diff src/video/win32/SDL_win32events.c @ 3767:abc8acb8e3d7 gsoc2008_manymouse

Proximity events, Pressure detection for multiple windows. Tablet button detection on the way.
author Szymon Wilczek <kazeuser@gmail.com>
date Wed, 23 Jul 2008 16:12:43 +0000
parents 3202e4826c57
children 1b87a8beab9d
line wrap: on
line diff
--- a/src/video/win32/SDL_win32events.c	Sun Jul 06 09:24:56 2008 +0000
+++ b/src/video/win32/SDL_win32events.c	Wed Jul 23 16:12:43 2008 +0000
@@ -1,720 +1,764 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_win32video.h"
-#include "SDL_syswm.h"
-#include "SDL_vkeys.h"
-#include "../../events/SDL_events_c.h"
-
-/*#define WMMSG_DEBUG*/
-#ifdef WMMSG_DEBUG
-#include <stdio.h>
-#include "wmmsg.h"
-#endif
-
-/* Masks for processing the windows KEYDOWN and KEYUP messages */
-#define REPEATED_KEYMASK    (1<<30)
-#define EXTENDED_KEYMASK    (1<<24)
-
-#define VK_ENTER    10          /* Keypad Enter ... no VKEY defined? */
-
-/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
-#ifndef WM_XBUTTONDOWN
-#define WM_XBUTTONDOWN 0x020B
-#endif
-#ifndef WM_XBUTTONUP
-#define WM_XBUTTONUP 0x020C
-#endif
-#ifndef GET_XBUTTON_WPARAM
-#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
-#endif
-
-static WPARAM
-RemapVKEY(WPARAM wParam, LPARAM lParam)
-{
-    int i;
-    BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF);
-
-    /* Windows remaps alphabetic keys based on current layout.
-       We try to provide USB scancodes, so undo this mapping.
-     */
-    if (wParam >= 'A' && wParam <= 'Z') {
-        if (scancode != alpha_scancodes[wParam - 'A']) {
-            for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
-                if (scancode == alpha_scancodes[i]) {
-                    wParam = 'A' + i;
-                    break;
-                }
-            }
-        }
-    }
-
-    /* Keypad keys are a little trickier, we always scan for them. */
-    for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
-        if (scancode == keypad_scancodes[i]) {
-            wParam = VK_NUMPAD0 + i;
-            break;
-        }
-    }
-
-    return wParam;
-}
-
-LRESULT CALLBACK
-WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
-    SDL_WindowData *data;
-
-    /* Send a SDL_SYSWMEVENT if the application wants them */
-    if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
-        SDL_SysWMmsg wmmsg;
-
-        SDL_VERSION(&wmmsg.version);
-        wmmsg.hwnd = hwnd;
-        wmmsg.msg = msg;
-        wmmsg.wParam = wParam;
-        wmmsg.lParam = lParam;
-        SDL_SendSysWMEvent(&wmmsg);
-    }
-
-    /* Get the window data for the window */
-    data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
-    if (!data) {
-        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
-    }
-#ifdef WMMSG_DEBUG
-    {
-        FILE *log = fopen("wmmsg.txt", "a");
-        fprintf(log, "Received windows message: %p ", hwnd);
-        if (msg > MAX_WMMSG) {
-            fprintf(log, "%d", msg);
-        } else {
-            fprintf(log, "%s", wmtab[msg]);
-        }
-        fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
-        fclose(log);
-    }
-#endif
-
-    switch (msg) {
-
-    case WM_SHOWWINDOW:
-        {
-            if (wParam) {
-                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0,
-                                    0);
-            } else {
-                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_HIDDEN, 0,
-                                    0);
-            }
-        }
-        break;
-
-    case WM_ACTIVATE:
-        {
-            int index;
-            SDL_Keyboard *keyboard;
-            BOOL minimized;
-
-            minimized = HIWORD(wParam);
-            index = data->videodata->keyboard;
-            keyboard = SDL_GetKeyboard(index);
-            if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
-                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN,
-                                    0, 0);
-                SDL_SendWindowEvent(data->windowID,
-                                    SDL_WINDOWEVENT_RESTORED, 0, 0);
-                if (IsZoomed(hwnd)) {
-                    SDL_SendWindowEvent(data->windowID,
-                                        SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
-                }
-                if (keyboard && keyboard->focus != data->windowID) {
-                    SDL_SetKeyboardFocus(index, data->windowID);
-                }
-                /* FIXME: Update keyboard state */
-            } else {
-                if (keyboard && keyboard->focus == data->windowID) {
-                    SDL_SetKeyboardFocus(index, 0);
-                }
-                if (minimized) {
-                    SDL_SendWindowEvent(data->windowID,
-                                        SDL_WINDOWEVENT_MINIMIZED, 0, 0);
-                }
-            }
-            return (0);
-        }
-        break;
-
-    case WM_MOUSEMOVE:
-        {
-            int index;
-            SDL_Mouse *mouse;
-            int x, y;
-
-            index = data->videodata->mouse;
-            mouse = SDL_GetMouse(index);
-
-            if (mouse->focus != data->windowID) {
-                TRACKMOUSEEVENT tme;
-
-                tme.cbSize = sizeof(tme);
-                tme.dwFlags = TME_LEAVE;
-                tme.hwndTrack = hwnd;
-                TrackMouseEvent(&tme);
-
-                SDL_SetMouseFocus(index, data->windowID);
-            }
-
-            /* mouse has moved within the window */
-            x = LOWORD(lParam);
-            y = HIWORD(lParam);
-            if (mouse->relative_mode) {
-                int w, h;
-                POINT center;
-                SDL_GetWindowSize(data->windowID, &w, &h);
-                center.x = (w / 2);
-                center.y = (h / 2);
-                x -= center.x;
-                y -= center.y;
-                if (x || y) {
-                    ClientToScreen(hwnd, &center);
-                    SetCursorPos(center.x, center.y);
-                    SDL_SendMouseMotion(index, 1, x, y);
-                }
-            } else {
-                SDL_SendMouseMotion(index, 0, x, y);
-            }
-        }
-        return (0);
-
-    case WM_MOUSELEAVE:
-        {
-            int index;
-            SDL_Mouse *mouse;
-
-            index = data->videodata->mouse;
-            mouse = SDL_GetMouse(index);
-
-            if (mouse->focus == data->windowID) {
-                SDL_SetMouseFocus(index, 0);
-            }
-        }
-        return (0);
-
-    case WM_LBUTTONDOWN:
-    case WM_LBUTTONUP:
-    case WM_MBUTTONDOWN:
-    case WM_MBUTTONUP:
-    case WM_RBUTTONDOWN:
-    case WM_RBUTTONUP:
-    case WM_XBUTTONDOWN:
-    case WM_XBUTTONUP:
-        {
-            int xbuttonval = 0;
-            int index;
-            SDL_Mouse *mouse;
-            Uint8 button, state;
-
-            /* DJM:
-               We want the SDL window to take focus so that
-               it acts like a normal windows "component"
-               (e.g. gains keyboard focus on a mouse click).
-             */
-            SetFocus(hwnd);
-
-            index = data->videodata->mouse;
-            mouse = SDL_GetMouse(index);
-
-            /* Figure out which button to use */
-            switch (msg) {
-            case WM_LBUTTONDOWN:
-                button = SDL_BUTTON_LEFT;
-                state = SDL_PRESSED;
-                break;
-            case WM_LBUTTONUP:
-                button = SDL_BUTTON_LEFT;
-                state = SDL_RELEASED;
-                break;
-            case WM_MBUTTONDOWN:
-                button = SDL_BUTTON_MIDDLE;
-                state = SDL_PRESSED;
-                break;
-            case WM_MBUTTONUP:
-                button = SDL_BUTTON_MIDDLE;
-                state = SDL_RELEASED;
-                break;
-            case WM_RBUTTONDOWN:
-                button = SDL_BUTTON_RIGHT;
-                state = SDL_PRESSED;
-                break;
-            case WM_RBUTTONUP:
-                button = SDL_BUTTON_RIGHT;
-                state = SDL_RELEASED;
-                break;
-            case WM_XBUTTONDOWN:
-                xbuttonval = GET_XBUTTON_WPARAM(wParam);
-                button = SDL_BUTTON_X1 + xbuttonval - 1;
-                state = SDL_PRESSED;
-                break;
-            case WM_XBUTTONUP:
-                xbuttonval = GET_XBUTTON_WPARAM(wParam);
-                button = SDL_BUTTON_X1 + xbuttonval - 1;
-                state = SDL_RELEASED;
-                break;
-            default:
-                /* Eh? Unknown button? */
-                return (0);
-            }
-            if (state == SDL_PRESSED) {
-                /* Grab mouse so we get up events */
-                if (++data->mouse_pressed > 0) {
-                    SetCapture(hwnd);
-                }
-            } else {
-                /* Release mouse after all up events */
-                if (--data->mouse_pressed <= 0) {
-                    ReleaseCapture();
-                    data->mouse_pressed = 0;
-                }
-            }
-
-            if (!mouse->relative_mode) {
-                int x, y;
-                x = LOWORD(lParam);
-                y = HIWORD(lParam);
-                SDL_SendMouseMotion(index, 0, x, y);
-            }
-            SDL_SendMouseButton(index, state, button);
-
-            /*
-             * MSDN says:
-             *  "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP
-             *   messages, an application should return TRUE from [an
-             *   XBUTTON message] if it processes it. Doing so will allow
-             *   software that simulates this message on Microsoft Windows
-             *   systems earlier than Windows 2000 to determine whether
-             *   the window procedure processed the message or called
-             *   DefWindowProc to process it.
