDL_iconcolors[i] = 1;
-					} else {
-						/* index not available */
-						got[i].r = 0;
-						got[i].g = 0;
-						got[i].b = 0;
-					}
-				}
-			}
-		}
+        /* try to allocate the colours */
+        SDL_memset(got, 0, sizeof got);
+        missing = 0;
+        for (i = 0; i < nwant; i++) {
+            XColor c;
+            c.red = want[i].r << 8;
+            c.green = want[i].g << 8;
+            c.blue = want[i].b << 8;
+            c.flags = DoRed | DoGreen | DoBlue;
+            if (XAllocColor(GFX_Display, dcmap, &c)) {
+                /* got the colour */
+                SDL_iconcolors[c.pixel]++;
+                got[c.pixel] = want[i];
+            } else {
+                missing = 1;
+            }
+        }
+        if (missing) {
+            /* Some colours were apparently missing, so we just
+               allocate all the rest as well */
+            XColor cols[256];
+            for (i = 0; i < 256; i++)
+                cols[i].pixel = i;
+            XQueryColors(GFX_Display, dcmap, cols, 256);
+            for (i = 0; i < 256; i++) {
+                got[i].r = cols[i].red >> 8;
+                got[i].g = cols[i].green >> 8;
+                got[i].b = cols[i].blue >> 8;
+                if (!SDL_iconcolors[i]) {
+                    if (XAllocColor(GFX_Display, dcmap, cols + i)) {
+                        SDL_iconcolors[i] = 1;
+                    } else {
+                        /* index not available */
+                        got[i].r = 0;
+                        got[i].g = 0;
+                        got[i].b = 0;
+                    }
+                }
+            }
+        }
 
-		SDL_SetColors(sicon, got, 0, 256);
-	}
+        SDL_SetColors(sicon, got, 0, 256);
+    }
 
-	bounds.x = 0;
-	bounds.y = 0;
-	bounds.w = icon->w;
-	bounds.h = icon->h;
-	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
-		goto done;
+    bounds.x = 0;
+    bounds.y = 0;
+    bounds.w = icon->w;
+    bounds.h = icon->h;
+    if (SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0)
+        goto done;
 
-	/* We need the mask as given, except in LSBfirst format instead of
-	   MSBfirst. Reverse the bits in each byte. */
-	masksize = ((sicon->w + 7) >> 3) * sicon->h;
-	LSBmask = SDL_malloc(masksize);
-	if ( LSBmask == NULL ) {
-		goto done;
-	}
-	SDL_memset(LSBmask, 0, masksize);
-	for(i = 0; i < masksize; i++)
-		LSBmask[i] = reverse_byte(mask[i]);
-	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
-						  (char *)LSBmask,
-						  sicon->w, sicon->h,
-						  1L, 0L, 1);
+    /* We need the mask as given, except in LSBfirst format instead of
+       MSBfirst. Reverse the bits in each byte. */
+    masksize = ((sicon->w + 7) >> 3) * sicon->h;
+    LSBmask = SDL_malloc(masksize);
+    if (LSBmask == NULL) {
+        goto done;
+    }
+    SDL_memset(LSBmask, 0, masksize);
+    for (i = 0; i < masksize; i++)
+        LSBmask[i] = reverse_byte(mask[i]);
+    mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
+                                              (char *) LSBmask,
+                                              sicon->w, sicon->h, 1L, 0L, 1);
 
-	/* Transfer the image to an X11 pixmap */
-	icon_image = XCreateImage(SDL_Display,
-				  DefaultVisual(SDL_Display, SDL_Screen),
-				  DefaultDepth(SDL_Display, SDL_Screen),
-				  ZPixmap, 0, sicon->pixels,
-				  sicon->w, sicon->h,
-				  32, 0);
-	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-		                 ? MSBFirst : LSBFirst;
-	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
-				    DefaultDepth(SDL_Display, SDL_Screen));
-	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
-	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
-		  0, 0, 0, 0, sicon->w, sicon->h);
-	XFreeGC(SDL_Display, gc);
-	XDestroyImage(icon_image);
-	SDL_free(LSBmask);
-	sicon->pixels = NULL;
+    /* Transfer the image to an X11 pixmap */
+    icon_image = XCreateImage(SDL_Display,
+                              DefaultVisual(SDL_Display, SDL_Screen),
+                              DefaultDepth(SDL_Display, SDL_Screen),
+                              ZPixmap, 0, sicon->pixels,
+                              sicon->w, sicon->h, 32, 0);
+    icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+        ? MSBFirst : LSBFirst;
+    icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
+                                DefaultDepth(SDL_Display, SDL_Screen));
+    gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
+    XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
+              0, 0, 0, 0, sicon->w, sicon->h);
+    XFreeGC(SDL_Display, gc);
+    XDestroyImage(icon_image);
+    SDL_free(LSBmask);
+    sicon->pixels = NULL;
 
-	/* Some buggy window managers (some versions of Enlightenment, it
-	   seems) need an icon window *and* icon pixmap to work properly, while
-	   it screws up others. The default is only to use a pixmap. */
-	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
-	if(p && *p) {
-		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
-						  0, 0, sicon->w, sicon->h, 0,
-						  CopyFromParent,
-						  CopyFromParent);
-		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
-					   icon_pixmap);
-		XClearWindow(SDL_Display, icon_window);
-	}
+    /* Some buggy window managers (some versions of Enlightenment, it
+       seems) need an icon window *and* icon pixmap to work properly, while
+       it screws up others. The default is only to use a pixmap. */
+    p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
+    if (p && *p) {
+        icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
+                                          0, 0, sicon->w, sicon->h, 0,
+                                          CopyFromParent, CopyFromParent);
+        XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);
+        XClearWindow(SDL_Display, icon_window);
+    }
 
-	/* Set the window icon to the icon pixmap (and icon window) */
-	wmhints = XAllocWMHints();
-	wmhints->flags = (IconPixmapHint | IconMaskHint);
-	wmhints->icon_pixmap = icon_pixmap;
-	wmhints->icon_mask = mask_pixmap;
-	if(icon_window != None) {
-		wmhints->flags |= IconWindowHint;
-		wmhints->icon_window = icon_window;
-	}
-	XSetWMHints(SDL_Display, WMwindow, wmhints);
-	XFree(wmhints);
-	XSync(SDL_Display, False);
+    /* Set the window icon to the icon pixmap (and icon window) */
+    wmhints = XAllocWMHints();
+    wmhints->flags = (IconPixmapHint | IconMaskHint);
+    wmhints->icon_pixmap = icon_pixmap;
+    wmhints->icon_mask = mask_pixmap;
+    if (icon_window != None) {
+        wmhints->flags |= IconWindowHint;
+        wmhints->icon_window = icon_window;
+    }
+    XSetWMHints(SDL_Display, WMwindow, wmhints);
+    XFree(wmhints);
+    XSync(SDL_Display, False);
 
   done:
-	SDL_Unlock_EventThread();
-	SDL_FreeSurface(sicon);
+    SDL_Unlock_EventThread();
+    SDL_FreeSurface(sicon);
 }
 
-void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
+void
+X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
 {
-	XTextProperty titleprop, iconprop;
-	Status status;
+    XTextProperty titleprop, iconprop;
+    Status status;
 
 #ifdef X_HAVE_UTF8_STRING
-	Atom _NET_WM_NAME = 0;
-	Atom _NET_WM_ICON_NAME = 0;
+    Atom _NET_WM_NAME;
+    Atom _NET_WM_ICON_NAME;
 
-	/* Look up some useful Atoms */
-	if (SDL_X11_HAVE_UTF8) {
-		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
-		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
-	}
+    /* Look up some useful Atoms */
+    if (SDL_X11_HAVE_UTF8) {
+        _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
+        _NET_WM_ICON_NAME =
+            XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
+    }
 #endif
 
