Mercurial > sdl-ios-xcode
diff src/video/SDL_blendfillrect.c @ 4929:aa8888658021
Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Dec 2010 15:19:05 -0800 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
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--- a/src/video/SDL_blendfillrect.c Thu Dec 02 11:56:23 2010 -0800 +++ b/src/video/SDL_blendfillrect.c Sun Dec 12 15:19:05 2010 -0800 @@ -26,7 +26,7 @@ static int SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; @@ -49,7 +49,7 @@ static int SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; @@ -72,7 +72,7 @@ static int SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; @@ -95,7 +95,7 @@ static int SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; @@ -118,7 +118,7 @@ static int SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; @@ -164,7 +164,7 @@ static int SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; @@ -194,7 +194,7 @@ int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_Rect clipped; @@ -263,12 +263,12 @@ int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_Rect clipped; int i; int (*func)(SDL_Surface * dst, const SDL_Rect * rect, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; int status = 0; if (!dst) {