diff src/video/maccommon/SDL_macevents.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents f12379c41042
children
line wrap: on
line diff
--- a/src/video/maccommon/SDL_macevents.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/maccommon/SDL_macevents.c	Mon Jul 10 21:04:37 2006 +0000
@@ -50,8 +50,8 @@
  */
 
 /* Macintosh resource constants */
-#define mApple	128			/* Apple menu resource */
-#define iAbout	1			/* About menu item */
+#define mApple	128             /* Apple menu resource */
+#define iAbout	1               /* About menu item */
 
 /* Functions to handle the About menu */
 static void Mac_DoAppleMenu(_THIS, long item);
@@ -59,672 +59,705 @@
 /* The translation table from a macintosh key scancode to a SDL keysym */
 static SDLKey MAC_keymap[256];
 static SDL_keysym *TranslateKey(int scancode, int modifiers,
-                                SDL_keysym *keysym, int pressed);
+                                SDL_keysym * keysym, int pressed);
 
 /* Handle activation and deactivation  -- returns whether an event was posted */
-static int Mac_HandleActivate(int activate)
+static int
+Mac_HandleActivate(int activate)
 {
-	if ( activate ) {
-		/* Show the current SDL application cursor */
-		SDL_SetCursor(NULL);
+    if (activate) {
+        /* Show the current SDL application cursor */
+        SDL_SetCursor(NULL);
 
-		/* put our mask back case it changed during context switch */
-		SetEventMask(everyEvent & ~autoKeyMask);
-	} else {
+        /* put our mask back case it changed during context switch */
+        SetEventMask(everyEvent & ~autoKeyMask);
+    } else {
 #if TARGET_API_MAC_CARBON
-		{ Cursor cursor;
-			SetCursor(GetQDGlobalsArrow(&cursor));
-		}
+        {
+            Cursor cursor;
+            SetCursor(GetQDGlobalsArrow(&cursor));
+        }
 #else
-		SetCursor(&theQD->arrow);
+        SetCursor(&theQD->arrow);
 #endif
-		if ( ! Mac_cursor_showing ) {
-			ShowCursor();
-			Mac_cursor_showing = 1;
-		}
-	}
-	return(SDL_PrivateAppActive(activate, SDL_APPINPUTFOCUS));
+        if (!Mac_cursor_showing) {
+            ShowCursor();
+            Mac_cursor_showing = 1;
+        }
+    }
+    return (SDL_PrivateAppActive(activate, SDL_APPINPUTFOCUS));
 }
 
-static void myGlobalToLocal(_THIS, Point *pt)
+static void
+myGlobalToLocal(_THIS, Point * pt)
 {
-	if ( SDL_VideoSurface && !(SDL_VideoSurface->flags&SDL_FULLSCREEN) ) {
-		GrafPtr saveport;
-		GetPort(&saveport);
+    if (SDL_VideoSurface && !(SDL_VideoSurface->flags & SDL_FULLSCREEN)) {
+        GrafPtr saveport;
+        GetPort(&saveport);
 #if TARGET_API_MAC_CARBON
-		SetPort(GetWindowPort(SDL_Window));
+        SetPort(GetWindowPort(SDL_Window));
 #else
-		SetPort(SDL_Window);
+        SetPort(SDL_Window);
 #endif
-		GlobalToLocal(pt);
-		SetPort(saveport);
-	}
+        GlobalToLocal(pt);
+        SetPort(saveport);
+    }
 }
 
 /* The main MacOS event handler */
-static int Mac_HandleEvents(_THIS, int wait4it)
+static int
+Mac_HandleEvents(_THIS, int wait4it)
 {
-	static int mouse_button = 1;
-	int i;
-	EventRecord event;
+    static int mouse_button = 1;
+    int i;
+    EventRecord event;
 
 #if TARGET_API_MAC_CARBON
-	/* There's no GetOSEvent() in the Carbon API. *sigh* */
+    /* There's no GetOSEvent() in the Carbon API. *sigh* */
 #define cooperative_multitasking 1
 #else
-	int cooperative_multitasking;
-	/* If we're running fullscreen, we can hog the MacOS events,
-	   otherwise we had better play nicely with the other apps.
-	*/
-	if ( this->screen && (this->screen->flags & SDL_FULLSCREEN) ) {
-		cooperative_multitasking = 0;
-	} else {
-		cooperative_multitasking = 1;
-	}
+    int cooperative_multitasking;
+    /* If we're running fullscreen, we can hog the MacOS events,
+       otherwise we had better play nicely with the other apps.
+     */
+    if (this->screen && (this->screen->flags & SDL_FULLSCREEN)) {
+        cooperative_multitasking = 0;
+    } else {
+        cooperative_multitasking = 1;
+    }
 #endif
 
-	/* If we call WaitNextEvent(), MacOS will check other processes
-	 * and allow them to run, and perform other high-level processing.
-	 */
-	if ( cooperative_multitasking || wait4it ) {
-		UInt32 wait_time;
+    /* If we call WaitNextEvent(), MacOS will check other processes
+     * and allow them to run, and perform other high-level processing.
+     */
+    if (cooperative_multitasking || wait4it) {
+        UInt32 wait_time;
 
-		/* Are we polling or not? */
-		if ( wait4it ) {
-			wait_time = 2147483647;
-		} else {
-			wait_time = 0;
-		}
-		WaitNextEvent(everyEvent, &event, wait_time, nil);
-	} else {
+        /* Are we polling or not? */
+        if (wait4it) {
+            wait_time = 2147483647;
+        } else {
+            wait_time = 0;
+        }
+        WaitNextEvent(everyEvent, &event, wait_time, nil);
+    } else {
 #if ! TARGET_API_MAC_CARBON
-		GetOSEvent(everyEvent, &event);
+        GetOSEvent(everyEvent, &event);
 #endif
-	}
+    }
 
 #if TARGET_API_MAC_CARBON
-	/* for some reason, event.where isn't set ? */
-	GetGlobalMouse ( &event.where );
+    /* for some reason, event.where isn't set ? */
+    GetGlobalMouse(&event.where);
 #endif
 
-	/* Check for mouse motion */
-	if ( (event.where.h != last_where.h) ||
-	     (event.where.v != last_where.v) ) {
-		Point pt;
-		pt = last_where = event.where;
-		myGlobalToLocal(this, &pt);
-		SDL_PrivateMouseMotion(0, 0, pt.h, pt.v);
-	}
-
-	/* Check the current state of the keyboard */
-	if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
-		KeyMap keys;
+    /* Check for mouse motion */
+    if ((event.where.h != last_where.h) || (event.where.v != last_where.v)) {
+        Point pt;
+        pt = last_where = event.where;
+        myGlobalToLocal(this, &pt);
+        SDL_PrivateMouseMotion(0, 0, pt.h, pt.v);
+    }
 
