Mercurial > sdl-ios-xcode
diff src/power/SDL_power.c @ 3170:b7a48f533966
Initial work on power subsystem for SDL 1.3.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Jun 2009 06:06:35 +0000 |
parents | |
children | 510e3f36c04a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/power/SDL_power.c Sun Jun 07 06:06:35 2009 +0000 @@ -0,0 +1,110 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" +#include "SDL_power.h" + +/* + * Returns SDL_TRUE if we have a definitive answer. + * SDL_FALSE to try next implementation. + */ +typedef SDL_bool +(*SDL_GetPowerInfo_Impl)(SDL_PowerState *state, int *seconds, int *percent); + +SDL_bool SDL_GetPowerInfo_Linux_sys_power(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_Linux_proc_apci(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_OS2(SDL_PowerState*, int*, int*); +SDL_bool SDL_GetPowerInfo_NintendoDS(SDL_PowerState*, int*, int*); + +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_HARDWIRED +/* This is for things that _never_ have a battery, like the Dreamcast, etc. */ +static SDL_bool +SDL_GetPowerInfo_Hardwired(SDL_PowerState *state, int *seconds, int *percent) +{ + *seconds = -1; + *percent = -1; + *state = SDL_POWERSTATE_NO_BATTERY; + return SDL_TRUE; +} +#endif +#endif + + +static SDL_GetPowerInfo_Impl implementations[] = { +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */ + SDL_GetPowerInfo_Linux_sys_power, + SDL_GetPowerInfo_Linux_proc_apci, + SDL_GetPowerInfo_Linux_proc_apm, +#endif +#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */ + SDL_GetPowerInfo_Windows, +#endif +#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin, iPhone. */ + SDL_GetPowerInfo_MacOSX, +#endif +#ifdef SDL_POWER_OS2 /* handles OS/2, Warp, eComStation. */ + SDL_GetPowerInfo_OS2, +#endif +#ifdef SDL_POWER_NINTENDODS /* handles Nintendo DS. */ + SDL_GetPowerInfo_NintendoDS, +#endif +#ifdef SDL_POWER_HARDWIRED + SDL_GetPowerInfo_Hardwired, +#endif +#endif +}; + +SDL_PowerState +SDL_GetPowerInfo(int *seconds, int *percent) +{ + const int total = sizeof (implementations) / sizeof (implementations[0]); + int _seconds, _percent; + SDL_PowerState retval; + int i; + + /* Make these never NULL for platform-specific implementations. */ + if (seconds == NULL) { + seconds = &_seconds; + } + + if (percent == NULL) { + percent = &_percent; + } + + for (i = 0; i < total; i++) { + if (implementations[i](&retval, seconds, percent)) { + return retval; + } + } + + /* nothing was definitive. */ + *seconds = -1; + *percent = -1; + return SDL_POWERSTATE_UNKNOWN; +} + +/* vi: set ts=4 sw=4 expandtab: */ +