-             */
-            if (xbuttonval > 0) {
-                return (TRUE);
-            }
-        }
-        return (0);
-
-    case WM_MOUSEWHEEL:
-        {
-            int index;
-            int motion = (short) HIWORD(wParam);
-
-            index = data->videodata->mouse;
-            SDL_SendMouseWheel(index, 0, motion);
-        }
-        return (0);
-
-    case WM_SYSKEYDOWN:
-    case WM_KEYDOWN:
-        {
-            int index;
-
-            /* Ignore repeated keys */
-            if (lParam & REPEATED_KEYMASK) {
-                return (0);
-            }
-
-            index = data->videodata->keyboard;
-            wParam = RemapVKEY(wParam, lParam);
-            switch (wParam) {
-            case VK_CONTROL:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_RCONTROL;
-                else
-                    wParam = VK_LCONTROL;
-                break;
-            case VK_SHIFT:
-                /* EXTENDED trick doesn't work here */
-                {
-                    Uint8 *state = SDL_GetKeyboardState(NULL);
-                    if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED
-                        && (GetKeyState(VK_LSHIFT) & 0x8000)) {
-                        wParam = VK_LSHIFT;
-                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED
-                               && (GetKeyState(VK_RSHIFT) & 0x8000)) {
-                        wParam = VK_RSHIFT;
-                    } else {
-                        /* Probably a key repeat */
-                        return (0);
-                    }
-                }
-                break;
-            case VK_MENU:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_RMENU;
-                else
-                    wParam = VK_LMENU;
-                break;
-            case VK_RETURN:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_ENTER;
-                break;
-            }
-            if (wParam < 256) {
-                SDL_SendKeyboardKey(index, SDL_PRESSED,
-                                    data->videodata->key_layout[wParam]);
-            }
-        }
-        return (0);
-
-    case WM_SYSKEYUP:
-    case WM_KEYUP:
-        {
-            int index;
-
-            index = data->videodata->keyboard;
-            wParam = RemapVKEY(wParam, lParam);
-            switch (wParam) {
-            case VK_CONTROL:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_RCONTROL;
-                else
-                    wParam = VK_LCONTROL;
-                break;
-            case VK_SHIFT:
-                /* EXTENDED trick doesn't work here */
-                {
-                    Uint8 *state = SDL_GetKeyboardState(NULL);
-                    if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED
-                        && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
-                        wParam = VK_LSHIFT;
-                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED
-                               && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
-                        wParam = VK_RSHIFT;
-                    } else {
-                        /* Probably a key repeat */
-                        return (0);
-                    }
-                }
-                break;
-            case VK_MENU:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_RMENU;
-                else
-                    wParam = VK_LMENU;
-                break;
-            case VK_RETURN:
-                if (lParam & EXTENDED_KEYMASK)
-                    wParam = VK_ENTER;
-                break;
-            }
-            /* Windows only reports keyup for print screen */
-            if (wParam == VK_SNAPSHOT
-                && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
-                SDL_RELEASED) {
-                SDL_SendKeyboardKey(index, SDL_PRESSED,
-                                    data->videodata->key_layout[wParam]);
-            }
-            if (wParam < 256) {
-                SDL_SendKeyboardKey(index, SDL_RELEASED,
-                                    data->videodata->key_layout[wParam]);
-            }
-        }
-        return (0);
-
-    case WM_CHAR:
-        {
-            char text[4];
-
-            /* Convert to UTF-8 and send it on... */
-            if (wParam <= 0x7F) {
-                text[0] = (char) wParam;
-                text[1] = '\0';
-            } else if (wParam <= 0x7FF) {
-                text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F);
-                text[1] = 0x80 | (char) (wParam & 0x3F);
-                text[2] = '\0';
-            } else {
-                text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F);
-                text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F);
-                text[2] = 0x80 | (char) (wParam & 0x3F);
-                text[3] = '\0';
-            }
-            SDL_SendKeyboardText(data->videodata->keyboard, text);
-        }
-        return (0);
-
-    case WM_INPUTLANGCHANGE:
-        {
-            WIN_UpdateKeymap(data->videodata->keyboard);
-        }
-        return (1);
-
-    case WM_GETMINMAXINFO:
-        {
-            MINMAXINFO *info;
-            RECT size;
-            int x, y;
-            int w, h;
-            int style;
-
-            /* If we allow resizing, let the resize happen naturally */
-            if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_RESIZABLE) {
-                return (0);
-            }
-
-            /* Get the current position of our window */
-            GetWindowRect(hwnd, &size);
-            x = size.left;
-            y = size.top;
-
-            /* Calculate current size of our window */
-            SDL_GetWindowSize(data->windowID, &w, &h);
-            size.top = 0;
-            size.left = 0;
-            size.bottom = h;
-            size.right = w;
-
-            /* DJM - according to the docs for GetMenu(), the
-               return value is undefined if hwnd is a child window.
-               Aparently it's too difficult for MS to check
-               inside their function, so I have to do it here.