-		/* Check for special non-event keys */
-		if ( event.modifiers != last_mods ) {
-			static struct {
-				EventModifiers mask;
-				SDLKey key;
-			} mods[] = {
-				{ alphaLock,		SDLK_CAPSLOCK },
-#if 0 /* These are handled below in the GetKeys() code */
-				{ cmdKey,		SDLK_LMETA },
-				{ shiftKey,		SDLK_LSHIFT },
-				{ rightShiftKey,	SDLK_RSHIFT },
-				{ optionKey,		SDLK_LALT },
-				{ rightOptionKey,	SDLK_RALT },
-				{ controlKey,		SDLK_LCTRL },
-				{ rightControlKey,	SDLK_RCTRL },
-#endif /* 0 */
-				{ 0,			0 }
-			};
-			SDL_keysym keysym;
-			Uint8 mode;
-			EventModifiers mod, mask;
-		
+    /* Check the current state of the keyboard */
+    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
+        KeyMap keys;
 
-			/* Set up the keyboard event */
-			keysym.scancode = 0;
-			keysym.sym = SDLK_UNKNOWN;
-			keysym.mod = KMOD_NONE;
-			keysym.unicode = 0;
+        /* Check for special non-event keys */
+        if (event.modifiers != last_mods) {
+            static struct
+            {
+                EventModifiers mask;
+                SDLKey key;
+            } mods[] = {
+                {
+                alphaLock, SDLK_CAPSLOCK},
+#if 0                           /* These are handled below in the GetKeys() code */
+                {
+                cmdKey, SDLK_LMETA}, {
+                shiftKey, SDLK_LSHIFT}, {
+                rightShiftKey, SDLK_RSHIFT}, {
+                optionKey, SDLK_LALT}, {
+                rightOptionKey, SDLK_RALT}, {
+                controlKey, SDLK_LCTRL}, {
+                rightControlKey, SDLK_RCTRL},
+#endif /* 0 */
+                {
+                0, 0}
+            };
+            SDL_keysym keysym;
+            Uint8 mode;
+            EventModifiers mod, mask;
+
 
-			/* See what has changed, and generate events */
-			mod = event.modifiers;
-			for ( i=0; mods[i].mask; ++i ) {
-				mask = mods[i].mask;
-				if ( (mod&mask) != (last_mods&mask) ) {
-					keysym.sym = mods[i].key;
-					if ( (mod&mask) ||
-					     (mods[i].key == SDLK_CAPSLOCK) ) {
-						mode = SDL_PRESSED;
-					} else {
-						mode = SDL_RELEASED;
-					}
-					SDL_PrivateKeyboard(mode, &keysym);
-				}
-			}
+            /* Set up the keyboard event */
+            keysym.scancode = 0;
+            keysym.sym = SDLK_UNKNOWN;
+            keysym.mod = KMOD_NONE;
+            keysym.unicode = 0;
 
-			/* Save state for next time */
-			last_mods = mod;
-		}
+            /* See what has changed, and generate events */
+            mod = event.modifiers;
+            for (i = 0; mods[i].mask; ++i) {
+                mask = mods[i].mask;
+                if ((mod & mask) != (last_mods & mask)) {
+                    keysym.sym = mods[i].key;
+                    if ((mod & mask) || (mods[i].key == SDLK_CAPSLOCK)) {
+                        mode = SDL_PRESSED;
+                    } else {
+                        mode = SDL_RELEASED;
+                    }
+                    SDL_PrivateKeyboard(mode, &keysym);
+                }
+            }
 
-		/* Check for normal event keys, but we have to scan the
-		   actual keyboard state because on Mac OS X a keydown event
-		   is immediately followed by a keyup event.
-		*/
-		GetKeys(keys);
-		if ( (keys[0] != last_keys[0]) || (keys[1] != last_keys[1]) ||
-		     (keys[2] != last_keys[2]) || (keys[3] != last_keys[3]) ) {
-			SDL_keysym keysym;
-			int old_bit, new_bit;
+            /* Save state for next time */
+            last_mods = mod;
+        }
+
+        /* Check for normal event keys, but we have to scan the
+           actual keyboard state because on Mac OS X a keydown event
+           is immediately followed by a keyup event.
+         */
+        GetKeys(keys);
+        if ((keys[0] != last_keys[0]) || (keys[1] != last_keys[1]) ||
+            (keys[2] != last_keys[2]) || (keys[3] != last_keys[3])) {
+            SDL_keysym keysym;
+            int old_bit, new_bit;
 
 #ifdef DEBUG_KEYBOARD
-			fprintf(sterr, "New keys: 0x%x 0x%x 0x%x 0x%x\n",
-				new_keys[0], new_keys[1],
-				new_keys[2], new_keys[3]);
+            fprintf(sterr, "New keys: 0x%x 0x%x 0x%x 0x%x\n",
+                    new_keys[0], new_keys[1], new_keys[2], new_keys[3]);
 #endif
-			for ( i=0; i<128; ++i ) {
-				old_bit = (((Uint8 *)last_keys)[i/8]>>(i%8)) & 0x01;
-				new_bit = (((Uint8 *)keys)[i/8]>>(i%8)) & 0x01;
-				if ( old_bit != new_bit ) {
-					/* Post the keyboard event */
+            for (i = 0; i < 128; ++i) {
+                old_bit = (((Uint8 *) last_keys)[i / 8] >> (i % 8)) & 0x01;
+                new_bit = (((Uint8 *) keys)[i / 8] >> (i % 8)) & 0x01;
+                if (old_bit != new_bit) {
+                    /* Post the keyboard event */
 #ifdef DEBUG_KEYBOARD
-					fprintf(stderr,"Scancode: 0x%2.2X\n",i);
+                    fprintf(stderr, "Scancode: 0x%2.2X\n", i);
 #endif
-					SDL_PrivateKeyboard(new_bit,
-				            TranslateKey(i, event.modifiers,
-				                         &keysym, new_bit));
-				}
-			}
+                    SDL_PrivateKeyboard(new_bit,
+                                        TranslateKey(i,
+                                                     event.
+                                                     modifiers,
+                                                     &keysym, new_bit));
+                }
+            }
 
