diff src/video/dc/SDL_dcvideo.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents 11134dc42da8
children e1da92da346c
line wrap: on
line diff
--- a/src/video/dc/SDL_dcvideo.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/dc/SDL_dcvideo.c	Mon Jul 10 21:04:37 2006 +0000
@@ -36,410 +36,442 @@
 
 
 /* Initialization/Query functions */
-static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat);
+static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
+static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width,
+                                    int height, int bpp, Uint32 flags);
+static int DC_SetColors(_THIS, int firstcolor, int ncolors,
+                        SDL_Color * colors);
 static void DC_VideoQuit(_THIS);
 
 /* Hardware surface functions */
-static int DC_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int DC_LockHWSurface(_THIS, SDL_Surface *surface);
-static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void DC_FreeHWSurface(_THIS, SDL_Surface *surface);
-static int DC_FlipHWSurface(_THIS, SDL_Surface *surface);
+static int DC_AllocHWSurface(_THIS, SDL_Surface * surface);
+static int DC_LockHWSurface(_THIS, SDL_Surface * surface);
+static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface);
+static void DC_FreeHWSurface(_THIS, SDL_Surface * surface);
+static int DC_FlipHWSurface(_THIS, SDL_Surface * surface);
 
 /* etc. */
-static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects);
 
 /* OpenGL */
 #if SDL_VIDEO_OPENGL
 static void *DC_GL_GetProcAddress(_THIS, const char *proc);
 static int DC_GL_LoadLibrary(_THIS, const char *path);
-static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
+static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
 static void DC_GL_SwapBuffers(_THIS);
 #endif
 
 /* DC driver bootstrap functions */
 
-static int DC_Available(void)
+static int
+DC_Available(void)
 {
-	return 1;
+    return 1;
 }
 
-static void DC_DeleteDevice(SDL_VideoDevice *device)
+static void
+DC_DeleteDevice(SDL_VideoDevice * device)
 {
-	SDL_free(device->hidden);
-	SDL_free(device);
+    SDL_free(device->hidden);
+    SDL_free(device);
 }
 
-static SDL_VideoDevice *DC_CreateDevice(int devindex)
+static SDL_VideoDevice *
+DC_CreateDevice(int devindex)
 {
-	SDL_VideoDevice *device;
+    SDL_VideoDevice *device;
 
-	/* Initialize all variables that we clean on shutdown */
-	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
-	if ( device ) {
-		SDL_memset(device, 0, (sizeof *device));
-		device->hidden = (struct SDL_PrivateVideoData *)
-				SDL_malloc((sizeof *device->hidden));
-	}
-	if ( (device == NULL) || (device->hidden == NULL) ) {
-		SDL_OutOfMemory();
-		if ( device ) {
-			SDL_free(device);
-		}
-		return(0);
-	}
-	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
+    if (device) {
+        SDL_memset(device, 0, (sizeof *device));
+        device->hidden = (struct SDL_PrivateVideoData *)
+            SDL_malloc((sizeof *device->hidden));
+    }
+    if ((device == NULL) || (device->hidden == NULL)) {
+        SDL_OutOfMemory();
+        if (device) {
+            SDL_free(device);
+        }
+        return (0);
+    }
+    SDL_memset(device->hidden, 0, (sizeof *device->hidden));
 
-	/* Set the function pointers */
-	device->VideoInit = DC_VideoInit;
-	device->ListModes = DC_ListModes;
-	device->SetVideoMode = DC_SetVideoMode;
-	device->CreateYUVOverlay = NULL;
-	device->SetColors = DC_SetColors;
-	device->UpdateRects = DC_UpdateRects;
-	device->VideoQuit = DC_VideoQuit;
-	device->AllocHWSurface = DC_AllocHWSurface;
-	device->CheckHWBlit = NULL;
-	device->FillHWRect = NULL;
-	device->SetHWColorKey = NULL;
-	device->SetHWAlpha = NULL;
-	device->LockHWSurface = DC_LockHWSurface;
-	device->UnlockHWSurface = DC_UnlockHWSurface;
-	device->FlipHWSurface = DC_FlipHWSurface;
-	device->FreeHWSurface = DC_FreeHWSurface;
+    /* Set the function pointers */
+    device->VideoInit = DC_VideoInit;
+    device->ListModes = DC_ListModes;
+    device->SetVideoMode = DC_SetVideoMode;
+    device->CreateYUVOverlay = NULL;
+    device->SetColors = DC_SetColors;
+    device->UpdateRects = DC_UpdateRects;
+    device->VideoQuit = DC_VideoQuit;
+    device->AllocHWSurface = DC_AllocHWSurface;
+    device->CheckHWBlit = NULL;
+    device->FillHWRect = NULL;
+    device->SetHWColorKey = NULL;
+    device->SetHWAlpha = NULL;
+    device->LockHWSurface = DC_LockHWSurface;
+    device->UnlockHWSurface = DC_UnlockHWSurface;
+    device->FlipHWSurface = DC_FlipHWSurface;
+    device->FreeHWSurface = DC_FreeHWSurface;
 #if SDL_VIDEO_OPENGL
-	device->GL_LoadLibrary = DC_GL_LoadLibrary;
-	device->GL_GetProcAddress = DC_GL_GetProcAddress;
-	device->GL_GetAttribute = DC_GL_GetAttribute;
-	device->GL_MakeCurrent = NULL;
-	device->GL_SwapBuffers = DC_GL_SwapBuffers;
+    device->GL_LoadLibrary = DC_GL_LoadLibrary;
+    device->GL_GetProcAddress = DC_GL_GetProcAddress;
+    device->GL_GetAttribute = DC_GL_GetAttribute;
+    device->GL_MakeCurrent = NULL;
+    device->GL_SwapBuffers = DC_GL_SwapBuffers;
 #endif
-	device->SetCaption = NULL;
-	device->SetIcon = NULL;
-	device->IconifyWindow = NULL;
-	device->GrabInput = NULL;
-	device->GetWMInfo = NULL;
-	device->InitOSKeymap = DC_InitOSKeymap;
-	device->PumpEvents = DC_PumpEvents;
+    device->SetCaption = NULL;
+    device->SetIcon = NULL;
+    device->IconifyWindow = NULL;
+    device->GrabInput = NULL;
+    device->GetWMInfo = NULL;
+    device->InitOSKeymap = DC_InitOSKeymap;
+    device->PumpEvents = DC_PumpEvents;
 
-	device->free = DC_DeleteDevice;
+    device->free = DC_DeleteDevice;
 
-	return device;
+    return device;
 }
 
 VideoBootStrap DC_bootstrap = {
-	"dcvideo", "Dreamcast Video",
-	DC_Available, DC_CreateDevice
+    "dcvideo", "Dreamcast Video",
+    DC_Available, DC_CreateDevice
 };
 
 
-int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
+int
+DC_VideoInit(_THIS, SDL_PixelFormat * vformat)
 {
-	/* Determine the screen depth (use default 16-bit depth) */
-	/* we change this during the SDL_SetVideoMode implementation... */
-	vformat->BitsPerPixel = 16;
-	vformat->Rmask = 0x0000f800;
-	vformat->Gmask = 0x000007e0;
-	vformat->Bmask = 0x0000001f;
+    /* Determine the screen depth (use default 16-bit depth) */
+    /* we change this during the SDL_SetVideoMode implementation... */
+    vformat->BitsPerPixel = 16;
+    vformat->Rmask = 0x0000f800;
+    vformat->Gmask = 0x000007e0;
+    vformat->Bmask = 0x0000001f;
 
-	/* We're done! */
-	return(0);
+    /* We're done! */
+    return (0);
 }
 
-const static SDL_Rect
-	RECT_800x600 = {0,0,800,600},
-	RECT_640x480 = {0,0,640,480},
-	RECT_320x240 = {0,0,320,240};
+const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = {
+0, 0, 640, 480}, RECT_320x240 = {
+0, 0, 320, 240};
 const static SDL_Rect *vid_modes[] = {
-	&RECT_800x600,
-	&RECT_640x480,
-	&RECT_320x240,
-	NULL
+    &RECT_800x600,
+    &RECT_640x480,
+    &RECT_320x240,
+    NULL
 };
 
-SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+SDL_Rect **
+DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
 {
-	switch(format->BitsPerPixel) {
-	case 15:
-	case 16:
-		return &vid_modes;
-	case 32:
-		if (!(flags & SDL_OPENGL))
-		return &vid_modes;
-	default:
-		return NULL;
-	}
-//	return (SDL_Rect **) -1;
+    switch (format->BitsPerPixel) {
+    case 15:
+    case 16:
+        return &vid_modes;
+    case 32:
+        if (!(flags & SDL_INTERNALOPENGL))
+            return &vid_modes;
+    default:
+        return NULL;
+    }
+//      return (SDL_Rect **) -1;
 }
 
 pvr_init_params_t params = {
-        /* Enable opaque and translucent polygons with size 16 */
-        { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 },
+    /* Enable opaque and translucent polygons with size 16 */
+    {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0,
+     PVR_BINSIZE_16}
+    ,
 
-        /* Vertex buffer size */
-        512*1024
+    /* Vertex buffer size */
+    512 * 1024
 };
 
 #if SDL_VIDEO_OPENGL
 static int pvr_inited;
 #endif
 
-SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current,
-				int width, int height, int bpp, Uint32 flags)
+SDL_Surface *
+DC_SetVideoMode(_THIS, SDL_Surface * current,
+                int width, int height, int bpp, Uint32 flags)
 {
-	int disp_mode,pixel_mode,pitch;
-	Uint32 Rmask, Gmask, Bmask;
+    int disp_mode, pixel_mode, pitch;
+    Uint32 Rmask, Gmask, Bmask;
 
-	if (width==320 && height==240) disp_mode=DM_320x240;
-	else if (width==640 && height==480) disp_mode=DM_640x480;
-	else if (width==800 && height==600) disp_mode=DM_800x608;
-	else {
-		SDL_SetError("Couldn't find requested mode in list");
-		return(NULL);
-	}
+    if (width == 320 && height == 240)
+        disp_mode = DM_320x240;
+    else if (width == 640 && height == 480)
+        disp_mode = DM_640x480;
+    else if (width == 800 && height == 600)
+        disp_mode = DM_800x608;
+    else {
+        SDL_SetError("Couldn't find requested mode in list");
+        return (NULL);
+    }
 
-	switch(bpp) {
-	case 15: pixel_mode = PM_RGB555; pitch = width*2;
-		/* 5-5-5 */
-		Rmask = 0x00007c00;
-		Gmask = 0x000003e0;
-		Bmask = 0x0000001f;
-		break;
-	case 16: pixel_mode = PM_RGB565; pitch = width*2;
-		/* 5-6-5 */
-		Rmask = 0x0000f800;
-		Gmask = 0x000007e0;
-		Bmask = 0x0000001f;
-		break;
-	case 24: bpp = 32;
-	case 32: pixel_mode = PM_RGB888; pitch = width*4;
-		Rmask = 0x00ff0000;
-		Gmask = 0x0000ff00;
-		Bmask = 0x000000ff;
+    switch (bpp) {
+    case 15:
+        pixel_mode = PM_RGB555;
+        pitch = width * 2;
+        /* 5-5-5 */
+        Rmask = 0x00007c00;
+        Gmask = 0x000003e0;
+        Bmask = 0x0000001f;
+        break;
+    case 16:
+        pixel_mode = PM_RGB565;
+        pitch = width * 2;
+        /* 5-6-5 */
+        Rmask = 0x0000f800;
+        Gmask = 0x000007e0;
+        Bmask = 0x0000001f;
+        break;
+    case 24:
+        bpp = 32;
+    case 32:
+        pixel_mode = PM_RGB888;
+        pitch = width * 4;
+        Rmask = 0x00ff0000;
+        Gmask = 0x0000ff00;
+        Bmask = 0x000000ff;
 #if SDL_VIDEO_OPENGL
-		if (!(flags & SDL_OPENGL))
+        if (!(flags & SDL_INTERNALOPENGL))
 #endif
-		break;
-	default:
-		SDL_SetError("Couldn't find requested mode in list");
-		return(NULL);
-	}
+            break;
+    default:
+        SDL_SetError("Couldn't find requested mode in list");
+        return (NULL);
+    }
 
 //  if ( bpp != current->format->BitsPerPixel ) {
-	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
-		return(NULL);
-	}
+    if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) {
+        return (NULL);
+    }
 //  }
 
-	/* Set up the new mode framebuffer */
-	current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
-	current->w = width;
-	current->h = height;
-	current->pitch = pitch;
+    /* Set up the new mode framebuffer */
+    current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
+    current->w = width;
+    current->h = height;
+    current->pitch = pitch;
 
 #if SDL_VIDEO_OPENGL
-	if (pvr_inited) {
-		pvr_inited = 0;
-		pvr_shutdown();
-	}
+    if (pvr_inited) {
+        pvr_inited = 0;
+        pvr_shutdown();
+    }
 #endif
 
-	vid_set_mode(disp_mode,pixel_mode);
+    vid_set_mode(disp_mode, pixel_mode);
 
-	current->pixels = vram_s;
+    current->pixels = vram_s;
 
