diff src/video/qtopia/SDL_sysevents.cc @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents 376665398b25
children
line wrap: on
line diff
--- a/src/video/qtopia/SDL_sysevents.cc	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/qtopia/SDL_sysevents.cc	Mon Jul 10 21:04:37 2006 +0000
@@ -31,239 +31,242 @@
 #include "SDL_lowvideo.h"
 #include "SDL_timer.h"
 
-extern "C" {
+extern "C"
+{
 #include "../../events/SDL_sysevents.h"
 #include "../../events/SDL_events_c.h"
 #include "SDL_sysevents_c.h"
 
-  //  static SDLKey keymap[128];
+    //  static SDLKey keymap[128];
 /* This is special because we know it will be run in a loop in a separate
    thread.  Normally this function should loop as long as there are input
    states changing, i.e. new events arriving.
 */
-void QT_PumpEvents(_THIS)
-{
-  if(!qApp) {
-    return; 
-  }
-  //  printf("processing events: %p\n", qApp);
-  //qApp->processOneEvent(); // wait for a event
-  qApp->processEvents(); // and process all outstanding ones
+    void QT_PumpEvents(_THIS)
+    {
+        if (!qApp) {
+            return;
+        }
+        //  printf("processing events: %p\n", qApp);
+        //qApp->processOneEvent(); // wait for a event
+        qApp->processEvents();  // and process all outstanding ones
 #if 0
-  BView *view;
-	BRect bounds;
-	BPoint point;
-	uint32 buttons;
-	const uint32 button_masks[3] = {
-		B_PRIMARY_MOUSE_BUTTON,
-		B_TERTIARY_MOUSE_BUTTON, 
-		B_SECONDARY_MOUSE_BUTTON,
-	};
-	unsigned int    i, j;
+        BView *view;
+        BRect bounds;
+        BPoint point;
+        uint32 buttons;
+        const uint32 button_masks[3] = {
+            B_PRIMARY_MOUSE_BUTTON,
+            B_TERTIARY_MOUSE_BUTTON,
+            B_SECONDARY_MOUSE_BUTTON,
+        };
+        unsigned int i, j;
 
-	/* Check out the mouse buttons and position (slight race condition) */
-	if ( SDL_Win->Lock() ) {
-		/* Don't do anything if we have no view */
-		view = SDL_Win->View();
-		if ( ! view ) {
-			SDL_Win->Unlock();
-			return;
-		}
-		bounds = view->Bounds();
-		/* Get new input state, if still active */
-		if ( SDL_Win->IsActive() ) {
-			key_flip = !key_flip;
-			get_key_info(&keyinfo[key_flip]);
-			view->GetMouse(&point, &buttons, true);
-		} else {
-			key_flip = key_flip;
-			point = last_point;
-			buttons = last_buttons;
-		}
-		SDL_Win->Unlock();
-	} else {
-		return;
-	}
+        /* Check out the mouse buttons and position (slight race condition) */
+        if (SDL_Win->Lock()) {
+            /* Don't do anything if we have no view */
+            view = SDL_Win->View();
+            if (!view) {
+                SDL_Win->Unlock();
+                return;
+            }
+            bounds = view->Bounds();
+            /* Get new input state, if still active */
+            if (SDL_Win->IsActive()) {
+                key_flip = !key_flip;
+                get_key_info(&keyinfo[key_flip]);
+                view->GetMouse(&point, &buttons, true);
+            } else {
+                key_flip = key_flip;
+                point = last_point;
+                buttons = last_buttons;
+            }
+            SDL_Win->Unlock();
+        } else {
+            return;
+        }
 
-	/* If our view is active, we'll find key changes here */
-	if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) {
-		for ( i=0; i<16; ++i ) {
-			Uint8 new_state, transition;
+        /* If our view is active, we'll find key changes here */
+        if (SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0) {
+            for (i = 0; i < 16; ++i) {
+                Uint8 new_state, transition;
 
-			new_state = keyinfo[key_flip].key_states[i];
-			transition = keyinfo[!key_flip].key_states[i] ^
-					keyinfo[ key_flip].key_states[i];
-			for ( j=0; j<8; ++j ) {
-				if ( transition&0x80 )
-					QueueKey(i*8+j, new_state&0x80);
-				transition <<= 1;
-				new_state <<= 1;
-			}
-		}
-	}
+                new_state = keyinfo[key_flip].key_states[i];
+                transition = keyinfo[!key_flip].key_states[i] ^
+                    keyinfo[key_flip].key_states[i];
+                for (j = 0; j < 8; ++j) {
+                    if (transition & 0x80)
+                        QueueKey(i * 8 + j, new_state & 0x80);
+                    transition <<= 1;
+                    new_state <<= 1;
+                }
+            }
+        }
 
-	/* We check keyboard, but not mouse if mouse isn't in window */
-	if ( ! bounds.Contains(point) ) {
-		/* Mouse moved outside our view? */
-		if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
-			SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
-			be_app->SetCursor(B_HAND_CURSOR);
-		}
-		return;
-	}
-	/* Has the mouse moved back into our view? */
-	if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
-		/* Reset the B_HAND_CURSOR to our own */
-		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
-		SDL_SetCursor(NULL);
-	}
+        /* We check keyboard, but not mouse if mouse isn't in window */
+        if (!bounds.Contains(point)) {
+            /* Mouse moved outside our view? */
+            if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
+                SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+                be_app->SetCursor(B_HAND_CURSOR);
+            }
+            return;
+        }
+        /* Has the mouse moved back into our view? */
+        if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
+            /* Reset the B_HAND_CURSOR to our own */
+            SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+            SDL_SetCursor(NULL);
+        }
 
-	/* Check for mouse motion */
-	if ( point != last_point ) {
-		int x, y;
+        /* Check for mouse motion */
+        if (point != last_point) {
+            int x, y;
 
-		SDL_Win->GetXYOffset(x, y);
-		x = (int)point.x - x;
-		y = (int)point.y - y;
-		SDL_PrivateMouseMotion(0, 0, x, y);
-	}
-	last_point = point;
+            SDL_Win->GetXYOffset(x, y);
+            x = (int) point.x - x;
+            y = (int) point.y - y;
+            SDL_PrivateMouseMotion(0, 0, x, y);
+        }
+        last_point = point;
 
-	/* Add any mouse button events */
-	for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) {
-		if ( (buttons ^ last_buttons) & button_masks[i] ) {
-			if ( buttons & button_masks[i] ) {
-				SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0);
-			} else {
-				SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0);
-			}
-		}
-	}
-	last_buttons = buttons;
+        /* Add any mouse button events */
+        for (i = 0; i < SDL_TABLESIZE(button_masks); ++i) {
+            if ((buttons ^ last_buttons) & button_masks[i]) {
+                if (buttons & button_masks[i]) {
+                    SDL_PrivateMouseButton(SDL_PRESSED, 1 + i, 0, 0);
+                } else {
+                    SDL_PrivateMouseButton(SDL_RELEASED, 1 + i, 0, 0);
+                }
+            }
+        }
+        last_buttons = buttons;
 #endif
-}
+    }
 
-void QT_InitOSKeymap(_THIS)
-{
+    void QT_InitOSKeymap(_THIS)
+    {
 #if 0
-  unsigned int i;
+        unsigned int i;
 
-  /* Initialize all the key states as "up" */
-  key_flip = 0;
-  SDL_memset(keyinfo[key_flip].key_states, 0, 16);
+        /* Initialize all the key states as "up" */
+        key_flip = 0;
+        SDL_memset(keyinfo[key_flip].key_states, 0, 16);
 
-  /* Initialize the key translation table */
-  for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
-    keymap[i] = SDLK_UNKNOWN;
+        /* Initialize the key translation table */
+        for (i = 0; i < SDL_TABLESIZE(keymap); ++i)
+            keymap[i] = SDLK_UNKNOWN;
 
-  //  keymap[0x01]		= SDLK_ESCAPE;
-  //  keymap[B_F1_KEY]	= SDLK_F1;
-  //  keymap[B_F2_KEY]	= SDLK_F2;
-  //  keymap[B_F3_KEY]	= SDLK_F3;
-  //  keymap[B_F4_KEY]	= SDLK_F4;
-  //  keymap[B_F5_KEY]	= SDLK_F5;
-  //  keymap[B_F6_KEY]	= SDLK_F6;
-  //  keymap[B_F7_KEY]	= SDLK_F7;
-  //  keymap[B_F8_KEY]	= SDLK_F8;
-  //  keymap[B_F9_KEY]	= SDLK_F9;
-  //  keymap[B_F10_KEY]	= SDLK_F10;
-  //  keymap[B_F11_KEY]	= SDLK_F11;
-  //  keymap[B_F12_KEY]	= SDLK_F12;
-  //  keymap[B_PRINT_KEY]	= SDLK_PRINT;
-  //keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
-  //  keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
-  keymap[0x11]		= SDLK_BACKQUOTE;
-  keymap[0x12]		= SDLK_1;
-  keymap[0x13]		= SDLK_2;
-  keymap[0x14]		= SDLK_3;
-  keymap[0x15]		= SDLK_4;
-  keymap[0x16]		= SDLK_5;
-  keymap[0x17]		= SDLK_6;
-  keymap[0x18]		= SDLK_7;
-  keymap[0x19]		= SDLK_8;
-  keymap[0x1a]		= SDLK_9;
-  keymap[0x1b]		= SDLK_0;
-  keymap[0x1c]		= SDLK_MINUS;
-  keymap[0x1d]		= SDLK_EQUALS;
-  keymap[0x1e]		= SDLK_BACKSPACE;
-  keymap[0x1f]		= SDLK_INSERT;
-  keymap[0x20]		= SDLK_HOME;
-  keymap[0x21]		= SDLK_PAGEUP;
-  //keymap[0x22]		= SDLK_NUMLOCK;
-  keymap[0x23]		= SDLK_KP_DIVIDE;
-  keymap[0x24]		= SDLK_KP_MULTIPLY;
-  keymap[0x25]		= SDLK_KP_MINUS;
-  keymap[0x26]		= SDLK_TAB;
-  keymap[0x27]		= SDLK_q;
-  keymap[0x28]		= SDLK_w;
-  keymap[0x29]		= SDLK_e;
-  keymap[0x2a]		= SDLK_r;
-  keymap[0x2b]		= SDLK_t;
-  keymap[0x2c]		= SDLK_y;
-  keymap[0x2d]		= SDLK_u;
-  keymap[0x2e]		= SDLK_i;
-  keymap[0x2f]		= SDLK_o;
-  keymap[0x30]		= SDLK_p;
-  keymap[0x31]		= SDLK_LEFTBRACKET;
-  keymap[0x32]		= SDLK_RIGHTBRACKET;
-  keymap[0x33]		= SDLK_BACKSLASH;
-  keymap[0x34]		= SDLK_DELETE;
-  keymap[0x35]		= SDLK_END;
-  keymap[0x36]		= SDLK_PAGEDOWN;
-  keymap[0x37]		= SDLK_KP7;
-  keymap[0x38]		= SDLK_KP8;
-  keymap[0x39]		= SDLK_KP9;
-  keymap[0x3a]		= SDLK_KP_PLUS;
-  //keymap[0x3b]		= SDLK_CAPSLOCK;
-  keymap[0x3c]		= SDLK_a;
-  keymap[0x3d]		= SDLK_s;
-  keymap[0x3e]		= SDLK_d;
-  keymap[0x3f]		= SDLK_f;
-  keymap[0x40]		= SDLK_g;
-  keymap[0x41]		= SDLK_h;
-  keymap[0x42]		= SDLK_j;
-  keymap[0x43]		= SDLK_k;
-  keymap[0x44]		= SDLK_l;
-  keymap[0x45]		= SDLK_SEMICOLON;
-  keymap[0x46]		= SDLK_QUOTE;
-  keymap[0x47]		= SDLK_RETURN;
-  keymap[0x48]		= SDLK_KP4;
-  keymap[0x49]		= SDLK_KP5;
-  keymap[0x4a]		= SDLK_KP6;
-  keymap[0x4b]		= SDLK_LSHIFT;
-  keymap[0x4c]		= SDLK_z;
-  keymap[0x4d]		= SDLK_x;
-  keymap[0x4e]		= SDLK_c;
-  keymap[0x4f]		= SDLK_v;
-  keymap[0x50]		= SDLK_b;
