Mercurial > sdl-ios-xcode
diff src/video/SDL_blendfillrect.c @ 3593:b931bcfd94a0
In the process of adding rectangle drawing
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 18 Dec 2009 07:03:09 +0000 |
parents | src/video/SDL_blendrect.c@0267b8b1595c |
children | c8bed77b0386 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_blendfillrect.c Fri Dec 18 07:03:09 2009 +0000 @@ -0,0 +1,357 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_video.h" +#include "SDL_draw.h" + +static int +SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGB); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +static int +SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +int +SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Rect clipped; + + if (!dst) { + SDL_SetError("Passed NULL destination surface"); + return -1; + } + + if (blendMode < SDL_BLENDMODE_BLEND) { + Uint32 color = SDL_MapRGBA(dst->format, r, g, b, a); + return SDL_FillRect(dst, rect, color); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_BlendFillRect(): Unsupported surface format"); + return -1; + } + + /* If 'rect' == NULL, then fill the whole surface */ + if (rect) { + /* Perform clipping */ + if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { + return 0; + } + rect = &clipped; + } else { + rect = &dst->clip_rect; + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a); + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a); + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a); + } else { + return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a); + } + break; + } + break; + default: + break; + } + + if (!dst->format->Amask) { + return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); + } else { + return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a); + } +} + +int +SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Rect clipped; + int i; + int (*func)(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; + int status = 0; + + if (!dst) { + SDL_SetError("Passed NULL destination surface"); + return -1; + } + + if (blendMode < SDL_BLENDMODE_BLEND) { + Uint32 color = SDL_MapRGBA(dst->format, r, g, b, a); + return SDL_FillRects(dst, rects, color); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_BlendFillRects(): Unsupported surface format"); + return -1; + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + /* FIXME: Does this function pointer slow things down significantly? */ + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + func = SDL_BlendFillRect_RGB555; + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + func = SDL_BlendFillRect_RGB565; + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + func = SDL_BlendFillRect_RGB888; + } else { + func = SDL_BlendFillRect_ARGB8888; + } + break; + } + break; + default: + break; + } + + if (!func) { + if (!dst->format->Amask) { + func = SDL_BlendFillRect_RGB; + } else { + func = SDL_BlendFillRect_RGBA; + } + } + + for (i = 0; i < count; ++i) { + const SDL_Rect * rect = rects[i]; + + /* If 'rect' == NULL, then fill the whole surface */ + if (rect) { + /* Perform clipping */ + if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { + continue; + } + rect = &clipped; + } else { + rect = &dst->clip_rect; + } + + status = func(dst, rect, blendMode, r, g, b, a); + } + return status; +} + +/* vi: set ts=4 sw=4 expandtab: */