-	if ( title != NULL ) {
-		char *title_latin1 = SDL_iconv_utf8_latin1((char *)title);
-		if ( !title_latin1 ) {
-			SDL_OutOfMemory();
-			return;
-		}
-		status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
-		SDL_free(title_latin1);
-		if ( status ) {
-			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
-			XFree(titleprop.value);
-		}
+    if (title != NULL) {
+        char *title_latin1 = SDL_iconv_utf8_latin1((char *) title);
+        if (!title_latin1) {
+            SDL_OutOfMemory();
+            return;
+        }
+        status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
+        SDL_free(title_latin1);
+        if (status) {
+            XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
+            XFree(titleprop.value);
+        }
 #ifdef X_HAVE_UTF8_STRING
-		if (SDL_X11_HAVE_UTF8) {
-			status = Xutf8TextListToTextProperty(SDL_Display,
-					(char **)&title, 1, XUTF8StringStyle, &titleprop);
-			if ( status == Success ) {
-				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
-				XFree(titleprop.value);
-			}
-		}
+        if (SDL_X11_HAVE_UTF8) {
+            status = Xutf8TextListToTextProperty(SDL_Display,
+                                                 (char **) &title, 1,
+                                                 XUTF8StringStyle,
+                                                 &titleprop);
+            if (status == Success) {
+                XSetTextProperty(SDL_Display, WMwindow, &titleprop,
+                                 _NET_WM_NAME);
+                XFree(titleprop.value);
+            }
+        }
 #endif
-	}
-	if ( icon != NULL ) {
-		char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon);
-		if ( !icon_latin1 ) {
-			SDL_OutOfMemory();
-			return;
-		}
-		status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
-		SDL_free(icon_latin1);
-		if ( status ) {
-			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
-			XFree(iconprop.value);
-		}
+    }
+    if (icon != NULL) {
+        char *icon_latin1 = SDL_iconv_utf8_latin1((char *) icon);
+        if (!icon_latin1) {
+            SDL_OutOfMemory();
+            return;
+        }
+        status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
+        SDL_free(icon_latin1);
+        if (status) {
+            XSetTextProperty(SDL_Display, WMwindow, &iconprop,
+                             XA_WM_ICON_NAME);
+            XFree(iconprop.value);
+        }
 #ifdef X_HAVE_UTF8_STRING
-		if (SDL_X11_HAVE_UTF8) {
-			status = Xutf8TextListToTextProperty(SDL_Display,
-					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
-			if ( status == Success ) {
-				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
-				XFree(iconprop.value);
-			}
-		}
+        if (SDL_X11_HAVE_UTF8) {
+            status = Xutf8TextListToTextProperty(SDL_Display,
+                                                 (char **) &icon, 1,
+                                                 XUTF8StringStyle, &iconprop);
+            if (status == Success) {
+                XSetTextProperty(SDL_Display, WMwindow, &iconprop,
+                                 _NET_WM_ICON_NAME);
+                XFree(iconprop.value);
+            }
+        }
 #endif
-	}
-	XSync(SDL_Display, False);
+    }
+    XSync(SDL_Display, False);
 }
 
-void X11_SetCaption(_THIS, const char *title, const char *icon)
+void
+X11_SetCaption(_THIS, const char *title, const char *icon)
 {
-	SDL_Lock_EventThread();
-	X11_SetCaptionNoLock(this, title, icon);
-	SDL_Unlock_EventThread();
+    SDL_Lock_EventThread();
+    X11_SetCaptionNoLock(this, title, icon);
+    SDL_Unlock_EventThread();
 }
 
 /* Iconify the window */
-int X11_IconifyWindow(_THIS)
+int
+X11_IconifyWindow(_THIS)
 {
-	int result;
+    int result;
 
-	SDL_Lock_EventThread();
-	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
-	XSync(SDL_Display, False);
-	SDL_Unlock_EventThread();
-	return(result);
+    SDL_Lock_EventThread();
+    result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
+    XSync(SDL_Display, False);
+    SDL_Unlock_EventThread();
+    return (result);
 }
 
-SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
+SDL_GrabMode
+X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
 {
-	int result;
+    int result;
 
-	if ( this->screen == NULL ) {
-		return(SDL_GRAB_OFF);
-	}
-	if ( ! SDL_Window ) {
-		return(mode);	/* Will be set later on mode switch */
-	}
-	if ( mode == SDL_GRAB_OFF ) {
-		XUngrabPointer(SDL_Display, CurrentTime);
-		XUngrabKeyboard(SDL_Display, CurrentTime);
-	} else {
-		if ( this->screen->flags & SDL_FULLSCREEN ) {
-			/* Unbind the mouse from the fullscreen window */
-			XUngrabPointer(SDL_Display, CurrentTime);
-		}
-		/* Try to grab the mouse */
-#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
-		for ( numtries = 0; numtries < 10; ++numtries ) {
+    if (SDL_VideoSurface == NULL) {
+        return (SDL_GRAB_OFF);
+    }
+    if (!SDL_Window) {
+        return (mode);          /* Will be set later on mode switch */
+    }
+    if (mode == SDL_GRAB_OFF) {
+        XUngrabPointer(SDL_Display, CurrentTime);
+        XUngrabKeyboard(SDL_Display, CurrentTime);
+    } else {
+        if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
+            /* Unbind the mouse from the fullscreen window */
+            XUngrabPointer(SDL_Display, CurrentTime);
+        }
+        /* Try to grab the mouse */
+#if 0                           /* We'll wait here until we actually grab, otherwise behavior undefined */
+        for (numtries = 0; numtries < 10; ++numtries) {
 #else
-		for ( ; ; ) {
+        for (;;) {
 #endif
-			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
-						GrabModeAsync, GrabModeAsync,
-						SDL_Window, None, CurrentTime);
-			if ( result == GrabSuccess ) {
-				break;
-			}
-			SDL_Delay(100);
-		}
-		if ( result != GrabSuccess ) {
-			/* Uh, oh, what do we do here? */ ;
-		}
-		/* Now grab the keyboard */
-		XGrabKeyboard(SDL_Display, WMwindow, True,
-				GrabModeAsync, GrabModeAsync, CurrentTime);
+            result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
+                                  GrabModeAsync, GrabModeAsync,
+                                  SDL_Window, None, CurrentTime);
+            if (result == GrabSuccess) {
+                break;
+            }
+            SDL_Delay(100);
+        }
+        if (result != GrabSuccess) {
+            /* Uh, oh, what do we do here? */ ;
+        }
+        /* Now grab the keyboard */
+        XGrabKeyboard(SDL_Display, WMwindow, True,
+                      GrabModeAsync, GrabModeAsync, CurrentTime);
 
