Mercurial > sdl-ios-xcode
diff src/power/nds/SDL_syspower.c @ 3170:b7a48f533966
Initial work on power subsystem for SDL 1.3.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Jun 2009 06:06:35 +0000 |
parents | |
children | 51750b7a966f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/power/nds/SDL_syspower.c Sun Jun 07 06:06:35 2009 +0000 @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_NINTENDODS + +#include "SDL_power.h" + +SDL_bool +SDL_GetPowerInfo_NintendoDS(SDL_PowerState *state, int *seconds, int *percent) +{ + /* !!! FIXME: write me. */ + + *state = SDL_POWERSTATE_UNKNOWN; + *percent = -1; + *seconds = -1; + + return SDL_TRUE; /* always the definitive answer on Nintendo DS. */ +} + +#endif /* SDL_POWER_NINTENDODS */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ +