Mercurial > sdl-ios-xcode
diff docs.html @ 1892:c08abb88531b
Added 1.2.11 patch notes
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jun 2006 04:33:31 +0000 |
parents | c6a447c98584 |
children | c121d94672cb f5daa62ce1c4 |
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--- a/docs.html Mon Jun 26 16:20:51 2006 +0000 +++ b/docs.html Tue Jun 27 04:33:31 2006 +0000 @@ -14,6 +14,64 @@ <H2> <A HREF="docs/index.html">API Documentation</A> </H2> +<H2> SDL 1.2.11 Release Notes </H2> +<P> +SDL 1.2.11 is a minor bug fix release. +</P> + +<H3> Unix Notes </H3> + +<BLOCKQUOTE> +<P> + Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX. +</P> +<P> + Fixed building SDL with Xinerama disabled. +</P> +<P> + Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen(). +</P> +<P> + Added pkgconfig configuration support. +</P> +</BLOCKQUOTE> + +<H3> Windows Notes </H3> + +<BLOCKQUOTE> +<P> + Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL. +</P> +<P> + The Win32 window positioning code works properly for windows with menus. +</P> +<P> + DirectSound audio quality has been improved on certain sound cards. +</P> +<P> + Fixed 5.1 audio channel ordering on Windows and Mac OS X. +</P> +<P> + Plugged a couple of minor memory leaks in the windib video driver. +</P> +<P> + Fixed type collision with stdint.h when building with gcc on Win32. +</P> +<P> + Fixed building with the Digital Mars Compiler on Win32. +</P> +</BLOCKQUOTE> + +<H3> Mac OS X Notes </H3> + +<BLOCKQUOTE> +<P> + The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above. +</P> +</BLOCKQUOTE> + +<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%"> + <H2> SDL 1.2.10 Release Notes </H2> <P> SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.