Mercurial > sdl-ios-xcode
diff test/testsprite.c @ 1151:be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
if SDL is built with a non-cdecl calling convention, and it's just generally
bad practice anyhow.
Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in
a cdecl function where it can't be avoided, and rely on the parachute where
a crash might have hit the atexit() before (these ARE test programs, after
all!).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 28 Sep 2005 11:36:20 +0000 |
parents | b14fdadd8311 |
children | 31103dbf1c26 |
line wrap: on
line diff
--- a/test/testsprite.c Wed Sep 28 06:38:22 2005 +0000 +++ b/test/testsprite.c Wed Sep 28 11:36:20 2005 +0000 @@ -22,6 +22,13 @@ int sprites_visible; Uint16 sprite_w, sprite_h; +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void quit(int rc) +{ + SDL_Quit(); + exit(rc); +} + int LoadSprite(SDL_Surface *screen, char *file) { SDL_Surface *temp; @@ -159,9 +166,8 @@ /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); - exit(1); + return(1); } - atexit(SDL_Quit); numsprites = NUM_SPRITES; videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; @@ -201,7 +207,7 @@ fprintf(stderr, "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", argv[0]); - exit(1); + quit(1); } } @@ -210,12 +216,12 @@ if ( ! screen ) { fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", width, height, SDL_GetError()); - exit(2); + quit(2); } /* Load the sprite */ if ( LoadSprite(screen, "icon.bmp") < 0 ) { - exit(1); + quit(1); } /* Allocate memory for the sprite info */ @@ -223,7 +229,7 @@ if ( mem == NULL ) { SDL_FreeSurface(sprite); fprintf(stderr, "Out of memory!\n"); - exit(2); + quit(2); } sprite_rects = (SDL_Rect *)mem; positions = sprite_rects;