Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32events.c @ 3767:abc8acb8e3d7 gsoc2008_manymouse
Proximity events, Pressure detection for multiple windows. Tablet button detection on the way.
author | Szymon Wilczek <kazeuser@gmail.com> |
---|---|
date | Wed, 23 Jul 2008 16:12:43 +0000 |
parents | 3202e4826c57 |
children | 1b87a8beab9d |
line wrap: on
line diff
--- a/src/video/win32/SDL_win32events.c Sun Jul 06 09:24:56 2008 +0000 +++ b/src/video/win32/SDL_win32events.c Wed Jul 23 16:12:43 2008 +0000 @@ -1,720 +1,764 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_win32video.h" -#include "SDL_syswm.h" -#include "SDL_vkeys.h" -#include "../../events/SDL_events_c.h" - -/*#define WMMSG_DEBUG*/ -#ifdef WMMSG_DEBUG -#include <stdio.h> -#include "wmmsg.h" -#endif - -/* Masks for processing the windows KEYDOWN and KEYUP messages */ -#define REPEATED_KEYMASK (1<<30) -#define EXTENDED_KEYMASK (1<<24) - -#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ - -/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ -#ifndef WM_XBUTTONDOWN -#define WM_XBUTTONDOWN 0x020B -#endif -#ifndef WM_XBUTTONUP -#define WM_XBUTTONUP 0x020C -#endif -#ifndef GET_XBUTTON_WPARAM -#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) -#endif - -static WPARAM -RemapVKEY(WPARAM wParam, LPARAM lParam) -{ - int i; - BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); - - /* Windows remaps alphabetic keys based on current layout. - We try to provide USB scancodes, so undo this mapping. - */ - if (wParam >= 'A' && wParam <= 'Z') { - if (scancode != alpha_scancodes[wParam - 'A']) { - for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { - if (scancode == alpha_scancodes[i]) { - wParam = 'A' + i; - break; - } - } - } - } - - /* Keypad keys are a little trickier, we always scan for them. */ - for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { - if (scancode == keypad_scancodes[i]) { - wParam = VK_NUMPAD0 + i; - break; - } - } - - return wParam; -} - -LRESULT CALLBACK -WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - SDL_WindowData *data; - - /* Send a SDL_SYSWMEVENT if the application wants them */ - if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { - SDL_SysWMmsg wmmsg; - - SDL_VERSION(&wmmsg.version); - wmmsg.hwnd = hwnd; - wmmsg.msg = msg; - wmmsg.wParam = wParam; - wmmsg.lParam = lParam; - SDL_SendSysWMEvent(&wmmsg); - } - - /* Get the window data for the window */ - data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); - if (!data) { - return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); - } -#ifdef WMMSG_DEBUG - { - FILE *log = fopen("wmmsg.txt", "a"); - fprintf(log, "Received windows message: %p ", hwnd); - if (msg > MAX_WMMSG) { - fprintf(log, "%d", msg); - } else { - fprintf(log, "%s", wmtab[msg]); - } - fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam); - fclose(log); - } -#endif - - switch (msg) { - - case WM_SHOWWINDOW: - { - if (wParam) { - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0, - 0); - } else { - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, - 0); - } - } - break; - - case WM_ACTIVATE: - { - int index; - SDL_Keyboard *keyboard; - BOOL minimized; - - minimized = HIWORD(wParam); - index = data->videodata->keyboard; - keyboard = SDL_GetKeyboard(index); - if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, - 0, 0); - SDL_SendWindowEvent(data->windowID, - SDL_WINDOWEVENT_RESTORED, 0, 0); - if (IsZoomed(hwnd)) { - SDL_SendWindowEvent(data->windowID, - SDL_WINDOWEVENT_MAXIMIZED, 0, 0); - } - if (keyboard && keyboard->focus != data->windowID) { - SDL_SetKeyboardFocus(index, data->windowID); - } - /* FIXME: Update keyboard state */ - } else { - if (keyboard && keyboard->focus == data->windowID) { - SDL_SetKeyboardFocus(index, 0); - } - if (minimized) { - SDL_SendWindowEvent(data->windowID, - SDL_WINDOWEVENT_MINIMIZED, 0, 0); - } - } - return (0); - } - break; - - case WM_MOUSEMOVE: - { - int index; - SDL_Mouse *mouse; - int x, y; - - index = data->videodata->mouse; - mouse = SDL_GetMouse(index); - - if (mouse->focus != data->windowID) { - TRACKMOUSEEVENT tme; - - tme.cbSize = sizeof(tme); - tme.dwFlags = TME_LEAVE; - tme.hwndTrack = hwnd; - TrackMouseEvent(&tme); - - SDL_SetMouseFocus(index, data->windowID); - } - - /* mouse has moved within the window */ - x = LOWORD(lParam); - y = HIWORD(lParam); - if (mouse->relative_mode) { - int w, h; - POINT center; - SDL_GetWindowSize(data->windowID, &w, &h); - center.x = (w / 2); - center.y = (h / 2); - x -= center.x; - y -= center.y; - if (x || y) { - ClientToScreen(hwnd, ¢er); - SetCursorPos(center.x, center.y); - SDL_SendMouseMotion(index, 1, x, y); - } - } else { - SDL_SendMouseMotion(index, 0, x, y); - } - } - return (0); - - case WM_MOUSELEAVE: - { - int index; - SDL_Mouse *mouse; - - index = data->videodata->mouse; - mouse = SDL_GetMouse(index); - - if (mouse->focus == data->windowID) { - SDL_SetMouseFocus(index, 0); - } - } - return (0); - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MBUTTONDOWN: - case WM_MBUTTONUP: - case WM_RBUTTONDOWN: - case WM_RBUTTONUP: - case WM_XBUTTONDOWN: - case WM_XBUTTONUP: - { - int xbuttonval = 0; - int index; - SDL_Mouse *mouse; - Uint8 button, state; - - /* DJM: - We want the SDL window to take focus so that - it acts like a normal windows "component" - (e.g. gains keyboard focus on a mouse click). - */ - SetFocus(hwnd); - - index = data->videodata->mouse; - mouse = SDL_GetMouse(index); - - /* Figure out which button to use */ - switch (msg) { - case WM_LBUTTONDOWN: - button = SDL_BUTTON_LEFT; - state = SDL_PRESSED; - break; - case WM_LBUTTONUP: - button = SDL_BUTTON_LEFT; - state = SDL_RELEASED; - break; - case WM_MBUTTONDOWN: - button = SDL_BUTTON_MIDDLE; - state = SDL_PRESSED; - break; - case WM_MBUTTONUP: - button = SDL_BUTTON_MIDDLE; - state = SDL_RELEASED; - break; - case WM_RBUTTONDOWN: - button = SDL_BUTTON_RIGHT; - state = SDL_PRESSED; - break; - case WM_RBUTTONUP: - button = SDL_BUTTON_RIGHT; - state = SDL_RELEASED; - break; - case WM_XBUTTONDOWN: - xbuttonval = GET_XBUTTON_WPARAM(wParam); - button = SDL_BUTTON_X1 + xbuttonval - 1; - state = SDL_PRESSED; - break; - case WM_XBUTTONUP: - xbuttonval = GET_XBUTTON_WPARAM(wParam); - button = SDL_BUTTON_X1 + xbuttonval - 1; - state = SDL_RELEASED; - break; - default: - /* Eh? Unknown button? */ - return (0); - } - if (state == SDL_PRESSED) { - /* Grab mouse so we get up events */ - if (++data->mouse_pressed > 0) { - SetCapture(hwnd); - } - } else { - /* Release mouse after all up events */ - if (--data->mouse_pressed <= 0) { - ReleaseCapture(); - data->mouse_pressed = 0; - } - } - - if (!mouse->relative_mode) { - int x, y; - x = LOWORD(lParam); - y = HIWORD(lParam); - SDL_SendMouseMotion(index, 0, x, y); - } - SDL_SendMouseButton(index, state, button); - - /* - * MSDN says: - * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP - * messages, an application should return TRUE from [an - * XBUTTON message] if it processes it. Doing so will allow - * software that simulates this message on Microsoft Windows - * systems earlier than Windows 2000 to determine whether - * the window procedure processed the message or called - * DefWindowProc to process it. - */ - if (xbuttonval > 0) { - return (TRUE); - } - } - return (0); - - case WM_MOUSEWHEEL: - { - int index; - int motion = (short) HIWORD(wParam); - - index = data->videodata->mouse; - SDL_SendMouseWheel(index, 0, motion); - } - return (0); - - case WM_SYSKEYDOWN: - case WM_KEYDOWN: - { - int index; - - /* Ignore repeated keys */ - if (lParam & REPEATED_KEYMASK) { - return (0); - } - - index = data->videodata->keyboard; - wParam = RemapVKEY(wParam, lParam); - switch (wParam) { - case VK_CONTROL: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_RCONTROL; - else - wParam = VK_LCONTROL; - break; - case VK_SHIFT: - /* EXTENDED trick doesn't work here */ - { - Uint8 *state = SDL_GetKeyboardState(NULL); - if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED - && (GetKeyState(VK_LSHIFT) & 0x8000)) { - wParam = VK_LSHIFT; - } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED - && (GetKeyState(VK_RSHIFT) & 0x8000)) { - wParam = VK_RSHIFT; - } else { - /* Probably a key repeat */ - return (0); - } - } - break; - case VK_MENU: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_RMENU; - else - wParam = VK_LMENU; - break; - case VK_RETURN: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_ENTER; - break; - } - if (wParam < 256) { - SDL_SendKeyboardKey(index, SDL_PRESSED, - data->videodata->key_layout[wParam]); - } - } - return (0); - - case WM_SYSKEYUP: - case WM_KEYUP: - { - int index; - - index = data->videodata->keyboard; - wParam = RemapVKEY(wParam, lParam); - switch (wParam) { - case VK_CONTROL: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_RCONTROL; - else - wParam = VK_LCONTROL; - break; - case VK_SHIFT: - /* EXTENDED trick doesn't work here */ - { - Uint8 *state = SDL_GetKeyboardState(NULL); - if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED - && !(GetKeyState(VK_LSHIFT) & 0x8000)) { - wParam = VK_LSHIFT; - } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED - && !(GetKeyState(VK_RSHIFT) & 0x8000)) { - wParam = VK_RSHIFT; - } else { - /* Probably a key repeat */ - return (0); - } - } - break; - case VK_MENU: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_RMENU; - else - wParam = VK_LMENU; - break; - case VK_RETURN: - if (lParam & EXTENDED_KEYMASK) - wParam = VK_ENTER; - break; - } - /* Windows only reports keyup for print screen */ - if (wParam == VK_SNAPSHOT - && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] == - SDL_RELEASED) { - SDL_SendKeyboardKey(index, SDL_PRESSED, - data->videodata->key_layout[wParam]); - } - if (wParam < 256) { - SDL_SendKeyboardKey(index, SDL_RELEASED, - data->videodata->key_layout[wParam]); - } - } - return (0); - - case WM_CHAR: - { - char text[4]; - - /* Convert to UTF-8 and send it on... */ - if (wParam <= 0x7F) { - text[0] = (char) wParam; - text[1] = '\0'; - } else if (wParam <= 0x7FF) { - text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F); - text[1] = 0x80 | (char) (wParam & 0x3F); - text[2] = '\0'; - } else { - text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F); - text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F); - text[2] = 0x80 | (char) (wParam & 0x3F); - text[3] = '\0'; - } - SDL_SendKeyboardText(data->videodata->keyboard, text); - } - return (0); - - case WM_INPUTLANGCHANGE: - { - WIN_UpdateKeymap(data->videodata->keyboard); - } - return (1); - - case WM_GETMINMAXINFO: - { - MINMAXINFO *info; - RECT size; - int x, y; - int w, h; - int style; - - /* If we allow resizing, let the resize happen naturally */ - if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_RESIZABLE) { - return (0); - } - - /* Get the current position of our window */ - GetWindowRect(hwnd, &size); - x = size.left; - y = size.top; - - /* Calculate current size of our window */ - SDL_GetWindowSize(data->windowID, &w, &h); - size.top = 0; - size.left = 0; - size.bottom = h; - size.right = w; - - /* DJM - according to the docs for GetMenu(), the - return value is undefined if hwnd is a child window. - Aparently it's too difficult for MS to check - inside their function, so I have to do it here. - */ - style = GetWindowLong(hwnd, GWL_STYLE); - AdjustWindowRect(&size, - style, - style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) != - NULL); - - w = size.right - size.left; - h = size.bottom - size.top; - - /* Fix our size to the current size */ - info = (MINMAXINFO *) lParam; - info->ptMaxSize.x = w; - info->ptMaxSize.y = h; - info->ptMaxPosition.x = x; - info->ptMaxPosition.y = y; - info->ptMinTrackSize.x = w; - info->ptMinTrackSize.y = h; - info->ptMaxTrackSize.x = w; - info->ptMaxTrackSize.y = h; - } - return (0); - - case WM_WINDOWPOSCHANGED: - { - RECT rect; - int x, y; - int w, h; - Uint32 window_flags; - - GetClientRect(hwnd, &rect); - ClientToScreen(hwnd, (LPPOINT) & rect); - ClientToScreen(hwnd, (LPPOINT) & rect + 1); - - window_flags = SDL_GetWindowFlags(data->windowID); - if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && - (window_flags & SDL_WINDOW_INPUT_FOCUS)) { - ClipCursor(&rect); - } - - x = rect.left; - y = rect.top; - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MOVED, x, y); - - w = rect.right - rect.left; - h = rect.bottom - rect.top; - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESIZED, w, - h); - } - break; - - case WM_SETCURSOR: - { - /* - Uint16 hittest; - - hittest = LOWORD(lParam); - if (hittest == HTCLIENT) { - SetCursor(SDL_hcursor); - return (TRUE); - } - */ - } - break; - - /* We are about to get palette focus! */ - case WM_QUERYNEWPALETTE: - { - /* - WIN_RealizePalette(current_video); - return (TRUE); - */ - } - break; - - /* Another application changed the palette */ - case WM_PALETTECHANGED: - { - /* - WIN_PaletteChanged(current_video, (HWND) wParam); - */ - } - break; - - /* We were occluded, refresh our display */ - case WM_PAINT: - { - RECT rect; - if (GetUpdateRect(hwnd, &rect, FALSE)) { - ValidateRect(hwnd, &rect); - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED, - 0, 0); - } - } - return (0); - - /* We'll do our own drawing, prevent flicker */ - case WM_ERASEBKGND: - { - } - return (1); - - case WM_SYSCOMMAND: - { - /* Don't start the screensaver or blank the monitor in fullscreen apps */ - if ((wParam & 0xFFF0) == SC_SCREENSAVE || - (wParam & 0xFFF0) == SC_MONITORPOWER) { - if (SDL_GetWindowFlags(data->windowID) & - SDL_WINDOW_FULLSCREEN) { - return (0); - } - } - } - break; - - case WM_CLOSE: - { - SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0); - } - return (0); - } - return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); -} - -void -WIN_PumpEvents(_THIS) -{ - MSG msg; - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - TranslateMessage(&msg); - DispatchMessage(&msg); - } -} - -static int app_registered = 0; -LPTSTR SDL_Appname = NULL; -Uint32 SDL_Appstyle = 0; -HINSTANCE SDL_Instance = NULL; - -/* Register the class for this application */ -int -SDL_RegisterApp(char *name, Uint32 style, void *hInst) -{ - WNDCLASS class; - - /* Only do this once... */ - if (app_registered) { - ++app_registered; - return (0); - } - if (!name && !SDL_Appname) { - name = "SDL_app"; - SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); - SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); - } - - if (name) { - SDL_Appname = WIN_UTF8ToString(name); - SDL_Appstyle = style; - SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); - } - - /* Register the application class */ - class.hCursor = NULL; - class.hIcon = LoadImage(SDL_Instance, SDL_Appname, - IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); - class.lpszMenuName = NULL; - class.lpszClassName = SDL_Appname; - class.hbrBackground = NULL; - class.hInstance = SDL_Instance; - class.style = SDL_Appstyle; - class.lpfnWndProc = DefWindowProc; - class.cbWndExtra = 0; - class.cbClsExtra = 0; - if (!RegisterClass(&class)) { - SDL_SetError("Couldn't register application class"); - return (-1); - } - - app_registered = 1; - return (0); -} - -/* Unregisters the windowclass registered in SDL_RegisterApp above. */ -void -SDL_UnregisterApp() -{ - WNDCLASS class; - - /* SDL_RegisterApp might not have been called before */ - if (!app_registered) { - return; - } - --app_registered; - if (app_registered == 0) { - /* Check for any registered window classes. */ - if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { - UnregisterClass(SDL_Appname, SDL_Instance); - } - SDL_free(SDL_Appname); - SDL_Appname = NULL; - } -} - -/* Sets an error message based on GetLastError() */ -void -WIN_SetError(const char *prefix) -{ - TCHAR buffer[1024]; - char *message; - - FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, - NULL, - GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL); - - message = WIN_StringToUTF8(buffer); - SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message); - SDL_free(message); -} - -/* vi: set ts=4 sw=4 expandtab: */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_win32video.h" +#include "SDL_syswm.h" +#include "SDL_vkeys.h" +#include "../../events/SDL_events_c.h" +#include <wintab.h> +#define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE) +#define PACKETMODE 0 +#include <pktdef.h> + +/*#define WMMSG_DEBUG*/ +#ifdef WMMSG_DEBUG +#include <stdio.h> +#include "wmmsg.h" +#endif + +/* Masks for processing the windows KEYDOWN and KEYUP messages */ +#define REPEATED_KEYMASK (1<<30) +#define EXTENDED_KEYMASK (1<<24) + +#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ + +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif + +#define pi 1.0 + +int first=1; + +LOGCONTEXT lc; + +static WPARAM +RemapVKEY(WPARAM wParam, LPARAM lParam) +{ + int i; + BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); + + /* Windows remaps alphabetic keys based on current layout. + We try to provide USB scancodes, so undo this mapping. + */ + if (wParam >= 'A' && wParam <= 'Z') { + if (scancode != alpha_scancodes[wParam - 'A']) { + for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { + if (scancode == alpha_scancodes[i]) { + wParam = 'A' + i; + break; + } + } + } + } + + /* Keypad keys are a little trickier, we always scan for them. */ + for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { + if (scancode == keypad_scancodes[i]) { + wParam = VK_NUMPAD0 + i; + break; + } + } + + return wParam; +} + +LRESULT CALLBACK +WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + SDL_WindowData *data; + + PACKET packet; + + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.hwnd = hwnd; + wmmsg.msg = msg; + wmmsg.wParam = wParam; + wmmsg.lParam = lParam; + SDL_SendSysWMEvent(&wmmsg); + } + + /* Get the window data for the window */ + data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); + if (!data) { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } +#ifdef WMMSG_DEBUG + { + FILE *log = fopen("wmmsg.txt", "a"); + fprintf(log, "Received windows message: %p ", hwnd); + if (msg > MAX_WMMSG) { + fprintf(log, "%d", msg); + } else { + fprintf(log, "%s", wmtab[msg]); + } + fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam); + fclose(log); + } +#endif + + switch (msg) { + case WT_PACKET: + { + if (WTPacket((HCTX)lParam, wParam, &packet)) + { + SDL_SendMouseMotion(0,0,(int)packet.pkX,(int)packet.pkY,(int)packet.pkNormalPressure); + } + } + break; + case WT_PROXIMITY: + { + int h_context=LOWORD(lParam); + if(h_context==0) + { + SDL_SendProximity(0, 0, 0, SDL_PROXIMITYOUT); + } + else + { + SDL_SendProximity(0, 0, 0, SDL_PROXIMITYIN); + } + } + break; + case WM_SHOWWINDOW: + { + if (wParam) { + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0, + 0); + } else { + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, + 0); + } + } + break; + + case WM_ACTIVATE: + { + int index; + SDL_Keyboard *keyboard; + BOOL minimized; + + minimized = HIWORD(wParam); + index = data->videodata->keyboard; + keyboard = SDL_GetKeyboard(index); + if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, + 0, 0); + SDL_SendWindowEvent(data->windowID, + SDL_WINDOWEVENT_RESTORED, 0, 0); + if (IsZoomed(hwnd)) { + SDL_SendWindowEvent(data->windowID, + SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + } + if (keyboard && keyboard->focus != data->windowID) { + SDL_SetKeyboardFocus(index, data->windowID); + } + /* FIXME: Update keyboard state */ + } else { + if (keyboard && keyboard->focus == data->windowID) { + SDL_SetKeyboardFocus(index, 0); + } + if (minimized) { + SDL_SendWindowEvent(data->windowID, + SDL_WINDOWEVENT_MINIMIZED, 0, 0); + } + } + return (0); + } + break; + case WT_CTXOPEN: + { + SDL_SendMouseMotion(0,1,1,0,0); + SDL_SendMouseMotion(0,1,-1,0,0); + } + case WM_MOUSEMOVE: + { + int index; + SDL_Mouse *mouse; + int x, y; + + index = data->videodata->mouse; + mouse = SDL_GetMouse(index); + + if (mouse->focus != data->windowID) { + TRACKMOUSEEVENT tme; + + tme.cbSize = sizeof(tme); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = hwnd; + TrackMouseEvent(&tme); + + SDL_SetMouseFocus(index, data->windowID); + } + + /* mouse has moved within the window */ + x = LOWORD(lParam); + y = HIWORD(lParam); + //printf("index: %d\n",index); + if (mouse->relative_mode) { + int w, h; + POINT center; + SDL_GetWindowSize(data->windowID, &w, &h); + center.x = (w / 2); + center.y = (h / 2); + x -= center.x; + y -= center.y; + if (x || y) { + ClientToScreen(hwnd, ¢er); + SetCursorPos(center.x, center.y); + SDL_SendMouseMotion(index, 1, x, y,0); + } + } else { + SDL_SendMouseMotion(index, 0, x, y,0); + } + } + return (0); + + case WM_MOUSELEAVE: + { + int index; + SDL_Mouse *mouse; + + index = data->videodata->mouse; + mouse = SDL_GetMouse(index); + + if (mouse->focus == data->windowID) { + SDL_SetMouseFocus(index, 0); + } + } + return (0); + + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_XBUTTONDOWN: + case WM_XBUTTONUP: + { + int xbuttonval = 0; + int index; + SDL_Mouse *mouse; + Uint8 button, state; + + /* DJM: + We want the SDL window to take focus so that + it acts like a normal windows "component" + (e.g. gains keyboard focus on a mouse click). + */ + SetFocus(hwnd); + + index = data->videodata->mouse; + mouse = SDL_GetMouse(index); + + /* Figure out which button to use */ + switch (msg) { + case WM_LBUTTONDOWN: + button = SDL_BUTTON_LEFT; + state = SDL_PRESSED; + break; + case WM_LBUTTONUP: + button = SDL_BUTTON_LEFT; + state = SDL_RELEASED; + break; + case WM_MBUTTONDOWN: + button = SDL_BUTTON_MIDDLE; + state = SDL_PRESSED; + break; + case WM_MBUTTONUP: + button = SDL_BUTTON_MIDDLE; + state = SDL_RELEASED; + break; + case WM_RBUTTONDOWN: + button = SDL_BUTTON_RIGHT; + state = SDL_PRESSED; + break; + case WM_RBUTTONUP: + button = SDL_BUTTON_RIGHT; + state = SDL_RELEASED; + break; + case WM_XBUTTONDOWN: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_X1 + xbuttonval - 1; + state = SDL_PRESSED; + break; + case WM_XBUTTONUP: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_X1 + xbuttonval - 1; + state = SDL_RELEASED; + break; + default: + /* Eh? Unknown button? */ + return (0); + } + if (state == SDL_PRESSED) { + /* Grab mouse so we get up events */ + if (++data->mouse_pressed > 0) { + SetCapture(hwnd); + } + } else { + /* Release mouse after all up events */ + if (--data->mouse_pressed <= 0) { + ReleaseCapture(); + data->mouse_pressed = 0; + } + } + + if (!mouse->relative_mode) { + int x, y; + x = LOWORD(lParam); + y = HIWORD(lParam); + SDL_SendMouseMotion(index, 0, x, y,0); + } + SDL_SendMouseButton(index, state, button); + + /* + * MSDN says: + * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP + * messages, an application should return TRUE from [an + * XBUTTON message] if it processes it. Doing so will allow + * software that simulates this message on Microsoft Windows + * systems earlier than Windows 2000 to determine whether + * the window procedure processed the message or called + * DefWindowProc to process it. + */ + if (xbuttonval > 0) { + return (TRUE); + } + } + return (0); + + case WM_MOUSEWHEEL: + { + int index; + int motion = (short) HIWORD(wParam); + + index = data->videodata->mouse; + SDL_SendMouseWheel(index, 0, motion); + } + return (0); + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + int index; + + /* Ignore repeated keys */ + if (lParam & REPEATED_KEYMASK) { + return (0); + } + + index = data->videodata->keyboard; + wParam = RemapVKEY(wParam, lParam); + switch (wParam) { + case VK_CONTROL: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RCONTROL; + else + wParam = VK_LCONTROL; + break; + case VK_SHIFT: + /* EXTENDED trick doesn't work here */ + { + Uint8 *state = SDL_GetKeyboardState(NULL); + if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED + && (GetKeyState(VK_LSHIFT) & 0x8000)) { + wParam = VK_LSHIFT; + } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED + && (GetKeyState(VK_RSHIFT) & 0x8000)) { + wParam = VK_RSHIFT; + } else { + /* Probably a key repeat */ + return (0); + } + } + break; + case VK_MENU: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RMENU; + else + wParam = VK_LMENU; + break; + case VK_RETURN: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_ENTER; + break; + } + if (wParam < 256) { + SDL_SendKeyboardKey(index, SDL_PRESSED, + data->videodata->key_layout[wParam]); + } + } + return (0); + + case WM_SYSKEYUP: + case WM_KEYUP: + { + int index; + + index = data->videodata->keyboard; + wParam = RemapVKEY(wParam, lParam); + switch (wParam) { + case VK_CONTROL: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RCONTROL; + else + wParam = VK_LCONTROL; + break; + case VK_SHIFT: + /* EXTENDED trick doesn't work here */ + { + Uint8 *state = SDL_GetKeyboardState(NULL); + if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED + && !(GetKeyState(VK_LSHIFT) & 0x8000)) { + wParam = VK_LSHIFT; + } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED + && !(GetKeyState(VK_RSHIFT) & 0x8000)) { + wParam = VK_RSHIFT; + } else { + /* Probably a key repeat */ + return (0); + } + } + break; + case VK_MENU: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_RMENU; + else + wParam = VK_LMENU; + break; + case VK_RETURN: + if (lParam & EXTENDED_KEYMASK) + wParam = VK_ENTER; + break; + } + /* Windows only reports keyup for print screen */ + if (wParam == VK_SNAPSHOT + && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] == + SDL_RELEASED) { + SDL_SendKeyboardKey(index, SDL_PRESSED, + data->videodata->key_layout[wParam]); + } + if (wParam < 256) { + SDL_SendKeyboardKey(index, SDL_RELEASED, + data->videodata->key_layout[wParam]); + } + } + return (0); + + case WM_CHAR: + { + char text[4]; + + /* Convert to UTF-8 and send it on... */ + if (wParam <= 0x7F) { + text[0] = (char) wParam; + text[1] = '\0'; + } else if (wParam <= 0x7FF) { + text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F); + text[1] = 0x80 | (char) (wParam & 0x3F); + text[2] = '\0'; + } else { + text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F); + text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F); + text[2] = 0x80 | (char) (wParam & 0x3F); + text[3] = '\0'; + } + SDL_SendKeyboardText(data->videodata->keyboard, text); + } + return (0); + + case WM_INPUTLANGCHANGE: + { + WIN_UpdateKeymap(data->videodata->keyboard); + } + return (1); + + case WM_GETMINMAXINFO: + { + MINMAXINFO *info; + RECT size; + int x, y; + int w, h; + int style; + + /* If we allow resizing, let the resize happen naturally */ + if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_RESIZABLE) { + return (0); + } + + /* Get the current position of our window */ + GetWindowRect(hwnd, &size); + x = size.left; + y = size.top; + + /* Calculate current size of our window */ + SDL_GetWindowSize(data->windowID, &w, &h); + size.top = 0; + size.left = 0; + size.bottom = h; + size.right = w; + + /* DJM - according to the docs for GetMenu(), the + return value is undefined if hwnd is a child window. + Aparently it's too difficult for MS to check + inside their function, so I have to do it here. + */ + style = GetWindowLong(hwnd, GWL_STYLE); + AdjustWindowRect(&size, + style, + style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) != + NULL); + + w = size.right - size.left; + h = size.bottom - size.top; + + /* Fix our size to the current size */ + info = (MINMAXINFO *) lParam; + info->ptMaxSize.x = w; + info->ptMaxSize.y = h; + info->ptMaxPosition.x = x; + info->ptMaxPosition.y = y; + info->ptMinTrackSize.x = w; + info->ptMinTrackSize.y = h; + info->ptMaxTrackSize.x = w; + info->ptMaxTrackSize.y = h; + } + return (0); + + case WM_WINDOWPOSCHANGED: + { + RECT rect; + int x, y; + int w, h; + Uint32 window_flags; + + GetClientRect(hwnd, &rect); + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + + window_flags = SDL_GetWindowFlags(data->windowID); + if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && + (window_flags & SDL_WINDOW_INPUT_FOCUS)) { + ClipCursor(&rect); + } + + x = rect.left; + y = rect.top; + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MOVED, x, y); + + w = rect.right - rect.left; + h = rect.bottom - rect.top; + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESIZED, w, + h); + } + break; + + case WM_SETCURSOR: + { + /* + Uint16 hittest; + + hittest = LOWORD(lParam); + if (hittest == HTCLIENT) { + SetCursor(SDL_hcursor); + return (TRUE); + } + */ + } + break; + + /* We are about to get palette focus! */ + case WM_QUERYNEWPALETTE: + { + /* + WIN_RealizePalette(current_video); + return (TRUE); + */ + } + break; + + /* Another application changed the palette */ + case WM_PALETTECHANGED: + { + /* + WIN_PaletteChanged(current_video, (HWND) wParam); + */ + } + break; + + /* We were occluded, refresh our display */ + case WM_PAINT: + { + RECT rect; + if (GetUpdateRect(hwnd, &rect, FALSE)) { + ValidateRect(hwnd, &rect); + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED, + 0, 0); + } + } + return (0); + + /* We'll do our own drawing, prevent flicker */ + case WM_ERASEBKGND: + { + } + return (1); + + case WM_SYSCOMMAND: + { + /* Don't start the screensaver or blank the monitor in fullscreen apps */ + if ((wParam & 0xFFF0) == SC_SCREENSAVE || + (wParam & 0xFFF0) == SC_MONITORPOWER) { + if (SDL_GetWindowFlags(data->windowID) & + SDL_WINDOW_FULLSCREEN) { + return (0); + } + } + } + break; + + case WM_CLOSE: + { + SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + return (0); + } + return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); +} + +void +WIN_PumpEvents(_THIS) +{ + MSG msg; + + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + + } + /*while (GetMessage(&msg, NULL, 0, 0)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + }*/ + //WTClose(g_hCtx); +} + +static int app_registered = 0; +LPTSTR SDL_Appname = NULL; +Uint32 SDL_Appstyle = 0; +HINSTANCE SDL_Instance = NULL; + +/* Register the class for this application */ +int +SDL_RegisterApp(char *name, Uint32 style, void *hInst) +{ + WNDCLASS class; + + /* Only do this once... */ + if (app_registered) { + ++app_registered; + return (0); + } + if (!name && !SDL_Appname) { + name = "SDL_app"; + SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + if (name) { + SDL_Appname = WIN_UTF8ToString(name); + SDL_Appstyle = style; + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + /* Register the application class */ + class.hCursor = NULL; + class.hIcon = LoadImage(SDL_Instance, SDL_Appname, + IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); + class.lpszMenuName = NULL; + class.lpszClassName = SDL_Appname; + class.hbrBackground = NULL; + class.hInstance = SDL_Instance; + class.style = SDL_Appstyle; + class.lpfnWndProc = DefWindowProc; + class.cbWndExtra = 0; + class.cbClsExtra = 0; + if (!RegisterClass(&class)) { + SDL_SetError("Couldn't register application class"); + return (-1); + } + + app_registered = 1; + return (0); +} + +/* Unregisters the windowclass registered in SDL_RegisterApp above. */ +void +SDL_UnregisterApp() +{ + WNDCLASS class; + + /* SDL_RegisterApp might not have been called before */ + if (!app_registered) { + return; + } + --app_registered; + if (app_registered == 0) { + /* Check for any registered window classes. */ + if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { + UnregisterClass(SDL_Appname, SDL_Instance); + } + SDL_free(SDL_Appname); + SDL_Appname = NULL; + } +} + +/* Sets an error message based on GetLastError() */ +void +WIN_SetError(const char *prefix) +{ + TCHAR buffer[1024]; + char *message; + + FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, + NULL, + GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL); + + message = WIN_StringToUTF8(buffer); + SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message); + SDL_free(message); +} + +/* vi: set ts=4 sw=4 expandtab: */