Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | 8d384b647307 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_compat.h Mon Jul 10 21:04:37 2006 +0000 @@ -0,0 +1,186 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file contains functions for backwards compatibility with SDL 1.2 */ + +#ifndef _SDL_compat_h +#define _SDL_compat_h + +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#define SDL_SWSURFACE 0x00000000 +#define SDL_ANYFORMAT 0x00100000 +#define SDL_HWPALETTE 0x00200000 +#define SDL_DOUBLEBUF 0x00400000 +#define SDL_FULLSCREEN 0x00800000 +#define SDL_RESIZABLE 0x01000000 +#define SDL_NOFRAME 0x02000000 +#define SDL_OPENGL 0x04000000 +#define SDL_ASYNCBLIT 0x08000000 /* Not used */ +#define SDL_HWACCEL 0x08000000 /* Not used */ + +#define SDL_APPMOUSEFOCUS 0x01 +#define SDL_APPINPUTFOCUS 0x02 +#define SDL_APPACTIVE 0x04 + +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +#define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1 +#define SDL_VIDEORESIZE SDL_EVENT_RESERVED2 +#define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3 +#define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT) +#define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE) +#define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE) + +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 + +typedef struct SDL_VideoInfo +{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 UnusedBits1:6; + Uint32 UnusedBits2:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill:1; + Uint32 UnusedBits3:16; + Uint32 video_mem; + + SDL_PixelFormat *vfmt; +} SDL_VideoInfo; + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay +{ + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits:31; +} SDL_Overlay; + +typedef enum +{ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1 +} SDL_GrabMode; + +struct SDL_SysWMinfo; + +#define SDL_SetModuleHandle(x) +#define SDL_AllocSurface SDL_CreateRGBSurface + +extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); +extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); +extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, + Uint32 flags); +extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format, + Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height, + int bpp, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void); +extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen, + int numrects, SDL_Rect * rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x, + Sint32 y, Uint32 w, Uint32 h); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * + surface); +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, + const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info); +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); +extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, + int height, + Uint32 format, + SDL_Surface * + display); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, + SDL_Rect * dstrect); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_compat_h */ + +/* vi: set ts=4 sw=4 expandtab: */