Mercurial > sdl-ios-xcode
diff src/video/dc/SDL_dcvideo.c @ 1223:ba2d708ee116
Removed some incorrect comments in the "dc" driver that survived the
initial cut-and-paste from the dummy video skeleton.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Jan 2006 19:25:18 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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--- a/src/video/dc/SDL_dcvideo.c Wed Jan 04 01:08:40 2006 +0000 +++ b/src/video/dc/SDL_dcvideo.c Wed Jan 04 19:25:18 2006 +0000 @@ -30,21 +30,6 @@ "@(#) $Id$"; #endif -/* Dummy SDL video driver implementation; this is just enough to make an - * SDL-based application THINK it's got a working video driver, for - * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, - * and also for use as a collection of stubs when porting SDL to a new - * platform for which you haven't yet written a valid video driver. - * - * This is also a great way to determine bottlenecks: if you think that SDL - * is a performance problem for a given platform, enable this driver, and - * then see if your application runs faster without video overhead. - * - * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion - * of this was cut-and-pasted from Stephane Peter's work in the AAlib - * SDL video driver. Renamed to "DC" by Sam Lantinga. - */ - #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -170,7 +155,7 @@ int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) { - /* Determine the screen depth (use default 8-bit depth) */ + /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800;