-			/* Save state for next time */
-			last_keys[0] = keys[0];
-			last_keys[1] = keys[1];
-			last_keys[2] = keys[2];
-			last_keys[3] = keys[3];
-		}
-	}
+            /* Save state for next time */
+            last_keys[0] = keys[0];
+            last_keys[1] = keys[1];
+            last_keys[2] = keys[2];
+            last_keys[3] = keys[3];
+        }
+    }
+
+    /* Handle normal events */
+    switch (event.what) {
+    case mouseDown:
+        {
+            WindowRef win;
+            short area;
 
-	/* Handle normal events */
-	switch (event.what) {
-	  case mouseDown: {
-		WindowRef win;
-		short area;
-				
-		area = FindWindow(event.where, &win);
-		/* Support switching between the SIOUX console
-		   and SDL_Window by clicking in the window.
-		 */
-		if ( win && (win != FrontWindow()) ) {
-			SelectWindow(win);
-		} 
-		switch (area) {
-		  case inMenuBar: /* Only the apple menu exists */
-			Mac_DoAppleMenu(this, MenuSelect(event.where));
-			HiliteMenu(0);
-			break;
-		  case inDrag:
+            area = FindWindow(event.where, &win);
+            /* Support switching between the SIOUX console
+               and SDL_Window by clicking in the window.
+             */
+            if (win && (win != FrontWindow())) {
+                SelectWindow(win);
+            }
+            switch (area) {
+            case inMenuBar:    /* Only the apple menu exists */
+                Mac_DoAppleMenu(this, MenuSelect(event.where));
+                HiliteMenu(0);
+                break;
+            case inDrag:
 #if TARGET_API_MAC_CARBON
-			DragWindow(win, event.where, NULL);
+                DragWindow(win, event.where, NULL);
 #else
-			DragWindow(win, event.where, &theQD->screenBits.bounds);
+                DragWindow(win, event.where, &theQD->screenBits.bounds);
 #endif
-			break;
-		  case inGoAway:
-			if ( TrackGoAway(win, event.where) ) {
-				SDL_PrivateQuit();
-			}
-			break;
-		  case inContent:
-			myGlobalToLocal(this, &event.where);
-			/* Treat command-click as right mouse button */
-			if ( event.modifiers & optionKey ) {
-				mouse_button = 2;
-			} else if ( event.modifiers & cmdKey ) {
-				mouse_button = 3;
-			} else {
-				mouse_button = 1;
-			}
-			SDL_PrivateMouseButton(SDL_PRESSED,
-				mouse_button, event.where.h, event.where.v);
-			break;
-		  case inGrow: {
-			int newSize;
+                break;
+            case inGoAway:
+                if (TrackGoAway(win, event.where)) {
+                    SDL_PrivateQuit();
+                }
+                break;
+            case inContent:
+                myGlobalToLocal(this, &event.where);
+                /* Treat command-click as right mouse button */
+                if (event.modifiers & optionKey) {
+                    mouse_button = 2;
+                } else if (event.modifiers & cmdKey) {
+                    mouse_button = 3;
+                } else {
+                    mouse_button = 1;
+                }
+                SDL_PrivateMouseButton(SDL_PRESSED,
+                                       mouse_button, event.where.h,
+                                       event.where.v);
+                break;
+            case inGrow:
+                {
+                    int newSize;
 
-			/* Don't allow resize if video mode isn't resizable */
-			if ( ! SDL_PublicSurface ||
-			     ! (SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
-				break;
-			}
+                    /* Don't allow resize if video mode isn't resizable */
+                    if (!SDL_PublicSurface ||
+                        !(SDL_PublicSurface->flags & SDL_RESIZABLE)) {
+                        break;
+                    }
 #if TARGET_API_MAC_CARBON
-			newSize = GrowWindow(win, event.where, NULL);
+                    newSize = GrowWindow(win, event.where, NULL);
 #else
-			newSize = GrowWindow(win, event.where, &theQD->screenBits.bounds);
+                    newSize =
+                        GrowWindow(win, event.where,
+                                   &theQD->screenBits.bounds);
 #endif
-			if ( newSize ) {
+                    if (newSize) {
 #if !TARGET_API_MAC_CARBON
-				EraseRect ( &theQD->screenBits.bounds );
+                        EraseRect(&theQD->screenBits.bounds);
 #endif
-				SizeWindow ( win, LoWord (newSize), HiWord (newSize), 1 );
-				SDL_PrivateResize ( LoWord (newSize), HiWord (newSize) );
-			}
-		  	} break;
-		  case inZoomIn:
-		  case inZoomOut:
-			if ( TrackBox (win, event.where, area )) {
-				Rect rect;
+                        SizeWindow(win, LoWord(newSize), HiWord(newSize), 1);
+                        SDL_PrivateResize(LoWord(newSize), HiWord(newSize));
+                    }
+                }
+                break;
+            case inZoomIn:
+            case inZoomOut:
+                if (TrackBox(win, event.where, area)) {
+                    Rect rect;
 #if !TARGET_API_MAC_CARBON
-				EraseRect ( &theQD->screenBits.bounds );
+                    EraseRect(&theQD->screenBits.bounds);
 #endif
-				ZoomWindow ( win, area, 0);
-				if ( area == inZoomIn ) {
-					GetWindowUserState(SDL_Window, &rect);
-				} else {
-					GetWindowStandardState(SDL_Window, &rect);
-				}
-				SDL_PrivateResize (rect.right-rect.left,
-				                   rect.bottom-rect.top);
-			}
-			break;
+                    ZoomWindow(win, area, 0);
+                    if (area == inZoomIn) {
+                        GetWindowUserState(SDL_Window, &rect);
+                    } else {
+                        GetWindowStandardState(SDL_Window, &rect);
+                    }
+                    SDL_PrivateResize(rect.right - rect.left,
+                                      rect.bottom - rect.top);
+                }
+                break;
 #if TARGET_API_MAC_CARBON
-		  case inCollapseBox:
-			if ( TrackBox (win, event.where, area )) {
-				if ( IsWindowCollapsable(win) ) {
-					CollapseWindow (win, !IsWindowCollapsed(win));
-					/* There should be something done like in inGrow case, but... */
-				}
-			}
-			break;
+            case inCollapseBox:
+                if (TrackBox(win, event.where, area)) {
+                    if (IsWindowCollapsable(win)) {
+                        CollapseWindow(win, !IsWindowCollapsed(win));
+                        /* There should be something done like in inGrow case, but... */
+                    }
+                }
+                break;
 #endif /* TARGET_API_MAC_CARBON */
-		  case inSysWindow:
+            case inSysWindow:
 #if TARGET_API_MAC_CARBON
-			/* Never happens in Carbon? */
+                /* Never happens in Carbon? */
 #else
-			SystemClick(&event, win);
+                SystemClick(&event, win);
 #endif
-			break;
-		  default:
-			break;
-		}
-	  }
-	  break;
-	  case mouseUp: {
-		myGlobalToLocal(this, &event.where);
-		/* Release the mouse button we simulated in the last press.
-		   The drawback of this methos is we cannot press more than
-		   one button. However, this doesn't matter, since there is
-		   only a single logical mouse button, even if you have a
-		   multi-button mouse, this doesn't matter at all.
-		 */
-		SDL_PrivateMouseButton(SDL_RELEASED,
-			mouse_button, event.where.h, event.where.v);
-	  }
-	  break;
-#if 0 /* Handled above the switch statement */
-	  case keyDown: {
-		SDL_keysym keysym;
+                break;
+            default:
+                break;
+            }
+        }
+        break;
+    case mouseUp:
+        {
+            myGlobalToLocal(this, &event.where);
+            /* Release the mouse button we simulated in the last press.
+               The drawback of this methos is we cannot press more than
+               one button. However, this doesn't matter, since there is
+               only a single logical mouse button, even if you have a
+               multi-button mouse, this doesn't matter at all.
+             */
+            SDL_PrivateMouseButton(SDL_RELEASED,
+                                   mouse_button, event.where.h,
+                                   event.where.v);
+        }
+        break;
+#if 0                           /* Handled above the switch statement */
+    case keyDown:
+        {
+            SDL_keysym keysym;
 
