diff src/video/ps2gs/SDL_gsmouse.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents d910939febfa
children 99210400e8b9
line wrap: on
line diff
--- a/src/video/ps2gs/SDL_gsmouse.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/ps2gs/SDL_gsmouse.c	Mon Jul 10 21:04:37 2006 +0000
@@ -31,116 +31,123 @@
 
 
 /* The implementation dependent data for the window manager cursor */
-struct WMcursor {
-	int unused;
+struct WMcursor
+{
+    int unused;
 };
 
 /* There isn't any implementation dependent data */
-void GS_FreeWMCursor(_THIS, WMcursor *cursor)
+void
+GS_FreeWMCursor(_THIS, WMcursor * cursor)
 {
-	return;
+    return;
 }
 
 /* There isn't any implementation dependent data */
-WMcursor *GS_CreateWMCursor(_THIS,
-		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+WMcursor *
+GS_CreateWMCursor(_THIS,
+                  Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
+                  int hot_y)
 {
-	return((WMcursor *)0x01);
+    return ((WMcursor *) 0x01);
 }
 
-static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
+static void
+GS_MoveCursor(_THIS, SDL_Cursor * cursor, int x, int y)
 {
-	SDL_Surface *screen;
-	struct ps2_image image;
-	SDL_Rect area;
-	int mouse_y1, mouse_y2;
-	void *saved_pixels;
-	int screen_updated;
+    SDL_Surface *screen;
+    struct ps2_image image;
+    SDL_Rect area;
+    int mouse_y1, mouse_y2;
+    void *saved_pixels;
+    int screen_updated;
 
-	/* Lock so we don't interrupt an update with mouse motion */
-	SDL_LockCursor();
+    /* Lock so we don't interrupt an update with mouse motion */
+    SDL_LockCursor();
 
-	/* Make sure any pending DMA has completed */
-	if ( dma_pending ) {
-		ioctl(console_fd, PS2IOC_SENDQCT, 1);
-		dma_pending = 0;
-	}
+    /* Make sure any pending DMA has completed */
+    if (dma_pending) {
+        ioctl(console_fd, PS2IOC_SENDQCT, 1);
+        dma_pending = 0;
+    }
 
-	/* Remove the cursor image from the DMA area */
-	screen = this->screen;
-	saved_pixels = screen->pixels;
-	screen->pixels = mapped_mem + screen->offset;
-	screen_updated = 0;
-	if ( cursor_drawn ) {
-		SDL_EraseCursorNoLock(screen);
-		cursor_drawn = 0;
-		screen_updated = 1;
-	}
+    /* Remove the cursor image from the DMA area */
+    screen = this->screen;
+    saved_pixels = screen->pixels;
+    screen->pixels = mapped_mem + screen->offset;
+    screen_updated = 0;
+    if (cursor_drawn) {
+        SDL_EraseCursorNoLock(screen);
+        cursor_drawn = 0;
+        screen_updated = 1;
+    }
 
-	/* Save the current mouse area */
-	SDL_MouseRect(&area);
-	mouse_y1 = area.y;
-	mouse_y2 = area.y+area.h;
+    /* Save the current mouse area */
+    SDL_MouseRect(&area);
+    mouse_y1 = area.y;
+    mouse_y2 = area.y + area.h;
 
-	/* Only draw the new cursor if there was one passed in */
-	if ( cursor ) {
-		/* Set the new location */
-		cursor->area.x = (x - cursor->hot_x);
-		cursor->area.y = (y - cursor->hot_y);
+    /* Only draw the new cursor if there was one passed in */
+    if (cursor) {
+        /* Set the new location */
+        cursor->area.x = (x - cursor->hot_x);
+        cursor->area.y = (y - cursor->hot_y);
 
-		/* Draw the cursor at the new location */
-		if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
-			SDL_DrawCursorNoLock(screen);
-			cursor_drawn = 1;
-			screen_updated = 1;
-		}
-	}
-	screen->pixels = saved_pixels;
+        /* Draw the cursor at the new location */
+        if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) {
+            SDL_DrawCursorNoLock(screen);
+            cursor_drawn = 1;
+            screen_updated = 1;
+        }
+    }
+    screen->pixels = saved_pixels;
 
-	/* Update the affected area of the screen */
-	if ( screen_updated ) {
-		SDL_MouseRect(&area);
-		if ( area.y < mouse_y1 ) {
-			mouse_y1 = area.y;
-		}
-		if ( (area.y+area.h) > mouse_y2 ) {
-			mouse_y2 = area.y+area.h;
-		}
-		image = screen_image;
-		image.y += screen->offset / screen->pitch + mouse_y1;
-		image.h = mouse_y2 - mouse_y1;
-		image.ptr = mapped_mem +
-		            (image.y - screen_image.y) * screen->pitch;
-		ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
+    /* Update the affected area of the screen */
+    if (screen_updated) {
+        SDL_MouseRect(&area);
+        if (area.y < mouse_y1) {
+            mouse_y1 = area.y;
+        }
+        if ((area.y + area.h) > mouse_y2) {
+            mouse_y2 = area.y + area.h;
+        }
+        image = screen_image;
+        image.y += screen->offset / screen->pitch + mouse_y1;
+        image.h = mouse_y2 - mouse_y1;
+        image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch;
+        ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
 
-		/* Need to scale offscreen image to TV output */
-		if ( image.y > 0 ) {
-			scaleimage_nonblock(console_fd,
-			                    tex_tags_mem, scale_tags_mem);
-		}
-	}
+        /* Need to scale offscreen image to TV output */
+        if (image.y > 0) {
+            scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
+        }
+    }
 
-	/* We're finished */
-	SDL_UnlockCursor();
+    /* We're finished */
+    SDL_UnlockCursor();
 }
 
-void GS_MoveWMCursor(_THIS, int x, int y)
+void
+GS_MoveWMCursor(_THIS, int x, int y)
 {
-	GS_MoveCursor(this, SDL_cursor, x, y);
+    GS_MoveCursor(this, SDL_cursor, x, y);
 }
 
-int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
+int
+GS_ShowWMCursor(_THIS, WMcursor * wmcursor)
 {
-	SDL_Cursor *cursor;
-	int x, y;
+    SDL_Cursor *cursor;
+    int x, y;
 
-	/* Draw the cursor at the appropriate location */
-	SDL_GetMouseState(&x, &y);
-	if ( wmcursor ) {
-		cursor = SDL_cursor;
-	} else {
-		cursor = NULL;
-	}
-	GS_MoveCursor(this, cursor, x, y);
-	return(1);
+    /* Draw the cursor at the appropriate location */
+    SDL_GetMouseState(&x, &y);
+    if (wmcursor) {
+        cursor = SDL_cursor;
+    } else {
+        cursor = NULL;
+    }
+    GS_MoveCursor(this, cursor, x, y);
+    return (1);
 }
+
+/* vi: set ts=4 sw=4 expandtab: */