-             */
-            style = GetWindowLong(hwnd, GWL_STYLE);
-            AdjustWindowRect(&size,
-                             style,
-                             style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) !=
-                             NULL);
-
-            w = size.right - size.left;
-            h = size.bottom - size.top;
-
-            /* Fix our size to the current size */
-            info = (MINMAXINFO *) lParam;
-            info->ptMaxSize.x = w;
-            info->ptMaxSize.y = h;
-            info->ptMaxPosition.x = x;
-            info->ptMaxPosition.y = y;
-            info->ptMinTrackSize.x = w;
-            info->ptMinTrackSize.y = h;
-            info->ptMaxTrackSize.x = w;
-            info->ptMaxTrackSize.y = h;
-        }
-        return (0);
-
-    case WM_WINDOWPOSCHANGED:
-        {
-            RECT rect;
-            int x, y;
-            int w, h;
-            Uint32 window_flags;
-
-            GetClientRect(hwnd, &rect);
-            ClientToScreen(hwnd, (LPPOINT) & rect);
-            ClientToScreen(hwnd, (LPPOINT) & rect + 1);
-
-            window_flags = SDL_GetWindowFlags(data->windowID);
-            if ((window_flags & SDL_WINDOW_INPUT_GRABBED) &&
-                (window_flags & SDL_WINDOW_INPUT_FOCUS)) {
-                ClipCursor(&rect);
-            }
-
-            x = rect.left;
-            y = rect.top;
-            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
-
-            w = rect.right - rect.left;
-            h = rect.bottom - rect.top;
-            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESIZED, w,
-                                h);
-        }
-        break;
-
-    case WM_SETCURSOR:
-        {
-            /*
-               Uint16 hittest;
-
-               hittest = LOWORD(lParam);
-               if (hittest == HTCLIENT) {
-               SetCursor(SDL_hcursor);
-               return (TRUE);
-               }
-             */
-        }
-        break;
-
-        /* We are about to get palette focus! */
-    case WM_QUERYNEWPALETTE:
-        {
-            /*
-               WIN_RealizePalette(current_video);
-               return (TRUE);
-             */
-        }
-        break;
-
-        /* Another application changed the palette */
-    case WM_PALETTECHANGED:
-        {
-            /*
-               WIN_PaletteChanged(current_video, (HWND) wParam);
-             */
-        }
-        break;
-
-        /* We were occluded, refresh our display */
-    case WM_PAINT:
-        {
-            RECT rect;
-            if (GetUpdateRect(hwnd, &rect, FALSE)) {
-                ValidateRect(hwnd, &rect);
-                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED,
-                                    0, 0);
-            }
-        }
-        return (0);
-
-        /* We'll do our own drawing, prevent flicker */
-    case WM_ERASEBKGND:
-        {
-        }
-        return (1);
-
-    case WM_SYSCOMMAND:
-        {
-            /* Don't start the screensaver or blank the monitor in fullscreen apps */
-            if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
-                (wParam & 0xFFF0) == SC_MONITORPOWER) {
-                if (SDL_GetWindowFlags(data->windowID) &
-                    SDL_WINDOW_FULLSCREEN) {
-                    return (0);
-                }
-            }
-        }
-        break;
-
-    case WM_CLOSE:
-        {
-            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
-        }
-        return (0);
-    }
-    return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
-}
-
-void
-WIN_PumpEvents(_THIS)
-{
-    MSG msg;
-    while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
-        TranslateMessage(&msg);
-        DispatchMessage(&msg);
-    }
-}
-
-static int app_registered = 0;
-LPTSTR SDL_Appname = NULL;
-Uint32 SDL_Appstyle = 0;
-HINSTANCE SDL_Instance = NULL;
-
-/* Register the class for this application */
-int
-SDL_RegisterApp(char *name, Uint32 style, void *hInst)
-{
-    WNDCLASS class;
-
-    /* Only do this once... */
-    if (app_registered) {
-        ++app_registered;
-        return (0);
-    }
-    if (!name && !SDL_Appname) {
-        name = "SDL_app";
-        SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
-        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
-    }
-
-    if (name) {
-        SDL_Appname = WIN_UTF8ToString(name);
-        SDL_Appstyle = style;
-        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
-    }
-
-    /* Register the application class */
-    class.hCursor = NULL;
-    class.hIcon = LoadImage(SDL_Instance, SDL_Appname,
-                            IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR);
-    class.lpszMenuName = NULL;
-    class.lpszClassName = SDL_Appname;
-    class.hbrBackground = NULL;
-    class.hInstance = SDL_Instance;
-    class.style = SDL_Appstyle;
-    class.lpfnWndProc = DefWindowProc;
-    class.cbWndExtra = 0;
-    class.cbClsExtra = 0;
-    if (!RegisterClass(&class)) {
-        SDL_SetError("Couldn't register application class");
-        return (-1);
-    }
-
-    app_registered = 1;
-    return (0);
-}
-
-/* Unregisters the windowclass registered in SDL_RegisterApp above. */
-void
-SDL_UnregisterApp()
-{
-    WNDCLASS class;
-
-    /* SDL_RegisterApp might not have been called before */
-    if (!app_registered) {
-        return;
-    }
-    --app_registered;
-    if (app_registered == 0) {
-        /* Check for any registered window classes. */
-        if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
-            UnregisterClass(SDL_Appname, SDL_Instance);
-        }
-        SDL_free(SDL_Appname);
-        SDL_Appname = NULL;
-    }
-}
-
-/* Sets an error message based on GetLastError() */
-void
-WIN_SetError(const char *prefix)
-{
-    TCHAR buffer[1024];
-    char *message;
-
-    FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
-                  NULL,
-                  GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL);
-
-    message = WIN_StringToUTF8(buffer);
-    SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message);
-    SDL_free(message);
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_win32video.h"
+#include "SDL_syswm.h"
+#include "SDL_vkeys.h"
+#include "../../events/SDL_events_c.h"
+#include <wintab.h>
+#define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE)
+#define PACKETMODE 0
+#include <pktdef.h>
+
+/*#define WMMSG_DEBUG*/
+#ifdef WMMSG_DEBUG
+#include <stdio.h>
+#include "wmmsg.h"
+#endif
+
+/* Masks for processing the windows KEYDOWN and KEYUP messages */
+#define REPEATED_KEYMASK    (1<<30)
+#define EXTENDED_KEYMASK    (1<<24)
+
+#define VK_ENTER    10          /* Keypad Enter ... no VKEY defined? */
+
+/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
+#ifndef WM_XBUTTONDOWN
+#define WM_XBUTTONDOWN 0x020B
+#endif
+#ifndef WM_XBUTTONUP
+#define WM_XBUTTONUP 0x020C
+#endif
+#ifndef GET_XBUTTON_WPARAM
+#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+
+#define pi 1.0
+
+int first=1;
+
+LOGCONTEXT lc;
+
+static WPARAM
+RemapVKEY(WPARAM wParam, LPARAM lParam)
+{
+    int i;
+    BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF);
+
+    /* Windows remaps alphabetic keys based on current layout.
