diff src/video/cybergfx/SDL_cgxgl.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents d910939febfa
children
line wrap: on
line diff
--- a/src/video/cybergfx/SDL_cgxgl.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/src/video/cybergfx/SDL_cgxgl.c	Mon Jul 10 21:04:37 2006 +0000
@@ -27,186 +27,201 @@
 #include "SDL_cgxvideo.h"
 
 #if SDL_VIDEO_OPENGL
-AmigaMesaContext glcont=NULL;
+AmigaMesaContext glcont = NULL;
 #endif
 
 /* Init OpenGL */
-int CGX_GL_Init(_THIS)
+int
+CGX_GL_Init(_THIS)
 {
 #if SDL_VIDEO_OPENGL
-   int i = 0;
-	struct TagItem attributes [ 14 ]; /* 14 should be more than enough :) */
-   struct Window *win = (struct Window *)SDL_Window;
+    int i = 0;
+    struct TagItem attributes[14];      /* 14 should be more than enough :) */
+    struct Window *win = (struct Window *) SDL_Window;
 
-	// default config. Always used...
-	attributes[i].ti_Tag = AMA_Window;	attributes[i++].ti_Data = (unsigned long)win;
-	attributes[i].ti_Tag = AMA_Left;		attributes[i++].ti_Data = 0;
-	attributes[i].ti_Tag = AMA_Bottom;	attributes[i++].ti_Data = 0;
-	attributes[i].ti_Tag = AMA_Width;	attributes[i++].ti_Data = win->Width-win->BorderLeft-win->BorderRight;
-	attributes[i].ti_Tag = AMA_Height;	attributes[i++].ti_Data = win->Height-win->BorderBottom-win->BorderTop;
-	attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE;
+    // default config. Always used...
+    attributes[i].ti_Tag = AMA_Window;
+    attributes[i++].ti_Data = (unsigned long) win;
+    attributes[i].ti_Tag = AMA_Left;
+    attributes[i++].ti_Data = 0;
+    attributes[i].ti_Tag = AMA_Bottom;
+    attributes[i++].ti_Data = 0;
+    attributes[i].ti_Tag = AMA_Width;
+    attributes[i++].ti_Data = win->Width - win->BorderLeft - win->BorderRight;
+    attributes[i].ti_Tag = AMA_Height;
+    attributes[i++].ti_Data =
+        win->Height - win->BorderBottom - win->BorderTop;
+    attributes[i].ti_Tag = AMA_DirectRender;
+    attributes[i++].ti_Data = GL_TRUE;
 
-	// double buffer ?
-	attributes[i].ti_Tag = AMA_DoubleBuf;
-	if ( this->gl_config.double_buffer ) {
-		attributes[i++].ti_Data = GL_TRUE;
-	}
-	else {
-		attributes[i++].ti_Data = GL_FALSE;
-	}
-	// RGB(A) Mode ?
-	attributes[i].ti_Tag = AMA_RGBMode;
-	if ( this->gl_config.red_size   != 0 &&
-	     this->gl_config.blue_size  != 0 &&
-	     this->gl_config.green_size != 0 ) {
-		attributes[i++].ti_Data = GL_TRUE;
-	}
-	else {
-		attributes[i++].ti_Data = GL_FALSE;
-	}
-	// no depth buffer ?
-	if ( this->gl_config.depth_size == 0 ) {
-		attributes[i].ti_Tag = AMA_NoDepth;
-		attributes[i++].ti_Data = GL_TRUE;
-	}
-	// no stencil buffer ?
-	if ( this->gl_config.stencil_size == 0 ) {
-		attributes[i].ti_Tag = AMA_NoStencil;
-		attributes[i++].ti_Data = GL_TRUE;
-	}
-	// no accum buffer ?
-	if ( this->gl_config.accum_red_size   != 0 &&
-	     this->gl_config.accum_blue_size  != 0 &&
-	     this->gl_config.accum_green_size != 0 ) {
-		attributes[i].ti_Tag = AMA_NoAccum;
-		attributes[i++].ti_Data = GL_TRUE;
-	}
-	// done...
-	attributes[i].ti_Tag	= TAG_DONE;
+    // double buffer ?
+    attributes[i].ti_Tag = AMA_DoubleBuf;
+    if (this->gl_config.double_buffer) {
+        attributes[i++].ti_Data = GL_TRUE;
+    } else {
+        attributes[i++].ti_Data = GL_FALSE;
+    }
+    // RGB(A) Mode ?
+    attributes[i].ti_Tag = AMA_RGBMode;
+    if (this->gl_config.red_size != 0 &&
+        this->gl_config.blue_size != 0 && this->gl_config.green_size != 0) {
+        attributes[i++].ti_Data = GL_TRUE;
+    } else {
+        attributes[i++].ti_Data = GL_FALSE;
+    }
+    // no depth buffer ?
+    if (this->gl_config.depth_size == 0) {
+        attributes[i].ti_Tag = AMA_NoDepth;
+        attributes[i++].ti_Data = GL_TRUE;
+    }
+    // no stencil buffer ?
+    if (this->gl_config.stencil_size == 0) {
+        attributes[i].ti_Tag = AMA_NoStencil;
+        attributes[i++].ti_Data = GL_TRUE;
+    }
+    // no accum buffer ?
+    if (this->gl_config.accum_red_size != 0 &&
+        this->gl_config.accum_blue_size != 0 &&
+        this->gl_config.accum_green_size != 0) {
+        attributes[i].ti_Tag = AMA_NoAccum;
+        attributes[i++].ti_Data = GL_TRUE;
+    }
+    // done...
+    attributes[i].ti_Tag = TAG_DONE;
 
-	glcont = AmigaMesaCreateContext(attributes);
-	if ( glcont == NULL ) {
-		SDL_SetError("Couldn't create OpenGL context");
-		return(-1);
-	}
-	this->gl_data->gl_active = 1;
-	this->gl_config.driver_loaded = 1;
+    glcont = AmigaMesaCreateContext(attributes);
+    if (glcont == NULL) {
+        SDL_SetError("Couldn't create OpenGL context");
+        return (-1);
+    }
+    this->gl_data->gl_active = 1;
+    this->gl_config.driver_loaded = 1;
 
-	return(0);
+    return (0);
 #else
-	SDL_SetError("OpenGL support not configured");
-	return(-1);
+    SDL_SetError("OpenGL support not configured");
+    return (-1);
 #endif
 }
 
 /* Quit OpenGL */
-void CGX_GL_Quit(_THIS)
+void
+CGX_GL_Quit(_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	if ( glcont != NULL ) {
-		AmigaMesaDestroyContext(glcont);
-		glcont = NULL;
-		this->gl_data->gl_active = 0;
-		this->gl_config.driver_loaded = 0;
-	}
+    if (glcont != NULL) {
+        AmigaMesaDestroyContext(glcont);
+        glcont = NULL;
+        this->gl_data->gl_active = 0;
+        this->gl_config.driver_loaded = 0;
+    }
 #endif
 }
 
 /* Attach context to another window */
-int CGX_GL_Update(_THIS)
+int
+CGX_GL_Update(_THIS)
 {
 #if SDL_VIDEO_OPENGL
-	struct TagItem tags[2];
-	struct Window *win = (struct Window*)SDL_Window;
-	if(glcont == NULL) {
-		return -1; //should never happen
-	}
-	tags[0].ti_Tag = AMA_Window;
-	tags[0].ti_Data = (unsigned long)win;
-	tags[1].ti_Tag = TAG_DONE;
-	AmigaMesaSetRast(glcont, tags);
+    struct TagItem tags[2];
+    struct Window *win = (struct Window *) SDL_Window;
+    if (glcont == NULL) {
+        return -1;              //should never happen
+    }
+    tags[0].ti_Tag = AMA_Window;
+    tags[0].ti_Data = (unsigned long) win;
+    tags[1].ti_Tag = TAG_DONE;
+    AmigaMesaSetRast(glcont, tags);
 
-	return 0;
+    return 0;
 #else
-	SDL_SetError("OpenGL support not configured");
-	return -1;
+    SDL_SetError("OpenGL support not configured");
+    return -1;
 #endif
 }
 
 #if SDL_VIDEO_OPENGL
 
 /* Make the current context active */
-int CGX_GL_MakeCurrent(_THIS)
+int
+CGX_GL_MakeCurrent(_THIS)
 {
-	if(glcont == NULL)
-		return -1;
+    if (glcont == NULL)
+        return -1;
 
-	AmigaMesaMakeCurrent(glcont, glcont->buffer);
-	return 0;
+    AmigaMesaMakeCurrent(glcont, glcont->buffer);
+    return 0;
 }
 
-void CGX_GL_SwapBuffers(_THIS)
+void
+CGX_GL_SwapBuffers(_THIS)
 {
-	AmigaMesaSwapBuffers(glcont);
+    AmigaMesaSwapBuffers(glcont);
 }
 
-int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) {
-	GLenum mesa_attrib;
+int
+CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
+{
+    GLenum mesa_attrib;
 
-	switch(attrib) {
-		case SDL_GL_RED_SIZE:
-			mesa_attrib = GL_RED_BITS;
-			break;
-		case SDL_GL_GREEN_SIZE:
-			mesa_attrib = GL_GREEN_BITS;
-			break;
-		case SDL_GL_BLUE_SIZE:
-			mesa_attrib = GL_BLUE_BITS;
-			break;
-		case SDL_GL_ALPHA_SIZE:
-			mesa_attrib = GL_ALPHA_BITS;
-			break;
-		case SDL_GL_DOUBLEBUFFER:
-			mesa_attrib = GL_DOUBLEBUFFER;
-			break;
-		case SDL_GL_DEPTH_SIZE:
-			mesa_attrib = GL_DEPTH_BITS;
-			break;
-		case SDL_GL_STENCIL_SIZE:
-			mesa_attrib = GL_STENCIL_BITS;
-			break;
-		case SDL_GL_ACCUM_RED_SIZE:
-			mesa_attrib = GL_ACCUM_RED_BITS;
-			break;
-		case SDL_GL_ACCUM_GREEN_SIZE:
-			mesa_attrib = GL_ACCUM_GREEN_BITS;
-			break;
-		case SDL_GL_ACCUM_BLUE_SIZE:
-			mesa_attrib = GL_ACCUM_BLUE_BITS;
-			break;
-		case SDL_GL_ACCUM_ALPHA_SIZE:
-			mesa_attrib = GL_ACCUM_ALPHA_BITS;
-			break;
-		default :
-			return -1;
-	}
+    switch (attrib) {
+    case SDL_GL_RED_SIZE:
+        mesa_attrib = GL_RED_BITS;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        mesa_attrib = GL_GREEN_BITS;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        mesa_attrib = GL_BLUE_BITS;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        mesa_attrib = GL_ALPHA_BITS;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
+        mesa_attrib = GL_DOUBLEBUFFER;
+        break;
+    case SDL_GL_DEPTH_SIZE:
+        mesa_attrib = GL_DEPTH_BITS;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        mesa_attrib = GL_STENCIL_BITS;
+        break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        mesa_attrib = GL_ACCUM_RED_BITS;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        mesa_attrib = GL_ACCUM_GREEN_BITS;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        mesa_attrib = GL_ACCUM_BLUE_BITS;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        mesa_attrib = GL_ACCUM_ALPHA_BITS;
+        break;
+    default:
+        return -1;
+    }
 
-	AmigaMesaGetConfig(glcont->visual, mesa_attrib, value);
-	return 0;
+    AmigaMesaGetConfig(glcont->visual, mesa_attrib, value);
+    return 0;
 }
 
-void *CGX_GL_GetProcAddress(_THIS, const char *proc) {
-	void *func = NULL;
-	func = AmiGetGLProc(proc);
-	return func;
+void *
+CGX_GL_GetProcAddress(_THIS, const char *proc)
+{
+    void *func = NULL;
+    func = AmiGetGLProc(proc);
+    return func;
 }
 
-int CGX_GL_LoadLibrary(_THIS, const char *path) {
-	/* Library is always open */
-	this->gl_config.driver_loaded = 1;
+int
+CGX_GL_LoadLibrary(_THIS, const char *path)
+{
+    /* Library is always open */
+    this->gl_config.driver_loaded = 1;
 
-	return 0;
+    return 0;
 }
 
 #endif /* SDL_VIDEO_OPENGL */
-
+/* vi: set ts=4 sw=4 expandtab: */