-		SDL_PrivateKeyboard(SDL_PRESSED,
-			TranslateKey((event.message&keyCodeMask)>>8
-		                     event.modifiers, &keysym, 1));
-	  }
-	  break;
-	  case keyUp: {
-		SDL_keysym keysym;
+            SDL_PrivateKeyboard(SDL_PRESSED,
+                                TranslateKey((event.
+                                              message & keyCodeMask) >> 8
+                                             event.modifiers, &keysym, 1));
+        }
+        break;
+    case keyUp:
+        {
+            SDL_keysym keysym;
 
-		SDL_PrivateKeyboard(SDL_RELEASED,
-			TranslateKey((event.message&keyCodeMask)>>8
-		                     event.modifiers, &keysym, 0));
-	  }
-	  break;
+            SDL_PrivateKeyboard(SDL_RELEASED,
+                                TranslateKey((event.
+                                              message & keyCodeMask) >> 8
+                                             event.modifiers, &keysym, 0));
+        }
+        break;
 #endif
-	  case updateEvt: {
-		BeginUpdate(SDL_Window);
-	#if SDL_VIDEO_OPENGL
-		if (SDL_VideoSurface->flags & SDL_OPENGL)
-			SDL_GL_SwapBuffers();
-		else
-	#endif
-		if ( (SDL_VideoSurface->flags & SDL_HWSURFACE) ==
-						SDL_SWSURFACE ) {
-			SDL_UpdateRect(SDL_VideoSurface, 0, 0, 0, 0);
-		}
-		EndUpdate(SDL_Window);
-	  }
-	  /* If this was an update event for the SIOUX console, we return 0
-             in order to stop an endless series of updates being triggered.
-	  */
-	  if ( (WindowRef) event.message != SDL_Window ) {
-		return 0;
-	  }
-	  break;
-	  case activateEvt: {
-		Mac_HandleActivate(!!(event.modifiers & activeFlag));
-	  }
-	  break;
-	  case diskEvt: {
+    case updateEvt:
+        {
+            BeginUpdate(SDL_Window);
+#if SDL_VIDEO_OPENGL
+            if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL)
+                SDL_GL_SwapBuffers();
+            else
+#endif
+            if ((SDL_VideoSurface->flags & SDL_HWSURFACE) == SDL_SWSURFACE) {
+                SDL_UpdateRect(SDL_VideoSurface, 0, 0, 0, 0);
+            }
+            EndUpdate(SDL_Window);
+        }
+        /* If this was an update event for the SIOUX console, we return 0
+           in order to stop an endless series of updates being triggered.
+         */
+        if ((WindowRef) event.message != SDL_Window) {
+            return 0;
+        }
+        break;
+    case activateEvt:
+        {
+            Mac_HandleActivate(!!(event.modifiers & activeFlag));
+        }
+        break;
+    case diskEvt:
+        {
 #if TARGET_API_MAC_CARBON
-		/* What are we supposed to do? */;
+            /* What are we supposed to do? */ ;
 #else
-		if ( ((event.message>>16)&0xFFFF) != noErr ) {
-			Point spot;
-			SetPt(&spot, 0x0070, 0x0050);
-			DIBadMount(spot, event.message);
-		}
+            if (((event.message >> 16) & 0xFFFF) != noErr) {
+                Point spot;
+                SetPt(&spot, 0x0070, 0x0050);
+                DIBadMount(spot, event.message);
+            }
 #endif
-	  }
-	  break;
-	  case osEvt: {
-		switch ((event.message>>24) & 0xFF) {
-#if 0 /* Handled above the switch statement */
-		  case mouseMovedMessage: {
-			myGlobalToLocal(this, &event.where);
-			SDL_PrivateMouseMotion(0, 0,
-					event.where.h, event.where.v);
-		  }
-		  break;
+        }
+        break;
+    case osEvt:
+        {
+            switch ((event.message >> 24) & 0xFF) {
+#if 0                           /* Handled above the switch statement */
+            case mouseMovedMessage:
+                {
+                    myGlobalToLocal(this, &event.where);
+                    SDL_PrivateMouseMotion(0, 0,
+                                           event.where.h, event.where.v);
+                }
+                break;
 #endif /* 0 */
-		  case suspendResumeMessage: {
-			Mac_HandleActivate(!!(event.message & resumeFlag));
-		  }
-		  break;
-		}
-	  }
-	  break;
-	  default: {
-		;
-	  }
-	  break;
-	}
-	return (event.what != nullEvent);
+            case suspendResumeMessage:
+                {
+                    Mac_HandleActivate(!!(event.message & resumeFlag));
+                }
+                break;
+            }
+        }
+        break;
+    default:
+        {
+            ;
+        }
+        break;
+    }
+    return (event.what != nullEvent);
 }
 
 
-void Mac_PumpEvents(_THIS)
+void
+Mac_PumpEvents(_THIS)
 {
-	/* Process pending MacOS events */
-	while ( Mac_HandleEvents(this, 0) ) {
-		/* Loop and check again */;
-	}
+    /* Process pending MacOS events */
+    while (Mac_HandleEvents(this, 0)) {
+        /* Loop and check again */ ;
+    }
 }
 
