Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 45b1c4303f87 |
children | 2d162219f433 |
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--- a/src/video/quartz/SDL_QuartzVideo.h Mon Jun 11 00:08:35 2001 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Mon Jun 11 06:44:43 2001 +0000 @@ -40,7 +40,7 @@ - SetColors sets palette correctly but clears framebuffer - Crash in CG after several mode switches - Retained windows don't draw their title bar quite right (OS Bug) - - Should I do depth switching for windowed modes? + - Should I do depth switching for windowed modes? - No, not usually. - Launch times are slow, maybe prebinding will help - Direct framebuffer access has some artifacts, maybe a driver issue - Cursor in 8 bit modes is screwy @@ -89,7 +89,6 @@ /* Window-only fields */ NSWindow *window; NSQuickDrawView *view; - NSString *title; } SDL_PrivateVideoData ; @@ -108,7 +107,6 @@ #define mode_flags (this->hidden->flags) #define window (this->hidden->window) #define windowView (this->hidden->view) -#define windowTitle (this->hidden->title) /* Interface for hardware fill not (yet) in the public API */ int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,