Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 4782:b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Wed, 30 Jun 2010 16:19:44 -0400 |
parents | 590e680cc4e4 |
children | ef8b32ef9793 |
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--- a/include/SDL_video.h Mon Jun 21 23:08:10 2010 -0400 +++ b/include/SDL_video.h Wed Jun 30 16:19:44 2010 -0400 @@ -1240,82 +1240,6 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); /** - * \brief Draw an ellipse on the current rendering target with the drawing color. - * - * \param ellipse The destination ellipse. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse); - -/** - * \brief Draw some number of ellipses in the current rendering target with the drawing color. - * - * \param ellipse A pointer to an array of destination ellipses. - * \param count The number of ellipses. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count); - -/** - * \brief Fill an ellipse on the current rendering target with the drawing color. - * - * \param ellipse The destination ellipse - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse); - -/** - * \brief Fill some number of ellipses in the current rendering target with the drawing color. - * - * \param ellipse A pointer to an array of destination ellipses. - * \param count The number of ellipses. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count); - -/** - * \brief Draw a polygon on the current rendering target with the drawing color. - * - * \param poly The destination polygon. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly); - -/** - * \brief Draw some number of polygons in the current rendering target with the drawing color. - * - * \param poly A pointer to an array of destination polygons. - * \param count The number of polygons. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count); - -/** - * \brief Fill a polygon on the current rendering target with the drawing color. - * - * \param poly The destination polygon - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly); - -/** - * \brief Fill some number of polygons in the current rendering target with the drawing color. - * - * \param poly A pointer to an array of destination polygons. - * \param count The number of polygons. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count); - -/** * \brief Copy a portion of the texture to the current rendering target. * * \param texture The source texture.