Mercurial > sdl-ios-xcode
diff test/testsprite2.c @ 5161:b3ccd1947786
Simplified and improved the process of creating a texture from a surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 00:54:29 -0800 |
parents | ad50b3db78bd |
children | d976b67150c5 |
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--- a/test/testsprite2.c Thu Feb 03 00:22:18 2011 -0800 +++ b/test/testsprite2.c Thu Feb 03 00:54:29 2011 -0800 @@ -77,11 +77,7 @@ /* Create textures from the image */ for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; - sprites[i] = SDL_CreateTextureFromSurface(renderer, 0, temp); - if (!sprites[i]) { - SDL_SetColorKey(temp, 0, 0); - sprites[i] = SDL_CreateTextureFromSurface(renderer, 0, temp); - } + sprites[i] = SDL_CreateTextureFromSurface(renderer, temp); if (!sprites[i]) { fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); SDL_FreeSurface(temp);