-		/* Raise the window if we grab the mouse */
-		if ( !(this->screen->flags & SDL_FULLSCREEN) )
-			XRaiseWindow(SDL_Display, WMwindow);
+        /* Raise the window if we grab the mouse */
+        if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN))
+            XRaiseWindow(SDL_Display, WMwindow);
 
-		/* Make sure we register input focus */
-		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
-	}
-	XSync(SDL_Display, False);
+        /* Make sure we register input focus */
+        SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+    }
+    XSync(SDL_Display, False);
 
-	return(mode);
+    return (mode);
 }
 
-SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
+SDL_GrabMode
+X11_GrabInput(_THIS, SDL_GrabMode mode)
 {
-	SDL_Lock_EventThread();
-	mode = X11_GrabInputNoLock(this, mode);
-	SDL_Unlock_EventThread();
+    SDL_Lock_EventThread();
+    mode = X11_GrabInputNoLock(this, mode);
+    SDL_Unlock_EventThread();
 
-	return(mode);
+    return (mode);
 }
 
 /* If 'info' is the right version, this function fills it and returns 1.
    Otherwise, in case of a version mismatch, it returns -1.
 */
-static void lock_display(void)
+static void
+lock_display(void)
 {
-	SDL_Lock_EventThread();
+    SDL_Lock_EventThread();
 }
-static void unlock_display(void)
+static void
+unlock_display(void)
 {
-	/* Make sure any X11 transactions are completed */
-	SDL_VideoDevice *this = current_video;
-	XSync(SDL_Display, False);
-	SDL_Unlock_EventThread();
+    /* Make sure any X11 transactions are completed */
+    SDL_VideoDevice *this = current_video;
+    XSync(SDL_Display, False);
+    SDL_Unlock_EventThread();
 }
-int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
+
+int
+X11_GetWMInfo(_THIS, SDL_SysWMinfo * info)
 {
-	if ( info->version.major <= SDL_MAJOR_VERSION ) {
-		info->subsystem = SDL_SYSWM_X11;
-		info->info.x11.display = SDL_Display;
-		info->info.x11.window = SDL_Window;
-		if ( SDL_VERSIONNUM(info->version.major,
-		                    info->version.minor,
-		                    info->version.patch) >= 1002 ) {
-			info->info.x11.fswindow = FSwindow;
-			info->info.x11.wmwindow = WMwindow;
-		}
-		info->info.x11.lock_func = lock_display;
-		info->info.x11.unlock_func = unlock_display;
-		return(1);
-	} else {
-		SDL_SetError("Application not compiled with SDL %d.%d\n",
-					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
-		return(-1);
-	}
+    if (info->version.major <= SDL_MAJOR_VERSION) {
+        info->subsystem = SDL_SYSWM_X11;
+        info->info.x11.display = SDL_Display;
+        info->info.x11.window = SDL_Window;
+        if (SDL_VERSIONNUM(info->version.major,
+                           info->version.minor,
+                           info->version.patch) >= 1002) {
+            info->info.x11.fswindow = FSwindow;
+            info->info.x11.wmwindow = WMwindow;
+        }
+        info->info.x11.lock_func = lock_display;
+        info->info.x11.unlock_func = unlock_display;
+        return (1);
+    } else {
+        SDL_SetError("Application not compiled with SDL %d.%d\n",
+                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+        return (-1);
+    }
 }
+
+/* vi: set ts=4 sw=4 expandtab: */