-void Mac_InitOSKeymap(_THIS)
+void
+Mac_InitOSKeymap(_THIS)
 {
-	const void *KCHRPtr;
-	UInt32 state;
-	UInt32 value;
-	int i;
-	int world = SDLK_WORLD_0;
+    const void *KCHRPtr;
+    UInt32 state;
+    UInt32 value;
+    int i;
+    int world = SDLK_WORLD_0;
 
-	/* Map the MAC keysyms */
-	for ( i=0; i<SDL_arraysize(MAC_keymap); ++i )
-		MAC_keymap[i] = SDLK_UNKNOWN;
+    /* Map the MAC keysyms */
+    for (i = 0; i < SDL_arraysize(MAC_keymap); ++i)
+        MAC_keymap[i] = SDLK_UNKNOWN;
 
-	/* Defined MAC_* constants */
-	MAC_keymap[MK_ESCAPE] = SDLK_ESCAPE;
-	MAC_keymap[MK_F1] = SDLK_F1;
-	MAC_keymap[MK_F2] = SDLK_F2;
-	MAC_keymap[MK_F3] = SDLK_F3;
-	MAC_keymap[MK_F4] = SDLK_F4;
-	MAC_keymap[MK_F5] = SDLK_F5;
-	MAC_keymap[MK_F6] = SDLK_F6;
-	MAC_keymap[MK_F7] = SDLK_F7;
-	MAC_keymap[MK_F8] = SDLK_F8;
-	MAC_keymap[MK_F9] = SDLK_F9;
-	MAC_keymap[MK_F10] = SDLK_F10;
-	MAC_keymap[MK_F11] = SDLK_F11;
-	MAC_keymap[MK_F12] = SDLK_F12;
-	MAC_keymap[MK_PRINT] = SDLK_PRINT;
-	MAC_keymap[MK_SCROLLOCK] = SDLK_SCROLLOCK;
-	MAC_keymap[MK_PAUSE] = SDLK_PAUSE;
-	MAC_keymap[MK_POWER] = SDLK_POWER;
-	MAC_keymap[MK_BACKQUOTE] = SDLK_BACKQUOTE;
-	MAC_keymap[MK_1] = SDLK_1;
-	MAC_keymap[MK_2] = SDLK_2;
-	MAC_keymap[MK_3] = SDLK_3;
-	MAC_keymap[MK_4] = SDLK_4;
-	MAC_keymap[MK_5] = SDLK_5;
-	MAC_keymap[MK_6] = SDLK_6;
-	MAC_keymap[MK_7] = SDLK_7;
-	MAC_keymap[MK_8] = SDLK_8;
-	MAC_keymap[MK_9] = SDLK_9;
-	MAC_keymap[MK_0] = SDLK_0;
-	MAC_keymap[MK_MINUS] = SDLK_MINUS;
-	MAC_keymap[MK_EQUALS] = SDLK_EQUALS;
-	MAC_keymap[MK_BACKSPACE] = SDLK_BACKSPACE;
-	MAC_keymap[MK_INSERT] = SDLK_INSERT;
-	MAC_keymap[MK_HOME] = SDLK_HOME;
-	MAC_keymap[MK_PAGEUP] = SDLK_PAGEUP;
-	MAC_keymap[MK_NUMLOCK] = SDLK_NUMLOCK;
-	MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS;
-	MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE;
-	MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
-	MAC_keymap[MK_TAB] = SDLK_TAB;
-	MAC_keymap[MK_q] = SDLK_q;
-	MAC_keymap[MK_w] = SDLK_w;
-	MAC_keymap[MK_e] = SDLK_e;
-	MAC_keymap[MK_r] = SDLK_r;
-	MAC_keymap[MK_t] = SDLK_t;
-	MAC_keymap[MK_y] = SDLK_y;
-	MAC_keymap[MK_u] = SDLK_u;
-	MAC_keymap[MK_i] = SDLK_i;
-	MAC_keymap[MK_o] = SDLK_o;
-	MAC_keymap[MK_p] = SDLK_p;
-	MAC_keymap[MK_LEFTBRACKET] = SDLK_LEFTBRACKET;
-	MAC_keymap[MK_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
-	MAC_keymap[MK_BACKSLASH] = SDLK_BACKSLASH;
-	MAC_keymap[MK_DELETE] = SDLK_DELETE;
-	MAC_keymap[MK_END] = SDLK_END;
-	MAC_keymap[MK_PAGEDOWN] = SDLK_PAGEDOWN;
-	MAC_keymap[MK_KP7] = SDLK_KP7;
-	MAC_keymap[MK_KP8] = SDLK_KP8;
-	MAC_keymap[MK_KP9] = SDLK_KP9;
-	MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS;
-	MAC_keymap[MK_CAPSLOCK] = SDLK_CAPSLOCK;
-	MAC_keymap[MK_a] = SDLK_a;
-	MAC_keymap[MK_s] = SDLK_s;
-	MAC_keymap[MK_d] = SDLK_d;
-	MAC_keymap[MK_f] = SDLK_f;
-	MAC_keymap[MK_g] = SDLK_g;
-	MAC_keymap[MK_h] = SDLK_h;
-	MAC_keymap[MK_j] = SDLK_j;
-	MAC_keymap[MK_k] = SDLK_k;
-	MAC_keymap[MK_l] = SDLK_l;
-	MAC_keymap[MK_SEMICOLON] = SDLK_SEMICOLON;
-	MAC_keymap[MK_QUOTE] = SDLK_QUOTE;
-	MAC_keymap[MK_RETURN] = SDLK_RETURN;
-	MAC_keymap[MK_KP4] = SDLK_KP4;
-	MAC_keymap[MK_KP5] = SDLK_KP5;
-	MAC_keymap[MK_KP6] = SDLK_KP6;
-	MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS;
-	MAC_keymap[MK_LSHIFT] = SDLK_LSHIFT;
-	MAC_keymap[MK_z] = SDLK_z;
-	MAC_keymap[MK_x] = SDLK_x;
-	MAC_keymap[MK_c] = SDLK_c;
-	MAC_keymap[MK_v] = SDLK_v;
-	MAC_keymap[MK_b] = SDLK_b;
-	MAC_keymap[MK_n] = SDLK_n;
-	MAC_keymap[MK_m] = SDLK_m;
-	MAC_keymap[MK_COMMA] = SDLK_COMMA;
-	MAC_keymap[MK_PERIOD] = SDLK_PERIOD;
-	MAC_keymap[MK_SLASH] = SDLK_SLASH;
-#if 0	/* These are the same as the left versions - use left by default */
-	MAC_keymap[MK_RSHIFT] = SDLK_RSHIFT;
+    /* Defined MAC_* constants */
+    MAC_keymap[MK_ESCAPE] = SDLK_ESCAPE;
+    MAC_keymap[MK_F1] = SDLK_F1;
+    MAC_keymap[MK_F2] = SDLK_F2;
+    MAC_keymap[MK_F3] = SDLK_F3;
+    MAC_keymap[MK_F4] = SDLK_F4;
+    MAC_keymap[MK_F5] = SDLK_F5;
+    MAC_keymap[MK_F6] = SDLK_F6;
+    MAC_keymap[MK_F7] = SDLK_F7;
+    MAC_keymap[MK_F8] = SDLK_F8;
+    MAC_keymap[MK_F9] = SDLK_F9;
+    MAC_keymap[MK_F10] = SDLK_F10;
+    MAC_keymap[MK_F11] = SDLK_F11;
+    MAC_keymap[MK_F12] = SDLK_F12;
+    MAC_keymap[MK_PRINT] = SDLK_PRINT;
+    MAC_keymap[MK_SCROLLOCK] = SDLK_SCROLLOCK;
+    MAC_keymap[MK_PAUSE] = SDLK_PAUSE;
+    MAC_keymap[MK_POWER] = SDLK_POWER;
