Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | eacc5bc01d1c |
children | c2a27da60b18 |
line wrap: on
line diff
--- a/src/video/SDL_video.c Thu Jul 06 18:01:37 2006 +0000 +++ b/src/video/SDL_video.c Mon Jul 10 21:04:37 2006 +0000 @@ -27,1924 +27,2240 @@ #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" -#include "SDL_cursor_c.h" +#include "SDL_renderer_sw.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_QUARTZ - &QZ_bootstrap, + &QZ_bootstrap, #endif #if SDL_VIDEO_DRIVER_X11 - &X11_bootstrap, + &X11_bootstrap, #endif #if SDL_VIDEO_DRIVER_DGA - &DGA_bootstrap, + &DGA_bootstrap, #endif #if SDL_VIDEO_DRIVER_NANOX - &NX_bootstrap, + &NX_bootstrap, #endif #if SDL_VIDEO_DRIVER_IPOD - &iPod_bootstrap, + &iPod_bootstrap, #endif #if SDL_VIDEO_DRIVER_QTOPIA - &Qtopia_bootstrap, + &Qtopia_bootstrap, #endif #if SDL_VIDEO_DRIVER_WSCONS - &WSCONS_bootstrap, + &WSCONS_bootstrap, #endif #if SDL_VIDEO_DRIVER_FBCON - &FBCON_bootstrap, + &FBCON_bootstrap, #endif #if SDL_VIDEO_DRIVER_DIRECTFB - &DirectFB_bootstrap, + &DirectFB_bootstrap, #endif #if SDL_VIDEO_DRIVER_PS2GS - &PS2GS_bootstrap, + &PS2GS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GGI - &GGI_bootstrap, + &GGI_bootstrap, #endif #if SDL_VIDEO_DRIVER_VGL - &VGL_bootstrap, + &VGL_bootstrap, #endif #if SDL_VIDEO_DRIVER_SVGALIB - &SVGALIB_bootstrap, + &SVGALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_GAPI - &GAPI_bootstrap, + &GAPI_bootstrap, #endif -#if SDL_VIDEO_DRIVER_WINDIB - &WINDIB_bootstrap, -#endif -#if SDL_VIDEO_DRIVER_DDRAW - &DIRECTX_bootstrap, +#if SDL_VIDEO_DRIVER_WIN32 + &WIN32_bootstrap, #endif #if SDL_VIDEO_DRIVER_BWINDOW - &BWINDOW_bootstrap, + &BWINDOW_bootstrap, #endif #if SDL_VIDEO_DRIVER_TOOLBOX - &TOOLBOX_bootstrap, + &TOOLBOX_bootstrap, #endif #if SDL_VIDEO_DRIVER_DRAWSPROCKET - &DSp_bootstrap, + &DSp_bootstrap, #endif #if SDL_VIDEO_DRIVER_CYBERGRAPHICS - &CGX_bootstrap, + &CGX_bootstrap, #endif #if SDL_VIDEO_DRIVER_PHOTON - &ph_bootstrap, + &ph_bootstrap, #endif #if SDL_VIDEO_DRIVER_EPOC - &EPOC_bootstrap, + &EPOC_bootstrap, #endif #if SDL_VIDEO_DRIVER_XBIOS - &XBIOS_bootstrap, + &XBIOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GEM - &GEM_bootstrap, + &GEM_bootstrap, #endif #if SDL_VIDEO_DRIVER_PICOGUI - &PG_bootstrap, + &PG_bootstrap, #endif #if SDL_VIDEO_DRIVER_DC - &DC_bootstrap, + &DC_bootstrap, #endif #if SDL_VIDEO_DRIVER_RISCOS - &RISCOS_bootstrap, + &RISCOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_OS2FS - &OS2FSLib_bootstrap, + &OS2FSLib_bootstrap, #endif #if SDL_VIDEO_DRIVER_AALIB - &AALIB_bootstrap, + &AALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY - &DUMMY_bootstrap, + &DUMMY_bootstrap, #endif - NULL +#if SDL_VIDEO_DRIVER_GLSDL + &glSDL_bootstrap, +#endif + NULL }; -SDL_VideoDevice *current_video = NULL; +static SDL_VideoDevice *_this = NULL; /* Various local functions */ int SDL_VideoInit(const char *driver_name, Uint32 flags); void SDL_VideoQuit(void); -void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); + +static int +cmpmodes(const void *A, const void *B) +{ + SDL_DisplayMode a = *(const SDL_DisplayMode *) A; + SDL_DisplayMode b = *(const SDL_DisplayMode *) B; -static SDL_GrabMode SDL_WM_GrabInputOff(void); -#if SDL_VIDEO_OPENGL -static int lock_count = 0; -#endif + if (a.w != b.w) { + return b.w - a.w; + } + if (a.h != b.h) { + return b.h - a.h; + } + if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { + return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); + } + if (a.refresh_rate != b.refresh_rate) { + return b.refresh_rate - a.refresh_rate; + } + return 0; +} +int +SDL_GetNumVideoDrivers(void) +{ + return SDL_arraysize(bootstrap) - 1; +} + +const char * +SDL_GetVideoDriver(int index) +{ + if (index >= 0 && index < SDL_GetNumVideoDrivers()) { + return bootstrap[index]->name; + } + return NULL; +} /* * Initialize the video and event subsystems -- determine native pixel format */ -int SDL_VideoInit (const char *driver_name, Uint32 flags) +int +SDL_VideoInit(const char *driver_name, Uint32 flags) { - SDL_VideoDevice *video; - int index; - int i; - SDL_PixelFormat vformat; - Uint32 video_flags; - - /* Toggle the event thread flags, based on OS requirements */ -#if defined(MUST_THREAD_EVENTS) - flags |= SDL_INIT_EVENTTHREAD; -#elif defined(CANT_THREAD_EVENTS) - if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { - SDL_SetError("OS doesn't support threaded events"); - return(-1); - } -#endif - - /* Check to make sure we don't overwrite 'current_video' */ - if ( current_video != NULL ) { - SDL_VideoQuit(); - } - - /* Select the proper video driver */ - index = 0; - video = NULL; - if ( driver_name != NULL ) { -#if 0 /* This will be replaced with a better driver selection API */ - if ( SDL_strrchr(driver_name, ':') != NULL ) { - index = atoi(SDL_strrchr(driver_name, ':')+1); - } -#endif - for ( i=0; bootstrap[i]; ++i ) { - if ( SDL_strncmp(bootstrap[i]->name, driver_name, - SDL_strlen(bootstrap[i]->name)) == 0 ) { - if ( bootstrap[i]->available() ) { - video = bootstrap[i]->create(index); - break; - } - } - } - } else { - for ( i=0; bootstrap[i]; ++i ) { - if ( bootstrap[i]->available() ) { - video = bootstrap[i]->create(index); - if ( video != NULL ) { - break; - } - } - } - } - if ( video == NULL ) { - SDL_SetError("No available video device"); - return(-1); - } - current_video = video; - current_video->name = bootstrap[i]->name; - - /* Do some basic variable initialization */ - video->screen = NULL; - video->shadow = NULL; - video->visible = NULL; - video->physpal = NULL; - video->gammacols = NULL; - video->gamma = NULL; - video->wm_title = NULL; - video->wm_icon = NULL; - video->offset_x = 0; - video->offset_y = 0; - SDL_memset(&video->info, 0, (sizeof video->info)); - - video->displayformatalphapixel = NULL; - - /* Set some very sane GL defaults */ - video->gl_config.driver_loaded = 0; - video->gl_config.dll_handle = NULL; - video->gl_config.red_size = 3; - video->gl_config.green_size = 3; - video->gl_config.blue_size = 2; - video->gl_config.alpha_size = 0; - video->gl_config.buffer_size = 0; - video->gl_config.depth_size = 16; - video->gl_config.stencil_size = 0; - video->gl_config.double_buffer = 1; - video->gl_config.accum_red_size = 0; - video->gl_config.accum_green_size = 0; - video->gl_config.accum_blue_size = 0; - video->gl_config.accum_alpha_size = 0; - video->gl_config.stereo = 0; - video->gl_config.multisamplebuffers = 0; - video->gl_config.multisamplesamples = 0; - video->gl_config.accelerated = -1; /* not known, don't set */ - video->gl_config.swap_control = -1; /* not known, don't set */ - - /* Initialize the video subsystem */ - SDL_memset(&vformat, 0, sizeof(vformat)); - if ( video->VideoInit(video, &vformat) < 0 ) { - SDL_VideoQuit(); - return(-1); - } - - /* Create a zero sized video surface of the appropriate format */ - video_flags = SDL_SWSURFACE; - SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, - vformat.BitsPerPixel, - vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); - if ( SDL_VideoSurface == NULL ) { - SDL_VideoQuit(); - return(-1); - } - SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ - -#if 0 /* Don't change the current palette - may be used by other programs. - * The application can't do anything with the display surface until - * a video mode has been set anyway. :) - */ - /* If we have a palettized surface, create a default palette */ - if ( SDL_VideoSurface->format->palette ) { - SDL_PixelFormat *vf = SDL_VideoSurface->format; - SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); - video->SetColors(video, - 0, vf->palette->ncolors, vf->palette->colors); - } -#endif - video->info.vfmt = SDL_VideoSurface->format; - - /* Start the event loop */ - if ( SDL_StartEventLoop(flags) < 0 ) { - SDL_VideoQuit(); - return(-1); - } - SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); - - /* We're ready to go! */ - return(0); -} - -char *SDL_VideoDriverName(char *namebuf, int maxlen) -{ - if ( current_video != NULL ) { - SDL_strlcpy(namebuf, current_video->name, maxlen); - return(namebuf); - } - return(NULL); -} - -/* - * Get the current display surface - */ -SDL_Surface *SDL_GetVideoSurface(void) -{ - SDL_Surface *visible; - - visible = NULL; - if ( current_video ) { - visible = current_video->visible; - } - return(visible); -} - -/* - * Get the current information about the video hardware - */ -const SDL_VideoInfo *SDL_GetVideoInfo(void) -{ - const SDL_VideoInfo *info; - - info = NULL; - if ( current_video ) { - info = ¤t_video->info; - } - return(info); -} - -/* - * Return a pointer to an array of available screen dimensions for the - * given format, sorted largest to smallest. Returns NULL if there are - * no dimensions available for a particular format, or (SDL_Rect **)-1 - * if any dimension is okay for the given format. If 'format' is NULL, - * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt - */ -SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - SDL_Rect **modes; - - modes = NULL; - if ( SDL_VideoSurface ) { - if ( format == NULL ) { - format = SDL_VideoSurface->format; - } - modes = video->ListModes(this, format, flags); - } - return(modes); -} - -/* - * Check to see if a particular video mode is supported. - * It returns 0 if the requested mode is not supported under any bit depth, - * or returns the bits-per-pixel of the closest available mode with the - * given width and height. If this bits-per-pixel is different from the - * one used when setting the video mode, SDL_SetVideoMode() will succeed, - * but will emulate the requested bits-per-pixel with a shadow surface. - */ -static Uint8 SDL_closest_depths[4][8] = { - /* 8 bit closest depth ordering */ - { 0, 8, 16, 15, 32, 24, 0, 0 }, - /* 15,16 bit closest depth ordering */ - { 0, 16, 15, 32, 24, 8, 0, 0 }, - /* 24 bit closest depth ordering */ - { 0, 24, 32, 16, 15, 8, 0, 0 }, - /* 32 bit closest depth ordering */ - { 0, 32, 16, 15, 24, 8, 0, 0 } -}; - - -#ifdef __MACOS__ /* MPW optimization bug? */ -#define NEGATIVE_ONE 0xFFFFFFFF -#else -#define NEGATIVE_ONE -1 -#endif - -int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) -{ - int table, b, i; - int supported; - SDL_PixelFormat format; - SDL_Rect **sizes; - - /* Currently 1 and 4 bpp are not supported */ - if ( bpp < 8 || bpp > 32 ) { - return(0); - } - if ( (width <= 0) || (height <= 0) ) { - return(0); - } + SDL_VideoDevice *video; + int index; + int i; - /* Search through the list valid of modes */ - SDL_memset(&format, 0, sizeof(format)); - supported = 0; - table = ((bpp+7)/8)-1; - SDL_closest_depths[table][0] = bpp; - SDL_closest_depths[table][7] = 0; - for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { - format.BitsPerPixel = SDL_closest_depths[table][b]; - sizes = SDL_ListModes(&format, flags); - if ( sizes == (SDL_Rect **)0 ) { - /* No sizes supported at this bit-depth */ - continue; - } else - if (sizes == (SDL_Rect **)NEGATIVE_ONE) { - /* Any size supported at this bit-depth */ - supported = 1; - continue; - } else if (current_video->handles_any_size) { - /* Driver can center a smaller surface to simulate fullscreen */ - for ( i=0; sizes[i]; ++i ) { - if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { - supported = 1; /* this mode can fit the centered window. */ - break; - } - } - } else - for ( i=0; sizes[i]; ++i ) { - if ((sizes[i]->w == width) && (sizes[i]->h == height)) { - supported = 