-  keymap[0x51]		= SDLK_n;
-  keymap[0x52]		= SDLK_m;
-  keymap[0x53]		= SDLK_COMMA;
-  keymap[0x54]		= SDLK_PERIOD;
-  keymap[0x55]		= SDLK_SLASH;
-  keymap[0x56]		= SDLK_RSHIFT;
-  keymap[0x57]		= SDLK_UP;
-  keymap[0x58]		= SDLK_KP1;
-  keymap[0x59]		= SDLK_KP2;
-  keymap[0x5a]		= SDLK_KP3;
-  keymap[0x5b]		= SDLK_KP_ENTER;
-  //keymap[0x5c]		= SDLK_LCTRL;
-  //keymap[0x5d]		= SDLK_LALT;
-  keymap[0x5e]		= SDLK_SPACE;
-  //keymap[0x5f]		= SDLK_RALT;
-  //keymap[0x60]		= SDLK_RCTRL;
-  keymap[0x61]		= SDLK_LEFT;
-  keymap[0x62]		= SDLK_DOWN;
-  keymap[0x63]		= SDLK_RIGHT;
-  keymap[0x64]		= SDLK_KP0;
-  keymap[0x65]		= SDLK_KP_PERIOD;
-  //keymap[0x66]		= SDLK_LMETA;
-  //keymap[0x67]		= SDLK_RMETA;
-  //keymap[0x68]		= SDLK_MENU;
-  keymap[0x69]		= SDLK_EURO;
-  keymap[0x6a]		= SDLK_KP_EQUALS;
-  keymap[0x6b]		= SDLK_POWER;
+        //  keymap[0x01]              = SDLK_ESCAPE;
+        //  keymap[B_F1_KEY]  = SDLK_F1;
+        //  keymap[B_F2_KEY]  = SDLK_F2;
+        //  keymap[B_F3_KEY]  = SDLK_F3;
+        //  keymap[B_F4_KEY]  = SDLK_F4;
+        //  keymap[B_F5_KEY]  = SDLK_F5;
+        //  keymap[B_F6_KEY]  = SDLK_F6;
+        //  keymap[B_F7_KEY]  = SDLK_F7;
+        //  keymap[B_F8_KEY]  = SDLK_F8;
+        //  keymap[B_F9_KEY]  = SDLK_F9;
+        //  keymap[B_F10_KEY] = SDLK_F10;
+        //  keymap[B_F11_KEY] = SDLK_F11;
+        //  keymap[B_F12_KEY] = SDLK_F12;
+        //  keymap[B_PRINT_KEY]       = SDLK_PRINT;
+        //keymap[B_SCROLL_KEY]        = SDLK_SCROLLOCK;
+        //  keymap[B_PAUSE_KEY]       = SDLK_PAUSE;
+        keymap[0x11] = SDLK_BACKQUOTE;
+        keymap[0x12] = SDLK_1;
+        keymap[0x13] = SDLK_2;
+        keymap[0x14] = SDLK_3;
+        keymap[0x15] = SDLK_4;
+        keymap[0x16] = SDLK_5;
+        keymap[0x17] = SDLK_6;
+        keymap[0x18] = SDLK_7;
+        keymap[0x19] = SDLK_8;
+        keymap[0x1a] = SDLK_9;
+        keymap[0x1b] = SDLK_0;
+        keymap[0x1c] = SDLK_MINUS;
+        keymap[0x1d] = SDLK_EQUALS;
+        keymap[0x1e] = SDLK_BACKSPACE;
+        keymap[0x1f] = SDLK_INSERT;
+        keymap[0x20] = SDLK_HOME;
+        keymap[0x21] = SDLK_PAGEUP;
+        //keymap[0x22]                = SDLK_NUMLOCK;
+        keymap[0x23] = SDLK_KP_DIVIDE;
+        keymap[0x24] = SDLK_KP_MULTIPLY;
+        keymap[0x25] = SDLK_KP_MINUS;
+        keymap[0x26] = SDLK_TAB;
+        keymap[0x27] = SDLK_q;
+        keymap[0x28] = SDLK_w;
+        keymap[0x29] = SDLK_e;
+        keymap[0x2a] = SDLK_r;
+        keymap[0x2b] = SDLK_t;
