Mercurial > sdl-ios-xcode
diff src/video/vgl/SDL_vglvideo.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | 57431b199aed |
children | e1da92da346c |
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line diff
--- a/src/video/vgl/SDL_vglvideo.c Thu Jul 06 18:01:37 2006 +0000 +++ b/src/video/vgl/SDL_vglvideo.c Mon Jul 10 21:04:37 2006 +0000 @@ -45,455 +45,472 @@ /* Initialization/Query functions */ -static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int VGL_VideoInit(_THIS, SDL_PixelFormat * vformat); +static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat * format, + Uint32 flags); +static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface * current, int width, + int height, int bpp, Uint32 flags); static int VGL_SetColors(_THIS, int firstcolor, int ncolors, - SDL_Color *colors); + SDL_Color * colors); static void VGL_VideoQuit(_THIS); /* Hardware surface functions */ -static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface); -static int VGL_LockHWSurface(_THIS, SDL_Surface *surface); -static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface); -static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface); +static int VGL_AllocHWSurface(_THIS, SDL_Surface * surface); +static int VGL_LockHWSurface(_THIS, SDL_Surface * surface); +static int VGL_FlipHWSurface(_THIS, SDL_Surface * surface); +static void VGL_UnlockHWSurface(_THIS, SDL_Surface * surface); +static void VGL_FreeHWSurface(_THIS, SDL_Surface * surface); /* Misc function */ -static VGLMode ** VGLListModes(int depth, int mem_model); +static VGLMode **VGLListModes(int depth, int mem_model); static void VGLWaitRetrace(void); /* VGL driver bootstrap functions */ -static int VGL_Available(void) +static int +VGL_Available(void) { - /* - * Check to see if we are root and stdin is a - * virtual console. Also try to ensure that - * modes other than 320x200 are available - */ - int console, hires_available, i; - VGLMode **modes; + /* + * Check to see if we are root and stdin is a + * virtual console. Also try to ensure that + * modes other than 320x200 are available + */ + int console, hires_available, i; + VGLMode **modes; - console = STDIN_FILENO; - if ( console >= 0 ) { - struct stat sb; - struct vt_mode dummy; + console = STDIN_FILENO; + if (console >= 0) { + struct stat sb; + struct vt_mode dummy; - if ( (fstat(console, &sb) < 0) || - (ioctl(console, VT_GETMODE, &dummy) < 0) ) { - console = -1; - } - } - if (geteuid() != 0 && console == -1) - return 0; + if ((fstat(console, &sb) < 0) || + (ioctl(console, VT_GETMODE, &dummy) < 0)) { + console = -1; + } + } + if (geteuid() != 0 && console == -1) + return 0; - modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); - hires_available = 0; - for (i = 0; modes[i] != NULL; i++) { - if ((modes[i]->ModeInfo.Xsize > 320) && - (modes[i]->ModeInfo.Ysize > 200) && - ((modes[i]->ModeInfo.Type == VIDBUF8) || - (modes[i]->ModeInfo.Type == VIDBUF16) || - (modes[i]->ModeInfo.Type == VIDBUF32))) { - hires_available = 1; - break; - } - } - return hires_available; + modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + hires_available = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize > 320) && + (modes[i]->ModeInfo.Ysize > 200) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + hires_available = 1; + break; + } + } + return hires_available; } -static void VGL_DeleteDevice(SDL_VideoDevice *device) +static void +VGL_DeleteDevice(SDL_VideoDevice * device) { - SDL_free(device->hidden); - SDL_free(device); + SDL_free(device->hidden); + SDL_free(device); } -static SDL_VideoDevice *VGL_CreateDevice(int devindex) +static SDL_VideoDevice * +VGL_CreateDevice(int devindex) { - SDL_VideoDevice *device; + SDL_VideoDevice *device; - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); + if (device) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc((sizeof *device->hidden)); + } + if ((device == NULL) || (device->hidden == NULL)) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - /* Set the function pointers */ - device->VideoInit = VGL_VideoInit; - device->ListModes = VGL_ListModes; - device->SetVideoMode = VGL_SetVideoMode; - device->SetColors = VGL_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = VGL_VideoQuit; - device->AllocHWSurface = VGL_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = VGL_LockHWSurface; - device->UnlockHWSurface = VGL_UnlockHWSurface; - device->FlipHWSurface = VGL_FlipHWSurface; - device->FreeHWSurface = VGL_FreeHWSurface; - device->SetIcon = NULL; - device->SetCaption = NULL; - device->GetWMInfo = NULL; - device->FreeWMCursor = VGL_FreeWMCursor; - device->CreateWMCursor = VGL_CreateWMCursor; - device->ShowWMCursor = VGL_ShowWMCursor; - device->WarpWMCursor = VGL_WarpWMCursor; - device->InitOSKeymap = VGL_InitOSKeymap; - device->PumpEvents = VGL_PumpEvents; + /* Set the function pointers */ + device->VideoInit = VGL_VideoInit; + device->ListModes = VGL_ListModes; + device->SetVideoMode = VGL_SetVideoMode; + device->SetColors = VGL_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = VGL_VideoQuit; + device->AllocHWSurface = VGL_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = VGL_LockHWSurface; + device->UnlockHWSurface = VGL_UnlockHWSurface; + device->FlipHWSurface = VGL_FlipHWSurface; + device->FreeHWSurface = VGL_FreeHWSurface; + device->SetIcon = NULL; + device->SetCaption = NULL; + device->GetWMInfo = NULL; + device->FreeWMCursor = VGL_FreeWMCursor; + device->CreateWMCursor = VGL_CreateWMCursor; + device->ShowWMCursor = VGL_ShowWMCursor; + device->WarpWMCursor = VGL_WarpWMCursor; + device->InitOSKeymap = VGL_InitOSKeymap; + device->PumpEvents = VGL_PumpEvents; - device->free = VGL_DeleteDevice; + device->free = VGL_DeleteDevice; - return device; + return device; } VideoBootStrap VGL_bootstrap = { - "vgl", "FreeBSD libVGL", - VGL_Available, VGL_CreateDevice + "vgl", "FreeBSD libVGL", + VGL_Available, VGL_CreateDevice }; -static int VGL_AddMode(_THIS, VGLMode *inmode) +static int +VGL_AddMode(_THIS, VGLMode * inmode) { - SDL_Rect *mode; + SDL_Rect *mode; - int i, index; - int next_mode; + int i, index; + int next_mode; - /* Check to see if we already have this mode */ - if (inmode->Depth < 8) { /* Not supported */ - return 0; - } - index = ((inmode->Depth + 7) / 8) - 1; - for (i=0; i<SDL_nummodes[index]; ++i) { - mode = SDL_modelist[index][i]; - if ((mode->w == inmode->ModeInfo.Xsize) && - (mode->h == inmode->ModeInfo.Ysize)) - return 0; - } + /* Check to see if we already have this mode */ + if (inmode->Depth < 8) { /* Not supported */ + return 0; + } + index = ((inmode->Depth + 7) / 8) - 1; + for (i = 0; i < SDL_nummodes[index]; ++i) { + mode = SDL_modelist[index][i]; + if ((mode->w == inmode->ModeInfo.Xsize) && + (mode->h == inmode->ModeInfo.Ysize)) + return 0; + } - /* Set up the new video mode rectangle */ - mode = (SDL_Rect *)SDL_malloc(sizeof *mode); - if (mode == NULL) { - SDL_OutOfMemory(); - return -1; - } - mode->x = 0; - mode->y = 0; - mode->w = inmode->ModeInfo.Xsize; - mode->h = inmode->ModeInfo.Ysize; + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *) SDL_malloc(sizeof *mode); + if (mode == NULL) { + SDL_OutOfMemory(); + return -1; + } + mode->x = 0; + mode->y = 0; + mode->w = inmode->ModeInfo.Xsize; + mode->h = inmode->ModeInfo.Ysize; - /* Allocate the new list of modes, and fill in the new mode */ - next_mode = SDL_nummodes[index]; - SDL_modelist[index] = (SDL_Rect **) - SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); - if (SDL_modelist[index] == NULL) { - SDL_OutOfMemory(); - SDL_nummodes[index] = 0; - SDL_free(mode); - return -1; - } - SDL_modelist[index][next_mode] = mode; - SDL_modelist[index][next_mode+1] = NULL; - SDL_nummodes[index]++; + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + SDL_realloc(SDL_modelist[index], + (1 + next_mode + 1) * sizeof(SDL_Rect *)); + if (SDL_modelist[index] == NULL) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + SDL_free(mode); + return -1; + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode + 1] = NULL; + SDL_nummodes[index]++; - return 0; + return 0; } -static void VGL_UpdateVideoInfo(_THIS) +static void +VGL_UpdateVideoInfo(_THIS) { - this->info.wm_available = 0; - this->info.hw_available = 1; - this->info.video_mem = 0; - if (VGLCurMode == NULL) { - return; - } - if (VGLCurMode->ModeInfo.PixelBytes > 0) { - this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * - VGLCurMode->ModeInfo.Xsize * - VGLCurMode->ModeInfo.Ysize; - } + this->info.wm_available = 0; + this->info.hw_available = 1; + this->info.video_mem = 0; + if (VGLCurMode == NULL) { + return; + } + if (VGLCurMode->ModeInfo.PixelBytes > 0) { + this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * + VGLCurMode->ModeInfo.Xsize * VGLCurMode->ModeInfo.Ysize; + } } -int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat) +int +VGL_VideoInit(_THIS, SDL_PixelFormat * vformat) { - int i; - int total_modes; - VGLMode **modes; + int i; + int total_modes; + VGLMode **modes; - /* Initialize all variables that we clean on shutdown */ - for ( i=0; i<NUM_MODELISTS; ++i ) { - SDL_nummodes[i] = 0; - SDL_modelist[i] = NULL; - } + /* Initialize all variables that we clean on shutdown */ + for (i = 0; i < NUM_MODELISTS; ++i) { + SDL_nummodes[i] = 0; + SDL_modelist[i] = NULL; + } - /* Enable mouse and keyboard support */ - if (SDL_getenv("SDL_NO_RAWKBD") == NULL) { - if (VGLKeyboardInit(VGL_CODEKEYS) != 0) { - SDL_SetError("Unable to initialize keyboard"); - return -1; - } - } else { - warnx("Requiest to put keyboard into a raw mode ignored"); - } - if (VGL_initkeymaps(STDIN_FILENO) != 0) { - SDL_SetError("Unable to initialize keymap"); - return -1; - } - if (VGL_initmouse(STDIN_FILENO) != 0) { - SDL_SetError("Unable to initialize mouse"); - return -1; - } - - /* Determine the current screen size */ - if (VGLCurMode != NULL) { - this->info.current_w = VGLCurMode->ModeInfo.Xsize; - this->info.current_h = VGLCurMode->ModeInfo.Ysize; - } + /* Enable mouse and keyboard support */ + if (SDL_getenv("SDL_NO_RAWKBD") == NULL) { + if (VGLKeyboardInit(VGL_CODEKEYS) != 0) { + SDL_SetError("Unable to initialize keyboard"); + return -1; + } + } else { + warnx("Requiest to put keyboard into a raw mode ignored"); + } + if (VGL_initkeymaps(STDIN_FILENO) != 0) { + SDL_SetError("Unable to initialize keymap"); + return -1; + } + if (VGL_initmouse(STDIN_FILENO) != 0) { + SDL_SetError("Unable to initialize mouse"); + return -1; + } - /* Determine the screen depth */ - if (VGLCurMode != NULL) - vformat->BitsPerPixel = VGLCurMode->Depth; - else - vformat->BitsPerPixel = 16; /* Good default */ + /* Determine the current screen size */ + if (VGLCurMode != NULL) { + this->info.current_w = VGLCurMode->ModeInfo.Xsize; + this->info.current_h = VGLCurMode->ModeInfo.Ysize; + } + + /* Determine the screen depth */ + if (VGLCurMode != NULL) + vformat->BitsPerPixel = VGLCurMode->Depth; + else + vformat->BitsPerPixel = 16; /* Good default */ - /* Query for the list of available video modes */ - total_modes = 0; - modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); - for (i = 0; modes[i] != NULL; i++) { - if ((modes[i]->ModeInfo.Type == VIDBUF8) || - (modes[i]->ModeInfo.Type == VIDBUF16) || - (modes[i]->ModeInfo.Type == VIDBUF32)) { - VGL_AddMode(this, modes[i]); - total_modes++; - } - } - if (total_modes == 0) { - SDL_SetError("No linear video modes available"); - return -1; - } + /* Query for the list of available video modes */ + total_modes = 0; + modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32)) { + VGL_AddMode(this, modes[i]); + total_modes++; + } + } + if (total_modes == 0) { + SDL_SetError("No linear video modes available"); + return -1; + } - /* Fill in our hardware acceleration capabilities */ - VGL_UpdateVideoInfo(this); + /* Fill in our hardware acceleration capabilities */ + VGL_UpdateVideoInfo(this); - /* Create the hardware surface