diff src/video/vgl/SDL_vglmouse.c @ 75:b0ae59d0f3ee

Added patches from FreeBSD ports
author Sam Lantinga <slouken@lokigames.com>
date Tue, 19 Jun 2001 13:33:54 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/vgl/SDL_vglmouse.c	Tue Jun 19 13:33:54 2001 +0000
@@ -0,0 +1,66 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#include <stdio.h>
+
+#include "SDL_error.h"
+#include "SDL_mouse.h"
+#include "SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglmouse_c.h"
+
+
+/* The implementation dependent data for the window manager cursor */
+struct WMcursor {
+	int unused;
+};
+
+
+void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+	return;
+}
+
+WMcursor *VGL_CreateWMCursor(_THIS,
+		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+	return(NULL);
+}
+
+int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+	return(0);
+}
+
+void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+	x += (this->screen->offset % this->screen->pitch) /
+	      this->screen->format->BytesPerPixel;
+	y += (this->screen->offset / this->screen->pitch);
+	SDL_PrivateMouseMotion(0, 0, x, y);
+}
+