+        keymap[0x2c] = SDLK_y;
+        keymap[0x2d] = SDLK_u;
+        keymap[0x2e] = SDLK_i;
+        keymap[0x2f] = SDLK_o;
+        keymap[0x30] = SDLK_p;
+        keymap[0x31] = SDLK_LEFTBRACKET;
+        keymap[0x32] = SDLK_RIGHTBRACKET;
+        keymap[0x33] = SDLK_BACKSLASH;
+        keymap[0x34] = SDLK_DELETE;
+        keymap[0x35] = SDLK_END;
+        keymap[0x36] = SDLK_PAGEDOWN;
+        keymap[0x37] = SDLK_KP7;
+        keymap[0x38] = SDLK_KP8;
+        keymap[0x39] = SDLK_KP9;
+        keymap[0x3a] = SDLK_KP_PLUS;
+        //keymap[0x3b]                = SDLK_CAPSLOCK;
+        keymap[0x3c] = SDLK_a;
+        keymap[0x3d] = SDLK_s;
+        keymap[0x3e] = SDLK_d;
+        keymap[0x3f] = SDLK_f;
+        keymap[0x40] = SDLK_g;
+        keymap[0x41] = SDLK_h;
+        keymap[0x42] = SDLK_j;
+        keymap[0x43] = SDLK_k;
+        keymap[0x44] = SDLK_l;
+        keymap[0x45] = SDLK_SEMICOLON;
+        keymap[0x46] = SDLK_QUOTE;
+        keymap[0x47] = SDLK_RETURN;
+        keymap[0x48] = SDLK_KP4;
+        keymap[0x49] = SDLK_KP5;
+        keymap[0x4a] = SDLK_KP6;
+        keymap[0x4b] = SDLK_LSHIFT;
+        keymap[0x4c] = SDLK_z;
+        keymap[0x4d] = SDLK_x;
+        keymap[0x4e] = SDLK_c;
+        keymap[0x4f] = SDLK_v;
+        keymap[0x50] = SDLK_b;
+        keymap[0x51] = SDLK_n;
+        keymap[0x52] = SDLK_m;
+        keymap[0x53] = SDLK_COMMA;
+        keymap[0x54] = SDLK_PERIOD;
+        keymap[0x55] = SDLK_SLASH;
+        keymap[0x56] = SDLK_RSHIFT;
+        keymap[0x57] = SDLK_UP;
+        keymap[0x58] = SDLK_KP1;
+        keymap[0x59] = SDLK_KP2;
+        keymap[0x5a] = SDLK_KP3;
+        keymap[0x5b] = SDLK_KP_ENTER;
+        //keymap[0x5c]                = SDLK_LCTRL;
+        //keymap[0x5d]                = SDLK_LALT;
+        keymap[0x5e] = SDLK_SPACE;
+        //keymap[0x5f]                = SDLK_RALT;
+        //keymap[0x60]                = SDLK_RCTRL;
+        keymap[0x61] = SDLK_LEFT;
+        keymap[0x62] = SDLK_DOWN;
+        keymap[0x63] = SDLK_RIGHT;
+        keymap[0x64] = SDLK_KP0;
+        keymap[0x65] = SDLK_KP_PERIOD;
+        //keymap[0x66]                = SDLK_LMETA;
+        //keymap[0x67]                = SDLK_RMETA;
+        //keymap[0x68]                = SDLK_MENU;
+        keymap[0x69] = SDLK_EURO;
+        keymap[0x6a] = SDLK_KP_EQUALS;
+        keymap[0x6b] = SDLK_POWER;
 #endif
-}
+    }
 
-}; /* Extern C */
+};                              /* Extern C */
+
+/* vi: set ts=4 sw=4 expandtab: */