+       We try to provide USB scancodes, so undo this mapping.
+     */
+    if (wParam >= 'A' && wParam <= 'Z') {
+        if (scancode != alpha_scancodes[wParam - 'A']) {
+            for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
+                if (scancode == alpha_scancodes[i]) {
+                    wParam = 'A' + i;
+                    break;
+                }
+            }
+        }
+    }
+
+    /* Keypad keys are a little trickier, we always scan for them. */
+    for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
+        if (scancode == keypad_scancodes[i]) {
+            wParam = VK_NUMPAD0 + i;
+            break;
+        }
+    }
+
+    return wParam;
+}
+
+LRESULT CALLBACK
+WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+    SDL_WindowData *data;
+
+	PACKET packet;
+	
+	/* Send a SDL_SYSWMEVENT if the application wants them */
+    if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
+        SDL_SysWMmsg wmmsg;
+
+        SDL_VERSION(&wmmsg.version);
+        wmmsg.hwnd = hwnd;
+        wmmsg.msg = msg;
+        wmmsg.wParam = wParam;
+        wmmsg.lParam = lParam;
+        SDL_SendSysWMEvent(&wmmsg);
+    }
+
+    /* Get the window data for the window */
+    data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
+    if (!data) {
+        return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
+	}
+#ifdef WMMSG_DEBUG
+    {
+        FILE *log = fopen("wmmsg.txt", "a");
+        fprintf(log, "Received windows message: %p ", hwnd);
+        if (msg > MAX_WMMSG) {
+            fprintf(log, "%d", msg);
+        } else {
+            fprintf(log, "%s", wmtab[msg]);
+        }
+        fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam);
+        fclose(log);
+    }
+#endif
+
+    switch (msg) {
+	case WT_PACKET:
+		{
+			if (WTPacket((HCTX)lParam, wParam, &packet))
+			{
+				SDL_SendMouseMotion(0,0,(int)packet.pkX,(int)packet.pkY,(int)packet.pkNormalPressure);
+			}
+		}
+		break;
+	case WT_PROXIMITY:
+		{
+			int h_context=LOWORD(lParam);
+			if(h_context==0)
+			{
+				SDL_SendProximity(0, 0, 0, SDL_PROXIMITYOUT);
+			}
+			else
+			{
+				SDL_SendProximity(0, 0, 0, SDL_PROXIMITYIN);
+			}
+		}
+		break;
+    case WM_SHOWWINDOW:
+        {
+            if (wParam) {
+                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0,
+                                    0);
+            } else {
+                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_HIDDEN, 0,
+                                    0);
+            }
+        }
+        break;
+
+    case WM_ACTIVATE:
+        {
+            int index;
+            SDL_Keyboard *keyboard;
+            BOOL minimized;
+
+            minimized = HIWORD(wParam);
+            index = data->videodata->keyboard;
+            keyboard = SDL_GetKeyboard(index);
+            if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
+                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN,
+                                    0, 0);
+                SDL_SendWindowEvent(data->windowID,
+                                    SDL_WINDOWEVENT_RESTORED, 0, 0);
+                if (IsZoomed(hwnd)) {
+                    SDL_SendWindowEvent(data->windowID,
+                                        SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+                }
+                if (keyboard && keyboard->focus != data->windowID) {
+                    SDL_SetKeyboardFocus(index, data->windowID);
+                }
+                /* FIXME: Update keyboard state */
+            } else {
+                if (keyboard && keyboard->focus == data->windowID) {
+                    SDL_SetKeyboardFocus(index, 0);
+                }
+                if (minimized) {
+                    SDL_SendWindowEvent(data->windowID,
+                                        SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+                }
+            }
+            return (0);
+        }
+        break;
+	case WT_CTXOPEN:
+		{
+			SDL_SendMouseMotion(0,1,1,0,0);
+			SDL_SendMouseMotion(0,1,-1,0,0);
+		}
+    case WM_MOUSEMOVE:
+        {
+            int index;
+            SDL_Mouse *mouse;
+            int x, y;
+
+            index = data->videodata->mouse;
+            mouse = SDL_GetMouse(index);
+
+            if (mouse->focus != data->windowID) {
+                TRACKMOUSEEVENT tme;
+
+                tme.cbSize = sizeof(tme);
+                tme.dwFlags = TME_LEAVE;
+                tme.hwndTrack = hwnd;
+                TrackMouseEvent(&tme);
