Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_sysvideo.cc @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | 8d9bb0cf2c2a |
children | 8a9b367a80f3 |
line wrap: on
line diff
--- a/src/video/qtopia/SDL_sysvideo.cc Thu Jul 06 18:01:37 2006 +0000 +++ b/src/video/qtopia/SDL_sysvideo.cc Mon Jul 10 21:04:37 2006 +0000 @@ -32,7 +32,8 @@ #include "SDL_QWin.h" -extern "C" { +extern "C" +{ #include "../SDL_sysvideo.h" #include "../../events/SDL_events_c.h" @@ -41,363 +42,373 @@ #include "SDL_syswm_c.h" #include "SDL_lowvideo.h" - //#define QTOPIA_DEBUG -#define QT_HIDDEN_SIZE 32 /* starting hidden window size */ + //#define QTOPIA_DEBUG +#define QT_HIDDEN_SIZE 32 /* starting hidden window size */ - /* Name of the environment variable used to invert the screen rotation or not: - Possible values: - !=0 : Screen is 270° rotated - 0: Screen is 90° rotated*/ + /* Name of the environment variable used to invert the screen rotation or not: + Possible values: + !=0 : Screen is 270° rotated + 0: Screen is 90° rotated */ #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" - - /* Initialization/Query functions */ - static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); - static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); - static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); - static void QT_UpdateMouse(_THIS); - static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); - static void QT_VideoQuit(_THIS); - - /* Hardware surface functions */ - static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); - static int QT_LockHWSurface(_THIS, SDL_Surface *surface); - static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); - static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); - - static int QT_ToggleFullScreen(_THIS, int fullscreen); - - static int QT_IconifyWindow(_THIS); - static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); - - /* FB driver bootstrap functions */ - static int QT_Available(void) - { - return(1); - } - - static void QT_DeleteDevice(SDL_VideoDevice *device) - { - SDL_free(device->hidden); - SDL_free(device); - } - - static SDL_VideoDevice *QT_CreateDevice(int devindex) - { - SDL_VideoDevice *device; - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + /* Initialization/Query functions */ + static int QT_VideoInit(_THIS, SDL_PixelFormat * vformat); + static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat * format, + Uint32 flags); + static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface * current, + int width, int height, int bpp, + Uint32 flags); + static void QT_UpdateMouse(_THIS); + static int QT_SetColors(_THIS, int firstcolor, int ncolors, + SDL_Color * colors); + static void QT_VideoQuit(_THIS); - /* Set the function pointers */ - device->VideoInit = QT_VideoInit; - device->ListModes = QT_ListModes; - device->SetVideoMode = QT_SetVideoMode; - device->UpdateMouse = QT_UpdateMouse; - device->SetColors = QT_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = QT_VideoQuit; - device->AllocHWSurface = QT_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = QT_LockHWSurface; - device->UnlockHWSurface = QT_UnlockHWSurface; - device->FlipHWSurface = NULL; - device->FreeHWSurface = QT_FreeHWSurface; - device->SetIcon = NULL; - device->SetCaption = QT_SetWMCaption; - device->IconifyWindow = QT_IconifyWindow; - device->GrabInput = QT_GrabInput; - device->GetWMInfo = NULL; - device->FreeWMCursor = QT_FreeWMCursor; - device->CreateWMCursor = QT_CreateWMCursor; - device->ShowWMCursor = QT_ShowWMCursor; - device->WarpWMCursor = QT_WarpWMCursor; - device->InitOSKeymap = QT_InitOSKeymap; - device->PumpEvents = QT_PumpEvents; + /* Hardware surface functions */ + static int QT_AllocHWSurface(_THIS, SDL_Surface * surface); + static int QT_LockHWSurface(_THIS, SDL_Surface * surface); + static void QT_UnlockHWSurface(_THIS, SDL_Surface * surface); + static void QT_FreeHWSurface(_THIS, SDL_Surface * surface); - device->free = QT_DeleteDevice; - device->ToggleFullScreen = QT_ToggleFullScreen; + static int QT_ToggleFullScreen(_THIS, int fullscreen); - /* Set the driver flags */ - device->handles_any_size = 0; - - return device; - } + static int QT_IconifyWindow(_THIS); + static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); - VideoBootStrap Qtopia_bootstrap = { - "qtopia", "Qtopia / QPE graphics", - QT_Available, QT_CreateDevice - }; + /* FB driver bootstrap functions */ - /* Function to sort the display_list */ - static int CompareModes(const void *A, const void *B) - { -#if 0 - const display_mode *a = (display_mode *)A; - const display_mode *b = (display_mode *)B; - - if ( a->space == b->space ) { - return((b->virtual_width*b->virtual_height)- - (a->virtual_width*a->virtual_height)); - } else { - return(ColorSpaceToBitsPerPixel(b->space)- - ColorSpaceToBitsPerPixel(a->space)); + static int QT_Available(void) + { + return (1); } -#endif - return 0; - } - /* Yes, this isn't the fastest it could be, but it works nicely */ - static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) - { - SDL_Rect *mode; - int i; - int next_mode; - - /* Check to see if we already have this mode */ - if ( SDL_nummodes[index] > 0 ) { - for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { - mode = SDL_modelist[index][i]; - if ( (mode->w == w) && (mode->h == h) ) { - return(0); - } - } + static void QT_DeleteDevice(SDL_VideoDevice * device) + { + SDL_free(device->hidden); + SDL_free(device); } - /* Set up the new video mode rectangle */ - mode = (SDL_Rect *)SDL_malloc(sizeof *mode); - if ( mode == NULL ) { - SDL_OutOfMemory(); - return(-1); + static SDL_VideoDevice *QT_CreateDevice(int devindex) + { + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); + if (device) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc((sizeof *device->hidden)); + } + if ((device == NULL) || (device->hidden == NULL)) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = QT_VideoInit; + device->ListModes = QT_ListModes; + device->SetVideoMode = QT_SetVideoMode; + device->UpdateMouse = QT_UpdateMouse; + device->SetColors = QT_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = QT_VideoQuit; + device->AllocHWSurface = QT_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = QT_LockHWSurface; + device->UnlockHWSurface = QT_UnlockHWSurface; + device->FlipHWSurface = NULL; + device->FreeHWSurface = QT_FreeHWSurface; + device->SetIcon = NULL; + device->SetCaption = QT_SetWMCaption; + device->IconifyWindow = QT_IconifyWindow; + device->GrabInput = QT_GrabInput; + device->GetWMInfo = NULL; + device->FreeWMCursor = QT_FreeWMCursor; + device->CreateWMCursor = QT_CreateWMCursor; + device->ShowWMCursor = QT_ShowWMCursor; + device->WarpWMCursor = QT_WarpWMCursor; + device->InitOSKeymap = QT_InitOSKeymap; + device->PumpEvents = QT_PumpEvents; + + device->free = QT_DeleteDevice; + device->ToggleFullScreen = QT_ToggleFullScreen; + + /* Set the driver flags */ + device->handles_any_size = 0; + + return device; } - mode->x = 0; - mode->y = 0; - mode->w = w; - mode->h = h; + + VideoBootStrap Qtopia_bootstrap = { + "qtopia", "Qtopia / QPE graphics", + QT_Available, QT_CreateDevice + }; + + /* Function to sort the display_list */ + static int CompareModes(const void *A, const void *B) + { +#if 0 + const display_mode *a = (display_mode *) A; + const display_mode *b = (display_mode *) B; + + if (a->space == b->space) { + return ((b->virtual_width * b->virtual_height) - + (a->virtual_width * a->virtual_height)); + } else { + return (ColorSpaceToBitsPerPixel(b->space) - + ColorSpaceToBitsPerPixel(a->space)); + } +#endif + return 0; + } + + /* Yes, this isn't the fastest it could be, but it works nicely */ + static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) + { + SDL_Rect *mode; + int i; + int next_mode; + + /* Check to see if we already have this mode */ + if (SDL_nummodes[index] > 0) { + for (i = SDL_nummodes[index] - 1; i >= 0; --i) { + mode = SDL_modelist[index][i]; + if ((mode->w == w) && (mode->h == h)) { + return (0); + } + } + } + + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *) SDL_malloc(sizeof *mode); + if (mode == NULL) { + SDL_OutOfMemory(); + return (-1); + } + mode->x = 0; + mode->y = 0; + mode->w = w; + mode->h = h; #ifdef QTOPIA_DEBUG - fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); + fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, + index + 1); #endif - /* Allocate the new list of modes, and fill in the new mode */ - next_mode = SDL_nummodes[index]; - SDL_modelist[index] = (SDL_Rect **) - SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); - if ( SDL_modelist[index] == NULL ) { - SDL_OutOfMemory(); - SDL_nummodes[index] = 0; - SDL_free(mode); - return(-1); + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + SDL_realloc(SDL_modelist[index], + (1 + next_mode + 1) * sizeof(SDL_Rect *)); + if (SDL_modelist[index] == NULL) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + SDL_free(mode); + return (-1); + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode + 1] = NULL; + SDL_nummodes[index]++; + + return (0); } - SDL_modelist[index][next_mode] = mode; - SDL_modelist[index][next_mode+1] = NULL; - SDL_nummodes[index]++; - return(0); - } + int QT_VideoInit(_THIS, SDL_PixelFormat * vformat) + { + /* Initialize the QPE Application */ + /* Determine the screen depth */ + vformat->BitsPerPixel = QPixmap::defaultDepth(); - int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) - { - /* Initialize the QPE Application */ - /* Determine the screen depth */ - vformat->BitsPerPixel = QPixmap::defaultDepth(); + // For now we hardcode the current depth because anything else + // might as well be emulated by SDL