Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | 36d52b1f0504 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/win32/SDL_win32video.c Mon Jul 10 21:04:37 2006 +0000 @@ -0,0 +1,164 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_main.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" + +#include "SDL_win32video.h" +#include "SDL_d3drender.h" +#include "SDL_gdirender.h" + +/* Initialization/Query functions */ +static int WIN_VideoInit(_THIS); +static void WIN_VideoQuit(_THIS); + +/* WIN32 driver bootstrap functions */ + +static int +WIN_Available(void) +{ + return (1); +} + +static void +WIN_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_VideoData *data = (SDL_VideoData *) device->driverdata; + + SDL_UnregisterApp(); +#if SDL_VIDEO_RENDER_D3D + if (data->d3d) { + IDirect3D9_Release(data->d3d); + FreeLibrary(data->d3dDLL); + } +#endif + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +WIN_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + SDL_RegisterApp(NULL, 0, NULL); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + } + if (!device || !data) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return NULL; + } + device->driverdata = data; + +#if SDL_VIDEO_RENDER_D3D + data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); + if (data->d3dDLL) { + IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); + + D3DCreate = + (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, + "Direct3DCreate9"); + if (D3DCreate) { + data->d3d = D3DCreate(D3D_SDK_VERSION); + } + if (!data->d3d) { + FreeLibrary(data->d3dDLL); + data->d3dDLL = NULL; + } + } +#endif /* SDL_VIDEO_RENDER_D3D */ + + /* Set the function pointers */ + device->VideoInit = WIN_VideoInit; + device->GetDisplayModes = WIN_GetDisplayModes; + device->SetDisplayMode = WIN_SetDisplayMode; + device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; + device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; + device->VideoQuit = WIN_VideoQuit; + device->PumpEvents = WIN_PumpEvents; + +#undef CreateWindow + device->CreateWindow = WIN_CreateWindow; + device->CreateWindowFrom = WIN_CreateWindowFrom; + device->SetWindowTitle = WIN_SetWindowTitle; + device->SetWindowPosition = WIN_SetWindowPosition; + device->SetWindowSize = WIN_SetWindowSize; + device->ShowWindow = WIN_ShowWindow; + device->HideWindow = WIN_HideWindow; + device->RaiseWindow = WIN_RaiseWindow; + device->MaximizeWindow = WIN_MaximizeWindow; + device->MinimizeWindow = WIN_MinimizeWindow; + device->RestoreWindow = WIN_RestoreWindow; + device->SetWindowGrab = WIN_SetWindowGrab; + device->DestroyWindow = WIN_DestroyWindow; + device->GetWindowWMInfo = WIN_GetWindowWMInfo; + + device->free = WIN_DeleteDevice; + + return device; +} + +VideoBootStrap WIN32_bootstrap = { + "win32", "SDL Win32/64 video driver", + WIN_Available, WIN_CreateDevice +}; + + +int +WIN_VideoInit(_THIS) +{ + WIN_InitModes(_this); + +#if SDL_VIDEO_RENDER_GDI + GDI_AddRenderDriver(_this); +#endif +#if SDL_VIDEO_RENDER_D3D + D3D_AddRenderDriver(_this); +#endif + + WIN_InitKeyboard(_this); + WIN_InitMouse(_this); + + return 0; +} + +void +WIN_VideoQuit(_THIS) +{ + WIN_QuitModes(_this); + WIN_QuitKeyboard(_this); + WIN_QuitMouse(_this); +} + +/* vim: set ts=4 sw=4 expandtab: */