Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 2208:b03710fb0333
Fixed bug #467
Remove trailing commas from enums
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 22 Jul 2007 13:22:47 +0000 |
parents | 55c7932d1fdb |
children | 926294b2bb4e |
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--- a/include/SDL_video.h Sat Jul 21 17:09:01 2007 +0000 +++ b/include/SDL_video.h Sun Jul 22 13:22:47 2007 +0000 @@ -126,7 +126,7 @@ SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ - SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400 /**< window has mouse focus */ } SDL_WindowFlags; /** @@ -160,7 +160,7 @@ SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ - SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ + SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the window be closed */ } SDL_WindowEventID; /** @@ -176,7 +176,7 @@ SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ - SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */ + SDL_RENDERER_ACCELERATED = 0x00000040 /**< The renderer uses hardware acceleration */ } SDL_RendererFlags; /** @@ -205,7 +205,7 @@ typedef enum { SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */ - SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */ + SDL_TEXTUREACCESS_REMOTE /**< Unlockable video memory */ } SDL_TextureAccess; /** @@ -217,7 +217,7 @@ { SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ - SDL_TEXTUREMODULATE_ALPHA = 0x00000002, /**< srcA = srcA * alpha */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ } SDL_TextureModulate; /** @@ -231,7 +231,7 @@ SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ - SDL_TEXTUREBLENDMODE_MOD = 0x00000008, /**< dst = src * dst */ + SDL_TEXTUREBLENDMODE_MOD = 0x00000008 /**< dst = src * dst */ } SDL_TextureBlendMode; /** @@ -244,7 +244,7 @@ SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ - SDL_TEXTURESCALEMODE_BEST = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ + SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or equivalent algorithm */ } SDL_TextureScaleMode; /**