rather than by Qtopia. - // For now we hardcode the current depth because anything else - // might as well be emulated by SDL rather than by Qtopia. - - QSize desktop_size = qApp->desktop()->size(); - QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, - desktop_size.width(), desktop_size.height()); - QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, - desktop_size.height(), desktop_size.width()); + QSize desktop_size = qApp->desktop()->size(); + QT_AddMode(_this, ((vformat->BitsPerPixel + 7) / 8) - 1, + desktop_size.width(), desktop_size.height()); + QT_AddMode(_this, ((vformat->BitsPerPixel + 7) / 8) - 1, + desktop_size.height(), desktop_size.width()); + + /* Determine the current screen size */ + this->info.current_w = desktop_size.width(); + this->info.current_h = desktop_size.height(); - /* Determine the current screen size */ - this->info.current_w = desktop_size.width(); - this->info.current_h = desktop_size.height(); + /* Create the window / widget */ + SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); + ((QPEApplication *) qApp)->showMainWidget(SDL_Win); + /* Fill in some window manager capabilities */ + _this->info.wm_available = 0; - /* Create the window / widget */ - SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); - ((QPEApplication*)qApp)->showMainWidget(SDL_Win); - /* Fill in some window manager capabilities */ - _this->info.wm_available = 0; + /* We're done! */ + return (0); + } - /* We're done! */ - return(0); - } + /* We support any dimension at our bit-depth */ + SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) + { + SDL_Rect **modes; - /* We support any dimension at our bit-depth */ - SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) - { - SDL_Rect **modes; + modes = ((SDL_Rect **) 0); + if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { + modes = SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]; + } else { + if (format->BitsPerPixel == _this->screen->format->BitsPerPixel) { + modes = ((SDL_Rect **) - 1); + } + } + return (modes); + } + + /* Various screen update functions available */ + static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); + - modes = ((SDL_Rect **)0); - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; - } else { - if ( format->BitsPerPixel == - _this->screen->format->BitsPerPixel ) { - modes = ((SDL_Rect **)-1); - } + static int QT_SetFullScreen(_THIS, SDL_Surface * screen, int fullscreen) + { + return -1; + } + + static int QT_ToggleFullScreen(_THIS, int fullscreen) + { + return -1; } - return(modes); - } - /* Various screen update functions available */ - static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); + /* FIXME: check return values and cleanup here */ + SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface * current, + int width, int height, int bpp, Uint32 flags) + { + + QImage *qimage; + QSize desktop_size = qApp->desktop()->size(); - static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) - { - return -1; - } - - static int QT_ToggleFullScreen(_THIS, int fullscreen) - { - return -1; - } - - /* FIXME: check return values and cleanup here */ - SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) - { - - QImage *qimage; - QSize desktop_size = qApp->desktop()->size(); - - - current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. + current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. - if(width <= desktop_size.width() - && height <= desktop_size.height()) { - current->w = desktop_size.width(); - current->h = desktop_size.height(); - } else if(width <= desktop_size.height() && height <= desktop_size.width()) { - // Landscape mode - char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); - int envValue = envString ? atoi(envString) : 0; - screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; - current->h = desktop_size.width(); - current->w = desktop_size.height(); - } else { - SDL_SetError("Unsupported resolution, %dx%d\n", width, height); + if (width <= desktop_size.width() + && height <= desktop_size.height()) { + current->w = desktop_size.width(); + current->h = desktop_size.height(); + } else if (width <= desktop_size.height() + && height <= desktop_size.width()) { + // Landscape mode + char *envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); + int envValue = envString ? atoi(envString) : 0; + screenRotation = + envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; + current->h = desktop_size.width(); + current->w = desktop_size.height(); + } else { + SDL_SetError("Unsupported resolution, %dx%d\n", width, height); + } + if (flags & SDL_INTERNALOPENGL) { + SDL_SetError("OpenGL not supported"); + return (NULL); + } + /* Create the QImage framebuffer */ + qimage = new QImage(current->w, current->h, bpp); + if (qimage->isNull()) { + SDL_SetError("Couldn't create screen bitmap"); + delete qimage; + return (NULL); + } + current->pitch = qimage->bytesPerLine(); + current->pixels = (void *) qimage->bits(); + SDL_Win->setImage(qimage); + _this->UpdateRects = QT_NormalUpdate; + SDL_Win->setFullscreen(true); + /* We're done */ + return (current); } - if ( flags & SDL_OPENGL ) { - SDL_SetError("OpenGL not supported"); - return(NULL); - } - /* Create the QImage framebuffer */ - qimage = new QImage(current->w, current->h, bpp); - if (qimage->isNull()) { - SDL_SetError("Couldn't create screen bitmap"); - delete qimage; - return(NULL); + + /* Update the current mouse state and position */ + void QT_UpdateMouse(_THIS) + { + QPoint point(-1, -1); + if (SDL_Win->isActiveWindow()) { + point = SDL_Win->mousePos(); + } + + if ((point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && + (point.y() >= 0) && (point.y() < SDL_VideoSurface->h)) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_PrivateMouseMotion(0, 0, + (Sint16) point.x(), (Sint16) point.y()); + } else { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + } } - current->pitch = qimage->bytesPerLine(); - current->pixels = (void *)qimage->bits(); - SDL_Win->setImage(qimage); - _this->UpdateRects = QT_NormalUpdate; - SDL_Win->setFullscreen(true); - /* We're done */ - return(current); - } - /* Update the current mouse state and position */ - void QT_UpdateMouse(_THIS) - { - QPoint point(-1, -1); - if ( SDL_Win->isActiveWindow() ) { - point = SDL_Win->mousePos(); + /* We don't actually allow hardware surfaces other than the main one */ + static int QT_AllocHWSurface(_THIS, SDL_Surface * surface) + { + return (-1); } - - if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && - (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { - SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - SDL_PrivateMouseMotion(0, 0, - (Sint16)point.x(), (Sint16)point.y()); - } else { - SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + static void QT_FreeHWSurface(_THIS, SDL_Surface * surface) + { + return; } - } + static int QT_LockHWSurface(_THIS, SDL_Surface * surface) + { + return (0); + } + static void QT_UnlockHWSurface(_THIS, SDL_Surface * surface) + { + return; + } - /* We don't actually allow hardware surfaces other than the main one */ - static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) - { - return(-1); - } - static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) - { - return; - } - static int QT_LockHWSurface(_THIS, SDL_Surface *surface) - { - return(0); - } - static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) - { - return; - } - - static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) - { - if(SDL_Win->lockScreen()) { - for(int i=0; i<numrects; ++i ) { - QRect rect(rects[i].x, rects[i].y, - rects[i].w, rects[i].h); - SDL_Win->repaintRect(rect); - } - SDL_Win->unlockScreen(); + static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect * rects) + { + if (SDL_Win->lockScreen()) { + for (int i = 0; i < numrects; ++i) { + QRect rect(rects[i].x, rects[i].y, rects[i].w, rects[i].h); + SDL_Win->repaintRect(rect); + } + SDL_Win->unlockScreen(); + } + } + /* Is the system palette settable? */ + int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) + { + return -1; } - } - /* Is the system palette settable? */ - int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) - { - return -1; - } + + void QT_VideoQuit(_THIS) + { + // This is dumb, but if I free this, the app doesn't exit correctly. + // Of course, this will leak memory if init video is done more than once. + // Sucks but such is life. - void QT_VideoQuit(_THIS) - { - // This is dumb, but if I free this, the app doesn't exit correctly. - // Of course, this will leak memory if init video is done more than once. - // Sucks but such is life. - - // -- David Hedbor - // delete SDL_Win; - // SDL_Win = 0; - _this->screen->pixels = NULL; - QT_GrabInput(_this, SDL_GRAB_OFF); - } + // -- David Hedbor + // delete SDL_Win; + // SDL_Win = 0; + _this->screen->pixels = NULL; + QT_GrabInput(_this, SDL_GRAB_OFF); + } + + static int QT_IconifyWindow(_THIS) + { + SDL_Win->hide(); - static int QT_IconifyWindow(_THIS) { - SDL_Win->hide(); - - return true; - } + return true; + } - static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { - if(mode == SDL_GRAB_OFF) { - QPEApplication::grabKeyboard(); - qApp->processEvents(); - QPEApplication::ungrabKeyboard(); - } else { - QPEApplication::grabKeyboard(); + static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) + { + if (mode == SDL_GRAB_OFF) { + QPEApplication::grabKeyboard(); + qApp->processEvents(); + QPEApplication::ungrabKeyboard(); + } else { + QPEApplication::grabKeyboard(); + } + qApp->processEvents(); + return mode; } - qApp->processEvents(); - return mode; - } - -}; /* Extern C */ + +}; /* Extern C */ + +/* vi: set ts=4 sw=4 expandtab: */