+    MAC_keymap[MK_BACKQUOTE] = SDLK_BACKQUOTE;
+    MAC_keymap[MK_1] = SDLK_1;
+    MAC_keymap[MK_2] = SDLK_2;
+    MAC_keymap[MK_3] = SDLK_3;
+    MAC_keymap[MK_4] = SDLK_4;
+    MAC_keymap[MK_5] = SDLK_5;
+    MAC_keymap[MK_6] = SDLK_6;
+    MAC_keymap[MK_7] = SDLK_7;
+    MAC_keymap[MK_8] = SDLK_8;
+    MAC_keymap[MK_9] = SDLK_9;
+    MAC_keymap[MK_0] = SDLK_0;
+    MAC_keymap[MK_MINUS] = SDLK_MINUS;
+    MAC_keymap[MK_EQUALS] = SDLK_EQUALS;
+    MAC_keymap[MK_BACKSPACE] = SDLK_BACKSPACE;
+    MAC_keymap[MK_INSERT] = SDLK_INSERT;
+    MAC_keymap[MK_HOME] = SDLK_HOME;
+    MAC_keymap[MK_PAGEUP] = SDLK_PAGEUP;
+    MAC_keymap[MK_NUMLOCK] = SDLK_NUMLOCK;
+    MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS;
+    MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE;
+    MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
+    MAC_keymap[MK_TAB] = SDLK_TAB;
+    MAC_keymap[MK_q] = SDLK_q;
+    MAC_keymap[MK_w] = SDLK_w;
+    MAC_keymap[MK_e] = SDLK_e;
+    MAC_keymap[MK_r] = SDLK_r;
+    MAC_keymap[MK_t] = SDLK_t;
+    MAC_keymap[MK_y] = SDLK_y;
+    MAC_keymap[MK_u] = SDLK_u;
+    MAC_keymap[MK_i] = SDLK_i;
+    MAC_keymap[MK_o] = SDLK_o;
+    MAC_keymap[MK_p] = SDLK_p;
+    MAC_keymap[MK_LEFTBRACKET] = SDLK_LEFTBRACKET;
+    MAC_keymap[MK_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
+    MAC_keymap[MK_BACKSLASH] = SDLK_BACKSLASH;
+    MAC_keymap[MK_DELETE] = SDLK_DELETE;
+    MAC_keymap[MK_END] = SDLK_END;
+    MAC_keymap[MK_PAGEDOWN] = SDLK_PAGEDOWN;
+    MAC_keymap[MK_KP7] = SDLK_KP7;
+    MAC_keymap[MK_KP8] = SDLK_KP8;
+    MAC_keymap[MK_KP9] = SDLK_KP9;
+    MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS;
+    MAC_keymap[MK_CAPSLOCK] = SDLK_CAPSLOCK;
+    MAC_keymap[MK_a] = SDLK_a;
+    MAC_keymap[MK_s] = SDLK_s;
+    MAC_keymap[MK_d] = SDLK_d;
+    MAC_keymap[MK_f] = SDLK_f;
+    MAC_keymap[MK_g] = SDLK_g;
+    MAC_keymap[MK_h] = SDLK_h;
+    MAC_keymap[MK_j] = SDLK_j;
+    MAC_keymap[MK_k] = SDLK_k;
+    MAC_keymap[MK_l] = SDLK_l;
+    MAC_keymap[MK_SEMICOLON] = SDLK_SEMICOLON;
+    MAC_keymap[MK_QUOTE] = SDLK_QUOTE;
+    MAC_keymap[MK_RETURN] = SDLK_RETURN;
+    MAC_keymap[MK_KP4] = SDLK_KP4;
+    MAC_keymap[MK_KP5] = SDLK_KP5;
+    MAC_keymap[MK_KP6] = SDLK_KP6;
+    MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS;
+    MAC_keymap[MK_LSHIFT] = SDLK_LSHIFT;
+    MAC_keymap[MK_z] = SDLK_z;
+    MAC_keymap[MK_x] = SDLK_x;
+    MAC_keymap[MK_c] = SDLK_c;
+    MAC_keymap[MK_v] = SDLK_v;
+    MAC_keymap[MK_b] = SDLK_b;
+    MAC_keymap[MK_n] = SDLK_n;
+    MAC_keymap[MK_m] = SDLK_m;
+    MAC_keymap[MK_COMMA] = SDLK_COMMA;
+    MAC_keymap[MK_PERIOD] = SDLK_PERIOD;
+    MAC_keymap[MK_SLASH] = SDLK_SLASH;
+#if 0                           /* These are the same as the left versions - use left by default */
+    MAC_keymap[MK_RSHIFT] = SDLK_RSHIFT;
 #endif
-	MAC_keymap[MK_UP] = SDLK_UP;
-	MAC_keymap[MK_KP1] = SDLK_KP1;
-	MAC_keymap[MK_KP2] = SDLK_KP2;
-	MAC_keymap[MK_KP3] = SDLK_KP3;
-	MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER;
-	MAC_keymap[MK_LCTRL] = SDLK_LCTRL;
-	MAC_keymap[MK_LALT] = SDLK_LALT;
-	MAC_keymap[MK_LMETA] = SDLK_LMETA;
-	MAC_keymap[MK_SPACE] = SDLK_SPACE;
-#if 0	/* These are the same as the left versions - use left by default */
-	MAC_keymap[MK_RMETA] = SDLK_RMETA;
-	MAC_keymap[MK_RALT] = SDLK_RALT;
-	MAC_keymap[MK_RCTRL] = SDLK_RCTRL;
+    MAC_keymap[MK_UP] = SDLK_UP;
+    MAC_keymap[MK_KP1] = SDLK_KP1;
+    MAC_keymap[MK_KP2] = SDLK_KP2;
+    MAC_keymap[MK_KP3] = SDLK_KP3;
+    MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER;
+    MAC_keymap[MK_LCTRL] = SDLK_LCTRL;
+    MAC_keymap[MK_LALT] = SDLK_LALT;
+    MAC_keymap[MK_LMETA] = SDLK_LMETA;
+    MAC_keymap[MK_SPACE] = SDLK_SPACE;
+#if 0                           /* These are the same as the left versions - use left by default */
+    MAC_keymap[MK_RMETA] = SDLK_RMETA;
+    MAC_keymap[MK_RALT] = SDLK_RALT;
+    MAC_keymap[MK_RCTRL] = SDLK_RCTRL;
 #endif
-	MAC_keymap[MK_LEFT] = SDLK_LEFT;
-	MAC_keymap[MK_DOWN] = SDLK_DOWN;
-	MAC_keymap[MK_RIGHT] = SDLK_RIGHT;
-	MAC_keymap[MK_KP0] = SDLK_KP0;
-	MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD;
+    MAC_keymap[MK_LEFT] = SDLK_LEFT;
+    MAC_keymap[MK_DOWN] = SDLK_DOWN;
+    MAC_keymap[MK_RIGHT] = SDLK_RIGHT;
+    MAC_keymap[MK_KP0] = SDLK_KP0;
+    MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD;
 
 #if defined(__APPLE__) && defined(__MACH__)
-	/* Wierd, these keys are on my iBook under Mac OS X
-	   Note that the left arrow keysym is the same as left ctrl!?
-	 */
-	MAC_keymap[MK_IBOOK_ENTER] = SDLK_KP_ENTER;
-	MAC_keymap[MK_IBOOK_RIGHT] = SDLK_RIGHT;
-	MAC_keymap[MK_IBOOK_DOWN] = SDLK_DOWN;
-	MAC_keymap[MK_IBOOK_UP] = SDLK_UP;
-	MAC_keymap[MK_IBOOK_LEFT] = SDLK_LEFT;
+    /* Wierd, these keys are on my iBook under Mac OS X
+       Note that the left arrow keysym is the same as left ctrl!?
+     */
+    MAC_keymap[MK_IBOOK_ENTER] = SDLK_KP_ENTER;
+    MAC_keymap[MK_IBOOK_RIGHT] = SDLK_RIGHT;
+    MAC_keymap[MK_IBOOK_DOWN] = SDLK_DOWN;
+    MAC_keymap[MK_IBOOK_UP] = SDLK_UP;
+    MAC_keymap[MK_IBOOK_LEFT] = SDLK_LEFT;
 #endif /* Mac OS X */
 
-	/* Up there we setup a static scancode->keysym map. However, it will not
-	 * work very well on international keyboard. Hence we now query MacOS
-	 * for its own keymap to adjust our own mapping table. However, this is
-	 * bascially only useful for ascii char keys. This is also the reason
-	 * why we keep the static table, too.
-	 */
-	
-	/* Get a pointer to the systems cached KCHR */
-	KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
-	if (KCHRPtr)
-	{
-		/* Loop over all 127 possible scan codes */
-		for (i = 0; i < 0x7F; i++)
-		{
-			/* We pretend a clean start to begin with (i.e. no dead keys active */
-			state = 0;
-			
-			/* Now translate the key code to a key value */
-			value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-			
-			/* If the state become 0, it was a dead key. We need to translate again,
-			passing in the new state, to get the actual key value */
-			if (state != 0)
-				value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-			
-			/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
-			if (value >= 128)	 /* Some non-ASCII char, map it to SDLK_WORLD_* */
-				MAC_keymap[i] = world++;
-			else if (value >= 32)	 /* non-control ASCII char */
-				MAC_keymap[i] = value;
-		}
-	}
-	
-	/* The keypad codes are re-setup here, because the loop above cannot
-	 * distinguish between a key on the keypad and a regular key. We maybe
-	 * could get around this problem in another fashion: NSEvent's flags
-	 * include a "NSNumericPadKeyMask" bit; we could check that and modify
-	 * the symbol we return on the fly. However, this flag seems to exhibit
-	 * some weird behaviour related to the num lock key
-	 */
-	MAC_keymap[MK_KP0] = SDLK_KP0;
-	MAC_keymap[MK_KP1] = SDLK_KP1;
-	MAC_keymap[MK_KP2] = SDLK_KP2;
-	MAC_keymap[MK_KP3] = SDLK_KP3;
-	MAC_keymap[MK_KP4] = SDLK_KP4;
-	MAC_keymap[MK_KP5] = SDLK_KP5;
-	MAC_keymap[MK_KP6] = SDLK_KP6;
-	MAC_keymap[MK_KP7] = SDLK_KP7;
-	MAC_keymap[MK_KP8] = SDLK_KP8;
-	MAC_keymap[MK_KP9] = SDLK_KP9;
-	MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS;
-	MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS;
-	MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD;
-	MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS;
-	MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE;
-	MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
-	MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER;
+    /* Up there we setup a static scancode->keysym map. However, it will not
+     * work very well on international keyboard. Hence we now query MacOS
+     * for its own keymap to adjust our own mapping table. However, this is
+     * bascially only useful for ascii char keys. This is also the reason
+     * why we keep the static table, too.
+     */
+
+    /* Get a pointer to the systems cached KCHR */
+    KCHRPtr = (void *) GetScriptManagerVariable(smKCHRCache);
+    if (KCHRPtr) {
+        /* Loop over all 127 possible scan codes */
+        for (i = 0; i < 0x7F; i++) {
+            /* We pretend a clean start to begin with (i.e. no dead keys active */
+            state = 0;
+
+            /* Now translate the key code to a key value */
+            value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
+
+            /* If the state become 0, it was a dead key. We need to translate again,
+               passing in the new state, to get the actual key value */
+            if (state != 0)
+                value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
+
+            /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
+            if (value >= 128)   /* Some non-ASCII char, map it to SDLK_WORLD_* */
+                MAC_keymap[i] = world++;
+            else if (value >= 32)       /* non-control ASCII char */
+                MAC_keymap[i] = value;
+        }
+    }
+
+    /* The keypad codes are re-setup here, because the loop above cannot
+     * distinguish between a key on the keypad and a regular key. We maybe
+     * could get around this problem in another fashion: NSEvent's flags
+     * include a "NSNumericPadKeyMask" bit; we could check that and modify
+     * the symbol we return on the fly. However, this flag seems to exhibit
+     * some weird behaviour related to the num lock key
+     */
+    MAC_keymap[MK_KP0] = SDLK_KP0;
+    MAC_keymap[MK_KP1] = SDLK_KP1;
+    MAC_keymap[MK_KP2] = SDLK_KP2;
+    MAC_keymap[MK_KP3] = SDLK_KP3;
+    MAC_keymap[MK_KP4] = SDLK_KP4;
+    MAC_keymap[MK_KP5] = SDLK_KP5;
+    MAC_keymap[MK_KP6] = SDLK_KP6;
+    MAC_keymap[MK_KP7] = SDLK_KP7;
+    MAC_keymap[MK_KP8] = SDLK_KP8;
+    MAC_keymap[MK_KP9] = SDLK_KP9;
+    MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS;
+    MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS;
+    MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD;
+    MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS;
+    MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE;
+    MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
+    MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER;
 }
 
