Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | 5605a9820134 |
children | f1828a500391 |
line wrap: on
line diff
--- a/src/audio/SDL_audio.c Thu Jul 06 18:01:37 2006 +0000 +++ b/src/audio/SDL_audio.c Mon Jul 10 21:04:37 2006 +0000 @@ -37,77 +37,77 @@ /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #if SDL_AUDIO_DRIVER_BSD - &BSD_AUDIO_bootstrap, + &BSD_AUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_OSS - &DSP_bootstrap, - &DMA_bootstrap, + &DSP_bootstrap, + &DMA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ALSA - &ALSA_bootstrap, + &ALSA_bootstrap, #endif #if SDL_AUDIO_DRIVER_QNXNTO - &QNXNTOAUDIO_bootstrap, + &QNXNTOAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SUNAUDIO - &SUNAUDIO_bootstrap, + &SUNAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DMEDIA - &DMEDIA_bootstrap, + &DMEDIA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ARTS - &ARTS_bootstrap, + &ARTS_bootstrap, #endif #if SDL_AUDIO_DRIVER_ESD - &ESD_bootstrap, + &ESD_bootstrap, #endif #if SDL_AUDIO_DRIVER_NAS - &NAS_bootstrap, + &NAS_bootstrap, #endif #if SDL_AUDIO_DRIVER_DSOUND - &DSOUND_bootstrap, + &DSOUND_bootstrap, #endif #if SDL_AUDIO_DRIVER_WAVEOUT - &WAVEOUT_bootstrap, + &WAVEOUT_bootstrap, #endif #if SDL_AUDIO_DRIVER_PAUD - &Paud_bootstrap, + &Paud_bootstrap, #endif #if SDL_AUDIO_DRIVER_BAUDIO - &BAUDIO_bootstrap, + &BAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_COREAUDIO - &COREAUDIO_bootstrap, + &COREAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SNDMGR - &SNDMGR_bootstrap, + &SNDMGR_bootstrap, #endif #if SDL_AUDIO_DRIVER_AHI - &AHI_bootstrap, + &AHI_bootstrap, #endif #if SDL_AUDIO_DRIVER_MINT - &MINTAUDIO_GSXB_bootstrap, - &MINTAUDIO_MCSN_bootstrap, - &MINTAUDIO_STFA_bootstrap, - &MINTAUDIO_XBIOS_bootstrap, - &MINTAUDIO_DMA8_bootstrap, + &MINTAUDIO_GSXB_bootstrap, + &MINTAUDIO_MCSN_bootstrap, + &MINTAUDIO_STFA_bootstrap, + &MINTAUDIO_XBIOS_bootstrap, + &MINTAUDIO_DMA8_bootstrap, #endif #if SDL_AUDIO_DRIVER_DISK - &DISKAUD_bootstrap, + &DISKAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DUMMY - &DUMMYAUD_bootstrap, + &DUMMYAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DC - &DCAUD_bootstrap, + &DCAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_MMEAUDIO - &MMEAUDIO_bootstrap, + &MMEAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DART - &DART_bootstrap, + &DART_bootstrap, #endif - NULL + NULL }; SDL_AudioDevice *current_audio = NULL; @@ -120,642 +120,684 @@ #endif /* The general mixing thread function */ -int SDLCALL SDL_RunAudio(void *audiop) +int SDLCALL +SDL_RunAudio(void *audiop) { - SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; - Uint8 *stream; - int stream_len; - void *udata; - void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); - int silence; + SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; + Uint8 *stream; + int stream_len; + void *udata; + void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); + int silence; #if SDL_AUDIO_DRIVER_AHI - int started = 0; + int started = 0; /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ - D(bug("Task audio started audio struct:<%lx>...\n",audiop)); + D(bug("Task audio started audio struct:<%lx>...\n", audiop)); - D(bug("Before Openaudio...")); - if(audio->OpenAudio(audio, &audio->spec)==-1) - { - D(bug("Open audio failed...\n")); - return(-1); - } - D(bug("OpenAudio...OK\n")); + D(bug("Before Openaudio...")); + if (audio->OpenAudio(audio, &audio->spec) == -1) { + D(bug("Open audio failed...\n")); + return (-1); + } + D(bug("OpenAudio...OK\n")); #endif - /* Perform any thread setup */ - if ( audio->ThreadInit ) { - audio->ThreadInit(audio); - } - audio->threadid = SDL_ThreadID(); + /* Perform any thread setup */ + if (audio->ThreadInit) { + audio->ThreadInit(audio); + } + audio->threadid = SDL_ThreadID(); - /* Set up the mixing function */ - fill = audio->spec.callback; - udata = audio->spec.userdata; + /* Set up the mixing function */ + fill = audio->spec.callback; + udata = audio->spec.userdata; #if SDL_AUDIO_DRIVER_AHI - audio_configured = 1; + audio_configured = 1; - D(bug("Audio configured... Checking for conversion\n")); - SDL_mutexP(audio->mixer_lock); - D(bug("Semaphore obtained...\n")); + D(bug("Audio configured... Checking for conversion\n")); + SDL_mutexP(audio->mixer_lock); + D(bug("Semaphore obtained...\n")); #endif - if ( audio->convert.needed ) { - if ( audio->convert.src_format == AUDIO_U8 ) { - silence = 0x80; - } else { - silence = 0; - } - stream_len = audio->convert.len; - } else { - silence = audio->spec.silence; - stream_len = audio->spec.size; - } + if (audio->convert.needed) { + if (audio->convert.src_format == AUDIO_U8) { + silence = 0x80; + } else { + silence = 0; + } + stream_len = audio->convert.len; + } else { + silence = audio->spec.silence; + stream_len = audio->spec.size; + } #if SDL_AUDIO_DRIVER_AHI - SDL_mutexV(audio->mixer_lock); - D(bug("Entering audio loop...\n")); + SDL_mutexV(audio->mixer_lock); + D(bug("Entering audio loop...\n")); #endif #ifdef __OS2__ - /* Increase the priority of this thread to make sure that - the audio will be continuous all the time! */ + /* Increase the priority of this thread to make sure that + the audio will be continuous all the time! */ #ifdef USE_DOSSETPRIORITY - if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) - { + if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { #ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); + printf + ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", + SDL_ThreadID()); #endif - DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); - } - else - { + DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); + } else { #ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); + printf + ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", + SDL_ThreadID()); #endif - DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); - } + DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); + } #endif #endif - /* Loop, filling the audio buffers */ - while ( audio->enabled ) { + /* Loop, filling the audio buffers */ + while (audio->enabled) { - /* Fill the current buffer with sound */ - if ( audio->convert.needed ) { - if ( audio->convert.buf ) { - stream = audio->convert.buf; - } else { - continue; - } - } else { - stream = audio->GetAudioBuf(audio); - if ( stream == NULL ) { - stream = audio->fake_stream; - } - } - SDL_memset(stream, silence, stream_len); + /* Fill the current buffer with sound */ + if (audio->convert.needed) { + if (audio->convert.buf) { + stream = audio->convert.buf; + } else { + continue; + } + } else { + stream = audio->GetAudioBuf(audio); + if (stream == NULL) { + stream = audio->fake_stream; + } + } + SDL_memset(stream, silence, stream_len); - if ( ! audio->paused ) { - SDL_mutexP(audio->mixer_lock); - (*fill)(udata, stream, stream_len); - SDL_mutexV(audio->mixer_lock); - } + if (!audio->paused) { + SDL_mutexP(audio->mixer_lock); + (*fill) (udata, stream, stream_len); + SDL_mutexV(audio->mixer_lock); + } - /* Convert the audio if necessary */ - if ( audio->convert.needed ) { - SDL_ConvertAudio(&audio->convert); - stream = audio->GetAudioBuf(audio); - if ( stream == NULL ) { - stream = audio->fake_stream; - } - SDL_memcpy(stream, audio->convert.buf, - audio->convert.len_cvt); - } + /* Convert the audio if necessary */ + if (audio->convert.needed) { + SDL_ConvertAudio(&audio->convert); + stream = audio->GetAudioBuf(audio); + if (stream == NULL) { + stream = audio->fake_stream; + } + SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); + } - /* Ready current buffer for play and change current buffer */ - if ( stream != audio->fake_stream ) { - audio->PlayAudio(audio); - } + /* Ready current buffer for play and change current buffer */ + if (stream != audio->fake_stream) { + audio->PlayAudio(audio); + } - /* Wait for an audio buffer to become available */ - if ( stream == audio->fake_stream ) { - SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); - } else { - audio->WaitAudio(audio); - } - } + /* Wait for an audio buffer to become available */ + if (stream == audio->fake_stream) { + SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); + } else { + audio->WaitAudio(audio); + } + } - /* Wait for the audio to drain.. */ - if ( audio->WaitDone ) { - audio->WaitDone(audio); - } - + /* Wait for the audio to drain.. */ + if (audio->WaitDone) { + audio->WaitDone(audio); + } #if SDL_AUDIO_DRIVER_AHI - D(bug("WaitAudio...Done\n")); + D(bug("WaitAudio...Done\n")); - audio->CloseAudio(audio); + audio->CloseAudio(audio); - D(bug("CloseAudio..Done, subtask exiting...\n")); - audio_configured = 0; + D(bug("CloseAudio..Done, subtask exiting...\n")); + audio_configured = 0; #endif #ifdef __OS2__ #ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); + printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); #endif #endif - return(0); + return (0); } -static void SDL_LockAudio_Default(SDL_AudioDevice *audio) +static void +SDL_LockAudio_Default(SDL_AudioDevice * audio) { - if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { - return; - } - SDL_mutexP(audio->mixer_lock); + if (audio->thread && (SDL_ThreadID() == audio->threadid)) { + return; + } + SDL_mutexP(audio->mixer_lock); } -static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) +static void +SDL_UnlockAudio_Default(SDL_AudioDevice * audio) { - if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { - return; - } - SDL_mutexV(audio->mixer_lock); + if (audio->thread && (SDL_ThreadID() == audio->threadid)) { + return; + } + SDL_mutexV(audio->mixer_lock); } -static Uint16 SDL_ParseAudioFormat(const char *string) +static Uint16 +SDL_ParseAudioFormat(const char *string) { - Uint16 format = 0; + Uint16 format = 0; - switch (*string) { - case 'U': - ++string; - format |= 0x0000; - break; - case 'S': - ++string; - format |= 0x8000; - break; - default: - return 0; - } - switch (SDL_atoi(string)) { - case 8: - string += 1; - format |= 8; - break; - case 16: - string += 2; - format |= 16; - if ( SDL_strcmp(string, "LSB") == 0 + switch (*string) { + case 'U': + ++string; + format |= 0x0000; + break; + case 'S': + ++string; + format |= 0x8000; + break; + default: + return 0; + } + switch (SDL_atoi(string)) { + case 8: + string += 1; + format |= 8; + break; + case 16: + string += 2; + format |= 16; + if (SDL_strcmp(string, "LSB") == 0 #if SDL_BYTEORDER == SDL_LIL_ENDIAN - || SDL_strcmp(string, "SYS") == 0 + || SDL_strcmp(string, "SYS") == 0 #endif - ) { - format |= 0x0000; - } - if ( SDL_strcmp(string, "MSB") == 0 + ) { + format |= 0x0000; + } + if (SDL_strcmp(string, "MSB") == 0 #if SDL_BYTEORDER == SDL_BIG_ENDIAN - || SDL_strcmp(string, "SYS") == 0 + || SDL_strcmp(string, "SYS") == 0 #endif - ) { - format |= 0x1000; - } - break; - default: - return 0; - } - return format; + ) { + format |= 0x1000; + } + break; + default: + return 0; + } + return format; +} + +int +SDL_GetNumAudioDrivers(void) +{ + return (SDL_arraysize(bootstrap) - 1); +} + +const char * +SDL_GetAudioDriver(int index) +{ + if (index >= 0 && index < SDL_GetNumAudioDrivers()) { + return (bootstrap[index]->name); + } + return (NULL); } -int SDL_AudioInit(const char *driver_name) +int +SDL_AudioInit(const char *driver_name) { - SDL_AudioDevice *audio; - int i = 0, idx; + SDL_AudioDevice *audio; + int i = 0, idx; - /* Check to make sure we don't overwrite 'current_audio' */ - if ( current_audio != NULL ) { - SDL_AudioQuit(); - } + /* Check to make sure we don't overwrite 'current_audio' */ + if (current_audio != NULL) { + SDL_AudioQuit(); + } - /* Select the proper audio driver */ - audio = NULL; - idx = 0; + /* Select the proper audio driver */ + audio = NULL; + idx = 0; #if SDL_AUDIO_DRIVER_ESD - if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { - /* Ahem, we know that if ESPEAKER is set, user probably wants - to use ESD, but don't start it if it's not already running. - This probably isn't the place to do this, but... Shh! :) - */ - for ( i=0; bootstrap[i]; ++i ) { - if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) { + if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { + /* Ahem, we know that if ESPEAKER is set, user probably wants + to use ESD, but don't start it if it's not already running. + This probably isn't the place to do this, but... Shh! :) + */ + for (i = 0; bootstrap[i]; ++i) { + if (SDL_strcmp(bootstrap[i]->name, "esd") == 0) { #ifdef HAVE_PUTENV - const char *esd_no_spawn; + const char *esd_no_spawn; - /* Don't start ESD if it's not running */ - esd_no_spawn = getenv("ESD_NO_SPAWN"); - if ( esd_no_spawn == NULL ) { - putenv("ESD_NO_SPAWN=1"); - } + /* Don't start ESD if it's not running */ + esd_no_spawn = getenv("ESD_NO_SPAWN"); + if (esd_no_spawn == NULL) { + putenv("ESD_NO_SPAWN=1"); + } #endif - if ( bootstrap[i]->available() ) { - audio = bootstrap[i]->create(0); - break; - } + if (bootstrap[i]->available()) { + audio = bootstrap[i]->create(0); + break; + } #ifdef HAVE_UNSETENV - if ( esd_no_spawn == NULL ) { - unsetenv("ESD_NO_SPAWN"); - } + if (esd_no_spawn == NULL) { + unsetenv("ESD_NO_SPAWN"); + } #endif - } - } - } + } + } + } #endif /* SDL_AUDIO_DRIVER_ESD */ - if ( audio == NULL ) { - if ( driver_name != NULL ) { -#if 0 /* This will be replaced with a better driver selection API */ - if ( SDL_strrchr(driver_name, ':') != NULL ) { - idx = atoi(SDL_strrchr(driver_name, ':')+1); - } + if (audio == NULL) { + if (driver_name != NULL) { +#if 0 /* This will be replaced with a better driver selection API */ + if (SDL_strrchr(driver_name, ':') != NULL) { + idx = atoi(SDL_strrchr(driver_name, ':') + 1); + } #endif - for ( i=0; bootstrap[i]; ++i ) { - if (SDL_strncmp(bootstrap[i]->name, driver_name, - SDL_strlen(bootstrap[i]->name)) == 0) { - if ( bootstrap[i]->available() ) { - audio=bootstrap[i]->create(idx); - break; - } - } - } - } else { - for ( i=0; bootstrap[i]; ++i ) { - if ( bootstrap[i]->available() ) { - audio = bootstrap[i]->create(idx); - if ( audio != NULL ) { - break; - } - } - } - } - if ( audio == NULL ) { - SDL_SetError("No available audio device"); -#if 0 /* Don't fail SDL_Init() if audio isn't available. - SDL_OpenAudio() will handle it at that point. *sigh* - */ - return(-1); + for (i = 0; bootstrap[i]; ++i) { + if (SDL_strncmp(bootstrap[i]->name, driver_name, + SDL_strlen(bootstrap[i]->name)) == 0) { + if (bootstrap[i]->available()) { + audio = bootstrap[i]->create(idx); + } + break; + } + } + } else { + for (i = 0; bootstrap[i]; ++i) { + if (bootstrap[i]->available()) { + audio = bootstrap[i]->create(idx); + if (audio != NULL) { + break; + } + } + } + } + if (audio == NULL) { + if (driver_name) { + SDL_SetError("%s not available", driver_name); + } else { + SDL_SetError("No available audio device"); + } +#if 0 /* Don't fail SDL_Init() if audio isn't available. + SDL_OpenAudio() will handle it at that point. *sigh* + */ + return (-1); #endif - } - } - current_audio = audio; - if ( current_audio ) { - current_audio->name = bootstrap[i]->name; - if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { - current_audio->LockAudio = SDL_LockAudio_Default; - current_audio->UnlockAudio = SDL_UnlockAudio_Default; - } - } - return(0); + } + } + current_audio = audio; + if (current_audio) { + current_audio->name = bootstrap[i]->name; + if (!current_audio->LockAudio && !current_audio->UnlockAudio) { + current_audio->LockAudio = SDL_LockAudio_Default; + current_audio->UnlockAudio = SDL_UnlockAudio_Default; + } + } + return (0); } -char *SDL_AudioDriverName(char *namebuf, int maxlen) +/* + * Get the current audio driver name + */ +const char * +SDL_GetCurrentAudioDriver() { - if ( current_audio != NULL ) { - SDL_strlcpy(namebuf, current_audio->name, maxlen); - return(namebuf); - } - return(NULL); + if (current_audio) { + return current_audio->name; + } + return (NULL); } -int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +int +SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) { - SDL_AudioDevice *audio; - const char *env; + SDL_AudioDevice *audio; + const char *env; - /* Start up the audio driver, if necessary */ - if ( ! current_audio ) { - if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || - (current_audio == NULL) ) { - return(-1); - } - } - audio = current_audio; + /* Start up the audio driver, if necessary */ + if (!current_audio) { + if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || + (current_audio == NULL)) { + return (-1); + } + } + audio = current_audio; - if (audio->opened) { - SDL_SetError("Audio device is already opened"); - return(-1); - } + if (audio->opened) { + SDL_SetError("Audio device is already opened"); + return (-1); + } - /* Verify some parameters */ - if ( desired->freq == 0 ) { - env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if ( env ) { - desired->freq = SDL_atoi(env); - } - } - if ( desired->freq == 0 ) { - /* Pick some default audio frequency */ - desired->freq = 22050; - } - if ( desired->format == 0 ) { - env = SDL_getenv("SDL_AUDIO_FORMAT"); - if ( env ) { - desired->format = SDL_ParseAudioFormat(env); - } - } - if ( desired->format == 0 ) { - /* Pick some default audio format */ - desired->format = AUDIO_S16; - } - if ( desired->channels == 0 ) { - env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if ( env ) { - desired->channels = SDL_atoi(env); - } - } - if ( desired->channels == 0 ) { - /* Pick a default number of channels */ - desired->channels = 2; - } - switch ( desired->channels ) { - case 1: /* Mono */ - case 2: /* Stereo */ - case 4: /* surround */ - case 6: /* surround with center and lfe */ - break; - default: - SDL_SetError("1 (mono) and 2 (stereo) channels supported"); - return(-1); - } - if ( desired->samples == 0 ) { - env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if ( env ) { - desired->samples = SDL_atoi(env); - } - } - if ( desired->samples == 0 ) { - /* Pick a default of ~46 ms at desired frequency */ - int samples = (desired->freq / 1000) * 46; - int power2 = 1; - while ( power2 < samples ) { - power2 *= 2; - } - desired->samples = power2; - } - if ( desired->callback == NULL ) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return(-1); - } - + /* Verify some parameters */ + if (desired->freq == 0) { + env = SDL_getenv("SDL_AUDIO_FREQUENCY"); + if (env) { + desired->freq = SDL_atoi(env); + } + } + if (desired->freq == 0) { + /* Pick some default audio frequency */ + desired->freq = 22050; + } + if (desired->format == 0) { + env = SDL_getenv("SDL_AUDIO_FORMAT"); + if (env) { + desired->format = SDL_ParseAudioFormat(env); + } + } + if (desired->format == 0) { + /* Pick some default audio format */ + desired->format = AUDIO_S16; + } + if (desired->channels == 0) { + env = SDL_getenv("SDL_AUDIO_CHANNELS"); + if (env) { + desired->channels = SDL_atoi(env); + } + } + if (desired->channels == 0) { + /* Pick a default number of channels */ + desired->channels = 2; + } + switch (desired->channels) { + case 1: /* Mono */ + case 2: /* Stereo */ + case 4: /* surround */ + case 6: /* surround with center and lfe */ + break; + default: + SDL_SetError("1 (mono) and 2 (stereo) channels supported"); + return (-1); + } + if (desired->samples == 0) { + env = SDL_getenv("SDL_AUDIO_SAMPLES"); + if (env) { + desired->samples = SDL_atoi(env); + } + } + if (desired->samples == 0) { + /* Pick a default of ~46 ms at desired frequency */ + int samples = (desired->freq / 1000) * 46; + int power2 = 1; + while (power2 < samples) { + power2 *= 2; + } + desired->samples = power2; + } + if (desired->callback == NULL) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return (-1); + } #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED) - /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ + /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ #else #if defined(__MINT__) && SDL_THREADS_DISABLED - /* Uses interrupt driven audio, without thread */ + /* Uses interrupt driven audio, without thread */ #else - /* Create a semaphore for locking the sound buffers */ - audio->mixer_lock = SDL_CreateMutex(); - if ( audio->mixer_lock == NULL ) { - SDL_SetError("Couldn't create mixer lock"); - SDL_CloseAudio(); - return(-1); - } + /* Create a semaphore for locking the sound buffers */ + audio->mixer_lock = SDL_CreateMutex(); + if (audio->mixer_lock == NULL) { + SDL_SetError("Couldn't create mixer lock"); + SDL_CloseAudio(); + return (-1); + } #endif /* __MINT__ */ #endif /* __MACOS__ */ - /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(desired); + /* Calculate the silence and size of the audio specification */ + SDL_CalculateAudioSpec(desired); - /* Open the audio subsystem */ - SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); - audio->convert.needed = 0; - audio->enabled = 1; - audio->paused = 1; + /* Open the audio subsystem */ + SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); + audio->convert.needed = 0; + audio->enabled = 1; + audio->paused = 1; #if !SDL_AUDIO_DRIVER_AHI /* AmigaOS opens audio inside the main loop */ - audio->opened = audio->OpenAudio(audio, &audio->spec)+1; + audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; - if ( ! audio->opened ) { - SDL_CloseAudio(); - return(-1); - } + if (!audio->opened) { + SDL_CloseAudio(); + return (-1); + } #else - D(bug("Locking semaphore...")); - SDL_mutexP(audio->mixer_lock); + D(bug("Locking semaphore...")); + SDL_mutexP(audio->mixer_lock); - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); - D(bug("Created thread...\n")); + audio->thread = SDL_CreateThread(SDL_RunAudio, audio); + D(bug("Created thread...\n")); - if ( audio->thread == NULL ) { - SDL_mutexV(audio->mixer_lock); - SDL_CloseAudio(); - SDL_SetError("Couldn't create audio thread"); - return(-1); - } + if (audio->thread == NULL) { + SDL_mutexV(audio->mixer_lock); + SDL_CloseAudio(); + SDL_SetError("Couldn't create audio thread"); + return (-1); + } - while(!audio_configured) - SDL_Delay(100); + while (!audio_configured) + SDL_Delay(100); #endif - /* If the audio driver changes the buffer size, accept it */ - if ( audio->spec.samples != desired->samples ) { - desired->samples = audio->spec.samples; - SDL_CalculateAudioSpec(desired); - } + /* If the audio driver changes the buffer size, accept it */ + if (audio->spec.samples != desired->samples) { + desired->samples = audio->spec.samples; + SDL_CalculateAudioSpec(desired); + } - /* Allocate a fake audio memory buffer */ - audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); - if ( audio->fake_stream == NULL ) { - SDL_CloseAudio(); - SDL_OutOfMemory(); - return(-1); - } + /* Allocate a fake audio memory buffer */ + audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); + if (audio->fake_stream == NULL) { + SDL_CloseAudio(); + SDL_OutOfMemory(); + return (-1); + } - /* See if we need to do any conversion */ - if ( obtained != NULL ) { - SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); - } else if ( desired->freq != audio->spec.freq || - desired->format != audio->spec.format || - desired->channels != audio->spec.channels ) { - /* Build an audio conversion block */ - if ( SDL_BuildAudioCVT(&audio->convert, - desired->format, desired->channels, - desired->freq, - audio->spec.format, audio->spec.channels, - audio->spec.freq) < 0 ) { - SDL_CloseAudio(); - return(-1); - } - if ( audio->convert.needed ) { - audio->convert.len = desired->size; - audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( - audio->convert.len*audio->convert.len_mult); - if ( audio->convert.buf == NULL ) { - SDL_CloseAudio(); - SDL_OutOfMemory(); - return(-1); - } - } - } - + /* See if we need to do any conversion */ + if (obtained != NULL) { + SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); + } else if (desired->freq != audio->spec.freq || + desired->format != audio->spec.format || + desired->channels != audio->spec.channels) { + /* Build an audio conversion block */ + if (SDL_BuildAudioCVT(&audio->convert, + desired->format, desired->channels, + desired->freq, + audio->spec.format, audio->spec.channels, + audio->spec.freq) < 0) { + SDL_CloseAudio(); + return (-1); + } + if (audio->convert.needed) { + audio->convert.len = desired->size; + audio->convert.buf = + (Uint8 *) SDL_AllocAudioMem(audio->convert.len * + audio->convert.len_mult); + if (audio->convert.buf == NULL) { + SDL_CloseAudio(); + SDL_OutOfMemory(); + return (-1); + } + } + } #if !SDL_AUDIO_DRIVER_AHI - /* Start the audio thread if necessary */ - switch (audio->opened) { - case 1: - /* Start the audio thread */ + /* Start the audio thread if necessary */ + switch (audio->opened) { + case 1: + /* Start the audio thread */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread - audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); + audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); #else - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); + audio->thread = SDL_CreateThread(SDL_RunAudio, audio); #endif - if ( audio->thread == NULL ) { - SDL_CloseAudio(); - SDL_SetError("Couldn't create audio thread"); - return(-1); - } - break; + if (audio->thread == NULL) { + SDL_CloseAudio(); + SDL_SetError("Couldn't create audio thread"); + return (-1); + } + break; - default: - /* The audio is now playing */ - break; - } + default: + /* The audio is now playing */ + break; + } #else - SDL_mutexV(audio->mixer_lock); - D(bug("SDL_OpenAudio USCITA...\n")); + SDL_mutexV(audio->mixer_lock); + D(bug("SDL_OpenAudio USCITA...\n")); #endif - return(0); + return (0); +} + +SDL_audiostatus +SDL_GetAudioStatus(void) +{ + SDL_AudioDevice *audio = current_audio; + SDL_audiostatus status; + + status = SDL_AUDIO_STOPPED; + if (audio && audio->enabled) { + if (audio->paused) { + status = SDL_AUDIO_PAUSED; + } else { + status = SDL_AUDIO_PLAYING; + } + } + return (status); } -SDL_audiostatus SDL_GetAudioStatus(void) +void +SDL_PauseAudio(int pause_on) { - SDL_AudioDevice *audio = current_audio; - SDL_audiostatus status; + SDL_AudioDevice *audio = current_audio; - status = SDL_AUDIO_STOPPED; - if ( audio && audio->enabled ) { - if ( audio->paused ) { - status = SDL_AUDIO_PAUSED; - } else { - status = SDL_AUDIO_PLAYING; - } - } - return(status); + if (audio) { + audio->paused = pause_on; + } } -void SDL_PauseAudio (int pause_on) +void +SDL_LockAudio(void) { - SDL_AudioDevice *audio = current_audio; - - if ( audio ) { - audio->paused = pause_on; - } -} + SDL_AudioDevice *audio = current_audio; -void SDL_LockAudio (void) -{ - SDL_AudioDevice *audio = current_audio; - - /* Obtain a lock on the mixing buffers */ - if ( audio && audio->LockAudio ) { - audio->LockAudio(audio); - } + /* Obtain a lock on the mixing buffers */ + if (audio && audio->LockAudio) { + audio->LockAudio(audio); + } } -void SDL_UnlockAudio (void) +void +SDL_UnlockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_AudioDevice *audio = current_audio; - /* Release lock on the mixing buffers */ - if ( audio && audio->UnlockAudio ) { - audio->UnlockAudio(audio); - } + /* Release lock on the mixing buffers */ + if (audio && audio->UnlockAudio) { + audio->UnlockAudio(audio); + } } -void SDL_CloseAudio (void) +void +SDL_CloseAudio(void) { - SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDL_QuitSubSystem(SDL_INIT_AUDIO); } -void SDL_AudioQuit(void) +void +SDL_AudioQuit(void) { - SDL_AudioDevice *audio = current_audio; + SDL_AudioDevice *audio = current_audio; - if ( audio ) { - audio->enabled = 0; - if ( audio->thread != NULL ) { - SDL_WaitThread(audio->thread, NULL); - } - if ( audio->mixer_lock != NULL ) { - SDL_DestroyMutex(audio->mixer_lock); - } - if ( audio->fake_stream != NULL ) { - SDL_FreeAudioMem(audio->fake_stream); - } - if ( audio->convert.needed ) { - SDL_FreeAudioMem(audio->convert.buf); + if (audio) { + audio->enabled = 0; + if (audio->thread != NULL) { + SDL_WaitThread(audio->thread, NULL); + } + if (audio->mixer_lock != NULL) { + SDL_DestroyMutex(audio->mixer_lock); + } + if (audio->fake_stream != NULL) { + SDL_FreeAudioMem(audio->fake_stream); + } + if (audio->convert.needed) { + SDL_FreeAudioMem(audio->convert.buf); - } + } #if !SDL_AUDIO_DRIVER_AHI - if ( audio->opened ) { - audio->CloseAudio(audio); - audio->opened = 0; - } + if (audio->opened) { + audio->CloseAudio(audio); + audio->opened = 0; + } #endif - /* Free the driver data */ - audio->free(audio); - current_audio = NULL; - } + /* Free the driver data */ + audio->free(audio); + current_audio = NULL; + } } #define NUM_FORMATS 6 static int format_idx; static int format_idx_sub; static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { - { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, - { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, - { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, - { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, + {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, + AUDIO_U16MSB}, + {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, + AUDIO_U16MSB}, + {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, + AUDIO_S8}, + {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, + AUDIO_S8}, + {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, + AUDIO_S8}, + {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, + AUDIO_S8}, }; -Uint16 SDL_FirstAudioFormat(Uint16 format) +Uint16 +SDL_FirstAudioFormat(Uint16 format) { - for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { - if ( format_list[format_idx][0] == format ) { - break; - } - } - format_idx_sub = 0; - return(SDL_NextAudioFormat()); + for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { + if (format_list[format_idx][0] == format) { + break; + } + } + format_idx_sub = 0; + return (SDL_NextAudioFormat()); } -Uint16 SDL_NextAudioFormat(void) +Uint16 +SDL_NextAudioFormat(void) { - if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { - return(0); - } - return(format_list[format_idx][format_idx_sub++]); + if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { + return (0); + } + return (format_list[format_idx][format_idx_sub++]); } -void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) +void +SDL_CalculateAudioSpec(SDL_AudioSpec * spec) { - switch (spec->format) { - case AUDIO_U8: - spec->silence = 0x80; - break; - default: - spec->silence = 0x00; - break; - } - spec->size = (spec->format&0xFF)/8; - spec->size *= spec->channels; - spec->size *= spec->samples; + switch (spec->format) { + case AUDIO_U8: + spec->silence = 0x80; + break; + default: + spec->silence = 0x00; + break; + } + spec->size = (spec->format & 0xFF) / 8; + spec->size *= spec->channels; + spec->size *= spec->samples; } + +/* vi: set ts=4 sw=4 expandtab: */