Mercurial > sdl-ios-xcode
diff src/video/vgl/SDL_vglmouse.c @ 75:b0ae59d0f3ee
Added patches from FreeBSD ports
author | Sam Lantinga <slouken@lokigames.com> |
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date | Tue, 19 Jun 2001 13:33:54 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/vgl/SDL_vglmouse.c Tue Jun 19 13:33:54 2001 +0000 @@ -0,0 +1,66 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <stdio.h> + +#include "SDL_error.h" +#include "SDL_mouse.h" +#include "SDL_events_c.h" +#include "SDL_vglvideo.h" +#include "SDL_vglmouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + int unused; +}; + + +void VGL_FreeWMCursor(_THIS, WMcursor *cursor) +{ + return; +} + +WMcursor *VGL_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + return(NULL); +} + +int VGL_ShowWMCursor(_THIS, WMcursor *cursor) +{ + return(0); +} + +void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ + x += (this->screen->offset % this->screen->pitch) / + this->screen->format->BytesPerPixel; + y += (this->screen->offset / this->screen->pitch); + SDL_PrivateMouseMotion(0, 0, x, y); +} +