1; - break; - } - } - } - if ( supported ) { - --b; - return(SDL_closest_depths[table][b]); - } else { - return(0); - } -} - -/* - * Get the closest non-emulated video mode to the one requested - */ -static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) -{ - int table, b, i; - int supported; - int native_bpp; - SDL_PixelFormat format; - SDL_Rect **sizes; - - /* Check parameters */ - if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { - SDL_SetError("Invalid bits per pixel (range is {8...32})"); - return(0); - } - if ((*w <= 0) || (*h <= 0)) { - SDL_SetError("Invalid width or height"); - return(0); - } - - /* Try the original video mode, get the closest depth */ - native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); - if ( native_bpp == *BitsPerPixel ) { - return(1); - } - if ( native_bpp > 0 ) { - *BitsPerPixel = native_bpp; - return(1); - } - - /* No exact size match at any depth, look for closest match */ - SDL_memset(&format, 0, sizeof(format)); - supported = 0; - table = ((*BitsPerPixel+7)/8)-1; - SDL_closest_depths[table][0] = *BitsPerPixel; - SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; - for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { - int best; - - format.BitsPerPixel = SDL_closest_depths[table][b]; - sizes = SDL_ListModes(&format, flags); - if ( sizes == (SDL_Rect **)0 ) { - /* No sizes supported at this bit-depth */ - continue; - } - best=0; - for ( i=0; sizes[i]; ++i ) { - /* Mode with both dimensions bigger or equal than asked ? */ - if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { - /* Mode with any dimension smaller or equal than current best ? */ - if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { - /* Now choose the mode that has less pixels */ - if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { - best=i; - supported = 1; - } - } - } - } - if (supported) { - *w=sizes[best]->w; - *h=sizes[best]->h; - *BitsPerPixel = SDL_closest_depths[table][b]; - } - } - if ( ! supported ) { - SDL_SetError("No video mode large enough for %dx%d", *w, *h); - } - return(supported); -} - -/* This should probably go somewhere else -- like SDL_surface.c */ -static void SDL_ClearSurface(SDL_Surface *surface) -{ - Uint32 black; - - black = SDL_MapRGB(surface->format, 0, 0, 0); - SDL_FillRect(surface, NULL, black); - if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { - SDL_Flip(surface); - SDL_FillRect(surface, NULL, black); - } - SDL_Flip(surface); -} - -/* - * Create a shadow surface suitable for fooling the app. :-) - */ -static void SDL_CreateShadowSurface(int depth) -{ - Uint32 Rmask, Gmask, Bmask; - - /* Allocate the shadow surface */ - if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { - Rmask = (SDL_VideoSurface->format)->Rmask; - Gmask = (SDL_VideoSurface->format)->Gmask; - Bmask = (SDL_VideoSurface->format)->Bmask; - } else { - Rmask = Gmask = Bmask = 0; - } - SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, - SDL_VideoSurface->w, SDL_VideoSurface->h, - depth, Rmask, Gmask, Bmask, 0); - if ( SDL_ShadowSurface == NULL ) { - return; - } - - /* 8-bit shadow surfaces report that they have exclusive palette */ - if ( SDL_ShadowSurface->format->palette ) { - SDL_ShadowSurface->flags |= SDL_HWPALETTE; - if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { - SDL_memcpy(SDL_ShadowSurface->format->palette->colors, - SDL_VideoSurface->format->palette->colors, - SDL_VideoSurface->format->palette->ncolors* - sizeof(SDL_Color)); - } else { - SDL_DitherColors( - SDL_ShadowSurface->format->palette->colors, depth); - } - } - - /* If the video surface is resizable, the shadow should say so */ - if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { - SDL_ShadowSurface->flags |= SDL_RESIZABLE; - } - /* If the video surface has no frame, the shadow should say so */ - if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { - SDL_ShadowSurface->flags |= SDL_NOFRAME; - } - /* If the video surface is fullscreen, the shadow should say so */ - if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - SDL_ShadowSurface->flags |= SDL_FULLSCREEN; - } - /* If the video surface is flippable, the shadow should say so */ - if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; - } - return; -} - -#ifdef __QNXNTO__ - #include <sys/neutrino.h> -#endif /* __QNXNTO__ */ - -/* - * Set the requested video mode, allocating a shadow buffer if necessary. - */ -SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) -{ - SDL_VideoDevice *video, *this; - SDL_Surface *prev_mode, *mode; - int video_w; - int video_h; - int video_bpp; - int is_opengl; - SDL_GrabMode saved_grab; - - /* Start up the video driver, if necessary.. - WARNING: This is the only function protected this way! - */ - if ( ! current_video ) { - if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { - return(NULL); - } - } - this = video = current_video; - - /* Default to the current width and height */ - if ( width == 0 ) { - width = video->info.current_w; - } - if ( height == 0 ) { - height = video->info.current_h; - } - /* Default to the current video bpp */ - if ( bpp == 0 ) { - flags |= SDL_ANYFORMAT; - bpp = SDL_VideoSurface->format->BitsPerPixel; - } - - /* Get a good video mode, the closest one possible */ - video_w = width; - video_h = height; - video_bpp = bpp; - if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { - return(NULL); - } - - /* Check the requested flags */ - /* There's no palette in > 8 bits-per-pixel mode */ - if ( video_bpp > 8 ) { - flags &= ~SDL_HWPALETTE; - } -#if 0 - if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { - /* There's no windowed double-buffering */ - flags &= ~SDL_DOUBLEBUF; - } -#endif - if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - /* Use hardware surfaces when double-buffering */ - flags |= SDL_HWSURFACE; - } - - is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); - if ( is_opengl ) { - /* These flags are for 2D video modes only */ - flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); - } - - /* Reset the keyboard here so event callbacks can run */ - SDL_ResetKeyboard(); - SDL_ResetMouse(); - SDL_cursorstate &= ~CURSOR_USINGSW; - - /* Clean up any previous video mode */ - if ( SDL_PublicSurface != NULL ) { - SDL_PublicSurface = NULL; - } - if ( SDL_ShadowSurface != NULL ) { - SDL_Surface *ready_to_go; - ready_to_go = SDL_ShadowSurface; - SDL_ShadowSurface = NULL; - SDL_FreeSurface(ready_to_go); - } - if ( video->physpal ) { - SDL_free(video->physpal->colors); - SDL_free(video->physpal); - video->physpal = NULL; - } - if( video->gammacols) { - SDL_free(video->gammacols); - video->gammacols = NULL; - } - - /* Save the previous grab state and turn off grab for mode switch */ - saved_grab = SDL_WM_GrabInputOff(); - - /* Try to set the video mode, along with offset and clipping */ - prev_mode = SDL_VideoSurface; - SDL_LockCursor(); - SDL_VideoSurface = NULL; /* In case it's freed by driver */ - mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); - if ( mode ) { /* Prevent resize events from mode change */ - /* But not on OS/2 */ -#ifndef __OS2__ - SDL_PrivateResize(mode->w, mode->h); + /* Toggle the event thread flags, based on OS requirements */ +#if defined(MUST_THREAD_EVENTS) + flags |= SDL_INIT_EVENTTHREAD; +#elif defined(CANT_THREAD_EVENTS) + if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { + SDL_SetError("OS doesn't support threaded events"); + return -1; + } #endif - /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ - if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { - mode = NULL; - SDL_SetError("OpenGL not available"); - } - } - /* - * rcg11292000 - * If you try to set an SDL_OPENGL surface, and fail to find a - * matching visual, then the next call to SDL_SetVideoMode() - * will segfault, since we no longer point to a dummy surface, - * but rather NULL. - * Sam 11/29/00 - * WARNING, we need to make sure that the previous mode hasn't - * already been freed by the video driver. What do we do in - * that case? Should we call SDL_VideoInit() again? - */ - SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; + /* Start the event loop */ + if (SDL_StartEventLoop(flags) < 0) { + return -1; + } + + /* Check to make sure we don't overwrite '_this' */ + if (_this != NULL) { + SDL_VideoQuit(); + } + + /* Select the proper video driver */ + index = 0; + video = NULL; + if (driver_name != NULL) { + for (i = 0; bootstrap[i]; ++i) { + if (SDL_strncmp(bootstrap[i]->name, driver_name, + SDL_strlen(bootstrap[i]->name)) == 0) { + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); + } + break; + } + } + } else { + for (i = 0; bootstrap[i]; ++i) { + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); + if (video != NULL) { + break; + } + } + } + } + if (video == NULL) { + if (driver_name) { + SDL_SetError("%s not available", driver_name); + } else { + SDL_SetError("No available video device"); + } + return -1; + } + _this = video; + _this->name = bootstrap[i]->name; + _this->next_object_id = 1; + - if ( (mode != NULL) && (!is_opengl) ) { - /* Sanity check */ - if ( (mode->w < width) || (mode->h < height) ) { - SDL_SetError("Video mode smaller than requested"); - return(NULL); - } + /* Set some very sane GL defaults */ + _this->gl_config.driver_loaded = 0; + _this->gl_config.dll_handle = NULL; + _this->gl_config.red_size = 3; + _this->gl_config.green_size = 3; + _this->gl_config.blue_size = 2; + _this->gl_config.alpha_size = 0; + _this->gl_config.buffer_size = 0; + _this->gl_config.depth_size = 16; + _this->gl_config.stencil_size = 0; + _this->gl_config.double_buffer = 1; + _this->gl_config.accum_red_size = 0; + _this->gl_config.accum_green_size = 0; + _this->gl_config.accum_blue_size = 0; + _this->gl_config.accum_alpha_size = 0; + _this->gl_config.stereo = 0; + _this->gl_config.multisamplebuffers = 0; + _this->gl_config.multisamplesamples = 0; + _this->gl_config.accelerated = -1; /* not known, don't set */ + + /* Initialize the video subsystem */ + if (_this->VideoInit(_this) < 0) { + SDL_VideoQuit(); + return -1; + } - /* If we have a palettized surface, create a default palette */ - if ( mode->format->palette ) { - SDL_PixelFormat *vf = mode->format; - SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); - video->SetColors(this, 0, vf->palette->ncolors, - vf->palette->colors); - } + /* Make sure some displays were added */ + if (_this->num_displays == 0) { + SDL_SetError("The video driver did not add any displays"); + SDL_VideoQuit(); + return (-1); + } - /* Clear the surface to black */ - video->offset_x = 0; - video->offset_y = 0; - mode->offset = 0; - SDL_SetClipRect(mode, NULL); - SDL_ClearSurface(mode); + /* The software renderer is always available */ + for (i = 0; i < _this->num_displays; ++i) { + if (_this->displays[i].num_render_drivers > 0) { + SDL_AddRenderDriver(i, &SDL_SW_RenderDriver); + } + } + + /* We're ready to go! */ + return 0; +} + +const char * +SDL_GetCurrentVideoDriver() +{ + if (!