Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11video.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 3dc92ff218dd |
children | 1683d807c4fa |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11video.c Mon Jun 25 14:58:22 2007 +0000 +++ b/src/video/x11/SDL_x11video.c Mon Jun 25 19:58:32 2007 +0000 @@ -54,6 +54,10 @@ #include "SDL_x11gamma_c.h" #include "../blank_cursor.h" +#ifdef X_HAVE_UTF8_STRING +#include <locale.h> +#endif + /* Initialization/Query functions */ static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); @@ -105,8 +109,10 @@ SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); device->gl_data = (struct SDL_PrivateGLData *) SDL_malloc((sizeof *device->gl_data)); + SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) || (device->gl_data == NULL) ) { @@ -314,6 +320,7 @@ char classname[1024]; XSetWindowAttributes xattr; XWMHints *hints; + unsigned long app_event_mask; int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); /* Look up some useful Atoms */ @@ -391,9 +398,9 @@ XFree(hints); X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon); - XSelectInput(SDL_Display, WMwindow, - FocusChangeMask | KeyPressMask | KeyReleaseMask - | PropertyChangeMask | StructureNotifyMask | KeymapStateMask); + app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask + | PropertyChangeMask | StructureNotifyMask | KeymapStateMask; + XSelectInput(SDL_Display, WMwindow, app_event_mask); /* Set the class hints so we can get an icon (AfterStep) */ get_classname(classname, sizeof(classname)); @@ -409,19 +416,111 @@ } /* Setup the communication with the IM server */ - SDL_IM = NULL; - SDL_IC = NULL; + /* create_aux_windows may be called several times against the same + Display. We should reuse the SDL_IM if one has been opened for + the Display, so we should not simply reset SDL_IM here. */ #ifdef X_HAVE_UTF8_STRING if (SDL_X11_HAVE_UTF8) { + /* Discard obsolete resources if any. */ + if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) { + /* Just a double check. I don't think this + code is ever executed. */ + SDL_SetError("display has changed while an IM is kept"); + if (SDL_IC) { + XUnsetICFocus(SDL_IC); + XDestroyIC(SDL_IC); + SDL_IC = NULL; + } + XCloseIM(SDL_IM); + SDL_IM = NULL; + } + + /* Open an input method. */ + if (SDL_IM == NULL) { + char *old_locale, *old_modifiers; + /* I'm not comfortable to do locale setup + here. However, we need C library locale + (and xlib modifiers) to be set based on the + user's preference to use XIM, and many + existing game programs doesn't take care of + users' locale preferences, so someone other + than the game program should do it. + Moreover, ones say that some game programs + heavily rely on the C locale behaviour, + e.g., strcol()'s, and we can't change the C + library locale. Given the situation, I + couldn't find better place to do the + job... */ + + /* Save the current (application program's) + locale settings. */ + old_locale = setlocale(LC_ALL, NULL); + old_modifiers = XSetLocaleModifiers(NULL); + if (old_locale == NULL || old_modifiers == NULL) { + /* The specs guarantee that the query + calls to above functions never + fail, so we should never come + here. */ + SDL_SetError("failed to retreive current locale settings"); + old_locale = NULL; + old_modifiers = NULL; + } else { + /* Save retreived values in our own + storage, since they may be + overwritten by the successive calls + to + setlocale/XSetLocaleModifiers. */ + char const *p; + p = old_locale; + old_locale = SDL_malloc(strlen(p) + 1); + strcpy(old_locale, p); + p = old_modifiers; + old_modifiers = SDL_malloc(strlen(p) + 1); + strcpy(old_modifiers, p); + } + + /* Fetch the user's preferences and open the + input method with them. */ + setlocale(LC_ALL, ""); + XSetLocaleModifiers(""); + SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname); + + /* Restore the application's locale settings + so that we don't break the application's + expected behaviour. */ + if (old_locale != NULL && old_modifiers != NULL) { + /* We need to restore the C library + locale first, since the + interpretation of the X modifier + may depend on it. */ + setlocale(LC_ALL, old_locale); + SDL_free(old_locale); + XSetLocaleModifiers(old_modifiers); + SDL_free(old_modifiers); + } + } + + /* Create a new input context for the new window just created. */ SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname); if (SDL_IM == NULL) { SDL_SetError("no input method could be opened"); } else { + if (SDL_IC != NULL) { + /* Discard the old IC before creating new one. */ + XUnsetICFocus(SDL_IC); + XDestroyIC(SDL_IC); + } + /* Theoretically we should check the current IM supports + PreeditNothing+StatusNothing style (i.e., root window method) + before creating the IC. However, it is the bottom line method, + and we supports any other options. If the IM didn't support + root window method, the following call fails, and SDL falls + back to pre-XIM keyboard handling. */ SDL_IC = pXCreateIC(SDL_IM, XNClientWindow, WMwindow, XNFocusWindow, WMwindow, - XNInputStyle, XIMPreeditNothing | XIMStatusNothing, + XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNResourceName, classname, XNResourceClass, classname, NULL); @@ -430,6 +529,19 @@ SDL_SetError("no input context could be created"); XCloseIM(SDL_IM); SDL_IM = NULL; + } else { + /* We need to receive X events that an IM wants and to pass + them to the IM through XFilterEvent. The set of events may + vary depending on the IM implementation and the options + specified through various routes. Although unlikely, the + xlib specification allows IM to change the event requirement + with its own circumstances, it is safe to call SelectInput + whenever we re-create an IC. */ + unsigned long mask = 0; + char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL); + &ic_event_mask, NULL); + XSelectInput(SDL_Display, WMwindow, app_event_mask | mask); + XSetICFocus(SDL_IC); } } } @@ -1350,6 +1462,7 @@ /* Close the connection with the IM server */ #ifdef X_HAVE_UTF8_STRING if (SDL_IC != NULL) { + XUnsetICFocus(SDL_IC); XDestroyIC(SDL_IC); SDL_IC = NULL; }