Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 3053:aa34d1180d30
When creating a software texture, synchronize the surface with the texture.
When creating a texture from a surface, synchronize the texture with the surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Jan 2009 06:40:16 +0000 |
parents | 89f8a72e1ee9 |
children | 089a77aebb7d |
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--- a/src/video/SDL_video.c Fri Jan 30 06:38:44 2009 +0000 +++ b/src/video/SDL_video.c Fri Jan 30 06:40:16 2009 +0000 @@ -1635,6 +1635,24 @@ } } + { + Uint8 r, g, b, a; + int blendMode; + int scaleMode; + + SDL_GetSurfaceColorMod(surface, &r, &g, &b); + SDL_SetTextureColorMod(textureID, r, g, b); + + SDL_GetSurfaceAlphaMod(surface, &a); + SDL_SetTextureAlphaMod(textureID, a); + + SDL_GetSurfaceBlendMode(surface, &blendMode); + SDL_SetTextureBlendMode(textureID, blendMode); + + SDL_GetSurfaceScaleMode(surface, &scaleMode); + SDL_SetTextureScaleMode(textureID, scaleMode); + } + if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, fmt->palette->ncolors);