lock mutex */ - hw_lock = SDL_CreateMutex(); - if (hw_lock == NULL) { - SDL_SetError("Unable to create lock mutex"); - VGL_VideoQuit(this); - return -1; - } + /* Create the hardware surface lock mutex */ + hw_lock = SDL_CreateMutex(); + if (hw_lock == NULL) { + SDL_SetError("Unable to create lock mutex"); + VGL_VideoQuit(this); + return -1; + } - /* We're done! */ - return 0; + /* We're done! */ + return 0; } -SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +SDL_Rect ** +VGL_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { - return SDL_modelist[((format->BitsPerPixel+7)/8)-1]; + return SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]; } /* Various screen update functions available */ -static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); -static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); +static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect * rects); +static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect * rects); -SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) +SDL_Surface * +VGL_SetVideoMode(_THIS, SDL_Surface * current, + int width, int height, int bpp, Uint32 flags) { - int mode_found; - int i; - VGLMode **modes; + int mode_found; + int i; + VGLMode **modes; - modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); - mode_found = 0; - for (i = 0; modes[i] != NULL; i++) { - if ((modes[i]->ModeInfo.Xsize == width) && - (modes[i]->ModeInfo.Ysize == height) && - ((modes[i]->ModeInfo.Type == VIDBUF8) || - (modes[i]->ModeInfo.Type == VIDBUF16) || - (modes[i]->ModeInfo.Type == VIDBUF32))) { - mode_found = 1; - break; - } - } - if (mode_found == 0) { - SDL_SetError("No matching video mode found"); - return NULL; - } + modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + mode_found = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize == width) && + (modes[i]->ModeInfo.Ysize == height) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + mode_found = 1; + break; + } + } + if (mode_found == 0) { + SDL_SetError("No matching video mode found"); + return NULL; + } - /* Shutdown previous videomode (if any) */ - if (VGLCurMode != NULL) - VGLEnd(); + /* Shutdown previous videomode (if any) */ + if (VGLCurMode != NULL) + VGLEnd(); - /* Try to set the requested linear video mode */ - if (VGLInit(modes[i]->ModeId) != 0) { - SDL_SetError("Unable to switch to requested mode"); - return NULL; - } + /* Try to set the requested linear video mode */ + if (VGLInit(modes[i]->ModeId) != 0) { + SDL_SetError("Unable to switch to requested mode"); + return NULL; + } - VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode)); - VGLCurMode->ModeInfo = *VGLDisplay; - VGLCurMode->Depth = modes[i]->Depth; - VGLCurMode->ModeId = modes[i]->ModeId; - VGLCurMode->Rmask = modes[i]->Rmask; - VGLCurMode->Gmask = modes[i]->Gmask; - VGLCurMode->Bmask = modes[i]->Bmask; + VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode)); + VGLCurMode->ModeInfo = *VGLDisplay; + VGLCurMode->Depth = modes[i]->Depth; + VGLCurMode->ModeId = modes[i]->ModeId; + VGLCurMode->Rmask = modes[i]->Rmask; + VGLCurMode->Gmask = modes[i]->Gmask; + VGLCurMode->Bmask = modes[i]->Bmask; - /* Workaround a bug in libvgl */ - if (VGLCurMode->ModeInfo.PixelBytes == 0) - (VGLCurMode->ModeInfo.PixelBytes = 1); + /* Workaround a bug in libvgl */ + if (VGLCurMode->ModeInfo.PixelBytes == 0) + (VGLCurMode->ModeInfo.PixelBytes = 1); - current->w = VGLCurMode->ModeInfo.Xsize; - current->h = VGLCurMode->ModeInfo.Ysize; - current->pixels = VGLCurMode->ModeInfo.Bitmap; - current->pitch = VGLCurMode->ModeInfo.Xsize * - VGLCurMode->ModeInfo.PixelBytes; - current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); + current->w = VGLCurMode->ModeInfo.Xsize; + current->h = VGLCurMode->ModeInfo.Ysize; + current->pixels = VGLCurMode->ModeInfo.Bitmap; + current->pitch = VGLCurMode->ModeInfo.Xsize * + VGLCurMode->ModeInfo.PixelBytes; + current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); - /* Check if we are in a pseudo-color mode */ - if (VGLCurMode->ModeInfo.Type == VIDBUF8) - current->flags |= SDL_HWPALETTE; + /* Check if we are in a pseudo-color mode */ + if (VGLCurMode->ModeInfo.Type == VIDBUF8) + current->flags |= SDL_HWPALETTE; - /* Check if we can do doublebuffering */ - if (flags & SDL_DOUBLEBUF) { - if (VGLCurMode->ModeInfo.Xsize * 2 <= - VGLCurMode->ModeInfo.VYsize) { - current->flags |= SDL_DOUBLEBUF; - flip_page = 0; - flip_address[0] = (byte *)current->pixels; - flip_address[1] = (byte *)current->pixels + - current->h * current->pitch; - VGL_FlipHWSurface(this, current); - } - } + /* Check if we can do doublebuffering */ + if (flags & SDL_DOUBLEBUF) { + if (VGLCurMode->ModeInfo.Xsize * 2 <= VGLCurMode->ModeInfo.VYsize) { + current->flags |= SDL_DOUBLEBUF; + flip_page = 0; + flip_address[0] = (byte *) current->pixels; + flip_address[1] = (byte *) current->pixels + + current->h * current->pitch; + VGL_FlipHWSurface(this, current); + } + } - if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, - VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { - return NULL; - } + if (!SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, + VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { + return NULL; + } - /* Update hardware acceleration info */ - VGL_UpdateVideoInfo(this); + /* Update hardware acceleration info */ + VGL_UpdateVideoInfo(this); - /* Set the blit function */ - this->UpdateRects = VGL_DirectUpdate; + /* Set the blit function */ + this->UpdateRects = VGL_DirectUpdate; - /* We're done */ - return current; + /* We're done */ + return current; } /* We don't actually allow hardware surfaces other than the main one */ -static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface) +static int +VGL_AllocHWSurface(_THIS, SDL_Surface * surface) { - return -1; + return -1; } -static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface) +static void +VGL_FreeHWSurface(_THIS, SDL_Surface * surface) { - return; + return; } /* We need to wait for vertical retrace on page flipped displays */ -static int VGL_LockHWSurface(_THIS, SDL_Surface *surface) +static int +VGL_LockHWSurface(_THIS, SDL_Surface * surface) { - if (surface == SDL_VideoSurface) { - SDL_mutexP(hw_lock); - } - return 0; + if (surface == SDL_VideoSurface) { + SDL_mutexP(hw_lock); + } + return 0; } -static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface) +static void +VGL_UnlockHWSurface(_THIS, SDL_Surface * surface) { - if (surface == SDL_VideoSurface) { - SDL_mutexV(hw_lock); - } + if (surface == SDL_VideoSurface) { + SDL_mutexV(hw_lock); + } } -static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface) +static int +VGL_FlipHWSurface(_THIS, SDL_Surface * surface) { -// VGLWaitRetrace(); - if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { - SDL_SetError("VGLPanSreen() failed"); - return -1; - } +// VGLWaitRetrace(); + if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { + SDL_SetError("VGLPanSreen() failed"); + return -1; + } - flip_page = !flip_page; - surface->pixels = flip_address[flip_page]; + flip_page = !flip_page; + surface->pixels = flip_address[flip_page]; - return 0; + return 0; } -static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +static void +VGL_DirectUpdate(_THIS, int numrects, SDL_Rect * rects) { - return; + return; } -static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) +static void +VGL_BankedUpdate(_THIS, int numrects, SDL_Rect * rects) { - return; + return; } -int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +int +VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { - int i; + int i; - for(i = 0; i < ncolors; i++) { - VGLSetPaletteIndex(firstcolor + i, - colors[i].r>>2, - colors[i].g>>2, - colors[i].b>>2); - } - return 1; + for (i = 0; i < ncolors; i++) { + VGLSetPaletteIndex(firstcolor + i, + colors[i].r >> 2, + colors[i].g >> 2, colors[i].b >> 2); + } + return 1; } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ -void VGL_VideoQuit(_THIS) +void +VGL_VideoQuit(_THIS) { - int i, j; - - /* Return the keyboard to the normal state */ - VGLKeyboardEnd(); + int i, j; - /* Reset the console video mode if we actually initialised one */ - if (VGLCurMode != NULL) { - VGLEnd(); - SDL_free(VGLCurMode); - VGLCurMode = NULL; - } + /* Return the keyboard to the normal state */ + VGLKeyboardEnd(); + + /* Reset the console video mode if we actually initialised one */ + if (VGLCurMode != NULL) { + VGLEnd(); + SDL_free(VGLCurMode); + VGLCurMode = NULL; + } - /* Clear the lock mutex */ - if (hw_lock != NULL) { - SDL_DestroyMutex(hw_lock); - hw_lock = NULL; - } + /* Clear the lock mutex */ + if (hw_lock != NULL) { + SDL_DestroyMutex(hw_lock); + hw_lock = NULL; + } - /* Free video mode lists */ - for (i = 0; i < NUM_MODELISTS; i++) { - if (SDL_modelist[i] != NULL) { - for (j = 0; SDL_modelist[i][j] != NULL; ++j) { - SDL_free(SDL_modelist[i][j]); - } - SDL_free(SDL_modelist[i]); - SDL_modelist[i] = NULL; - } - } + /* Free video mode lists */ + for (i = 0; i < NUM_MODELISTS; i++) { + if (SDL_modelist[i] != NULL) { + for (j = 0; SDL_modelist[i][j] != NULL; ++j) { + SDL_free(SDL_modelist[i][j]); + } + SDL_free(SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + } - if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { - /* Direct screen access, not a memory buffer */ - this->screen->pixels = NULL; - } + if (this->screen && (this->screen->flags & SDL_HWSURFACE)) { + /* Direct screen access, not a memory buffer */ + this->screen->pixels = NULL; + } } #define VGL_RED_INDEX 0 @@ -503,138 +520,143 @@ static VGLMode ** VGLListModes(int depth, int mem_model) { - static VGLMode **modes = NULL; + static VGLMode **modes = NULL; - VGLBitmap *vminfop; - VGLMode **modesp, *modescp; - video_info_t minfo; - int adptype, i, modenum; + VGLBitmap *vminfop; + VGLMode **modesp, *modescp; + video_info_t minfo; + int adptype, i, modenum; - if (modes == NULL) { - modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); - bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); - } - modesp = modes; + if (modes == NULL) { + modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); + bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); + } + modesp = modes; - for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { - minfo.vi_mode = modenum; - if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype)) - continue; - if (minfo.vi_mode != modenum) - continue; - if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) - continue; - if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) - continue; - if ((depth > 1) && (minfo.vi_depth != depth)) - continue; + for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { + minfo.vi_mode = modenum; + if (ioctl(0, CONS_MODEINFO, &minfo) + || ioctl(0, CONS_CURRENT, &adptype)) + continue; + if (minfo.vi_mode != modenum) + continue; + if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) + continue; + if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) + continue; + if ((depth > 1) && (minfo.vi_depth != depth)) + continue; - /* reallocf can fail */ - if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) - return NULL; - modescp = *modesp; + /* reallocf can fail */ + if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) + return NULL; + modescp = *modesp; - vminfop = &(modescp->ModeInfo); - bzero(vminfop, sizeof(VGLBitmap)); + vminfop = &(modescp->ModeInfo); + bzero(vminfop, sizeof(VGLBitmap)); - vminfop->Type = NOBUF; + vminfop->Type = NOBUF; - vminfop->PixelBytes = 1; /* Good default value */ - switch (minfo.vi_mem_model) { - case V_INFO_MM_PLANAR: - /* we can handle EGA/VGA planar modes only */ - if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 - || (adptype != KD_EGA && adptype != KD_VGA))) - vminfop->Type = VIDBUF4; - break; - case V_INFO_MM_PACKED: - /* we can do only 256 color packed modes */ - if (minfo.vi_depth == 8) - vminfop->Type = VIDBUF8; - break; - case V_INFO_MM_VGAX: - vminfop->Type = VIDBUF8X; - break; + vminfop->PixelBytes = 1; /* Good default value */ + switch (minfo.vi_mem_model) { + case V_INFO_MM_PLANAR: + /* we can handle EGA/VGA planar modes only */ + if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 + || (adptype != KD_EGA && adptype != KD_VGA))) + vminfop->Type = VIDBUF4; + break; + case V_INFO_MM_PACKED: + /* we can do only 256 color packed modes */ + if (minfo.vi_depth == 8) + vminfop->Type = VIDBUF8; + break; + case V_INFO_MM_VGAX: + vminfop->Type = VIDBUF8X; + break; #if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000) - case V_INFO_MM_DIRECT: - vminfop->PixelBytes = minfo.vi_pixel_size; - switch (vminfop->PixelBytes) { - case 2: - vminfop->Type = VIDBUF16; - break; + case V_INFO_MM_DIRECT: + vminfop->PixelBytes = minfo.vi_pixel_size; + switch (vminfop->PixelBytes) { + case 2: + vminfop->Type = VIDBUF16; + break; #if notyet - case 3: - vminfop->Type = VIDBUF24; - break; + case 3: + vminfop->Type = VIDBUF24; + break; #endif - case 4: - vminfop->Type = VIDBUF32; - break; - default: - break; - } + case 4: + vminfop->Type = VIDBUF32; + break; + default: + break; + } #endif - default: - break; - } - if (vminfop->Type == NOBUF) - continue; + default: + break; + } + if (vminfop->Type == NOBUF) + continue; + + switch (vminfop->Type) { + case VIDBUF16: + case VIDBUF32: + modescp->Rmask = + ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - + 1) << minfo.vi_pixel_fields[VGL_RED_INDEX]; + modescp->Gmask = + ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - + 1) << minfo.vi_pixel_fields[VGL_GREEN_INDEX]; + modescp->Bmask = + ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - + 1) << minfo.vi_pixel_fields[VGL_BLUE_INDEX]; + break; + + default: + break; + } - switch (vminfop->Type) { - case VIDBUF16: - case VIDBUF32: - modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) << - minfo.vi_pixel_fields[VGL_RED_INDEX]; - modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) << - minfo.vi_pixel_fields[VGL_GREEN_INDEX]; - modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) << - minfo.vi_pixel_fields[VGL_BLUE_INDEX]; - break; + vminfop->Xsize = minfo.vi_width; + vminfop->Ysize = minfo.vi_height; + modescp->Depth = minfo.vi_depth; + + /* XXX */ + if (minfo.vi_mode >= M_VESA_BASE) + modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); + else + modescp->ModeId = _IO('S', minfo.vi_mode); - default: - break; + /* Sort list */ + for (i = 0; modes + i < modesp; i++) { + if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > + vminfop->Xsize * modes[i]->ModeInfo.Ysize) + continue; + if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == + vminfop->Xsize * vminfop->Ysize) && + (modes[i]->Depth >= modescp->Depth)) + continue; + *modesp = modes[i]; + modes[i] = modescp; + modescp = *modesp; + vminfop = &(modescp->ModeInfo); + } + + modesp++; } - vminfop->Xsize = minfo.vi_width; - vminfop->Ysize = minfo.vi_height; - modescp->Depth = minfo.vi_depth; - - /* XXX */ - if (minfo.vi_mode >= M_VESA_BASE) - modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); - else - modescp->ModeId = _IO('S', minfo.vi_mode); - - /* Sort list */ - for (i = 0; modes + i < modesp ; i++) { - if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > - vminfop->Xsize * modes[i]->ModeInfo.Ysize) - continue; - if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == - vminfop->Xsize * vminfop->Ysize) && - (modes[i]->Depth >= modescp->Depth)) - continue; - *modesp = modes[i]; - modes[i] = modescp; - modescp = *modesp; - vminfop = &(modescp->ModeInfo); + if (*modesp != NULL) { + SDL_free(*modesp); + *modesp = NULL; } - modesp++; - } - - if (*modesp != NULL) { - SDL_free(*modesp); - *modesp = NULL; - } - - return modes; + return modes; } static void VGLWaitRetrace(void) { - while (!(inb(0x3DA) & 8)); - while (inb(0x3DA) & 8); + while (!(inb(0x3DA) & 8)); + while (inb(0x3DA) & 8); } +/* vi: set ts=4 sw=4 expandtab: */