Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_QWin.cc @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | 376665398b25 |
children |
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--- a/src/video/qtopia/SDL_QWin.cc Thu Jul 06 18:01:37 2006 +0000 +++ b/src/video/qtopia/SDL_QWin.cc Mon Jul 10 21:04:37 2006 +0000 @@ -27,501 +27,667 @@ screenRotationT screenRotation = SDL_QT_NO_ROTATION; -SDL_QWin::SDL_QWin(const QSize& size) - : QWidget(0, "SDL_main"), my_painter(0), my_image(0), - my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), - my_has_fullscreen(false), my_locked(0) +SDL_QWin::SDL_QWin(const QSize & size): +QWidget(0, "SDL_main"), +my_painter(0), +my_image(0), +my_inhibit_resize(false), +my_mouse_pos(-1, -1), +my_flags(0), +my_has_fullscreen(false), +my_locked(0) { - setBackgroundMode(NoBackground); + setBackgroundMode(NoBackground); } -SDL_QWin::~SDL_QWin() { - // Nothing to do yet. - if(my_image) { - delete my_image; - } -} - -void SDL_QWin::setImage(QImage *image) { - if ( my_image ) { - delete my_image; - } - my_image = image; - // setFixedSize(image->size()); +SDL_QWin::~SDL_QWin() +{ + // Nothing to do yet. + if (my_image) { + delete my_image; + } } -void SDL_QWin::resizeEvent(QResizeEvent *e) { - if(size() != qApp->desktop()->size()) { - // Widget is not the correct size, so do the fullscreen magic - my_has_fullscreen = false; - enableFullscreen(); - } - if(my_inhibit_resize) { - my_inhibit_resize = false; - } else { - SDL_PrivateResize(e->size().width(), e->size().height()); - } +void +SDL_QWin::setImage(QImage * image) +{ + if (my_image) { + delete my_image; + } + my_image = image; + // setFixedSize(image->size()); } -void SDL_QWin::focusInEvent(QFocusEvent *) { - // Always do it here, no matter the size. - enableFullscreen(); - SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); +void +SDL_QWin::resizeEvent(QResizeEvent * e) +{ + if (size() != qApp->desktop()->size()) { + // Widget is not the correct size, so do the fullscreen magic + my_has_fullscreen = false; + enableFullscreen(); + } + if (my_inhibit_resize) { + my_inhibit_resize = false; + } else { + SDL_PrivateResize(e->size().width(), e->size().height()); + } } -void SDL_QWin::focusOutEvent(QFocusEvent *) { - my_has_fullscreen = false; - SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); +void +SDL_QWin::focusInEvent(QFocusEvent *) +{ + // Always do it here, no matter the size. + enableFullscreen(); + SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); } -void SDL_QWin::closeEvent(QCloseEvent *e) { - SDL_PrivateQuit(); - e->ignore(); +void +SDL_QWin::focusOutEvent(QFocusEvent *) +{ + my_has_fullscreen = false; + SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); } -void SDL_QWin::setMousePos(const QPoint &pos) { - if(my_image->width() == height()) { - if (screenRotation == SDL_QT_ROTATION_90) - my_mouse_pos = QPoint(height()-pos.y(), pos.x()); - else if (screenRotation == SDL_QT_ROTATION_270) - my_mouse_pos = QPoint(pos.y(), width()-pos.x()); - } else { - my_mouse_pos = pos; - } +void +SDL_QWin::closeEvent(QCloseEvent * e) +{ + SDL_PrivateQuit(); + e->ignore(); +} + +void +SDL_QWin::setMousePos(const QPoint & pos) +{ + if (my_image->width() == height()) { + if (screenRotation == SDL_QT_ROTATION_90) + my_mouse_pos = QPoint(height() - pos.y(), pos.x()); + else if (screenRotation == SDL_QT_ROTATION_270) + my_mouse_pos = QPoint(pos.y(), width() - pos.x()); + } else { + my_mouse_pos = pos; + } } -void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { - Qt::ButtonState button = e->button(); - int sdlstate = 0; - if( (button & Qt::LeftButton)) { - sdlstate |= SDL_BUTTON_LMASK; - } - if( (button & Qt::RightButton)) { - sdlstate |= SDL_BUTTON_RMASK; - } - if( (button & Qt::MidButton)) { - sdlstate |= SDL_BUTTON_MMASK; - } - setMousePos(e->pos()); - SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); +void +SDL_QWin::mouseMoveEvent(QMouseEvent * e) +{ + Qt::ButtonState