Mercurial > sdl-ios-xcode
diff include/SDL_render.h @ 5152:be02be2ea897
Making the API simpler, removed support for palettized video modes and textures.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 21:23:43 -0800 |
parents | ad50b3db78bd |
children | 307ccc9c135e |
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--- a/include/SDL_render.h Tue Feb 01 20:50:04 2011 -0800 +++ b/include/SDL_render.h Tue Feb 01 21:23:43 2011 -0800 @@ -220,38 +220,6 @@ void **pixels, int *pitch); /** - * \brief Set the color palette of an indexed texture. - * - * \param texture The texture to update. - * \param colors The array of RGB color data. - * \param firstcolor The first index to update. - * \param ncolors The number of palette entries to fill with the color data. - * - * \return 0 on success, or -1 if the texture is not valid or not an indexed - * texture. - */ -extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture, - const SDL_Color * colors, - int firstcolor, - int ncolors); - -/** - * \brief Get the color palette from an indexed texture if it has one. - * - * \param texture The texture to update. - * \param colors The array to fill with RGB color data. - * \param firstcolor The first index to retrieve. - * \param ncolors The number of palette entries to retrieve. - * - * \return 0 on success, or -1 if the texture is not valid or not an indexed - * texture. - */ -extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture, - SDL_Color * colors, - int firstcolor, - int ncolors); - -/** * \brief Set an additional color value used in render copy operations. * * \param texture The texture to update.