-static SDL_keysym *TranslateKey(int scancode, int modifiers,
-                                SDL_keysym *keysym, int pressed)
+static SDL_keysym *
+TranslateKey(int scancode, int modifiers, SDL_keysym * keysym, int pressed)
 {
-	/* Set the keysym information */
-	keysym->scancode = scancode;
-	keysym->sym = MAC_keymap[keysym->scancode];
-	keysym->mod = KMOD_NONE;
-	keysym->unicode = 0;
-	if ( pressed && SDL_TranslateUNICODE ) {
-		static unsigned long state = 0;
-		static Ptr keymap = nil;
-		Ptr new_keymap;
+    /* Set the keysym information */
+    keysym->scancode = scancode;
+    keysym->sym = MAC_keymap[keysym->scancode];
+    keysym->mod = KMOD_NONE;
+    keysym->unicode = 0;
+    if (pressed && SDL_TranslateUNICODE) {
+        static unsigned long state = 0;
+        static Ptr keymap = nil;
+        Ptr new_keymap;
 
-		/* Get the current keyboard map resource */
-		new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache);
-		if ( new_keymap != keymap ) {
-			keymap = new_keymap;
-			state = 0;
-		}
-		keysym->unicode = KeyTranslate(keymap,
-			keysym->scancode|modifiers, &state) & 0xFFFF;
-	}
-	return(keysym);
+        /* Get the current keyboard map resource */
+        new_keymap = (Ptr) GetScriptManagerVariable(smKCHRCache);
+        if (new_keymap != keymap) {
+            keymap = new_keymap;
+            state = 0;
+        }
+        keysym->unicode = KeyTranslate(keymap,
+                                       keysym->scancode | modifiers,
+                                       &state) & 0xFFFF;
+    }
+    return (keysym);
 }
 
-void Mac_InitEvents(_THIS)
+void
+Mac_InitEvents(_THIS)
 {
-	/* Create apple menu bar */
-	apple_menu = GetMenu(mApple);
-	if ( apple_menu != nil ) {
-		AppendResMenu(apple_menu, 'DRVR');
-		InsertMenu(apple_menu, 0);
-	}
-	DrawMenuBar();
+    /* Create apple menu bar */
+    apple_menu = GetMenu(mApple);
+    if (apple_menu != nil) {
+        AppendResMenu(apple_menu, 'DRVR');
+        InsertMenu(apple_menu, 0);
+    }
+    DrawMenuBar();
 
-	/* Get rid of spurious events at startup */
-	FlushEvents(everyEvent, 0);
-	
-	/* Allow every event but keyrepeat */
-	SetEventMask(everyEvent & ~autoKeyMask);
+    /* Get rid of spurious events at startup */
+    FlushEvents(everyEvent, 0);
+
+    /* Allow every event but keyrepeat */
+    SetEventMask(everyEvent & ~autoKeyMask);
 }
 
-void Mac_QuitEvents(_THIS)
+void
+Mac_QuitEvents(_THIS)
 {
-	ClearMenuBar();
-	if ( apple_menu != nil ) {
-		ReleaseResource((char **)apple_menu);
-	}
+    ClearMenuBar();
+    if (apple_menu != nil) {
+        ReleaseResource((char **) apple_menu);
+    }
 
-	/* Clean up pending events */
-	FlushEvents(everyEvent, 0);
+    /* Clean up pending events */
+    FlushEvents(everyEvent, 0);
 }
 
-static void Mac_DoAppleMenu(_THIS, long choice)
+static void
+Mac_DoAppleMenu(_THIS, long choice)
 {
-#if !TARGET_API_MAC_CARBON  /* No Apple menu in OS X */
-	short menu, item;
+#if !TARGET_API_MAC_CARBON      /* No Apple menu in OS X */
+    short menu, item;
+
+    item = (choice & 0xFFFF);
+    choice >>= 16;
+    menu = (choice & 0xFFFF);
 
-	item = (choice&0xFFFF);
-	choice >>= 16;
-	menu = (choice&0xFFFF);
-	
-	switch (menu) {
-		case mApple: {
-			switch (item) {
-				case iAbout: {
-					/* Run the about box */;
-				}
-				break;
-				default: {
-					Str255 name;
-					
-					GetMenuItemText(apple_menu, item, name);
-					OpenDeskAcc(name);
-				}
-				break;
-			}
-		}
-		break;
-		default: {
-			/* Ignore other menus */;
-		}
-	}
+    switch (menu) {
+    case mApple:
+        {
+            switch (item) {
+            case iAbout:
+                {
+                    /* Run the about box */ ;
+                }
+                break;
+            default:
+                {
+                    Str255 name;
+
+                    GetMenuItemText(apple_menu, item, name);
+                    OpenDeskAcc(name);
+                }
+                break;
+            }
+        }
+        break;
+    default:
+        {
+            /* Ignore other menus */ ;
+        }
+    }
 #endif /* !TARGET_API_MAC_CARBON */
 }
 
@@ -734,9 +767,12 @@
 #endif
 
 /* Exported to the macmain code */
-void SDL_InitQuickDraw(struct QDGlobals *the_qd)
+void
+SDL_InitQuickDraw(struct QDGlobals *the_qd)
 {
 #if !TARGET_API_MAC_CARBON
-	theQD = the_qd;
+    theQD = the_qd;
 #endif
 }
+
+/* vi: set ts=4 sw=4 expandtab: */