Mercurial > sdl-ios-xcode
diff src/video/SDL_glfuncs.h @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | c121d94672cb |
children | 8055185ae4ed |
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--- a/src/video/SDL_glfuncs.h Sat Jul 22 21:58:17 2006 +0000 +++ b/src/video/SDL_glfuncs.h Sat Jul 22 23:04:41 2006 +0000 @@ -16,9 +16,9 @@ SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) SDL_PROC_UNUSED(void, glCallList, (GLuint)) SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) -SDL_PROC_UNUSED(void, glClear, (GLbitfield)) +SDL_PROC(void, glClear, (GLbitfield)) SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) SDL_PROC_UNUSED(void, glClearStencil, (GLint)) @@ -33,7 +33,7 @@ SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) -SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) +SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) @@ -43,14 +43,14 @@ SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) -SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) -SDL_PROC(void, glColor4ub, - (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +SDL_PROC_UNUSED(void, glColor4ub, + (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) SDL_PROC_UNUSED(void, glColor4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) @@ -89,7 +89,7 @@ SDL_PROC(void, glDisable, (GLenum cap)) SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) -SDL_PROC(void, glDrawBuffer, (GLenum mode)) +SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)) @@ -119,8 +119,8 @@ SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) SDL_PROC_UNUSED(void, glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat * buffer)) -SDL_PROC(void, glFinish, (void)) -SDL_PROC(void, glFlush, (void)) +SDL_PROC_UNUSED(void, glFinish, (void)) +SDL_PROC_UNUSED(void, glFlush, (void)) SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) @@ -153,7 +153,7 @@ SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) -SDL_PROC(const GLubyte *, glGetString, (GLenum name)) +SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glGetTexEnviv, @@ -276,16 +276,16 @@ SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) -SDL_PROC(void, glPopAttrib, (void)) -SDL_PROC(void, glPopClientAttrib, (void)) -SDL_PROC(void, glPopMatrix, (void)) +SDL_PROC_UNUSED(void, glPopAttrib, (void)) +SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) +SDL_PROC_UNUSED(void, glPopMatrix, (void)) SDL_PROC_UNUSED(void, glPopName, (void)) SDL_PROC_UNUSED(void, glPrioritizeTextures, (GLsizei n, const GLuint * textures, const GLclampf * priorities)) -SDL_PROC(void, glPushAttrib, (GLbitfield mask)) -SDL_PROC(void, glPushClientAttrib, (GLbitfield mask)) -SDL_PROC(void, glPushMatrix, (void)) +SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) +SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) +SDL_PROC_UNUSED(void, glPushMatrix, (void)) SDL_PROC_UNUSED(void, glPushName, (GLuint name)) SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) @@ -315,9 +315,9 @@ (GLshort x, GLshort y, GLshort z, GLshort w)) SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) -SDL_PROC(void, glReadPixels, - (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, GLvoid * pixels)) +SDL_PROC_UNUSED(void, glReadPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels)) SDL_PROC_UNUSED(void, glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) @@ -418,7 +418,7 @@ (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)) -SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) @@ -451,4 +451,5 @@ (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) + /* vi: set ts=4 sw=4 expandtab: */