Mercurial > sdl-ios-xcode
diff docs.html @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | c08abb88531b |
children | a67a961e2171 |
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--- a/docs.html Thu Jul 06 18:01:37 2006 +0000 +++ b/docs.html Mon Jul 10 21:04:37 2006 +0000 @@ -14,64 +14,6 @@ <H2> <A HREF="docs/index.html">API Documentation</A> </H2> -<H2> SDL 1.2.11 Release Notes </H2> -<P> -SDL 1.2.11 is a minor bug fix release. -</P> - -<H3> Unix Notes </H3> - -<BLOCKQUOTE> -<P> - Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX. -</P> -<P> - Fixed building SDL with Xinerama disabled. -</P> -<P> - Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen(). -</P> -<P> - Added pkgconfig configuration support. -</P> -</BLOCKQUOTE> - -<H3> Windows Notes </H3> - -<BLOCKQUOTE> -<P> - Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL. -</P> -<P> - The Win32 window positioning code works properly for windows with menus. -</P> -<P> - DirectSound audio quality has been improved on certain sound cards. -</P> -<P> - Fixed 5.1 audio channel ordering on Windows and Mac OS X. -</P> -<P> - Plugged a couple of minor memory leaks in the windib video driver. -</P> -<P> - Fixed type collision with stdint.h when building with gcc on Win32. -</P> -<P> - Fixed building with the Digital Mars Compiler on Win32. -</P> -</BLOCKQUOTE> - -<H3> Mac OS X Notes </H3> - -<BLOCKQUOTE> -<P> - The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above. -</P> -</BLOCKQUOTE> - -<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%"> - <H2> SDL 1.2.10 Release Notes </H2> <P> SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.