_this) { + return NULL; + } + return _this->name; +} - /* Now adjust the offsets to match the desired mode */ - video->offset_x = (mode->w-width)/2; - video->offset_y = (mode->h-height)/2; - mode->offset = video->offset_y*mode->pitch + - video->offset_x*mode->format->BytesPerPixel; -#ifdef DEBUG_VIDEO - fprintf(stderr, - "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", - width, height, bpp, - mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); -#endif - mode->w = width; - mode->h = height; - SDL_SetClipRect(mode, NULL); - } - SDL_ResetCursor(); - SDL_UnlockCursor(); +SDL_VideoDevice * +SDL_GetVideoDevice() +{ + return _this; +} + +int +SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode) +{ + SDL_VideoDisplay display; + + SDL_zero(display); + if (desktop_mode) { + display.desktop_mode = *desktop_mode; + } + display.current_mode = display.desktop_mode; + + return SDL_AddVideoDisplay(&display); +} - /* If we failed setting a video mode, return NULL... (Uh Oh!) */ - if ( mode == NULL ) { - return(NULL); - } +int +SDL_AddVideoDisplay(const SDL_VideoDisplay * display) +{ + SDL_VideoDisplay *displays; + int index = -1; - /* If there is no window manager, set the SDL_NOFRAME flag */ - if ( ! video->info.wm_available ) { - mode->flags |= SDL_NOFRAME; - } + displays = + SDL_realloc(_this->displays, + (_this->num_displays + 1) * sizeof(*displays)); + if (displays) { + index = _this->num_displays++; + displays[index] = *display; + displays[index].device = _this; + _this->displays = displays; + } else { + SDL_OutOfMemory(); + } + return index; +} - /* Reset the mouse cursor and grab for new video mode */ - SDL_SetCursor(NULL); - if ( video->UpdateMouse ) { - video->UpdateMouse(this); - } - SDL_WM_GrabInput(saved_grab); - SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ +int +SDL_GetNumVideoDisplays(void) +{ + if (!_this) { + return 0; + } + return _this->num_displays; +} -#if SDL_VIDEO_OPENGL - /* Load GL symbols (before MakeCurrent, where we need glGetString). */ - if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { +int +SDL_SelectVideoDisplay(int index) +{ + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return (-1); + } + if (index >= 0) { + if (index >= _this->num_displays) { + SDL_SetError("index must be in the range 0 - %d", + _this->num_displays - 1); + return -1; + } + _this->current_display = index; + } + return _this->current_display; +} + +SDL_bool +SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode) +{ + SDL_VideoDisplay *display = &_this->displays[displayIndex]; + SDL_DisplayMode *modes; + int i, nmodes; -#if defined(__QNXNTO__) && (_NTO_VERSION < 630) -#define __SDL_NOGETPROCADDR__ -#elif defined(__MINT__) -#define __SDL_NOGETPROCADDR__ -#endif -#ifdef __SDL_NOGETPROCADDR__ - #define SDL_PROC(ret,func,params) video->func=func; -#else - #define SDL_PROC(ret,func,params) \ - do { \ - video->func = SDL_GL_GetProcAddress(#func); \ - if ( ! video->func ) { \ - SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ - return(NULL); \ - } \ - } while ( 0 ); + /* Make sure we don't already have the mode in the list */ + modes = display->display_modes; + nmodes = display->num_display_modes; + for (i = nmodes; i--;) { + if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { + return SDL_FALSE; + } + } -#endif /* __SDL_NOGETPROCADDR__ */ - -#include "SDL_glfuncs.h" -#undef SDL_PROC - } -#endif /* SDL_VIDEO_OPENGL */ + /* Go ahead and add the new mode */ + if (nmodes == display->max_display_modes) { + modes = + SDL_realloc(modes, + (display->max_display_modes + 32) * sizeof(*modes)); + if (!modes) { + return SDL_FALSE; + } + display->display_modes = modes; + display->max_display_modes += 32; + } + modes[nmodes] = *mode; + display->num_display_modes++; - /* If we're running OpenGL, make the context current */ - if ( (video->screen->flags & SDL_OPENGL) && - video->GL_MakeCurrent ) { - if ( video->GL_MakeCurrent(this) < 0 ) { - return(NULL); - } - } + return SDL_TRUE; +} - /* Set up a fake SDL surface for OpenGL "blitting" */ - if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { - /* Load GL functions for performing the texture updates */ -#if SDL_VIDEO_OPENGL +int +SDL_GetNumDisplayModes() +{ + if (_this) { + SDL_VideoDisplay *display = &SDL_CurrentDisplay; + if (!display->num_display_modes && _this->GetDisplayModes) { + _this->GetDisplayModes(_this); + SDL_qsort(display->display_modes, display->num_display_modes, + sizeof(SDL_DisplayMode), cmpmodes); + } + return display->num_display_modes; + } + return 0; +} + +const SDL_DisplayMode * +SDL_GetDisplayMode(int index) +{ + if (index < 0 || index >= SDL_GetNumDisplayModes()) { + SDL_SetError("index must be in the range of 0 - %d", + SDL_GetNumDisplayModes() - 1); + return NULL; + } + return &SDL_CurrentDisplay.display_modes[index]; +} + +const SDL_DisplayMode * +SDL_GetDesktopDisplayMode(void) +{ + if (_this) { + return &SDL_CurrentDisplay.desktop_mode; + } + return NULL; +} - /* Create a software surface for blitting */ -#ifdef GL_VERSION_1_2 - /* If the implementation either supports the packed pixels - extension, or implements the core OpenGL 1.2 API, it will - support the GL_UNSIGNED_SHORT_5_6_5 texture format. - */ - if ( (bpp == 16) && - (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || - (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) - ) { - video->is_32bit = 0; - SDL_VideoSurface = SDL_CreateRGBSurface( - flags, - width, - height, - 16, - 31 << 11, - 63 << 5, - 31, - 0 - ); - } - else -#endif /* OpenGL 1.2 */ - { - video->is_32bit = 1; - SDL_VideoSurface = SDL_CreateRGBSurface( - flags, - width, - height, - 32, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x000000FF, - 0x0000FF00, - 0x00FF0000, - 0xFF000000 -#else - 0xFF000000, - 0x00FF0000, - 0x0000FF00, - 0x000000FF -#endif - ); - } - if ( ! SDL_VideoSurface ) { - return(NULL); - } - SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; +const SDL_DisplayMode * +SDL_GetCurrentDisplayMode(void) +{ + if (_this) { + return &SDL_CurrentDisplay.current_mode; + } + return NULL; +} + +SDL_DisplayMode * +SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, + SDL_DisplayMode * closest) +{ + Uint32 target_format; + int target_refresh_rate; + int i; + SDL_DisplayMode *current, *match; - /* Free the original video mode surface (is this safe?) */ - SDL_FreeSurface(mode); + if (!_this || !mode || !closest) { + return NULL; + } + + /* Default to the desktop format */ + if (mode->format) { + target_format = mode->format; + } else { + target_format = SDL_CurrentDisplay.desktop_mode.format; + } + + /* Default to the desktop refresh rate */ + if (mode->refresh_rate) { + target_refresh_rate = mode->refresh_rate; + } else { + target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate; + } + + match = NULL; + for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { + current = &SDL_CurrentDisplay.display_modes[i]; - /* Set the surface completely opaque & white by default */ - SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); - video->glGenTextures( 1, &video->texture ); - video->glBindTexture( GL_TEXTURE_2D, video->texture ); - video->glTexImage2D( - GL_TEXTURE_2D, - 0, - video->is_32bit ? GL_RGBA : GL_RGB, - 256, - 256, - 0, - video->is_32bit ? GL_RGBA : GL_RGB, -#ifdef GL_VERSION_1_2 - video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, -#else - GL_UNSIGNED_BYTE, -#endif - NULL); + if ((current->w && current->h) && + (current->w < mode->w || current->h < mode->h)) { + /* Out of sorted modes large enough here */ + break; + } + if (!match || current->w < match->w || current->h < match->h) { + match = current; + continue; + } + if (current->format != match->format) { + /* Sorted highest depth to lowest */ + if (current->format == target_format || + (SDL_BITSPERPIXEL(current->format) >= + SDL_BITSPERPIXEL(target_format) + && SDL_PIXELTYPE(current->format) == + SDL_PIXELTYPE(target_format))) { + match = current; + } + continue; + } + if (current->refresh_rate != match->refresh_rate) { + /* Sorted highest refresh to lowest */ + if (current->refresh_rate >= target_refresh_rate) { + match = current; + } + } + } + if (match) { + if (match->format) { + closest->format = match->format; + } else { + closest->format = mode->format; + } + if (match->w && match->h) { + closest->w = match->w; + closest->h = match->h; + } else { + closest->w = mode->w; + closest->h = mode->h; + } + if (match->refresh_rate) { + closest->refresh_rate = match->refresh_rate; + } else { + closest->refresh_rate = mode->refresh_rate; + } + closest->driverdata = match->driverdata; - video->UpdateRects = SDL_GL_UpdateRectsLock; -#else - SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); - return(NULL); -#endif - } + /* Pick some reasonable defaults if the app and driver don't care */ + if (!closest->format) { + closest->format = SDL_PixelFormat_RGB888; + } + if (!closest->w) { + closest->w = 640; + } + if (!closest->h) { + closest->h = 480; + } + return closest; + } + return NULL; +} + +int +SDL_SetDisplayMode(const SDL_DisplayMode * mode) +{ + SDL_VideoDisplay *display; + SDL_DisplayMode display_mode; + int i, ncolors; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return -1; + } - /* Create a shadow surface if necessary */ - /* There are three conditions under which we create a shadow surface: - 1. We need a particular bits-per-pixel that we didn't get. - 2. We need a hardware palette and didn't get one. - 3. We need a software surface and got a hardware surface. - */ - if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && - ( - ( !(flags&SDL_ANYFORMAT) && - (SDL_VideoSurface->format->BitsPerPixel != bpp)) || - ( (flags&SDL_HWPALETTE) && - !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || - /* If the surface is in hardware, video writes are visible - as soon as they are performed, so we need to buffer them - */ - ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && - (SDL_VideoSurface->flags&SDL_HWSURFACE)) || - ( (flags&SDL_DOUBLEBUF) && - (SDL_VideoSurface->flags&SDL_HWSURFACE) && - !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) - ) ) { - SDL_CreateShadowSurface(bpp); - if ( SDL_ShadowSurface == NULL ) { - SDL_SetError("Couldn't create shadow surface"); - return(NULL); - } - SDL_PublicSurface = SDL_ShadowSurface; - } else { - SDL_PublicSurface = SDL_VideoSurface; - } - video->info.vfmt = SDL_VideoSurface->format; - video->info.current_w = SDL_VideoSurface->w; - video->info.current_h = SDL_VideoSurface->h; + if (!mode) { + mode = SDL_GetDesktopDisplayMode(); + } + display = &SDL_CurrentDisplay; + display_mode = *mode; + + /* Default to the current mode */ + if (!display_mode.format) { + display_mode.format = display->current_mode.format; + } + if (!display_mode.w) { + display_mode.w = display->current_mode.w; + } + if (!display_mode.h) { + display_mode.h = display->current_mode.h; + } + if (!display_mode.refresh_rate) { + display_mode.refresh_rate = display->current_mode.refresh_rate; + } + + /* Get a good video mode, the closest one possible */ + if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) { + SDL_SetError("No video mode large enough for %dx%d", + display_mode.w, display_mode.h); + return -1; + } + + /* See if there's anything left to do */ + if (SDL_memcmp + (&display_mode, SDL_GetCurrentDisplayMode(), + sizeof(display_mode)) == 0) { + return 0; + } - /* We're done! */ - return(SDL_PublicSurface); + /* Actually change the display mode */ + if (_this->SetDisplayMode(_this, &display_mode) < 0) { + return -1; + } + display->current_mode = display_mode; + + /* Set up a palette, if necessary */ + if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) { + ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format)); + } else { + ncolors = 0; + } + if ((!ncolors && display->palette) || (ncolors && !display->palette) + || (ncolors && ncolors != display->palette->ncolors)) { + if (display->palette) { + SDL_FreePalette(display->palette); + display->palette = NULL; + } + if (ncolors) { + display->palette = SDL_AllocPalette(ncolors); + if (!display->palette) { + return -1; + } + SDL_DitherColors(display->palette->colors, + SDL_BITSPERPIXEL(display_mode.format)); + } + } + + /* Move any fullscreen windows into position */ + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; + if (FULLSCREEN_VISIBLE(window)) { + SDL_SetWindowPosition(window->id, + ((display_mode.w - window->w) / 2), + ((display_mode.h - window->h) / 2)); + } + } + + return 0; } -/* - * Convert a surface into the video pixel format. - */ -SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) +int +SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode) +{ + SDL_VideoDisplay *display; + int i; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return -1; + } + + display = &SDL_CurrentDisplay; + if (mode) { + SDL_GetClosestDisplayMode(mode, &display->desired_mode); + display->fullscreen_mode = &display->desired_mode; + } else { + display->fullscreen_mode = NULL; + } + + /* Actually set the mode if we have a fullscreen window visible */ + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; + if (FULLSCREEN_VISIBLE(window)) { + return SDL_SetDisplayMode(display->fullscreen_mode); + } + } + return 0; +} + +const SDL_DisplayMode * +SDL_GetFullscreenDisplayMode(void) +{ + if (_this) { + return SDL_CurrentDisplay.fullscreen_mode; + } + return NULL; +} + +int +SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors) { - Uint32 flags; + SDL_Palette *palette; + int status = 0; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return -1; + } + palette = SDL_CurrentDisplay.palette; + if (!palette) { + SDL_SetError("Display mode does not have a palette"); + return -1; + } + + status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors); + + if (_this->SetDisplayPalette) { + if (_this->SetDisplayPalette(_this, palette) < 0) { + status = -1; + } + } + return status; +} + +int +SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors) +{ + SDL_Palette *palette; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return -1; + } + + palette = SDL_CurrentDisplay.palette; + if (!palette->ncolors) { + SDL_SetError("Display mode does not have a palette"); + return -1; + } + + if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) { + SDL_SetError("Palette indices are out of range"); + return -1; + } + + SDL_memcpy(colors, &palette->colors[firstcolor], + ncolors * sizeof(*colors)); + return 0; +} + +SDL_WindowID +SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) +{ + const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | + SDL_WINDOW_OPENGL | + SDL_WINDOW_SHOWN | + SDL_WINDOW_BORDERLESS | + SDL_WINDOW_RESIZABLE | + SDL_WINDOW_MAXIMIZED | + SDL_WINDOW_MINIMIZED | + SDL_WINDOW_INPUT_GRABBED); + SDL_VideoDisplay *display; + SDL_Window window; + int num_windows; + SDL_Window *windows; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return 0; + } - if ( ! SDL_PublicSurface ) { - SDL_SetError("No video mode has been set"); - return(NULL); - } - /* Set the flags appropriate for copying to display surface */ - if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) - flags = SDL_HWSURFACE; - else - flags = SDL_SWSURFACE; -#ifdef AUTORLE_DISPLAYFORMAT - flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); - flags |= SDL_RLEACCELOK; -#else - flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); -#endif - return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); + SDL_zero(window); + window.id = _this->next_object_id++; + window.title = title ? SDL_strdup(title) : NULL; + window.x = x; + window.y = y; + window.w = w; + window.h = h; + window.flags = (flags & allowed_flags); + window.display = _this->current_display; + + if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) { + if (window.title) { + SDL_free(window.title); + } + return 0; + } + + display = &SDL_CurrentDisplay; + num_windows = display->num_windows; + windows = + SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); + if (!windows) { + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, &window); + } + if (window.title) { + SDL_free(window.title); + } + return 0; + } + windows[num_windows] = window; + display->windows = windows; + display->num_windows++; + + if (FULLSCREEN_VISIBLE(&window)) { + /* Hide any other fullscreen windows */ + int i; + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *other = &display->windows[i]; + if (other->id != window.id && FULLSCREEN_VISIBLE(other)) { + SDL_MinimizeWindow(other->id); + } + } + SDL_SetDisplayMode(display->fullscreen_mode); + } + + return window.id; +} + +SDL_WindowID +SDL_CreateWindowFrom(const void *data) +{ + SDL_VideoDisplay *display; + SDL_Window window; + int num_windows; + SDL_Window *windows; + + if (!_this) { + SDL_SetError("Video subsystem has not been initialized"); + return (0); + } + + SDL_zero(window); + window.id = _this->next_object_id++; + window.display = _this->current_display; + + if (!_this->CreateWindowFrom || + _this->CreateWindowFrom(_this, &window, data) < 0) { + return 0; + } + + display = &SDL_CurrentDisplay; + num_windows = display->num_windows; + windows = + SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); + if (!windows) { + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, &window); + } + if (window.title) { + SDL_free(window.title); + } + return 0; + } + windows[num_windows] = window; + display->windows = windows; + display->num_windows++; + + return window.id; +} + +SDL_Window * +SDL_GetWindowFromID(SDL_WindowID windowID) +{ + int i, j; + + if (!_this) { + return NULL; + } + + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = 0; j < display->num_windows; ++j) { + SDL_Window *window = &display->windows[j]; + if (window->id == windowID) { + return window; + } + } + } + return NULL; } -/* - * Convert a surface into a format that's suitable for blitting to - * the screen, but including an alpha channel. - */ -SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) +SDL_VideoDisplay * +SDL_GetDisplayFromWindow(SDL_Window * window) +{ + if (!_this) { + return NULL; + } + return &_this->displays[window->display]; +} + +Uint32 +SDL_GetWindowFlags(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return 0; + } + return window->flags; +} + +void +SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } + if (window->title) { + SDL_free(window->title); + } + window->title = SDL_strdup(title); + + if (_this->SetWindowTitle) { + _this->SetWindowTitle(_this, window); + } +} + +const char * +SDL_GetWindowTitle(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return NULL; + } + return window->title; +} + +void +SDL_SetWindowData(SDL_WindowID windowID, void *userdata) { - SDL_PixelFormat *vf; - SDL_PixelFormat *format; - SDL_Surface *converted; - Uint32 flags; - /* default to ARGB8888 */ - Uint32 amask = 0xff000000; - Uint32 rmask = 0x00ff0000; - Uint32 gmask = 0x0000ff00; - Uint32 bmask = 0x000000ff; + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } + window->userdata = userdata; +} + +void * +SDL_GetWindowData(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return NULL; + } + return window->userdata; +} + +void +SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } - if ( ! SDL_PublicSurface ) { - SDL_SetError("No video mode has been set"); - return(NULL); - } - vf = SDL_PublicSurface->format; + if (x != SDL_WINDOWPOS_UNDEFINED) { + window->x = x; + } + if (y != SDL_WINDOWPOS_UNDEFINED) { + window->y = y; + } + + if (_this->SetWindowPosition) { + _this->SetWindowPosition(_this, window); + } +} + +void +SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } + if (x) { + *x = window->x; + } + if (y) { + *y = window->y; + } +} + +void +SDL_SetWindowSize(SDL_WindowID windowID, int w, int h) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } - switch(vf->BytesPerPixel) { - case 2: - /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. - For anything else (like ARGB4444) it doesn't matter - since we have no special code for it anyway */ - if ( (vf->Rmask == 0x1f) && - (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { - rmask = 0xff; - bmask = 0xff0000; - } - break; + window->w = w; + window->h = h; + + if (_this->SetWindowSize) { + _this->SetWindowSize(_this, window); + } +} + +void +SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } + if (w) { + *w = window->w; + } + if (h) { + *h = window->h; + } +} + +void +SDL_ShowWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || (window->flags & SDL_WINDOW_SHOWN)) { + return; + } + + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0); + + if (_this->ShowWindow) { + _this->ShowWindow(_this, window); + } +} + +void +SDL_HideWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { + return; + } + + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0); + + if (_this->HideWindow) { + _this->HideWindow(_this, window); + } +} - case 3: - case 4: - /* Keep the video format, as long as the high 8 bits are - unused or alpha */ - if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { - rmask = 0xff; - bmask = 0xff0000; - } - break; +void +SDL_RaiseWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return; + } + + if (_this->RaiseWindow) { + _this->RaiseWindow(_this, window); + } +} + +void +SDL_MaximizeWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { + return; + } + + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + + if (_this->MaximizeWindow) { + _this->MaximizeWindow(_this, window); + } +} - default: - /* We have no other optimised formats right now. When/if a new - optimised alpha format is written, add the converter here */ - break; - } - format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); - flags = SDL_PublicSurface->flags & SDL_HWSURFACE; - flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); - converted = SDL_ConvertSurface(surface, format, flags); - SDL_FreeFormat(format); - return(converted); +void +SDL_MinimizeWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { + return; + } + + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0); + + if (_this->MinimizeWindow) { + _this->MinimizeWindow(_this, window); + } +} + +void +SDL_RestoreWindow(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window + || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { + return; + } + + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0); + + if (_this->RestoreWindow) { + _this->RestoreWindow(_this, window); + } } -/* - * Update a specific portion of the physical screen - */ -void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) +int +SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen) { - if ( screen ) { - SDL_Rect rect; + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return -1; + } + + if (fullscreen) { + fullscreen = SDL_WINDOW_FULLSCREEN; + } + if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) { + return 0; + } + + if (fullscreen) { + window->flags |= SDL_WINDOW_FULLSCREEN; + + if (FULLSCREEN_VISIBLE(window)) { + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + + /* Hide any other fullscreen windows */ + int i; + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *other = &display->windows[i]; + if (other->id != windowID && FULLSCREEN_VISIBLE(other)) { + SDL_MinimizeWindow(other->id); + } + } + + SDL_SetDisplayMode(display->fullscreen_mode); + } + } else { + window->flags &= ~SDL_WINDOW_FULLSCREEN; + + if (FULLSCREEN_VISIBLE(window)) { + SDL_SetDisplayMode(NULL); + } + } + return 0; +} + +void +SDL_SetWindowGrab(SDL_WindowID windowID, int mode) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { + return; + } - /* Perform some checking */ - if ( w == 0 ) - w = screen->w; - if ( h == 0 ) - h = screen->h; - if ( (int)(x+w) > screen->w ) - return; - if ( (int)(y+h) > screen->h ) - return; + if (mode) { + window->flags |= SDL_WINDOW_INPUT_GRABBED; + } else { + window->flags &= ~SDL_WINDOW_INPUT_GRABBED; + } + + if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } +} + +int +SDL_GetWindowGrab(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return 0; + } + + return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); +} - /* Fill the rectangle */ - rect.x = (Sint16)x; - rect.y = (Sint16)y; - rect.w = (Uint16)w; - rect.h = (Uint16)h; - SDL_UpdateRects(screen, 1, &rect); - } +void +SDL_OnWindowShown(SDL_Window * window) +{ +} + +void +SDL_OnWindowHidden(SDL_Window * window) +{ } -void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) + +void +SDL_OnWindowFocusGained(SDL_Window * window) { - int i; - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + + if (window->flags & SDL_WINDOW_FULLSCREEN) { + SDL_SetDisplayMode(display->fullscreen_mode); + } + if (display->gamma && _this->SetDisplayGammaRamp) { + _this->SetDisplayGammaRamp(_this, display->gamma); + } + if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } +} + +void +SDL_OnWindowFocusLost(SDL_Window * window) +{ + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { - SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); - return; - } - if ( screen == SDL_ShadowSurface ) { - /* Blit the shadow surface using saved mapping */ - SDL_Palette *pal = screen->format->palette; - SDL_Color *saved_colors = NULL; - if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { - /* simulated 8bpp, use correct physical palette */ - saved_colors = pal->colors; - if ( video->gammacols ) { - /* gamma-corrected palette */ - pal->colors = video->gammacols; - } else if ( video->physpal ) { - /* physical palette different from logical */ - pal->colors = video->physpal->colors; - } - } - if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { - SDL_LockCursor(); - SDL_DrawCursor(SDL_ShadowSurface); - for ( i=0; i<numrects; ++i ) { - SDL_LowerBlit(SDL_ShadowSurface, &rects[i], - SDL_VideoSurface, &rects[i]); - } - SDL_EraseCursor(SDL_ShadowSurface); - SDL_UnlockCursor(); - } else { - for ( i=0; i<numrects; ++i ) { - SDL_LowerBlit(SDL_ShadowSurface, &rects[i], - SDL_VideoSurface, &rects[i]); - } - } - if ( saved_colors ) { - pal->colors = saved_colors; - } + if (window->flags & SDL_WINDOW_FULLSCREEN) { + SDL_MinimizeWindow(window->id); + SDL_SetDisplayMode(NULL); + } + if (display->gamma && _this->SetDisplayGammaRamp) { + _this->SetDisplayGammaRamp(_this, display->saved_gamma); + } + if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } +} + +SDL_WindowID +SDL_GetFocusWindow(void) +{ + SDL_VideoDisplay *display; + int i; + + if (!_this) { + return 0; + } + + display = &SDL_CurrentDisplay; + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; + + if (window->flags & SDL_WINDOW_INPUT_FOCUS) { + return window->id; + } + } + return 0; +} + +void +SDL_DestroyWindow(SDL_WindowID windowID) +{ + int i, j; + + if (!_this) { + return; + } + + /* Restore video mode, etc. */ + SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); - /* Fall through to video surface update */ - screen = SDL_VideoSurface; - } - if ( screen == SDL_VideoSurface ) { - /* Update the video surface */ - if ( screen->offset ) { - for ( i=0; i<numrects; ++i ) { - rects[i].x += video->offset_x; - rects[i].y += video->offset_y; - } - video->UpdateRects(this, numrects, rects); - for ( i=0; i<numrects; ++i ) { - rects[i].x -= video->offset_x; - rects[i].y -= video->offset_y; - } - } else { - video->UpdateRects(this, numrects, rects); - } - } + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = 0; j < display->num_windows; ++j) { + SDL_Window *window = &display->windows[j]; + if (window->id != windowID) { + continue; + } + if (window->renderer) { + SDL_DestroyRenderer(window->id); + } + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, window); + } + if (window->title) { + SDL_free(window->title); + } + if (j != display->num_windows - 1) { + SDL_memcpy(&display->windows[i], + &display->windows[i + 1], + (display->num_windows - i - 1) * sizeof(*window)); + } + --display->num_windows; + return; + } + } +} + +void +SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver) +{ + SDL_VideoDisplay *display = &_this->displays[displayIndex]; + SDL_RenderDriver *render_drivers; + + render_drivers = + SDL_realloc(display->render_drivers, + (display->num_render_drivers + + 1) * sizeof(*render_drivers)); + if (render_drivers) { + render_drivers[display->num_render_drivers] = *driver; + display->render_drivers = render_drivers; + display->num_render_drivers++; + } +} + +int +SDL_GetNumRenderers(void) +{ + if (_this) { + return SDL_CurrentDisplay.num_render_drivers; + } + return 0; +} + +int +SDL_GetRendererInfo(int index, SDL_RendererInfo * info) +{ + if (index < 0 || index >= SDL_GetNumRenderers()) { + SDL_SetError("index must be in the range of 0 - %d", + SDL_GetNumRenderers() - 1); + return -1; + } + *info = SDL_CurrentDisplay.render_drivers[index].info; + return 0; } -/* - * Performs hardware double buffering, if possible, or a full update if not. - */ -int SDL_Flip(SDL_Surface *screen) +int +SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags) { - SDL_VideoDevice *video = current_video; - /* Copy the shadow surface to the video surface */ - if ( screen == SDL_ShadowSurface ) { - SDL_Rect rect; - SDL_Palette *pal = screen->format->palette; - SDL_Color *saved_colors = NULL; - if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { - /* simulated 8bpp, use correct physical palette */ - saved_colors = pal->colors; - if ( video->gammacols ) { - /* gamma-corrected palette */ - pal->colors = video->gammacols; - } else if ( video->physpal ) { - /* physical palette different from logical */ - pal->colors = video->physpal->colors; - } - } + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window) { + return 0; + } + + if (index < 0) { + int n = SDL_GetNumRenderers(); + for (index = 0; index < n; ++index) { + SDL_RenderDriver *driver = + &SDL_CurrentDisplay.render_drivers[index]; + + /* Skip minimal drivers in automatic scans */ + if (!(flags & SDL_Renderer_Minimal) + && (driver->info.flags & SDL_Renderer_Minimal)) { + continue; + } + if ((driver->info.flags & flags) == flags) { + break; + } + } + if (index == n) { + SDL_SetError("Couldn't find matching render driver"); + return -1; + } + } + + if (index >= SDL_GetNumRenderers()) { + SDL_SetError("index must be -1 or in the range of 0 - %d", + SDL_GetNumRenderers() - 1); + return -1; + } + + /* Free any existing renderer */ + SDL_DestroyRenderer(windowID); + + /* Create a new renderer instance */ + window->renderer = + SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, + flags); + if (!window->renderer) { + return -1; + } + SDL_CurrentDisplay.current_renderer = window->renderer; + + return 0; +} - rect.x = 0; - rect.y = 0; - rect.w = screen->w; - rect.h = screen->h; - if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { - SDL_LockCursor(); - SDL_DrawCursor(SDL_ShadowSurface); - SDL_LowerBlit(SDL_ShadowSurface, &rect, - SDL_VideoSurface, &rect); - SDL_EraseCursor(SDL_ShadowSurface); - SDL_UnlockCursor(); - } else { - SDL_LowerBlit(SDL_ShadowSurface, &rect, - SDL_VideoSurface, &rect); - } - if ( saved_colors ) { - pal->colors = saved_colors; - } +int +SDL_SelectRenderer(SDL_WindowID windowID) +{ + SDL_Window *window = SDL_GetWindowFromID(windowID); + + if (!window || !window->renderer) { + return -1; + } + SDL_CurrentDisplay.current_renderer = window->renderer; + return 0; +} + +SDL_TextureID +SDL_CreateTexture(Uint32 format, int access, int w, int h) +{ + int hash; + SDL_Renderer *renderer; + SDL_Texture *texture; + + if (!_this) { + return 0; + } - /* Fall through to video surface update */ - screen = SDL_VideoSurface; - } - if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - SDL_VideoDevice *this = current_video; - return(video->FlipHWSurface(this, SDL_VideoSurface)); - } else { - SDL_UpdateRect(screen, 0, 0, 0, 0); - } - return(0); + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->CreateTexture) { + return 0; + } + + texture = (SDL_Texture *) SDL_malloc(sizeof(*texture)); + if (!texture) { + SDL_OutOfMemory(); + return 0; + } + + SDL_zerop(texture); + texture->id = _this->next_object_id++; + texture->format = format; + texture->access = access; + texture->w = w; + texture->h = h; + texture->renderer = renderer; + + if (renderer->CreateTexture(renderer, texture) < 0) { + SDL_free(texture); + return 0; + } + + hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures)); + texture->next = SDL_CurrentDisplay.textures[hash]; + SDL_CurrentDisplay.textures[hash] = texture; + + return texture->id; } -static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, - int firstcolor, int ncolors) +SDL_TextureID +SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface) { - SDL_Palette *pal = screen->format->palette; - SDL_Palette *vidpal; + SDL_TextureID textureID; + Uint32 surface_flags = surface->flags; + SDL_PixelFormat *fmt = surface->format; + Uint8 alpha; + SDL_Rect bounds; + SDL_Surface dst; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + if (!surface) { + SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); + return 0; + } - if ( colors != (pal->colors + firstcolor) ) { - SDL_memcpy(pal->colors + firstcolor, colors, - ncolors * sizeof(*colors)); - } + if (format) { + if (!SDL_PixelFormatEnumToMasks + (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown pixel format"); + return 0; + } + } else { + if (fmt->Amask || !(surface_flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA))) { + bpp = fmt->BitsPerPixel; + Rmask = fmt->Rmask; + Gmask = fmt->Gmask; + Bmask = fmt->Bmask; + Amask = fmt->Amask; + } else { + /* Need a format with alpha */ + bpp = 32; + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; + Amask = 0xFF000000; + } + format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + if (!format) { + SDL_SetError("Unknown pixel format"); + return 0; + } + } + + textureID = SDL_CreateTexture(format, access, surface->w, surface->h); + if (!textureID) { + return 0; + } - vidpal = SDL_VideoSurface->format->palette; - if ( (screen == SDL_ShadowSurface) && vidpal ) { - /* - * This is a shadow surface, and the physical - * framebuffer is also indexed. Propagate the - * changes to its logical palette so that - * updates are always identity blits - */ - SDL_memcpy(vidpal->colors + firstcolor, colors, - ncolors * sizeof(*colors)); - } - SDL_FormatChanged(screen); + /* Set up a destination surface for the texture update */ + SDL_zero(dst); + dst.