 #if SDL_VIDEO_OPENGL
-	if (flags & SDL_OPENGL) {
-		this->gl_config.driver_loaded = 1;
-		current->flags = SDL_FULLSCREEN | SDL_OPENGL;
-		current->pixels = NULL;
-		pvr_inited = 1;
-		pvr_init(&params);
-		glKosInit();
-		glKosBeginFrame();
-	} else
+    if (flags & SDL_INTERNALOPENGL) {
+        this->gl_config.driver_loaded = 1;
+        current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL;
+        current->pixels = NULL;
+        pvr_inited = 1;
+        pvr_init(&params);
+        glKosInit();
+        glKosBeginFrame();
+    } else
 #endif
-	if (flags | SDL_DOUBLEBUF) {
-		current->flags |= SDL_DOUBLEBUF;
-		current->pixels = (void*)((int)current->pixels | 0x400000);
-	}
+    if (flags | SDL_DOUBLEBUF) {
+        current->flags |= SDL_DOUBLEBUF;
+        current->pixels = (void *) ((int) current->pixels | 0x400000);
+    }
 
-	/* We're done */
-	return(current);
+    /* We're done */
+    return (current);
 }
 
 /* We don't actually allow hardware surfaces other than the main one */
-static int DC_AllocHWSurface(_THIS, SDL_Surface *surface)
+static int
+DC_AllocHWSurface(_THIS, SDL_Surface * surface)
 {
-	return(-1);
+    return (-1);
 }
-static void DC_FreeHWSurface(_THIS, SDL_Surface *surface)
+static void
+DC_FreeHWSurface(_THIS, SDL_Surface * surface)
 {
-	return;
+    return;
 }
 
 /* We need to wait for vertical retrace on page flipped displays */
-static int DC_LockHWSurface(_THIS, SDL_Surface *surface)
+static int
+DC_LockHWSurface(_THIS, SDL_Surface * surface)
 {
-	return(0);
+    return (0);
 }
 
-static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface)
+static void
+DC_UnlockHWSurface(_THIS, SDL_Surface * surface)
 {
-	return;
+    return;
 }
 
-static int DC_FlipHWSurface(_THIS, SDL_Surface *surface)
+static int
+DC_FlipHWSurface(_THIS, SDL_Surface * surface)
 {
-	if (surface->flags & SDL_DOUBLEBUF) {
-		vid_set_start((int)surface->pixels & 0xffffff);
-		surface->pixels = (void*)((int)surface->pixels ^ 0x400000);
-	}
-	return(0);
+    if (surface->flags & SDL_DOUBLEBUF) {
+        vid_set_start((int) surface->pixels & 0xffffff);
+        surface->pixels = (void *) ((int) surface->pixels ^ 0x400000);
+    }
+    return (0);
 }
 
-static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+static void
+DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
 {
-	/* do nothing. */
+    /* do nothing. */
 }
 
-static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+static int
+DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
 {
-	/* do nothing of note. */
-	return(1);
+    /* do nothing of note. */
+    return (1);
 }
 
 /* Note:  If we are terminated, this could be called in the middle of
    another SDL video routine -- notably UpdateRects.
 */
-static void DC_VideoQuit(_THIS)
+static void
+DC_VideoQuit(_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	if (pvr_inited) {
-		pvr_inited = 0;
-		pvr_shutdown();
-	}
+    if (pvr_inited) {
+        pvr_inited = 0;
+        pvr_shutdown();
+    }
 #endif
 }
 
 #if SDL_VIDEO_OPENGL
 
-void dmyfunc(void) {}
+void
+dmyfunc(void)
+{
+}
 
-typedef void (*funcptr)();
-const static struct {
-	char *name;
-	funcptr addr;
+typedef void (*funcptr) ();
+const static struct
+{
+    char *name;
+    funcptr addr;
 } glfuncs[] = {
 #define	DEF(func)	{#func,&func}
-	DEF(glBegin),
-	DEF(glBindTexture),
-	DEF(glBlendFunc),
-	DEF(glColor4f),
-//	DEF(glCopyImageID),
-	DEF(glDisable),
-	DEF(glEnable),
-	DEF(glEnd),
-	DEF(glFlush),
-	DEF(glGenTextures),
-	DEF(glGetString),
-	DEF(glLoadIdentity),
-	DEF(glMatrixMode),
-	DEF(glOrtho),
-	DEF(glPixelStorei),
-//	DEF(glPopAttrib),
-//	DEF(glPopClientAttrib),
-	{"glPopAttrib",&dmyfunc},
-	{"glPopClientAttrib",&dmyfunc},
-	DEF(glPopMatrix),
-//	DEF(glPushAttrib),
-//	DEF(glPushClientAttrib),
-	{"glPushAttrib",&dmyfunc},
-	{"glPushClientAttrib",&dmyfunc},
-	DEF(glPushMatrix),
-	DEF(glTexCoord2f),
-	DEF(glTexEnvf),
-	DEF(glTexImage2D),
-	DEF(glTexParameteri),
-	DEF(glTexSubImage2D),
-	DEF(glVertex2i),
-	DEF(glViewport),
+    DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f),
+//      DEF(glCopyImageID),
+        DEF(glDisable),
+        DEF(glEnable),
+        DEF(glEnd),
+        DEF(glFlush),
+        DEF(glGenTextures),
+        DEF(glGetString),
+        DEF(glLoadIdentity),
+        DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei),
+//      DEF(glPopAttrib),
+//      DEF(glPopClientAttrib),
+    {
+    "glPopAttrib", &dmyfunc}, {
+    "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix),
+//      DEF(glPushAttrib),
+//      DEF(glPushClientAttrib),
+    {
+    "glPushAttrib", &dmyfunc}, {
+    "glPushClientAttrib", &dmyfunc},
+        DEF(glPushMatrix),
+        DEF(glTexCoord2f),
+        DEF(glTexEnvf),
+        DEF(glTexImage2D),
+        DEF(glTexParameteri),
+        DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport),
 #undef	DEF
 };
 
-static void *DC_GL_GetProcAddress(_THIS, const char *proc)
+static void *
+DC_GL_GetProcAddress(_THIS, const char *proc)
 {
-	void *ret;
-	int i;
+    void *ret;
+    int i;
 
-	ret = glKosGetProcAddress(proc);
-	if (ret) return ret;
+    ret = glKosGetProcAddress(proc);
+    if (ret)
+        return ret;
 
-	for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) {
-		if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr;
-	}
+    for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) {
+        if (SDL_strcmp(proc, glfuncs[i].name) == 0)
+            return glfuncs[i].addr;
+    }
 
-	return NULL;
+    return NULL;
 }
 
-static int DC_GL_LoadLibrary(_THIS, const char *path)
+static int
+DC_GL_LoadLibrary(_THIS, const char *path)
 {
-	this->gl_config.driver_loaded = 1;
+    this->gl_config.driver_loaded = 1;
 
-	return 0;
+    return 0;
 }
 
-static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+static int
+DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
 {
-	GLenum mesa_attrib;
-	int val;
+    GLenum mesa_attrib;
+    int val;
 
-	switch(attrib) {
-	case SDL_GL_RED_SIZE:
-		val = 5;
-		break;
-	case SDL_GL_GREEN_SIZE:
-		val = 6;
-		break;
-	case SDL_GL_BLUE_SIZE:
-		val = 5;
-		break;
-	case SDL_GL_ALPHA_SIZE:
-		val = 0;
-		break;
-	case SDL_GL_DOUBLEBUFFER:
-		val = 1;
-		break;
-	case SDL_GL_DEPTH_SIZE:
-		val = 16; /* or 32? */
-		break;
-	case SDL_GL_STENCIL_SIZE:
-		val = 0;
-		break;
-	case SDL_GL_ACCUM_RED_SIZE:
-		val = 0;
-		break;
-	case SDL_GL_ACCUM_GREEN_SIZE:
-		val = 0;
-	case SDL_GL_ACCUM_BLUE_SIZE:
-		val = 0;
-		break;
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-		val = 0;
-		break;
-	default :
-		return -1;
-	}
-	*value = val;
-	return 0;
+    switch (attrib) {
+    case SDL_GL_RED_SIZE:
+        val = 5;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        val = 6;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        val = 5;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        val = 0;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
+        val = 1;
+        break;
+    case SDL_GL_DEPTH_SIZE:
+        val = 16;               /* or 32? */
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        val = 0;
+        break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        val = 0;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        val = 0;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        val = 0;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        val = 0;
+        break;
+    default:
+        return -1;
+    }
+    *value = val;
+    return 0;
 }
 
-static void DC_GL_SwapBuffers(_THIS)
+static void
+DC_GL_SwapBuffers(_THIS)
 {
-	glKosFinishFrame();
-	glKosBeginFrame();
+    glKosFinishFrame();
+    glKosBeginFrame();
 }
 #endif
+/* vi: set ts=4 sw=4 expandtab: */