button = e->button(); + int sdlstate = 0; + if ((button & Qt::LeftButton)) { + sdlstate |= SDL_BUTTON_LMASK; + } + if ((button & Qt::RightButton)) { + sdlstate |= SDL_BUTTON_RMASK; + } + if ((button & Qt::MidButton)) { + sdlstate |= SDL_BUTTON_MMASK; + } + setMousePos(e->pos()); + SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); } -void SDL_QWin::mousePressEvent(QMouseEvent *e) { - mouseMoveEvent(e); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_PRESSED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); +void +SDL_QWin::mousePressEvent(QMouseEvent * e) +{ + mouseMoveEvent(e); + Qt::ButtonState button = e->button(); + SDL_PrivateMouseButton(SDL_PRESSED, + (button & Qt::LeftButton) ? 1 : + ((button & Qt::RightButton) ? 2 : 3), + my_mouse_pos.x(), my_mouse_pos.y()); } -void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { - setMousePos(e->pos()); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_RELEASED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); - my_mouse_pos = QPoint(-1, -1); +void +SDL_QWin::mouseReleaseEvent(QMouseEvent * e) +{ + setMousePos(e->pos()); + Qt::ButtonState button = e->button(); + SDL_PrivateMouseButton(SDL_RELEASED, + (button & Qt::LeftButton) ? 1 : + ((button & Qt::RightButton) ? 2 : 3), + my_mouse_pos.x(), my_mouse_pos.y()); + my_mouse_pos = QPoint(-1, -1); } static inline void -gs_fastRotateBlit_3 ( unsigned short *fb, - unsigned short *bits, - const QRect& rect ) +gs_fastRotateBlit_3(unsigned short *fb, + unsigned short *bits, const QRect & rect) { - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; - - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; + // FIXME: this only works correctly for 240x320 displays + int startx, starty; + int width, height; + + startx = rect.left() >> 1; + starty = rect.top() >> 1; + width = ((rect.right() - rect.left()) >> 1) + 2; + height = ((rect.bottom() - rect.top()) >> 1) + 2; - if((startx+width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if((starty+height) > 160) { - height = 160 - starty; // avoid vertical overflow - } + if ((startx + width) > 120) { + width = 120 - startx; // avoid horizontal overflow + } + if ((starty + height) > 160) { + height = 160 - starty; // avoid vertical overflow + } + + ulong *sp1, *sp2, *dp1, *dp2; + ulong stop, sbot, dtop, dbot; - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - - sp1 = (ulong*)bits + startx + starty*240; - sp2 = sp1 + 120; - dp1 = (ulong *)fb + (159 - starty) + startx*320; - dp2 = dp1 + 160; - int rowadd = (-320*width) - 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y=0; y<height; y++) { - for (int x=0; x<width; x++) { - // read source pixels - stop = *sp1; - sbot = *sp2; - // rotate pixels - dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); - dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); - // write to framebuffer - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; sp2++; - // update dest ptrs - 2 pix at a time - dp1 += 320; - dp2 += 320; + sp1 = (ulong *) bits + startx + starty * 240; + sp2 = sp1 + 120; + dp1 = (ulong *) fb + (159 - starty) + startx * 320; + dp2 = dp1 + 160; + int rowadd = (-320 * width) - 1; + int rowadd2 = 240 - width; + // transfer in cells of 2x2 pixels in words + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + // read source pixels + stop = *sp1; + sbot = *sp2; + // rotate pixels + dtop = (sbot & 0xffff) + ((stop & 0xffff) << 16); + dbot = ((sbot & 0xffff0000) >> 16) + (stop & 0xffff0000); + // write to framebuffer + *dp1 = dtop; + *dp2 = dbot; + // update source ptrs + sp1++; + sp2++; + // update dest ptrs - 2 pix at a time + dp1 += 320; + dp2 += 320; + } + // adjust src ptrs - skip a row as we work in pairs + sp1 += rowadd2; + sp2 += rowadd2; + // adjust dest ptrs for rotation + dp1 += rowadd; + dp2 += rowadd; } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } } static inline void -gs_fastRotateBlit_1 ( unsigned short *fb, - unsigned short *bits, - const QRect& rect ) { - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; +gs_fastRotateBlit_1(unsigned short *fb, + unsigned short *bits, const QRect & rect) +{ + // FIXME: this only works correctly for 240x320 displays + int startx, starty; + int width, height; - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; + startx = rect.left() >> 1; + starty = rect.top() >> 1; + width = ((rect.right() - rect.left()) >> 1) + 2; + height = ((rect.bottom() - rect.top()) >> 1) + 2; - if((startx+width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if((starty+height) > 160) { - height = 160 - starty; // avoid vertical overflow - } + if ((startx + width) > 120) { + width = 120 - startx; // avoid horizontal overflow + } + if ((starty + height) > 160) { + height = 160 - starty; // avoid vertical overflow + } - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - fb += 320*239; // Move "fb" to top left corner - sp1 = (ulong*)bits + startx + starty*240; - sp2 = sp1 + 120; - dp1 = (ulong*)fb - startx * 320 - starty; - dp2 = dp1 - 160; - int rowadd = (320*width) + 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y=0; y<height; y++) { - for (int x=0; x<width; x++) { - // read - stop = *sp1; - sbot = *sp2; - // rotate - dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); - dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); - // write - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; sp2++; - // update dest ptrs - 2 pix at a time - dp1 -= 320; - dp2 -= 320; + ulong *sp1, *sp2, *dp1, *dp2; + ulong stop, sbot, dtop, dbot; + fb += 320 * 239; // Move "fb" to top left corner + sp1 = (ulong *) bits + startx + starty * 240; + sp2 = sp1 + 120; + dp1 = (ulong *) fb - startx * 320 - starty; + dp2 = dp1 - 160; + int rowadd = (320 * width) + 1; + int rowadd2 = 240 - width; + // transfer in cells of 2x2 pixels in words + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + // read + stop = *sp1; + sbot = *sp2; + // rotate + dtop = (stop & 0xffff) + ((sbot & 0xffff) << 16); + dbot = ((stop & 0xffff0000) >> 16) + (sbot & 0xffff0000); + // write + *dp1 = dtop; + *dp2 = dbot; + // update source ptrs + sp1++; + sp2++; + // update dest ptrs - 2 pix at a time + dp1 -= 320; + dp2 -= 320; + } + // adjust src ptrs - skip a row as we work in pairs + sp1 += rowadd2; + sp2 += rowadd2; + // adjust dest ptrs for rotation + dp1 += rowadd; + dp2 += rowadd; } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } } // desktop, SL-A300 etc -bool SDL_QWin::repaintRotation0(const QRect& rect) { - if(my_image->width() == width()) { - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - if(rect == my_image->rect()) { - SDL_memcpy(fb, buf, width()*height()*2); +/* *INDENT-OFF* */ +bool SDL_QWin::repaintRotation0 (const QRect & rect) +{ + if (my_image->width () == width ()) { + uchar * fb = (uchar *) my_painter->frameBuffer (); + uchar * buf = (uchar *) my_image->bits (); + if (rect == my_image->rect ()) { + SDL_memcpy (fb, buf, width () * height () * 2); + } else { + int h = rect.height (); + int wd = rect.width () << 1; + int fblineadd = my_painter->lineStep (); + int buflineadd = my_image->bytesPerLine (); + fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); + buf += (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); + while (h--) { + SDL_memcpy (fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } + } } else { - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - SDL_memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } + return false; // FIXME: Landscape } - } else { - return false; // FIXME: Landscape - } #ifdef __i386__ - my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); + my_painter->fillRect (rect, QBrush (Qt::NoBrush)); #endif - return true; + return true; } +/* *INDENT-ON* */ - + // Sharp Zaurus SL-5500 etc -bool SDL_QWin::repaintRotation3(const QRect& rect) { - if(my_image->width() == width()) { - ushort *fb = (ushort*)my_painter->frameBuffer(); - ushort *buf = (ushort*)my_image->bits(); - gs_fastRotateBlit_3(fb, buf, rect); - } else { - // landscape mode - if (screenRotation == SDL_QT_ROTATION_90) { - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - if(rect == my_image->rect()) { - SDL_memcpy(fb, buf, width()*height()*2); - } else { - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - SDL_memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } - } - } else if (screenRotation == SDL_QT_ROTATION_270) { - int h = rect.height(); - int wd = rect.width(); - int fblineadd = my_painter->lineStep() - (rect.width() << 1); - int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); - int w; +/* *INDENT-OFF* */ +bool SDL_QWin::repaintRotation3 (const QRect & rect) +{ + if (my_image->width () == width ()) { + ushort * fb = (ushort *) my_painter->frameBuffer (); + ushort * buf = (ushort *) my_image->bits (); + gs_fastRotateBlit_3 (fb, buf, rect); + } else { + // landscape mode + if (screenRotation == SDL_QT_ROTATION_90) { + uchar * fb = (uchar *) my_painter->frameBuffer (); + uchar * buf = (uchar *) my_image->bits (); + if (rect == my_image->rect ()) { + SDL_memcpy (fb, buf, width () * height () * 2); + } else { + int h = rect.height (); + int wd = rect.width () << 1; + int fblineadd = my_painter->lineStep (); + int buflineadd = my_image->bytesPerLine (); + fb += + (rect.left () << 1) + + rect.top () * my_painter->lineStep (); + buf += + (rect.left () << 1) + + rect.top () * my_image->bytesPerLine (); + while (h--) { + SDL_memcpy (fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } + } + } else if (screenRotation == SDL_QT_ROTATION_270) { + int h = rect.height (); + int wd = rect.width (); + int fblineadd = my_painter->lineStep () - (rect.width () << 1); + int buflineadd = my_image->bytesPerLine () - (rect.width () << 1); + int w; - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - - fb += ((my_painter->width() - (rect.top() + rect.height())) * - my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + - rect.width()))) << 1); + uchar * fb = (uchar *) my_painter->frameBuffer (); + uchar * buf = (uchar *) my_image->bits (); - buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - - (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); + fb += + ((my_painter->width () - + (rect.top () + + rect.height ())) * my_painter->lineStep ()) + + ((my_painter->height () - + ((rect.left () + rect.width ()))) << 1); - while(h--) { - w = wd; - while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; - fb += fblineadd; - buf -= buflineadd; - } + buf += + my_image->bytesPerLine () * (rect.top () + + rect.height ()) - + (((my_image->width () - + (rect.left () + rect.width ())) << 1) + 2); + + while (h--) { + w = wd; + while (w--) + *((unsigned short *) fb)++ = *((unsigned short *) buf)--; + fb += fblineadd; + buf -= buflineadd; + } + } } - } - return true; + return true; } +/* *INDENT-ON* */ // ipaq 3800... -bool SDL_QWin::repaintRotation1(const QRect& rect) { - if(my_image->width() == width()) { - ushort *fb = (ushort*)my_painter->frameBuffer(); - ushort *buf = (ushort*)my_image->bits(); - gs_fastRotateBlit_1(fb, buf, rect); - } else { - return false; // FIXME: landscape mode - } - return true; +/* *INDENT-OFF* */ +bool SDL_QWin::repaintRotation1 (const QRect & rect) +{ + if (my_image->width () == width ()) { + ushort *fb = (ushort *) my_painter->frameBuffer (); + ushort *buf = (ushort *) my_image->bits (); + gs_fastRotateBlit_1 (fb, buf, rect); + } else { + return false; // FIXME: landscape mode + } + return true; } +/* *INDENT-ON* */ + +void +SDL_QWin::repaintRect(const QRect & rect) +{ + if (!my_painter || !rect.width() || !rect.height()) { + return; + } -void SDL_QWin::repaintRect(const QRect& rect) { - if(!my_painter || !rect.width() || !rect.height()) { - return; - } - - if(QPixmap::defaultDepth() == 16) { - switch(my_painter->transformOrientation()) { - case 3: - if(repaintRotation3(rect)) { return; } - break; - case 1: - if(repaintRotation1(rect)) { return; } - break; - case 0: - if(repaintRotation0(rect)) { return; } - break; + if (QPixmap::defaultDepth() == 16) { + switch (my_painter->transformOrientation()) { + case 3: + if (repaintRotation3(rect)) { + return; + } + break; + case 1: + if (repaintRotation1(rect)) { + return; + } + break; + case 0: + if (repaintRotation0(rect)) { + return; + } + break; + } } - } - my_painter->drawImage(rect.topLeft(), *my_image, rect); + my_painter->drawImage(rect.topLeft(), *my_image, rect); } // This paints the current buffer to the screen, when desired. -void SDL_QWin::paintEvent(QPaintEvent *ev) { - if(my_image) { - lockScreen(true); - repaintRect(ev->rect()); - unlockScreen(); - } -} +void +SDL_QWin::paintEvent(QPaintEvent * ev) +{ + if (my_image) { + lockScreen(true); + repaintRect(ev->rect()); + unlockScreen(); + } +} /* Function to translate a keyboard transition and queue the key event * This should probably be a table although this method isn't exactly * slow. */ -void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) -{ - SDL_keysym keysym; - int scancode = e->key(); - /* Set the keysym information */ - if(scancode >= 'A' && scancode <= 'Z') { - // Qt sends uppercase, SDL wants lowercase - keysym.sym = static_cast<SDLKey>(scancode + 32); - } else if(scancode >= 0x1000) { - // Special keys - switch(scancode) { - case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; - case Qt::Key_Tab: scancode = SDLK_TAB; break; - case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; - case Qt::Key_Return: scancode = SDLK_RETURN; break; - case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; - case Qt::Key_Insert: scancode = SDLK_INSERT; break; - case Qt::Key_Delete: scancode = SDLK_DELETE; break; - case Qt::Key_Pause: scancode = SDLK_PAUSE; break; - case Qt::Key_Print: scancode = SDLK_PRINT; break; - case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; - case Qt::Key_Home: scancode = SDLK_HOME; break; - case Qt::Key_End: scancode = SDLK_END; break; - // We want the control keys to rotate with the screen - case Qt::Key_Left: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; - else scancode = SDLK_LEFT; - break; - case Qt::Key_Up: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; - else scancode = SDLK_UP; - break; - case Qt::Key_Right: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; - else scancode = SDLK_RIGHT; - break; - case Qt::Key_Down: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; - else scancode = SDLK_DOWN; - break; - case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; - case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; - case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; - case Qt::Key_Control: scancode = SDLK_LCTRL; break; - case Qt::Key_Meta: scancode = SDLK_LMETA; break; - case Qt::Key_Alt: scancode = SDLK_LALT; break; - case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; - case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; - case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; - case Qt::Key_F1: scancode = SDLK_F1; break; - case Qt::Key_F2: scancode = SDLK_F2; break; - case Qt::Key_F3: scancode = SDLK_F3; break; - case Qt::Key_F4: scancode = SDLK_F4; break; - case Qt::Key_F5: scancode = SDLK_F5; break; - case Qt::Key_F6: scancode = SDLK_F6; break; - case Qt::Key_F7: scancode = SDLK_F7; break; - case Qt::Key_F8: scancode = SDLK_F8; break; - case Qt::Key_F9: scancode = SDLK_F9; break; - case Qt::Key_F10: scancode = SDLK_F10; break; - case Qt::Key_F11: scancode = SDLK_F11; break; - case Qt::Key_F12: scancode = SDLK_F12; break; - case Qt::Key_F13: scancode = SDLK_F13; break; - case Qt::Key_F14: scancode = SDLK_F14; break; - case Qt::Key_F15: scancode = SDLK_F15; break; - case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; - case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; - case Qt::Key_Menu: scancode = SDLK_MENU; break; - case Qt::Key_Help: scancode = SDLK_HELP; break; +void +SDL_QWin::QueueKey(QKeyEvent * e, int pressed) +{ + SDL_keysym keysym; + int scancode = e->key(); + /* Set the keysym information */ + if (scancode >= 'A' && scancode <= 'Z') { + // Qt sends uppercase, SDL wants lowercase + keysym.sym = static_cast < SDLKey > (scancode + 32); + } else if (scancode >= 0x1000) { + // Special keys + switch (scancode) { + case Qt::Key_Escape: + scancode = SDLK_ESCAPE; + break; + case Qt::Key_Tab: + scancode = SDLK_TAB; + break; + case Qt::Key_Backspace: + scancode = SDLK_BACKSPACE; + break; + case Qt::Key_Return: + scancode = SDLK_RETURN; + break; + case Qt::Key_Enter: + scancode = SDLK_KP_ENTER; + break; + case Qt::Key_Insert: + scancode = SDLK_INSERT; + break; + case Qt::Key_Delete: + scancode = SDLK_DELETE; + break; + case Qt::Key_Pause: + scancode = SDLK_PAUSE; + break; + case Qt::Key_Print: + scancode = SDLK_PRINT; + break; + case Qt::Key_SysReq: + scancode = SDLK_SYSREQ; + break; + case Qt::Key_Home: + scancode = SDLK_HOME; + break; + case Qt::Key_End: + scancode = SDLK_END; + break; + // We want the control keys to rotate with the screen + case Qt::Key_Left: + if (screenRotation == SDL_QT_ROTATION_90) + scancode = SDLK_UP; + else if (screenRotation == SDL_QT_ROTATION_270) + scancode = SDLK_DOWN; + else + scancode = SDLK_LEFT; + break; + case Qt::Key_Up: + if (screenRotation == SDL_QT_ROTATION_90) + scancode = SDLK_RIGHT; + else if (screenRotation == SDL_QT_ROTATION_270) + scancode = SDLK_LEFT; + else + scancode = SDLK_UP; + break; + case Qt::Key_Right: + if (screenRotation == SDL_QT_ROTATION_90) + scancode = SDLK_DOWN; + else if (screenRotation == SDL_QT_ROTATION_270) + scancode = SDLK_UP; + else + scancode = SDLK_RIGHT; + break; + case Qt::Key_Down: + if (screenRotation == SDL_QT_ROTATION_90) + scancode = SDLK_LEFT; + else if (screenRotation == SDL_QT_ROTATION_270) + scancode = SDLK_RIGHT; + else + scancode = SDLK_DOWN; + break; + case Qt::Key_Prior: + scancode = SDLK_PAGEUP; + break; + case Qt::Key_Next: + scancode = SDLK_PAGEDOWN; + break; + case Qt::Key_Shift: + scancode = SDLK_LSHIFT; + break; + case Qt::Key_Control: + scancode = SDLK_LCTRL; + break; + case Qt::Key_Meta: + scancode = SDLK_LMETA; + break; + case Qt::Key_Alt: + scancode = SDLK_LALT; + break; + case Qt::Key_CapsLock: + scancode = SDLK_CAPSLOCK; + break; + case Qt::Key_NumLock: + scancode = SDLK_NUMLOCK; + break; + case Qt::Key_ScrollLock: + scancode = SDLK_SCROLLOCK; + break; + case Qt::Key_F1: + scancode = SDLK_F1; + break; + case Qt::Key_F2: + scancode = SDLK_F2; + break; + case Qt::Key_F3: + scancode = SDLK_F3; + break; + case Qt::Key_F4: + scancode = SDLK_F4; + break; + case Qt::Key_F5: + scancode = SDLK_F5; + break; + case Qt::Key_F6: + scancode = SDLK_F6; + break; + case Qt::Key_F7: + scancode = SDLK_F7; + break; + case Qt::Key_F8: + scancode = SDLK_F8; + break; + case Qt::Key_F9: + scancode = SDLK_F9; + break; + case Qt::Key_F10: + scancode = SDLK_F10; + break; + case Qt::Key_F11: + scancode = SDLK_F11; + break; + case Qt::Key_F12: + scancode = SDLK_F12; + break; + case Qt::Key_F13: + scancode = SDLK_F13; + break; + case Qt::Key_F14: + scancode = SDLK_F14; + break; + case Qt::Key_F15: + scancode = SDLK_F15; + break; + case Qt::Key_Super_L: + scancode = SDLK_LSUPER; + break; + case Qt::Key_Super_R: + scancode = SDLK_RSUPER; + break; + case Qt::Key_Menu: + scancode = SDLK_MENU; + break; + case Qt::Key_Help: + scancode = SDLK_HELP; + break; - case Qt::Key_F33: - // FIXME: This is a hack to enable the OK key on - // Zaurii devices. SDLK_RETURN is a suitable key to use - // since it often is used as such. - // david@hedbor.org - scancode = SDLK_RETURN; - break; - default: - scancode = SDLK_UNKNOWN; - break; + case Qt::Key_F33: + // FIXME: This is a hack to enable the OK key on + // Zaurii devices. SDLK_RETURN is a suitable key to use + // since it often is used as such. + // david@hedbor.org + scancode = SDLK_RETURN; + break; + default: + scancode = SDLK_UNKNOWN; + break; + } + keysym.sym = static_cast < SDLKey > (scancode); + } else { + keysym.sym = static_cast < SDLKey > (scancode); + } + keysym.scancode = scancode; + keysym.mod = KMOD_NONE; + ButtonState st = e->state(); + if ((st & ShiftButton)) { + keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LSHIFT); } - keysym.sym = static_cast<SDLKey>(scancode); - } else { - keysym.sym = static_cast<SDLKey>(scancode); - } - keysym.scancode = scancode; - keysym.mod = KMOD_NONE; - ButtonState st = e->state(); - if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } - if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } - if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } - if ( SDL_TranslateUNICODE ) { - QChar qchar = e->text()[0]; - keysym.unicode = qchar.unicode(); - } else { - keysym.unicode = 0; - } + if ((st & ControlButton)) { + keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LCTRL); + } + if ((st & AltButton)) { + keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LALT); + } + if (SDL_TranslateUNICODE) { + QChar qchar = e->text()[0]; + keysym.unicode = qchar.unicode(); + } else { + keysym.unicode = 0; + } - /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ - // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { - // pressed = 1; - // } + /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ + // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { + // pressed = 1; + // } - /* Queue the key event */ - if ( pressed ) { - SDL_PrivateKeyboard(SDL_PRESSED, &keysym); - } else { - SDL_PrivateKeyboard(SDL_RELEASED, &keysym); - } + /* Queue the key event */ + if (pressed) { + SDL_PrivateKeyboard(SDL_PRESSED, &keysym); + } else { + SDL_PrivateKeyboard(SDL_RELEASED, &keysym); + } } -void SDL_QWin::setFullscreen(bool fs_on) { - my_has_fullscreen = false; - enableFullscreen(); +void +SDL_QWin::setFullscreen(bool fs_on) +{ + my_has_fullscreen = false; + enableFullscreen(); } -void SDL_QWin::enableFullscreen() { - // Make sure size is correct - if(!my_has_fullscreen) { - setFixedSize(qApp->desktop()->size()); - // This call is needed because showFullScreen won't work - // correctly if the widget already considers itself to be fullscreen. - showNormal(); - // This is needed because showNormal() forcefully changes the window - // style to WSTyle_TopLevel. - setWFlags(WStyle_Customize | WStyle_NoBorder); - // Enable fullscreen. - showFullScreen(); - my_has_fullscreen = true; - } +void +SDL_QWin::enableFullscreen() +{ + // Make sure size is correct + if (!my_has_fullscreen) { + setFixedSize(qApp->desktop()->size()); + // This call is needed because showFullScreen won't work + // correctly if the widget already considers itself to be fullscreen. + showNormal(); + // This is needed because showNormal() forcefully changes the window + // style to WSTyle_TopLevel. + setWFlags(WStyle_Customize | WStyle_NoBorder); + // Enable fullscreen. + showFullScreen(); + my_has_fullscreen = true; + } } -bool SDL_QWin::lockScreen(bool force) { - if(!my_painter) { - if(force || (isVisible() && isActiveWindow())) { - my_painter = new QDirectPainter(this); - } else { - return false; +/* *INDENT-OFF* */ +bool +SDL_QWin::lockScreen (bool force) +{ + if (!my_painter) { + if (force || (isVisible () && isActiveWindow ())) { + my_painter = new QDirectPainter (this); + } else { + return false; + } } - } - my_locked++; // Increate lock refcount - return true; + my_locked++; // Increate lock refcount + return true; +} +/* *INDENT-ON* */ + +void +SDL_QWin::unlockScreen() +{ + if (my_locked > 0) { + my_locked--; // decrease lock refcount; + } + if (!my_locked && my_painter) { + my_painter->end(); + delete my_painter; + my_painter = 0; + } } -void SDL_QWin::unlockScreen() { - if(my_locked > 0) { - my_locked--; // decrease lock refcount; - } - if(!my_locked && my_painter) { - my_painter->end(); - delete my_painter; - my_painter = 0; - } -} +/* vi: set ts=4 sw=4 expandtab: */