Mercurial > sdl-ios-xcode
diff src/video/vgl/SDL_vglvideo.c @ 75:b0ae59d0f3ee
Added patches from FreeBSD ports
author | Sam Lantinga <slouken@lokigames.com> |
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date | Tue, 19 Jun 2001 13:33:54 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglvideo.c Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,642 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* libvga based SDL video driver implementation. +*/ + +#include <err.h> +#include <osreldate.h> +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <sys/stat.h> + +#include <sys/fbio.h> +#include <sys/consio.h> +#include <sys/kbio.h> +#include <vgl.h> + +#include "SDL.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" +#include "SDL_events_c.h" +#include "SDL_vglvideo.h" +#include "SDL_vglevents_c.h" +#include "SDL_vglmouse_c.h" + + +/* Initialization/Query functions */ +static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int VGL_SetColors(_THIS, int firstcolor, int ncolors, + SDL_Color *colors); +static void VGL_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface); +static int VGL_LockHWSurface(_THIS, SDL_Surface *surface); +static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface); +static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface); + +/* Misc function */ +static VGLMode ** VGLListModes(int depth, int mem_model); +static void VGLWaitRetrace(void); + +/* VGL driver bootstrap functions */ + +static int VGL_Available(void) +{ + /* + * Check to see if we are root and stdin is a + * virtual console. Also try to ensure that + * modes other than 320x200 are available + */ + int console, hires_available, i; + VGLMode **modes; + + console = STDIN_FILENO; + if ( console >= 0 ) { + struct stat sb; + struct vt_mode dummy; + + if ( (fstat(console, &sb) < 0) || + (ioctl(console, VT_GETMODE, &dummy) < 0) ) { + console = -1; + } + } + if (geteuid() != 0 && console == -1) + return 0; + + modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + hires_available = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize > 320) && + (modes[i]->ModeInfo.Ysize > 200) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + hires_available = 1; + break; + } + } + return hires_available; +} + +static void VGL_DeleteDevice(SDL_VideoDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_VideoDevice *VGL_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + free(device); + } + return(0); + } + memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = VGL_VideoInit; + device->ListModes = VGL_ListModes; + device->SetVideoMode = VGL_SetVideoMode; + device->SetColors = VGL_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = VGL_VideoQuit; + device->AllocHWSurface = VGL_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = VGL_LockHWSurface; + device->UnlockHWSurface = VGL_UnlockHWSurface; + device->FlipHWSurface = VGL_FlipHWSurface; + device->FreeHWSurface = VGL_FreeHWSurface; + device->SetIcon = NULL; + device->SetCaption = NULL; + device->GetWMInfo = NULL; + device->FreeWMCursor = VGL_FreeWMCursor; + device->CreateWMCursor = VGL_CreateWMCursor; + device->ShowWMCursor = VGL_ShowWMCursor; + device->WarpWMCursor = VGL_WarpWMCursor; + device->InitOSKeymap = VGL_InitOSKeymap; + device->PumpEvents = VGL_PumpEvents; + + device->free = VGL_DeleteDevice; + + return device; +} + +VideoBootStrap VGL_bootstrap = { + "vgl", "FreeBSD libVGL", + VGL_Available, VGL_CreateDevice +}; + +static int VGL_AddMode(_THIS, VGLMode *inmode) +{ + SDL_Rect *mode; + + int i, index; + int next_mode; + + /* Check to see if we already have this mode */ + if (inmode->Depth < 8) { /* Not supported */ + return 0; + } + index = ((inmode->Depth + 7) / 8) - 1; + for (i=0; i<SDL_nummodes[index]; ++i) { + mode = SDL_modelist[index][i]; + if ((mode->w == inmode->ModeInfo.Xsize) && + (mode->h == inmode->ModeInfo.Ysize)) + return 0; + } + + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *)malloc(sizeof *mode); + if (mode == NULL) { + SDL_OutOfMemory(); + return -1; + } + mode->x = 0; + mode->y = 0; + mode->w = inmode->ModeInfo.Xsize; + mode->h = inmode->ModeInfo.Ysize; + + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); + if (SDL_modelist[index] == NULL) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + free(mode); + return -1; + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode+1] = NULL; + SDL_nummodes[index]++; + + return 0; +} + +static void VGL_UpdateVideoInfo(_THIS) +{ + this->info.wm_available = 0; + this->info.hw_available = 1; + this->info.video_mem = 0; + if (VGLCurMode == NULL) { + return; + } + if (VGLCurMode->ModeInfo.PixelBytes > 0) { + this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * + VGLCurMode->ModeInfo.Xsize * + VGLCurMode->ModeInfo.Ysize; + } +} + +int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + int i; + int total_modes; + VGLMode **modes; + + /* Initialize all variables that we clean on shutdown */ + for ( i=0; i<NUM_MODELISTS; ++i ) { + SDL_nummodes[i] = 0; + SDL_modelist[i] = NULL; + } + + /* Enable mouse and keyboard support */ + if (getenv("SDL_NO_RAWKBD") == NULL) { + if (VGLKeyboardInit(VGL_CODEKEYS) != 0) { + SDL_SetError("Unable to initialize keyboard"); + return -1; + } + } else { + warnx("Requiest to put keyboard into a raw mode ignored"); + } + if (VGL_initkeymaps(STDIN_FILENO) != 0) { + SDL_SetError("Unable to initialize keymap"); + return -1; + } + if (VGL_initmouse(STDIN_FILENO) != 0) { + SDL_SetError("Unable to initialize mouse"); + return -1; + } + + /* Determine the screen depth */ + if (VGLCurMode != NULL) + vformat->BitsPerPixel = VGLCurMode->Depth; + else + vformat->BitsPerPixel = 16; /* Good default */ + + /* Query for the list of available video modes */ + total_modes = 0; + modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32)) { + VGL_AddMode(this, modes[i]); + total_modes++; + } + } + if (total_modes == 0) { + SDL_SetError("No linear video modes available"); + return -1; + } + + /* Fill in our hardware acceleration capabilities */ + VGL_UpdateVideoInfo(this); + + /* Create the hardware surface lock mutex */ + hw_lock = SDL_CreateMutex(); + if (hw_lock == NULL) { + SDL_SetError("Unable to create lock mutex"); + VGL_VideoQuit(this); + return -1; + } + + /* We're done! */ + return 0; +} + +SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + return SDL_modelist[((format->BitsPerPixel+7)/8)-1]; +} + +/* Various screen update functions available */ +static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); + +SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + int mode_found; + int i; + VGLMode **modes; + + modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); + mode_found = 0; + for (i = 0; modes[i] != NULL; i++) { + if ((modes[i]->ModeInfo.Xsize == width) && + (modes[i]->ModeInfo.Ysize == height) && + ((modes[i]->ModeInfo.Type == VIDBUF8) || + (modes[i]->ModeInfo.Type == VIDBUF16) || + (modes[i]->ModeInfo.Type == VIDBUF32))) { + mode_found = 1; + break; + } + } + if (mode_found == 0) { + SDL_SetError("No matching video mode found"); + return NULL; + } + + /* Shutdown previous videomode (if any) */ + if (VGLCurMode != NULL) + VGLEnd(); + + /* Try to set the requested linear video mode */ + if (VGLInit(modes[i]->ModeId) != 0) { + SDL_SetError("Unable to switch to requested mode"); + return NULL; + } + + VGLCurMode = realloc(VGLCurMode, sizeof(VGLMode)); + VGLCurMode->ModeInfo = *VGLDisplay; + VGLCurMode->Depth = modes[i]->Depth; + VGLCurMode->ModeId = modes[i]->ModeId; + VGLCurMode->Rmask = modes[i]->Rmask; + VGLCurMode->Gmask = modes[i]->Gmask; + VGLCurMode->Bmask = modes[i]->Bmask; + + /* Workaround a bug in libvgl */ + if (VGLCurMode->ModeInfo.PixelBytes == 0) + (VGLCurMode->ModeInfo.PixelBytes = 1); + + current->w = VGLCurMode->ModeInfo.Xsize; + current->h = VGLCurMode->ModeInfo.Ysize; + current->pixels = VGLCurMode->ModeInfo.Bitmap; + current->pitch = VGLCurMode->ModeInfo.Xsize * + VGLCurMode->ModeInfo.PixelBytes; + current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); + + /* Check if we are in a pseudo-color mode */ + if (VGLCurMode->ModeInfo.Type == VIDBUF8) + current->flags |= SDL_HWPALETTE; + + /* Check if we can do doublebuffering */ + if (flags & SDL_DOUBLEBUF) { + if (VGLCurMode->ModeInfo.Xsize * 2 <= + VGLCurMode->ModeInfo.VYsize) { + current->flags |= SDL_DOUBLEBUF; + flip_page = 0; + flip_address[0] = (byte *)current->pixels; + flip_address[1] = (byte *)current->pixels + + current->h * current->pitch; + VGL_FlipHWSurface(this, current); + } + } + + if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, + VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { + return NULL; + } + + /* Update hardware acceleration info */ + VGL_UpdateVideoInfo(this); + + /* Set the blit function */ + this->UpdateRects = VGL_DirectUpdate; + + /* We're done */ + return current; +} + +/* We don't actually allow hardware surfaces other than the main one */ +static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + return -1; +} +static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +/* We need to wait for vertical retrace on page flipped displays */ +static int VGL_LockHWSurface(_THIS, SDL_Surface *surface) +{ + if (surface == SDL_VideoSurface) { + SDL_mutexP(hw_lock); + } + return 0; +} +static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + if (surface == SDL_VideoSurface) { + SDL_mutexV(hw_lock); + } +} + +static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface) +{ +// VGLWaitRetrace(); + if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { + SDL_SetError("VGLPanSreen() failed"); + return -1; + } + + flip_page = !flip_page; + surface->pixels = flip_address[flip_page]; + + return 0; +} + +static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + return; +} + +static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + return; +} + +int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + int i; + + for(i = 0; i < ncolors; i++) { + VGLSetPaletteIndex(firstcolor + i, + colors[i].r>>2, + colors[i].g>>2, + colors[i].b>>2); + } + return 1; +} + +/* Note: If we are terminated, this could be called in the middle of + another SDL video routine -- notably UpdateRects. +*/ +void VGL_VideoQuit(_THIS) +{ + int i, j; + + /* Return the keyboard to the normal state */ + VGLKeyboardEnd(); + + /* Reset the console video mode if we actually initialised one */ + if (VGLCurMode != NULL) { + VGLEnd(); + free(VGLCurMode); + VGLCurMode = NULL; + } + + /* Clear the lock mutex */ + if (hw_lock != NULL) { + SDL_DestroyMutex(hw_lock); + hw_lock = NULL; + } + + /* Free video mode lists */ + for (i = 0; i < NUM_MODELISTS; i++) { + if (SDL_modelist[i] != NULL) { + for (j = 0; SDL_modelist[i][j] != NULL; ++j) { + free(SDL_modelist[i][j]); + } + free(SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + } + + if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { + /* Direct screen access, not a memory buffer */ + this->screen->pixels = NULL; + } +} + +#define VGL_RED_INDEX 0 +#define VGL_GREEN_INDEX 1 +#define VGL_BLUE_INDEX 2 + +static VGLMode ** +VGLListModes(int depth, int mem_model) +{ + static VGLMode **modes = NULL; + + VGLBitmap *vminfop; + VGLMode **modesp, *modescp; + video_info_t minfo; + int adptype, i, modenum; + + if (modes == NULL) { + modes = malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); + bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); + } + modesp = modes; + + for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { + minfo.vi_mode = modenum; + if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype)) + continue; + if (minfo.vi_mode != modenum) + continue; + if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) + continue; + if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) + continue; + if ((depth > 1) && (minfo.vi_depth != depth)) + continue; + + /* reallocf can fail */ + if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) + return NULL; + modescp = *modesp; + + vminfop = &(modescp->ModeInfo); + bzero(vminfop, sizeof(VGLBitmap)); + + vminfop->Type = NOBUF; + + vminfop->PixelBytes = 1; /* Good default value */ + switch (minfo.vi_mem_model) { + case V_INFO_MM_PLANAR: + /* we can handle EGA/VGA planar modes only */ + if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 + || (adptype != KD_EGA && adptype != KD_VGA))) + vminfop->Type = VIDBUF4; + break; + case V_INFO_MM_PACKED: + /* we can do only 256 color packed modes */ + if (minfo.vi_depth == 8) + vminfop->Type = VIDBUF8; + break; + case V_INFO_MM_VGAX: + vminfop->Type = VIDBUF8X; + break; +#if defined(__FreeBSD_version) && __FreeBSD_version >= 500000 + case V_INFO_MM_DIRECT: + vminfop->PixelBytes = minfo.vi_pixel_size; + switch (vminfop->PixelBytes) { + case 2: + vminfop->Type = VIDBUF16; + break; +#if notyet + case 3: + vminfop->Type = VIDBUF24; + break; +#endif + case 4: + vminfop->Type = VIDBUF32; + break; + default: + break; + } +#endif + default: + break; + } + if (vminfop->Type == NOBUF) + continue; + + switch (vminfop->Type) { + case VIDBUF16: + case VIDBUF32: + modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_RED_INDEX]; + modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_GREEN_INDEX]; + modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) << + minfo.vi_pixel_fields[VGL_BLUE_INDEX]; + break; + + default: + break; + } + + vminfop->Xsize = minfo.vi_width; + vminfop->Ysize = minfo.vi_height; + modescp->Depth = minfo.vi_depth; + + /* XXX */ + if (minfo.vi_mode >= M_VESA_BASE) + modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); + else + modescp->ModeId = _IO('S', minfo.vi_mode); + + /* Sort list */ + for (i = 0; modes + i < modesp ; i++) { + if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > + vminfop->Xsize * modes[i]->ModeInfo.Ysize) + continue; + if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == + vminfop->Xsize * vminfop->Ysize) && + (modes[i]->Depth >= modescp->Depth)) + continue; + *modesp = modes[i]; + modes[i] = modescp; + modescp = *modesp; + vminfop = &(modescp->ModeInfo); + } + + modesp++; + } + + if (*modesp != NULL) { + free(*modesp); + *modesp = NULL; + } + + return modes; +} + +static void +VGLWaitRetrace(void) +{ + while (!(inb(0x3DA) & 8)); + while (inb(0x3DA) & 8); +} +