Mercurial > sdl-ios-xcode
diff src/events/SDL_windowevents.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | a228436a2404 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/events/SDL_windowevents.c Mon Jul 10 21:04:37 2006 +0000 @@ -0,0 +1,132 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Window event handling code for SDL */ + +#include "SDL_events.h" +#include "SDL_events_c.h" +#include "../video/SDL_sysvideo.h" + +int +SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, + int data2) +{ + int posted; + SDL_Window *window; + + window = SDL_GetWindowFromID(windowID); + if (!window) { + return 0; + } + switch (windowevent) { + case SDL_WINDOWEVENT_SHOWN: + if (window->flags & SDL_WINDOW_SHOWN) { + return 0; + } + window->flags |= SDL_WINDOW_SHOWN; + SDL_OnWindowShown(window); + break; + case SDL_WINDOWEVENT_HIDDEN: + if (!(window->flags & SDL_WINDOW_SHOWN)) { + return 0; + } + window->flags &= ~SDL_WINDOW_SHOWN; + SDL_OnWindowHidden(window); + break; + case SDL_WINDOWEVENT_MOVED: + if (window->flags & SDL_WINDOW_FULLSCREEN) { + return 0; + } + if (data1 == window->x && data2 == window->y) { + return 0; + } + break; + case SDL_WINDOWEVENT_RESIZED: + if (window->flags & SDL_WINDOW_FULLSCREEN) { + return 0; + } + if (data1 == window->w && data2 == window->h) { + return 0; + } + break; + case SDL_WINDOWEVENT_MINIMIZED: + if (window->flags & SDL_WINDOW_MINIMIZED) { + return 0; + } + window->flags |= SDL_WINDOW_MINIMIZED; + break; + case SDL_WINDOWEVENT_MAXIMIZED: + if (window->flags & SDL_WINDOW_MAXIMIZED) { + return 0; + } + window->flags |= SDL_WINDOW_MAXIMIZED; + break; + case SDL_WINDOWEVENT_RESTORED: + if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { + return 0; + } + window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); + break; + case SDL_WINDOWEVENT_ENTER: + if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { + return 0; + } + window->flags |= SDL_WINDOW_MOUSE_FOCUS; + break; + case SDL_WINDOWEVENT_LEAVE: + if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { + return 0; + } + window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + if (window->flags & SDL_WINDOW_INPUT_FOCUS) { + return 0; + } + window->flags |= SDL_WINDOW_INPUT_FOCUS; + SDL_OnWindowFocusGained(window); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { + return 0; + } + window->flags &= ~SDL_WINDOW_INPUT_FOCUS; + SDL_OnWindowFocusLost(window); + break; + } + + /* Post the event, if desired */ + posted = 0; + if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_WINDOWEVENT; + event.window.event = windowevent; + event.window.data1 = data1; + event.window.data2 = data2; + event.window.windowID = windowID; + posted = (SDL_PushEvent(&event) > 0); + } + return (posted); +} + +/* vi: set ts=4 sw=4 expandtab: */