Mercurial > sdl-ios-xcode
diff TODO @ 3595:b7c6828d4039
Make it possible to slim SDL down quite a bit for people who just want OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 18 Dec 2009 08:19:18 +0000 |
parents | d3a8bb6a37c1 |
children | da2a23b56493 |
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--- a/TODO Fri Dec 18 07:41:59 2009 +0000 +++ b/TODO Fri Dec 18 08:19:18 2009 +0000 @@ -52,6 +52,7 @@ * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs + * Make sure you can build SDL without the renderer to slim it down a bunch Wish list for the 1.3 development branch: http://bugzilla.libsdl.org/