diff src/video/quartz/SDL_QuartzVideo.h @ 58:bd6b0a910a65

* Removed fullscreen menu option from the "Window" menu * Updated the BUGS file * Fixed command line parameters when launched from Finder * Implemented setting the icon window caption * Implemented frameless style windows * Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m * Window close requests now go through the event filtering system
author Sam Lantinga <slouken@lokigames.com>
date Mon, 11 Jun 2001 06:44:43 +0000
parents 45b1c4303f87
children 2d162219f433
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 00:08:35 2001 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 06:44:43 2001 +0000
@@ -40,7 +40,7 @@
         - SetColors sets palette correctly but clears framebuffer
         - Crash in CG after several mode switches
         - Retained windows don't draw their title bar quite right (OS Bug)
-        - Should I do depth switching for windowed modes?
+        - Should I do depth switching for windowed modes? - No, not usually.
         - Launch times are slow, maybe prebinding will help
         - Direct framebuffer access has some artifacts, maybe a driver issue
         - Cursor in 8 bit modes is screwy
@@ -89,7 +89,6 @@
     /* Window-only fields */
     NSWindow        *window;
     NSQuickDrawView *view;
-    NSString        *title;
     
 } SDL_PrivateVideoData ;
 
@@ -108,7 +107,6 @@
 #define mode_flags (this->hidden->flags)
 #define window (this->hidden->window)
 #define windowView (this->hidden->view)
-#define windowTitle (this->hidden->title)
 
 /* Interface for hardware fill not (yet) in the public API */
 int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,