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); + if (!dst.format) { + SDL_DestroyTexture(textureID); + return 0; + } + dst.w = surface->w; + dst.h = surface->h; + if (SDL_LockTexture(textureID, NULL, 1, &dst.pixels, &dst.pitch) == 0) { + dst.flags |= SDL_PREALLOC; + } else { + dst.pitch = SDL_CalculatePitch(&dst); + dst.pixels = SDL_malloc(dst.h * dst.pitch); + if (!dst.pixels) { + SDL_DestroyTexture(textureID); + SDL_FreeFormat(dst.format); + SDL_OutOfMemory(); + return 0; + } + } + + /* Copy the palette if any */ + if (SDL_ISPIXELFORMAT_INDEXED(format)) { + if (fmt->palette) { + SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, + fmt->palette->ncolors); + SDL_SetSurfacePalette(&dst, fmt->palette); + } else { + dst.format->palette = + SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format))); + if (!dst.format->palette) { + SDL_DestroyTexture(textureID); + SDL_FreeFormat(dst.format); + return 0; + } + SDL_DitherColors(dst.format->palette->colors, + SDL_BITSPERPIXEL(format)); + } + } + + /* Make the texture transparent if the surface has colorkey */ + if (surface_flags & SDL_SRCCOLORKEY) { + int row; + int length = dst.w * dst.format->BytesPerPixel; + Uint8 *p = (Uint8 *) dst.pixels; + for (row = 0; row < dst.h; ++row) { + SDL_memset(p, 0, length); + p += dst.pitch; + } + } + + /* Copy over the alpha channel */ + if (surface_flags & SDL_SRCALPHA) { + if (fmt->Amask) { + surface->flags &= ~SDL_SRCALPHA; + } else { + /* FIXME: Need to make sure the texture has an alpha channel + * and copy 'alpha' into the texture alpha channel. + */ + alpha = surface->format->alpha; + SDL_SetAlpha(surface, 0, 0); + } + } + + /* Copy over the image data */ + bounds.x = 0; + bounds.y = 0; + bounds.w = surface->w; + bounds.h = surface->h; + SDL_LowerBlit(surface, &bounds, &dst, &bounds); + + /* Clean up the original surface */ + if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { + Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK); + if (fmt->Amask) { + surface->flags |= SDL_SRCALPHA; + } else { + SDL_SetAlpha(surface, aflags, alpha); + } + } + + /* Update the texture */ + if (dst.flags & SDL_PREALLOC) { + SDL_UnlockTexture(textureID); + } else { + SDL_UpdateTexture(textureID, NULL, dst.pixels, dst.pitch); + SDL_free(dst.pixels); + } + SDL_FreeFormat(dst.format); + + return textureID; } -static int SetPalette_physical(SDL_Surface *screen, - SDL_Color *colors, int firstcolor, int ncolors) +static __inline__ SDL_Texture * +SDL_GetTextureFromID(SDL_TextureID textureID) +{ + int hash; + SDL_Texture *texture; + + if (!_this) { + return NULL; + } + + hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); + for (texture = SDL_CurrentDisplay.textures[hash]; texture; + texture = texture->next) { + if (texture->id == textureID) { + return texture; + } + } + return NULL; +} + +int +SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access, + int *w, int *h) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + + if (!texture) { + return -1; + } + + if (format) { + *format = texture->format; + } + if (access) { + *access = texture->access; + } + if (w) { + *w = texture->w; + } + if (h) { + *h = texture->h; + } + return 0; +} + +int +SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch) { - SDL_VideoDevice *video = current_video; - int gotall = 1; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->QueryTexturePixels) { + return -1; + } + return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); +} + +int +SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, + int firstcolor, int ncolors) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->SetTexturePalette) { + return -1; + } + return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, + ncolors); +} + +int +SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, + int firstcolor, int ncolors) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->GetTexturePalette) { + return -1; + } + return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, + ncolors); +} + +int +SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, + const void *pixels, int pitch) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Rect full_rect; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->UpdateTexture) { + return -1; + } - if ( video->physpal ) { - /* We need to copy the new colors, since we haven't - * already done the copy in the logical set above. - */ - SDL_memcpy(video->physpal->colors + firstcolor, - colors, ncolors * sizeof(*colors)); - } - if ( screen == SDL_ShadowSurface ) { - if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { - /* - * The real screen is also indexed - set its physical - * palette. The physical palette does not include the - * gamma modification, we apply it directly instead, - * but this only happens if we have hardware palette. - */ - screen = SDL_VideoSurface; - } else { - /* - * The video surface is not indexed - invalidate any - * active shadow-to-video blit mappings. - */ - if ( screen->map->dst == SDL_VideoSurface ) { - SDL_InvalidateMap(screen->map); - } - if ( video->gamma ) { - if( ! video->gammacols ) { - SDL_Palette *pp = video->physpal; - if(!pp) - pp = screen->format->palette; - video->gammacols = SDL_malloc(pp->ncolors - * sizeof(SDL_Color)); - SDL_ApplyGamma(video->gamma, - pp->colors, - video->gammacols, - pp->ncolors); - } else { - SDL_ApplyGamma(video->gamma, colors, - video->gammacols - + firstcolor, - ncolors); - } - } - SDL_UpdateRect(screen, 0, 0, 0, 0); - } - } + if (!rect) { + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = texture->w; + full_rect.h = texture->h; + rect = &full_rect; + } + + return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); +} + +int +SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty, + void **pixels, int *pitch) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Rect full_rect; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->LockTexture) { + return -1; + } + + if (!rect) { + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = texture->w; + full_rect.h = texture->h; + rect = &full_rect; + } + + return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, + pitch); +} + +void +SDL_UnlockTexture(SDL_TextureID textureID) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return; + } + + renderer = texture->renderer; + if (!renderer->UnlockTexture) { + return; + } + renderer->UnlockTexture(renderer, texture); +} - if ( screen == SDL_VideoSurface ) { - SDL_Color gcolors[256]; +void +SDL_DirtyTexture(SDL_TextureID textureID, int numrects, + const SDL_Rect * rects) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return; + } + + renderer = texture->renderer; + if (!renderer->DirtyTexture) { + return; + } + renderer->DirtyTexture(renderer, texture, numrects, rects); +} + +void +SDL_SelectRenderTexture(SDL_TextureID textureID) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if ( video->gamma ) { - SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); - colors = gcolors; - } - gotall = video->SetColors(video, firstcolor, ncolors, colors); - if ( ! gotall ) { - /* The video flags shouldn't have SDL_HWPALETTE, and - the video driver is responsible for copying back the - correct colors into the video surface palette. - */ - ; - } - SDL_CursorPaletteChanged(); - } - return gotall; + if (!texture || texture->access != SDL_TextureAccess_Render) { + return; + } + renderer = texture->renderer; + if (!renderer->SelectRenderTexture) { + return; + } + renderer->SelectRenderTexture(renderer, texture); +} + +int +SDL_RenderFill(const SDL_Rect * rect, Uint32 color) +{ + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_rect; + + if (!_this) { + return -1; + } + + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderFill) { + return -1; + } + + window = SDL_GetWindowFromID(renderer->window); + real_rect.x = 0; + real_rect.y = 0; + real_rect.w = window->w; + real_rect.h = window->h; + if (rect) { + if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { + return 0; + } + } + rect = &real_rect; + + return renderer->RenderFill(renderer, rect, color); } -/* - * Set the physical and/or logical colormap of a surface: - * Only the screen has a physical colormap. It determines what is actually - * sent to the display. - * The logical colormap is used to map blits to/from the surface. - * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL - * - * Return nonzero if all colours were set as requested, or 0 otherwise. - */ -int SDL_SetPalette(SDL_Surface *screen, int which, - SDL_Color *colors, int firstcolor, int ncolors) +int +SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, + const SDL_Rect * dstrect, int blendMode, int scaleMode) { - SDL_Palette *pal; - int gotall; - int palsize; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_srcrect; + SDL_Rect real_dstrect; + + if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) { + return -1; + } + + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderCopy) { + return -1; + } - if ( ! current_video ) { - return 0; - } - if ( screen != SDL_PublicSurface ) { - /* only screens have physical palettes */ - which &= ~SDL_PHYSPAL; - } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { - /* hardware palettes required for split colormaps */ - which |= SDL_PHYSPAL | SDL_LOGPAL; - } + /* FIXME: implement clipping */ + window = SDL_GetWindowFromID(renderer->window); + real_srcrect.x = 0; + real_srcrect.y = 0; + real_srcrect.w = texture->w; + real_srcrect.h = texture->h; + real_dstrect.x = 0; + real_dstrect.y = 0; + real_dstrect.w = window->w; + real_dstrect.h = window->h; + if (!srcrect) { + srcrect = &real_srcrect; + } + if (!dstrect) { + dstrect = &real_dstrect; + } - /* Verify the parameters */ - pal = screen->format->palette; - if( !pal ) { - return 0; /* not a palettized surface */ - } - gotall = 1; - palsize = 1 << screen->format->BitsPerPixel; - if ( ncolors > (palsize - firstcolor) ) { - ncolors = (palsize - firstcolor); - gotall = 0; - } + return renderer->RenderCopy(renderer, texture, srcrect, dstrect, + blendMode, scaleMode); +} + +int +SDL_RenderReadPixels(const SDL_Rect * rect, void *pixels, int pitch) +{ + SDL_Renderer *renderer; + SDL_Rect full_rect; + + if (!_this) { + return -1; + } + + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderReadPixels) { + return -1; + } - if ( which & SDL_LOGPAL ) { - /* - * Logical palette change: The actual screen isn't affected, - * but the internal colormap is altered so that the - * interpretation of the pixel values (for blits etc) is - * changed. - */ - SetPalette_logical(screen, colors, firstcolor, ncolors); - } - if ( which & SDL_PHYSPAL ) { - SDL_VideoDevice *video = current_video; - /* - * Physical palette change: This doesn't affect the - * program's idea of what the screen looks like, but changes - * its actual appearance. - */ - if(!video) - return gotall; /* video not yet initialized */ - if(!video->physpal && !(which & SDL_LOGPAL) ) { - /* Lazy physical palette allocation */ - int size; - SDL_Palette *pp = SDL_malloc(sizeof(*pp)); - if ( !pp ) { - return 0; - } - current_video->physpal = pp; - pp->ncolors = pal->ncolors; - size = pp->ncolors * sizeof(SDL_Color); - pp->colors = SDL_malloc(size); - if ( !pp->colors ) { - return 0; - } - SDL_memcpy(pp->colors, pal->colors, size); - } - if ( ! SetPalette_physical(screen, - colors, firstcolor, ncolors) ) { - gotall = 0; - } - } - return gotall; + if (!rect) { + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = window->w; + full_rect.h = window->h; + rect = &full_rect; + } + + return renderer->RenderReadPixels(renderer, rect, pixels, pitch); +} + +int +SDL_RenderWritePixels(const SDL_Rect * rect, const void *pixels, int pitch) +{ + SDL_Renderer *renderer; + SDL_Rect full_rect; + + if (!_this) { + return -1; + } + + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderWritePixels) { + return -1; + } + + if (!rect) { + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = window->w; + full_rect.h = window->h; + rect = &full_rect; + } + + return renderer->RenderWritePixels(renderer, rect, pixels, pitch); +} + +void +SDL_RenderPresent(void) +{ + SDL_Renderer *renderer; + + if (!_this) { + return; + } + + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderPresent) { + return; + } + + renderer->RenderPresent(renderer); } -int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, - int ncolors) +void +SDL_DestroyTexture(SDL_TextureID textureID) { - return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, - colors, firstcolor, ncolors); + int hash; + SDL_Texture *prev, *texture; + SDL_Renderer *renderer; + + if (!_this) { + return; + } + + /* Look up the texture in the hash table */ + hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); + prev = NULL; + for (texture = SDL_CurrentDisplay.textures[hash]; texture; + prev = texture, texture = texture->next) { + if (texture->id == textureID) { + break; + } + } + if (!texture) { + return; + } + + /* Unlink the texture from the list */ + if (prev) { + prev->next = texture->next; + } else { + SDL_CurrentDisplay.textures[hash] = texture->next; + } + + /* Free the texture */ + renderer = texture->renderer; + renderer->DestroyTexture(renderer, texture); + SDL_free(texture); } -/* - * Clean up the video subsystem - */ -void SDL_VideoQuit (void) +void +SDL_DestroyRenderer(SDL_WindowID windowID) { - SDL_Surface *ready_to_go; + SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Renderer *renderer; + int i; - if ( current_video ) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; + if (!window) { + return; + } + + renderer = window->renderer; + if (!renderer) { + return; + } - /* Halt event processing before doing anything else */ - SDL_StopEventLoop(); + /* Free existing textures for this renderer */ + for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) { + SDL_Texture *texture; + SDL_Texture *prev = NULL; + SDL_Texture *next; + for (texture = SDL_CurrentDisplay.textures[i]; texture; + texture = next) { + next = texture->next; + if (texture->renderer == renderer) { + if (prev) { + prev->next = next; + } else { + SDL_CurrentDisplay.textures[i] = next; + } + renderer->DestroyTexture(renderer, texture); + SDL_free(texture); + } else { + prev = texture; + } + } + } - /* Clean up allocated window manager items */ - if ( SDL_PublicSurface ) { - SDL_PublicSurface = NULL; - } - SDL_CursorQuit(); + /* Free the renderer instance */ + renderer->DestroyRenderer(renderer); - /* Just in case... */ - SDL_WM_GrabInputOff(); + /* Clear references */ + window->renderer = NULL; + if (SDL_CurrentDisplay.current_renderer == renderer) { + SDL_CurrentDisplay.current_renderer = NULL; + } +} - /* Clean up the system video */ - video->VideoQuit(this); +void +SDL_VideoQuit(void) +{ + int i, j; - /* Free any lingering surfaces */ - ready_to_go = SDL_ShadowSurface; - SDL_ShadowSurface = NULL; - SDL_FreeSurface(ready_to_go); - if ( SDL_VideoSurface != NULL ) { - ready_to_go = SDL_VideoSurface; - SDL_VideoSurface = NULL; - SDL_FreeSurface(ready_to_go); - } - SDL_PublicSurface = NULL; + if (!_this) { + return; + } + + /* Halt event processing before doing anything else */ + SDL_StopEventLoop(); + + /* Clean up the system video */ + for (i = _this->num_displays; i--;) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = display->num_windows; j--;) { + SDL_DestroyWindow(display->windows[i].id); + } + if (display->windows) { + SDL_free(display->windows); + display->windows = NULL; + } + display->num_windows = 0; + } + _this->VideoQuit(_this); - /* Clean up miscellaneous memory */ - if ( video->physpal ) { - SDL_free(video->physpal->colors); - SDL_free(video->physpal); - video->physpal = NULL; - } - if ( video->gammacols ) { - SDL_free(video->gammacols); - video->gammacols = NULL; - } - if ( video->gamma ) { - SDL_free(video->gamma); - video->gamma = NULL; - } - if ( video->wm_title != NULL ) { - SDL_free(video->wm_title); - video->wm_title = NULL; - } - if ( video->wm_icon != NULL ) { - SDL_free(video->wm_icon); - video->wm_icon = NULL; - } - - /* Finish cleaning up video subsystem */ - video->free(this); - current_video = NULL; - } - return; + for (i = _this->num_displays; i--;) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = display->num_display_modes; j--;) { + if (display->display_modes[j].driverdata) { + SDL_free(display->display_modes[j].driverdata); + display->display_modes[j].driverdata = NULL; + } + } + if (display->display_modes) { + SDL_free(display->display_modes); + display->display_modes = NULL; + } + if (display->desktop_mode.driverdata) { + SDL_free(display->desktop_mode.driverdata); + display->desktop_mode.driverdata = NULL; + } + if (display->palette) { + SDL_FreePalette(display->palette); + display->palette = NULL; + } + if (display->gamma) { + SDL_free(display->gamma); + } + if (display->driverdata) { + SDL_free(display->driverdata); + } + } + if (_this->displays) { + SDL_free(_this->displays); + _this->displays = NULL; + } + _this->free(_this); + _this = NULL; } /* Load the GL driver library */ -int SDL_GL_LoadLibrary(const char *path) +int +SDL_GL_LoadLibrary(const char *path) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - int retval; + int retval; - retval = -1; - if ( video == NULL ) { - SDL_SetError("Video subsystem has not been initialized"); - } else { - if ( video->GL_LoadLibrary ) { - retval = video->GL_LoadLibrary(this, path); - } else { - SDL_SetError("No dynamic GL support in video driver"); - } - } - return(retval); + retval = -1; + if (_this == NULL) { + SDL_SetError("Video subsystem has not been initialized"); + } else { + if (_this->GL_LoadLibrary) { + retval = _this->GL_LoadLibrary(_this, path); + } else { + SDL_SetError("No dynamic GL support in video driver"); + } + } + return (retval); } -void *SDL_GL_GetProcAddress(const char* proc) +void * +SDL_GL_GetProcAddress(const char *proc) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - void *func; + void *func; - func = NULL; - if ( video->GL_GetProcAddress ) { - if ( video->gl_config.driver_loaded ) { - func = video->GL_GetProcAddress(this, proc); - } else { - SDL_SetError("No GL driver has been loaded"); - } - } else { - SDL_SetError("No dynamic GL support in video driver"); - } - return func; + func = NULL; + if (_this->GL_GetProcAddress) { + if (_this->gl_config.driver_loaded) { + func = _this->GL_GetProcAddress(_this, proc); + } else { + SDL_SetError("No GL driver has been loaded"); + } + } else { + SDL_SetError("No dynamic GL support in video driver"); + } + return func; } /* Set the specified GL attribute for setting up a GL video mode */ -int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) +int +SDL_GL_SetAttribute(SDL_GLattr attr, int value) { - int retval; - SDL_VideoDevice *video = current_video; + int retval; - retval = 0; - switch (attr) { - case SDL_GL_RED_SIZE: - video->gl_config.red_size = value; - break; - case SDL_GL_GREEN_SIZE: - video->gl_config.green_size = value; - break; - case SDL_GL_BLUE_SIZE: - video->gl_config.blue_size = value; - break; - case SDL_GL_ALPHA_SIZE: - video->gl_config.alpha_size = value; - break; - case SDL_GL_DOUBLEBUFFER: - video->gl_config.double_buffer = value; - break; - case SDL_GL_BUFFER_SIZE: - video->gl_config.buffer_size = value; - break; - case SDL_GL_DEPTH_SIZE: - video->gl_config.depth_size = value; - break; - case SDL_GL_STENCIL_SIZE: - video->gl_config.stencil_size = value; - break; - case SDL_GL_ACCUM_RED_SIZE: - video->gl_config.accum_red_size = value; - break; - case SDL_GL_ACCUM_GREEN_SIZE: - video->gl_config.accum_green_size = value; - break; - case SDL_GL_ACCUM_BLUE_SIZE: - video->gl_config.accum_blue_size = value; - break; - case SDL_GL_ACCUM_ALPHA_SIZE: - video->gl_config.accum_alpha_size = value; - break; - case SDL_GL_STEREO: - video->gl_config.stereo = value; - break; - case SDL_GL_MULTISAMPLEBUFFERS: - video->gl_config.multisamplebuffers = value; - break; - case SDL_GL_MULTISAMPLESAMPLES: - video->gl_config.multisamplesamples = value; - break; - case SDL_GL_ACCELERATED_VISUAL: - video->gl_config.accelerated = value; - break; - case SDL_GL_SWAP_CONTROL: - video->gl_config.swap_control = value; - break; - default: - SDL_SetError("Unknown OpenGL attribute"); - retval = -1; - break; - } - return(retval); + retval = 0; + switch (attr) { + case SDL_GL_RED_SIZE: + _this->gl_config.red_size = value; + break; + case SDL_GL_GREEN_SIZE: + _this->gl_config.green_size = value; + break; + case SDL_GL_BLUE_SIZE: + _this->gl_config.blue_size = value; + break; + case SDL_GL_ALPHA_SIZE: + _this->gl_config.alpha_size = value; + break; + case SDL_GL_DOUBLEBUFFER: + _this->gl_config.double_buffer = value; + break; + case SDL_GL_BUFFER_SIZE: + _this->gl_config.buffer_size = value; + break; + case SDL_GL_DEPTH_SIZE: + _this->gl_config.depth_size = value; + break; + case SDL_GL_STENCIL_SIZE: + _this->gl_config.stencil_size = value; + break; + case SDL_GL_ACCUM_RED_SIZE: + _this->gl_config.accum_red_size = value; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + _this->gl_config.accum_green_size = value; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + _this->gl_config.accum_blue_size = value; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + _this->gl_config.accum_alpha_size = value; + break; + case SDL_GL_STEREO: + _this->gl_config.stereo = value; + break; + case SDL_GL_MULTISAMPLEBUFFERS: + _this->gl_config.multisamplebuffers = value; + break; + case SDL_GL_MULTISAMPLESAMPLES: + _this->gl_config.multisamplesamples = value; + break; + case SDL_GL_ACCELERATED_VISUAL: + _this->gl_config.accelerated = value; + break; + default: + SDL_SetError("Unknown OpenGL attribute"); + retval = -1; + break; + } + return (retval); } /* Retrieve an attribute value from the windowing system. */ -int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) +int +SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { - int retval = -1; - SDL_VideoDevice* video = current_video; - SDL_VideoDevice* this = current_video; + int retval = -1; - if ( video->GL_GetAttribute ) { - retval = this->GL_GetAttribute(this, attr, value); - } else { - *value = 0; - SDL_SetError("GL_GetAttribute not supported"); - } - return retval; + if (_this->GL_GetAttribute) { + retval = _this->GL_GetAttribute(_this, attr, value); + } else { + *value = 0; + SDL_SetError("GL_GetAttribute not supported"); + } + return retval; } /* Perform a GL buffer swap on the current GL context */ -void SDL_GL_SwapBuffers(void) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - if ( video->screen->flags & SDL_OPENGL ) { - video->GL_SwapBuffers(this); - } else { - SDL_SetError("OpenGL video mode has not been set"); - } -} - -/* Update rects with locking */ -void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) -{ - SDL_GL_Lock(); - SDL_GL_UpdateRects(numrects, rects); - SDL_GL_Unlock(); -} - -/* Update rects without state setting and changing (the caller is responsible for it) */ -void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) +void +SDL_GL_SwapBuffers(void) { -#if SDL_VIDEO_OPENGL - SDL_VideoDevice *this = current_video; - SDL_Rect update, tmp; - int x, y, i; - - for ( i = 0; i < numrects; i++ ) - { - tmp.y = rects[i].y; - tmp.h = rects[i].h; - for ( y = 0; y <= rects[i].h / 256; y++ ) - { - tmp.x = rects[i].x; - tmp.w = rects[i].w; - for ( x = 0; x <= rects[i].w / 256; x++ ) - { - update.x = tmp.x; - update.y = tmp.y; - update.w = tmp.w; - update.h = tmp.h; - - if ( update.w > 256 ) - update.w = 256; - - if ( update.h > 256 ) - update.h = 256; - - this->glFlush(); - this->glTexSubImage2D( - GL_TEXTURE_2D, - 0, - 0, - 0, - update.w, - update.h, - this->is_32bit? GL_RGBA : GL_RGB, -#ifdef GL_VERSION_1_2 - this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, -#else - GL_UNSIGNED_BYTE, -#endif - (Uint8 *)this->screen->pixels + - this->screen->format->BytesPerPixel * update.x + - update.y * this->screen->pitch ); - - this->glFlush(); - /* - * Note the parens around the function name: - * This is because some OpenGL implementations define glTexCoord etc - * as macros, and we don't want them expanded here. - */ - this->glBegin(GL_TRIANGLE_STRIP); - (this->glTexCoord2f)( 0.0, 0.0 ); - (this->glVertex2i)( update.x, update.y ); - (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); - (this->glVertex2i)( update.x + update.w, update.y ); - (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); - (this->glVertex2i)( update.x, update.y + update.h ); - (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); - (this->glVertex2i)( update.x + update.w , update.y + update.h ); - this->glEnd(); - - tmp.x += 256; - tmp.w -= 256; - } - tmp.y += 256; - tmp.h -= 256; - } - } -#endif + // FIXME: Track the current window context - do we provide N contexts, and match them to M windows, or is there a one-to-one mapping? + _this->GL_SwapBuffers(_this); } -/* Lock == save current state */ -void SDL_GL_Lock() -{ -#if SDL_VIDEO_OPENGL - lock_count--; - if (lock_count==-1) - { - SDL_VideoDevice *this = current_video; - - this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ -#ifdef GL_CLIENT_PIXEL_STORE_BIT - this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); -#endif - - this->glEnable(GL_TEXTURE_2D); - this->glEnable(GL_BLEND); - this->glDisable(GL_FOG); - this->glDisable(GL_ALPHA_TEST); - this->glDisable(GL_DEPTH_TEST); - this->glDisable(GL_SCISSOR_TEST); - this->glDisable(GL_STENCIL_TEST); - this->glDisable(GL_CULL_FACE); - - this->glBindTexture( GL_TEXTURE_2D, this->texture ); - this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - - this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); - this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ - - this->glViewport(0, 0, this->screen->w, this->screen->h); - this->glMatrixMode(GL_PROJECTION); - this->glPushMatrix(); - this->glLoadIdentity(); - - this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); - - this->glMatrixMode(GL_MODELVIEW); - this->glPushMatrix(); - this->glLoadIdentity(); - } -#endif -} - -/* Unlock == restore saved state */ -void SDL_GL_Unlock() -{ -#if SDL_VIDEO_OPENGL - lock_count++; - if (lock_count==0) - { - SDL_VideoDevice *this = current_video; - - this->glPopMatrix(); - this->glMatrixMode(GL_PROJECTION); - this->glPopMatrix(); - - this->glPopClientAttrib(); - this->glPopAttrib(); - } -#endif -} - -/* - * Sets/Gets the title and icon text of the display window, if any. - */ -void SDL_WM_SetCaption (const char *title, const char *icon) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - if ( video ) { - if ( title ) { - if ( video->wm_title ) { - SDL_free(video->wm_title); - } - video->wm_title = SDL_strdup(title); - } - if ( icon ) { - if ( video->wm_icon ) { - SDL_free(video->wm_icon); - } - video->wm_icon = SDL_strdup(icon); - } - if ( (title || icon) && (video->SetCaption != NULL) ) { - video->SetCaption(this, video->wm_title,video->wm_icon); - } - } -} -void SDL_WM_GetCaption (char **title, char **icon) -{ - SDL_VideoDevice *video = current_video; - - if ( video ) { - if ( title ) { - *title = video->wm_title; - } - if ( icon ) { - *icon = video->wm_icon; - } - } -} - +#if 0 // FIXME /* Utility function used by SDL_WM_SetIcon(); * flags & 1 for color key, flags & 2 for alpha channel. */ -static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) +static void +CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags) { - int x, y; - Uint32 colorkey; + int x, y; + Uint32 colorkey; #define SET_MASKBIT(icon, x, y, mask) \ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) - colorkey = icon->format->colorkey; - switch (icon->format->BytesPerPixel) { - case 1: { Uint8 *pixels; - for ( y=0; y<icon->h; ++y ) { - pixels = (Uint8 *)icon->pixels + y*icon->pitch; - for ( x=0; x<icon->w; ++x ) { - if ( *pixels++ == colorkey ) { - SET_MASKBIT(icon, x, y, mask); - } - } - } - } - break; + colorkey = icon->format->colorkey; + switch (icon->format->BytesPerPixel) { + case 1: + { + Uint8 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint8 *) icon->pixels + y * icon->pitch; + for (x = 0; x < icon->w; ++x) { + if (*pixels++ == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } + } + } + } + break; - case 2: { Uint16 *pixels; - for ( y=0; y<icon->h; ++y ) { - pixels = (Uint16 *)icon->pixels + - y*icon->pitch/2; - for ( x=0; x<icon->w; ++x ) { - if ( (flags & 1) && *pixels == colorkey ) { - SET_MASKBIT(icon, x, y, mask); - } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT(icon, x, y, mask); - } - pixels++; - } - } - } - break; + case 2: + { + Uint16 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; + for (x = 0; x < icon->w; ++x) { + if ((flags & 1) && *pixels == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } else if ((flags & 2) + && (*pixels & icon->format->Amask) == 0) { + SET_MASKBIT(icon, x, y, mask); + } + pixels++; + } + } + } + break; - case 4: { Uint32 *pixels; - for ( y=0; y<icon->h; ++y ) { - pixels = (Uint32 *)icon->pixels + - y*icon->pitch/4; - for ( x=0; x<icon->w; ++x ) { - if ( (flags & 1) && *pixels == colorkey ) { - SET_MASKBIT(icon, x, y, mask); - } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT(icon, x, y, mask); - } - pixels++; - } - } - } - break; - } + case 4: + { + Uint32 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; + for (x = 0; x < icon->w; ++x) { + if ((flags & 1) && *pixels == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } else if ((flags & 2) + && (*pixels & icon->format->Amask) == 0) { + SET_MASKBIT(icon, x, y, mask); + } + pixels++; + } + } + } + break; + } } /* * Sets the window manager icon for the display window. */ -void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) +void +SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - if ( icon && video->SetIcon ) { - /* Generate a mask if necessary, and create the icon! */ - if ( mask == NULL ) { - int mask_len = icon->h*(icon->w+7)/8; - int flags = 0; - mask = (Uint8 *)SDL_malloc(mask_len); - if ( mask == NULL ) { - return; - } - SDL_memset(mask, ~0, mask_len); - if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; - if ( icon->flags & SDL_SRCALPHA ) flags |= 2; - if( flags ) { - CreateMaskFromColorKeyOrAlpha(icon, mask, flags); - } - video->SetIcon(video, icon, mask); - SDL_free(mask); - } else { - video->SetIcon(this, icon, mask); - } - } + if (icon && _this->SetIcon) { + /* Generate a mask if necessary, and create the icon! */ + if (mask == NULL) { + int mask_len = icon->h * (icon->w + 7) / 8; + int flags = 0; + mask = (Uint8 *) SDL_malloc(mask_len); + if (mask == NULL) { + return; + } + SDL_memset(mask, ~0, mask_len); + if (icon->flags & SDL_SRCCOLORKEY) + flags |= 1; + if (icon->flags & SDL_SRCALPHA) + flags |= 2; + if (flags) { + CreateMaskFromColorKeyOrAlpha(icon, mask, flags); + } + _this->SetIcon(_this, icon, mask); + SDL_free(mask); + } else { + _this->SetIcon(_this, icon, mask); + } + } } - -/* - * Grab or ungrab the keyboard and mouse input. - * This function returns the final grab mode after calling the - * driver dependent function. - */ -static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - /* Only do something if we have support for grabs */ - if ( video->GrabInput == NULL ) { - return(video->input_grab); - } - - /* If the final grab mode if off, only then do we actually grab */ -#ifdef DEBUG_GRAB - printf("SDL_WM_GrabInputRaw(%d) ... ", mode); -#endif - if ( mode == SDL_GRAB_OFF ) { - if ( video->input_grab != SDL_GRAB_OFF ) { - mode = video->GrabInput(this, mode); - } - } else { - if ( video->input_grab == SDL_GRAB_OFF ) { - mode = video->GrabInput(this, mode); - } - } - if ( mode != video->input_grab ) { - video->input_grab = mode; - if ( video->CheckMouseMode ) { - video->CheckMouseMode(this); - } - } -#ifdef DEBUG_GRAB - printf("Final mode %d\n", video->input_grab); #endif - /* Return the final grab state */ - if ( mode >= SDL_GRAB_FULLSCREEN ) { - mode -= SDL_GRAB_FULLSCREEN; - } - return(mode); -} -SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) +SDL_bool +SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info) { - SDL_VideoDevice *video = current_video; - - /* If the video isn't initialized yet, we can't do anything */ - if ( ! video ) { - return SDL_GRAB_OFF; - } - - /* Return the current mode on query */ - if ( mode == SDL_GRAB_QUERY ) { - mode = video->input_grab; - if ( mode >= SDL_GRAB_FULLSCREEN ) { - mode -= SDL_GRAB_FULLSCREEN; - } - return(mode); - } + SDL_Window *window = SDL_GetWindowFromID(windowID); -#ifdef DEBUG_GRAB - printf("SDL_WM_GrabInput(%d) ... ", mode); -#endif - /* If the video surface is fullscreen, we always grab */ - if ( mode >= SDL_GRAB_FULLSCREEN ) { - mode -= SDL_GRAB_FULLSCREEN; - } - if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { - mode += SDL_GRAB_FULLSCREEN; - } - return(SDL_WM_GrabInputRaw(mode)); -} -static SDL_GrabMode SDL_WM_GrabInputOff(void) -{ - SDL_GrabMode mode; - - /* First query the current grab state */ - mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); - - /* Now explicitly turn off input grab */ - SDL_WM_GrabInputRaw(SDL_GRAB_OFF); - - /* Return the old state */ - return(mode); + if (!window || !_this->GetWindowWMInfo) { + return SDL_FALSE; + } + return (_this->GetWindowWMInfo(_this, window, info)); } -/* - * Iconify the window in window managed environments. - * A successful iconification will result in an SDL_APPACTIVE loss event. - */ -int SDL_WM_IconifyWindow(void) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - int retval; - - retval = 0; - if ( video->IconifyWindow ) { - retval = video->IconifyWindow(this); - } - return(retval); -} - -/* - * Toggle fullscreen mode - */ -int SDL_WM_ToggleFullScreen(SDL_Surface *surface) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - int toggled; - - toggled = 0; - if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && - video->ToggleFullScreen ) { - if ( surface->flags & SDL_FULLSCREEN ) { - toggled = video->ToggleFullScreen(this, 0); - if ( toggled ) { - SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; - SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; - } - } else { - toggled = video->ToggleFullScreen(this, 1); - if ( toggled ) { - SDL_VideoSurface->flags |= SDL_FULLSCREEN; - SDL_PublicSurface->flags |= SDL_FULLSCREEN; - } - } - /* Double-check the grab state inside SDL_WM_GrabInput() */ - if ( toggled ) { - SDL_WM_GrabInput(video->input_grab); - } - } - return(toggled); -} - -/* - * Get some platform dependent window manager information - */ -int SDL_GetWMInfo (SDL_SysWMinfo *info) -{ - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - if ( video && video->GetWMInfo ) { - return(video->GetWMInfo(this, info)); - } else { - return(0); - } -} +/* vi: set ts=4 sw=4 expandtab: */