diff test/testsprite2.c @ 4929:aa8888658021

Use the enumerated type for blend and scale mode instead of int Renamed SDL_TextureScaleMode to SDL_ScaleMode
author Sam Lantinga <slouken@libsdl.org>
date Sun, 12 Dec 2010 15:19:05 -0800
parents 27ab20a36eba
children da10636e5eca
line wrap: on
line diff
--- a/test/testsprite2.c	Thu Dec 02 11:56:23 2010 -0800
+++ b/test/testsprite2.c	Sun Dec 12 15:19:05 2010 -0800
@@ -21,7 +21,7 @@
 static SDL_Rect *velocities;
 static int sprite_w, sprite_h;
 static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
-static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
+static SDL_ScaleMode scaleMode = SDL_SCALEMODE_NONE;
 
 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
 static void
@@ -256,16 +256,16 @@
             } else if (SDL_strcasecmp(argv[i], "--scale") == 0) {
                 if (argv[i + 1]) {
                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
-                        scaleMode = SDL_TEXTURESCALEMODE_NONE;
+                        scaleMode = SDL_SCALEMODE_NONE;
                         consumed = 2;
                     } else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) {
-                        scaleMode = SDL_TEXTURESCALEMODE_FAST;
+                        scaleMode = SDL_SCALEMODE_FAST;
                         consumed = 2;
                     } else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) {
-                        scaleMode = SDL_TEXTURESCALEMODE_SLOW;
+                        scaleMode = SDL_SCALEMODE_SLOW;
                         consumed = 2;
                     } else if (SDL_strcasecmp(argv[i + 1], "best") == 0) {
-                        scaleMode = SDL_TEXTURESCALEMODE_BEST;
+                        scaleMode = SDL_SCALEMODE_BEST;
                         consumed = 2;
                     }
                 }
@@ -316,7 +316,7 @@
         quit(2);
     }
     srand((unsigned int)time(NULL));
-    if (scaleMode != SDL_TEXTURESCALEMODE_NONE) {
+    if (scaleMode != SDL_SCALEMODE_NONE) {
         sprite_w += sprite_w / 2;
         sprite_h += sprite_h / 2;
     }