+
+                SDL_SetMouseFocus(index, data->windowID);
+            }
+
+            /* mouse has moved within the window */
+            x = LOWORD(lParam);
+            y = HIWORD(lParam);
+			//printf("index: %d\n",index);
+            if (mouse->relative_mode) {
+                int w, h;
+                POINT center;
+                SDL_GetWindowSize(data->windowID, &w, &h);
+                center.x = (w / 2);
+                center.y = (h / 2);
+                x -= center.x;
+                y -= center.y;
+                if (x || y) {
+                    ClientToScreen(hwnd, &center);
+                    SetCursorPos(center.x, center.y);
+					SDL_SendMouseMotion(index, 1, x, y,0);
+                }
+            } else {
+					SDL_SendMouseMotion(index, 0, x, y,0);
+            }
+        }
+        return (0);
+
+    case WM_MOUSELEAVE:
+        {
+            int index;
+            SDL_Mouse *mouse;
+
+            index = data->videodata->mouse;
+            mouse = SDL_GetMouse(index);
+
+            if (mouse->focus == data->windowID) {
+                SDL_SetMouseFocus(index, 0);
+            }
+        }
+        return (0);
+
+    case WM_LBUTTONDOWN:
+    case WM_LBUTTONUP:
+    case WM_MBUTTONDOWN:
+    case WM_MBUTTONUP:
+    case WM_RBUTTONDOWN:
+    case WM_RBUTTONUP:
+    case WM_XBUTTONDOWN:
+    case WM_XBUTTONUP:
+        {
+            int xbuttonval = 0;
+            int index;
+            SDL_Mouse *mouse;
+            Uint8 button, state;
+
+            /* DJM:
+               We want the SDL window to take focus so that
+               it acts like a normal windows "component"
+               (e.g. gains keyboard focus on a mouse click).
+             */
+            SetFocus(hwnd);
+
+            index = data->videodata->mouse;
+            mouse = SDL_GetMouse(index);
+
+            /* Figure out which button to use */
+            switch (msg) {
+            case WM_LBUTTONDOWN:
+                button = SDL_BUTTON_LEFT;
+                state = SDL_PRESSED;
+                break;
+            case WM_LBUTTONUP:
+                button = SDL_BUTTON_LEFT;
+                state = SDL_RELEASED;
+                break;
+            case WM_MBUTTONDOWN:
+                button = SDL_BUTTON_MIDDLE;
+                state = SDL_PRESSED;
+                break;
+            case WM_MBUTTONUP:
+                button = SDL_BUTTON_MIDDLE;
+                state = SDL_RELEASED;
+                break;
+            case WM_RBUTTONDOWN:
+                button = SDL_BUTTON_RIGHT;
+                state = SDL_PRESSED;
+                break;
+            case WM_RBUTTONUP:
+                button = SDL_BUTTON_RIGHT;
+                state = SDL_RELEASED;
+                break;
+            case WM_XBUTTONDOWN:
+                xbuttonval = GET_XBUTTON_WPARAM(wParam);
+                button = SDL_BUTTON_X1 + xbuttonval - 1;
+                state = SDL_PRESSED;
+                break;
+            case WM_XBUTTONUP:
+                xbuttonval = GET_XBUTTON_WPARAM(wParam);
+                button = SDL_BUTTON_X1 + xbuttonval - 1;
+                state = SDL_RELEASED;
+                break;
+            default:
+                /* Eh? Unknown button? */
+                return (0);
+            }
+            if (state == SDL_PRESSED) {
+                /* Grab mouse so we get up events */
+                if (++data->mouse_pressed > 0) {
+                    SetCapture(hwnd);
+                }
+            } else {
+                /* Release mouse after all up events */
+                if (--data->mouse_pressed <= 0) {
+                    ReleaseCapture();
+                    data->mouse_pressed = 0;
+                }
+            }
+
+            if (!mouse->relative_mode) {
+                int x, y;
+                x = LOWORD(lParam);
+                y = HIWORD(lParam);
+                SDL_SendMouseMotion(index, 0, x, y,0);
+            }
+            SDL_SendMouseButton(index, state, button);
+
+            /*
+             * MSDN says:
+             *  "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP
+             *   messages, an application should return TRUE from [an
+             *   XBUTTON message] if it processes it. Doing so will allow
+             *   software that simulates this message on Microsoft Windows
+             *   systems earlier than Windows 2000 to determine whether
+             *   the window procedure processed the message or called
+             *   DefWindowProc to process it.
+             */
+            if (xbuttonval > 0) {
+                return (TRUE);
+            }
+        }
+        return (0);
+
+    case WM_MOUSEWHEEL:
+        {
+            int index;
+            int motion = (short) HIWORD(wParam);
+
+            index = data->videodata->mouse;
+            SDL_SendMouseWheel(index, 0, motion);
+        }
+        return (0);
+
+    case WM_SYSKEYDOWN:
+    case WM_KEYDOWN:
+        {
+            int index;
+
+            /* Ignore repeated keys */
+            if (lParam & REPEATED_KEYMASK) {
+                return (0);
+            }
+
+            index = data->videodata->keyboard;
+            wParam = RemapVKEY(wParam, lParam);
+            switch (wParam) {
+            case VK_CONTROL:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RCONTROL;
+                else
+                    wParam = VK_LCONTROL;
+                break;
+            case VK_SHIFT:
+                /* EXTENDED trick doesn't work here */
+                {
+                    Uint8 *state = SDL_GetKeyboardState(NULL);
+                    if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED
+                        && (GetKeyState(VK_LSHIFT) & 0x8000)) {
+                        wParam = VK_LSHIFT;
+                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED
+                               && (GetKeyState(VK_RSHIFT) & 0x8000)) {
+                        wParam = VK_RSHIFT;
+                    } else {
+                        /* Probably a key repeat */
+                        return (0);
+                    }
+                }
+                break;
+            case VK_MENU:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RMENU;
+                else
+                    wParam = VK_LMENU;
+                break;
+            case VK_RETURN:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_ENTER;
+                break;
+            }
+            if (wParam < 256) {
+                SDL_SendKeyboardKey(index, SDL_PRESSED,
+                                    data->videodata->key_layout[wParam]);
+            }
+        }
+        return (0);
+
+    case WM_SYSKEYUP:
+    case WM_KEYUP:
+        {
+            int index;
+
+            index = data->videodata->keyboard;
+            wParam = RemapVKEY(wParam, lParam);
+            switch (wParam) {
+            case VK_CONTROL:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RCONTROL;
+                else
+                    wParam = VK_LCONTROL;
+                break;
+            case VK_SHIFT:
+                /* EXTENDED trick doesn't work here */
+                {
+                    Uint8 *state = SDL_GetKeyboardState(NULL);
+                    if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED
+                        && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
+                        wParam = VK_LSHIFT;
+                    } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED
+                               && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
+                        wParam = VK_RSHIFT;
+                    } else {
+                        /* Probably a key repeat */
+                        return (0);
+                    }
+                }
+                break;
+            case VK_MENU:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_RMENU;
+                else
+                    wParam = VK_LMENU;
+                break;
+            case VK_RETURN:
+                if (lParam & EXTENDED_KEYMASK)
+                    wParam = VK_ENTER;
+                break;
+            }
+            /* Windows only reports keyup for print screen */
+            if (wParam == VK_SNAPSHOT
+                && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
+                SDL_RELEASED) {
+                SDL_SendKeyboardKey(index, SDL_PRESSED,
+                                    data->videodata->key_layout[wParam]);
+            }
+            if (wParam < 256) {
+                SDL_SendKeyboardKey(index, SDL_RELEASED,
+                                    data->videodata->key_layout[wParam]);
+            }
+        }
+        return (0);
+
+    case WM_CHAR:
+        {
+            char text[4];
+
+            /* Convert to UTF-8 and send it on... */
+            if (wParam <= 0x7F) {
+                text[0] = (char) wParam;
+                text[1] = '\0';
+            } else if (wParam <= 0x7FF) {
+                text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F);
+                text[1] = 0x80 | (char) (wParam & 0x3F);
+                text[2] = '\0';
+            } else {
+                text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F);
+                text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F);
+                text[2] = 0x80 | (char) (wParam & 0x3F);
+                text[3] = '\0';
+            }
+            SDL_SendKeyboardText(data->videodata->keyboard, text);
+        }
+        return (0);
+
+    case WM_INPUTLANGCHANGE:
+        {
+            WIN_UpdateKeymap(data->videodata->keyboard);
+        }
+        return (1);
+
+    case WM_GETMINMAXINFO:
+        {
+            MINMAXINFO *info;
+            RECT size;
+            int x, y;
+            int w, h;
+            int style;
+
+            /* If we allow resizing, let the resize happen naturally */
+            if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_RESIZABLE) {
+                return (0);
+            }
+
+            /* Get the current position of our window */
+            GetWindowRect(hwnd, &size);
+            x = size.left;
+            y = size.top;
+
+            /* Calculate current size of our window */
+            SDL_GetWindowSize(data->windowID, &w, &h);
+            size.top = 0;
+            size.left = 0;
+            size.bottom = h;
+            size.right = w;
+
+            /* DJM - according to the docs for GetMenu(), the
+               return value is undefined if hwnd is a child window.
+               Aparently it's too difficult for MS to check
+               inside their function, so I have to do it here.
+             */
+            style = GetWindowLong(hwnd, GWL_STYLE);
+            AdjustWindowRect(&size,
+                             style,
+                             style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) !=
+                             NULL);
+
+            w = size.right - size.left;
+            h = size.bottom - size.top;
+
+            /* Fix our size to the current size */
+            info = (MINMAXINFO *) lParam;
+            info->ptMaxSize.x = w;
+            info->ptMaxSize.y = h;
+            info->ptMaxPosition.x = x;
+            info->ptMaxPosition.y = y;
+            info->ptMinTrackSize.x = w;
+            info->ptMinTrackSize.y = h;
+            info->ptMaxTrackSize.x = w;
+            info->ptMaxTrackSize.y = h;
+        }
+        return (0);
+
+    case WM_WINDOWPOSCHANGED:
+        {
+            RECT rect;
+            int x, y;
+            int w, h;
+            Uint32 window_flags;
+
+            GetClientRect(hwnd, &rect);
+            ClientToScreen(hwnd, (LPPOINT) & rect);
+            ClientToScreen(hwnd, (LPPOINT) & rect + 1);
+
+            window_flags = SDL_GetWindowFlags(data->windowID);
+            if ((window_flags & SDL_WINDOW_INPUT_GRABBED) &&
+                (window_flags & SDL_WINDOW_INPUT_FOCUS)) {
+                ClipCursor(&rect);
+            }
+
+            x = rect.left;
+            y = rect.top;
+            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
+
+            w = rect.right - rect.left;
+            h = rect.bottom - rect.top;
+            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESIZED, w,
+                                h);
+        }
+        break;
+
+    case WM_SETCURSOR:
+        {
+            /*
+               Uint16 hittest;
+
+               hittest = LOWORD(lParam);
+               if (hittest == HTCLIENT) {
+               SetCursor(SDL_hcursor);
+               return (TRUE);
+               }
+             */
+        }
+        break;
+
+        /* We are about to get palette focus! */
+    case WM_QUERYNEWPALETTE:
+        {
+            /*
+               WIN_RealizePalette(current_video);
+               return (TRUE);
+             */
+        }
+        break;
+
+        /* Another application changed the palette */
+    case WM_PALETTECHANGED:
+        {
+            /*
+               WIN_PaletteChanged(current_video, (HWND) wParam);
+             */
+        }
+        break;
+
+        /* We were occluded, refresh our display */
+    case WM_PAINT:
+        {
+            RECT rect;
+            if (GetUpdateRect(hwnd, &rect, FALSE)) {
+                ValidateRect(hwnd, &rect);
+                SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED,
+                                    0, 0);
+            }
+        }
+        return (0);
+
+        /* We'll do our own drawing, prevent flicker */
+    case WM_ERASEBKGND:
+        {
+        }
+        return (1);
+
+    case WM_SYSCOMMAND:
+        {
+            /* Don't start the screensaver or blank the monitor in fullscreen apps */
+            if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
+                (wParam & 0xFFF0) == SC_MONITORPOWER) {
+                if (SDL_GetWindowFlags(data->windowID) &
+                    SDL_WINDOW_FULLSCREEN) {
+                    return (0);
+                }
+            }
+        }
+        break;
+
+    case WM_CLOSE:
+        {
+            SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
+        }
+        return (0);
+    }
+    return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
+}
+
+void
+WIN_PumpEvents(_THIS)
+{
+    MSG msg;
+
+    while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+        TranslateMessage(&msg);
+        DispatchMessage(&msg);
+
+    }
+	/*while (GetMessage(&msg, NULL, 0, 0)) {
+        TranslateMessage(&msg);
+        DispatchMessage(&msg);
+    }*/
+	//WTClose(g_hCtx);
+}
+
+static int app_registered = 0;
+LPTSTR SDL_Appname = NULL;
+Uint32 SDL_Appstyle = 0;
+HINSTANCE SDL_Instance = NULL;
+
+/* Register the class for this application */
+int
+SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+{
+    WNDCLASS class;
+
+    /* Only do this once... */
+    if (app_registered) {
+        ++app_registered;
+        return (0);
+    }
+    if (!name && !SDL_Appname) {
+        name = "SDL_app";
+        SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
+        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+    }
+
+    if (name) {
+        SDL_Appname = WIN_UTF8ToString(name);
+        SDL_Appstyle = style;
+        SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+    }
+
+    /* Register the application class */
+    class.hCursor = NULL;
+    class.hIcon = LoadImage(SDL_Instance, SDL_Appname,
+                            IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR);
+    class.lpszMenuName = NULL;
+    class.lpszClassName = SDL_Appname;
+    class.hbrBackground = NULL;
+    class.hInstance = SDL_Instance;
+    class.style = SDL_Appstyle;
+    class.lpfnWndProc = DefWindowProc;
+    class.cbWndExtra = 0;
+    class.cbClsExtra = 0;
+    if (!RegisterClass(&class)) {
+        SDL_SetError("Couldn't register application class");
+        return (-1);
+    }
+
+    app_registered = 1;
+    return (0);
+}
+
+/* Unregisters the windowclass registered in SDL_RegisterApp above. */
+void
+SDL_UnregisterApp()
+{
+    WNDCLASS class;
+
+    /* SDL_RegisterApp might not have been called before */
+    if (!app_registered) {
+        return;
+    }
+    --app_registered;
+    if (app_registered == 0) {
+        /* Check for any registered window classes. */
+        if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
+            UnregisterClass(SDL_Appname, SDL_Instance);
+        }
+        SDL_free(SDL_Appname);
+        SDL_Appname = NULL;
+    }
+}
+
+/* Sets an error message based on GetLastError() */
+void
+WIN_SetError(const char *prefix)
+{
+    TCHAR buffer[1024];
+    char *message;
+
+    FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
+                  NULL,
+                  GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL);
+
+    message = WIN_StringToUTF8(buffer);
+    SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message);
+    SDL_free(message);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */