Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.h @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | f1828a500391 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/win32/SDL_win32video.h Mon Jul 10 21:04:37 2006 +0000 @@ -0,0 +1,67 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_win32video_h +#define _SDL_win32video_h + +#include "../SDL_sysvideo.h" + +#define WIN32_LEAN_AND_MEAN +#define UNICODE +#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ +#include <windows.h> + +#if SDL_VIDEO_RENDER_D3D +#include <d3d9.h> +#endif + +#include "SDL_win32events.h" +#include "SDL_win32gamma.h" +#include "SDL_win32keyboard.h" +#include "SDL_win32modes.h" +#include "SDL_win32mouse.h" +#include "SDL_win32window.h" + +#ifdef UNICODE +#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (wcslen(S)+1)*sizeof(WCHAR)) +#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) +#else +#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (strlen(S)+1)) +#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) +#endif + +/* Private display data */ + +typedef struct SDL_VideoData +{ +#if SDL_VIDEO_RENDER_D3D + HANDLE d3dDLL; + IDirect3D9 *d3d; +#endif + int mouse; + int keyboard; +} SDL_VideoData; + +#endif /* _SDL_win32video_h */ + +/* vi: set ts=4 sw=4 expandtab: */