Mercurial > sdl-ios-xcode
diff src/render/software/SDL_blendline.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | d976b67150c5 |
children | 710d00cb3a6a |