Mercurial > sdl-ios-xcode
diff configure.in @ 4894:ac19d74e2a47
Fixed compiling with mingw32/64
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Sep 2010 16:46:56 -0700 |
parents | 67ad1c88dda0 |
children | 921637675f2c |
line wrap: on
line diff
--- a/configure.in Sun Sep 19 16:19:22 2010 -0400 +++ b/configure.in Sun Sep 19 16:46:56 2010 -0700 @@ -2566,7 +2566,7 @@ if test x$have_dinput = xyes; then AC_DEFINE(SDL_JOYSTICK_DINPUT) SOURCES="$SOURCES $srcdir/src/joystick/win32/SDL_dxjoystick.c" - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8 -lole32" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8" else AC_DEFINE(SDL_JOYSTICK_WINMM) SOURCES="$SOURCES $srcdir/src/joystick/win32/SDL_mmjoystick.c" @@ -2610,7 +2610,7 @@ # SDL 1.3 is unicode, and unicows emulates this on Windows 98/ME # You can get this here: http://libunicows.sourceforge.net/ #EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows" - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm -limm32 -lole32 -loleaut32 -lversion -luuid" # The Win32 platform requires special setup VERSION_SOURCES="$srcdir/src/main/win32/*.rc" SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c"