Mercurial > sdl-ios-xcode
diff BUGS @ 2091:b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 14 Feb 2007 10:41:55 +0000 |
parents | c9aa6bcb26f3 |
children |
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--- a/BUGS Wed Feb 14 10:25:41 2007 +0000 +++ b/BUGS Wed Feb 14 10:41:55 2007 +0000 @@ -1,192 +1,18 @@ -All: - Audio rate conversion is only implemented by multiplying or dividing - by a power of two. This is a side-effect of the requirement that the - raw audio buffer size be a power of two, and can hopefully be fixed. - This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ - - When the implementation is writing directly to video memory the mouse - cursor doesn't work properly. Applications which do this should use - their own mouse cursor and call SDL_ShowCursor(0) to hide the system - cursor. - -Linux: - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed) - - The keyboard modifiers are not set to the correct state on startup. - - The AAlib, GGI, and SVGAlib video drivers are not heavily tested. - -Win32: - The MCI driver can't tell if the CD-ROM drive is paused or stopped. - - The SDL_INIT_EVENTTHREAD flag is not supported on Win32 - (Idea: create a separate DirectInput polling thread) - The main purpose of this flag is for smooth cursor motion in - fullscreen environments. - - Wide UNICODE character input (Kanji, etc.) is not yet supported. - This requires the ToUnicode() API which is only implemented on - Windows NT/2000, not on Windows 95/98. - Latin-1 keyboard input works fine. - - Joysticks are only supported under the Win32 MultiMedia API, - DirectInput support is not yet implemented. - -BeOS: - BePPC is not supported, apparently not even by Be Inc. +Bugs are now managed in the SDL bug tracker, here: - SDL_WM_GrabInput() is not implemented. - Does anyone know how to do this? SDL_WM_GrabInput() is designed - to prevent the user from switching input and mouse focus away from - the SDL application. - - Continuous relative mouse motion is not implemented. - - Wide UNICODE character input (Kanji, etc.) has not been tested. - Latin-1 keyboard input works fine. - -MacOS: - Palette handling isn't implemented in windowed mode yet. - - Audio hasn't been extensively tested, in particular the locking - isn't implemented and mixer routines may not call malloc() or free() - because they are called at interrupt time. - - SDL_WM_GrabInput() is not implemented. - Does anyone know how to do this? SDL_WM_GrabInput() is designed - to prevent the user from switching input and mouse focus away from - the SDL application. - - Continuous relative mouse motion is not implemented. + http://bugzilla.libsdl.org/ - SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. - - Not all of the keys are properly recognized on the keyboard. - -Mac OS X: - Depth switching for windowed mode isn't implemented yet. - - Palette handling isn't implemented in windowed mode yet. - - Command-line arguments dialog is not implemented yet. +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. - Fullscreen drawing has some artifacts. - - Fullscreen OpenGL for the software renderer is broken. - - Some OpenGL parameters are not accounted for, for example color bits customization. - - Continuous mouse motion perhaps is not as smooth as it should be. - - SDL_WM_GrabInput() is implemented, but it "freezes" the hardware - cursor in the center of the window/screen. Also, mouse moved events - are not generated, and the keyboard cannot be grabbed. - - Mac OS X seems to have a broken pthread_cancel() implementation. - Actually, it just only has one cancellation point defined. - http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt -FreeBSD: - pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't - work on versions of FreeBSD earlier than 4.0. - - The CD-ROM handling doesn't work completely. - - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. - -Solaris: - The joystick functions are not implemented yet. - - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. -IRIX: - The CD-ROM handling doesn't work completely. - - The joystick functions are not implemented yet. +You may also find help at the SDL mailing list. Subscription information: - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. - -EPOC: - Only Crystal version of Epoc/SymbianOS is currently supported. - - SDL is implemented in static library only. SDL uses static/global - variables and that is not allowed in EPOC dll libraries. - - Sound is not yet supported. - - Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-). - - No console output screen. Printing to stdout do not have any effect. + http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org -QNX: - Fullscreen switch doesn't work (disabled for now). - - -OpenBSD: -= NOT YET SUPPORTED =- - This is reported to work, but I haven't verified this. - - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. - -OSF/Tru64: -= NOT YET SUPPORTED =- - The audio functions are not implemented yet. - - Joysticks and CD-ROM functions are not implemented yet. +Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. -AIX: -= NOT YET SUPPORTED =- - This port has only been tested with AIX 4.3.3 - - The OpenGL support doesn't work yet. - - The joystick subsystem isn't implemented yet. - - Endian detection doesn't work yet - needs a unique CPP symbol. - - Wide UNICODE character input (Kanji, etc.) is not yet supported. - It requires handling of keyboard mapping events and using the XIM - input translation extension. I will implement it as requested. - Latin-1 keyboard input works fine. - (UPDATE 04/06/2004: this bug is now fixed but needs testing) - - The keyboard modifiers are not set to the correct state on startup. - - The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de - More information on this port is available at: - http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ -