Mercurial > sdl-ios-xcode
diff src/video/dummy/SDL_nullrender.c @ 1965:a788656ca29a
SDL constants are all uppercase.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 17:09:42 +0000 |
parents | 8d384b647307 |
children | 8055185ae4ed |
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--- a/src/video/dummy/SDL_nullrender.c Thu Aug 03 19:34:05 2006 +0000 +++ b/src/video/dummy/SDL_nullrender.c Sat Aug 05 17:09:42 2006 +0000 @@ -80,25 +80,25 @@ SDL_DUMMY_CreateRenderer, { "dummy", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_BGR888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_RGBA8888, - SDL_PixelFormat_ABGR8888, - SDL_PixelFormat_BGRA8888, - SDL_PixelFormat_YUY2, - SDL_PixelFormat_UYVY}, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY}, 0, 0} }; @@ -159,14 +159,14 @@ renderer->info.flags = 0; - if (flags & SDL_Renderer_PresentFlip2) { - renderer->info.flags |= SDL_Renderer_PresentFlip2; + if (flags & SDL_RENDERER_PRESENTFLIP2) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; - } else if (flags & SDL_Renderer_PresentFlip3) { - renderer->info.flags |= SDL_Renderer_PresentFlip3; + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { - renderer->info.flags |= SDL_Renderer_PresentCopy; + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { @@ -364,12 +364,12 @@ SDL_Rect real_dstrect = *dstrect; if (blendMode & - (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { + (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { SDL_SetAlpha(surface, SDL_SRCALPHA, 0); } else { SDL_SetAlpha(surface, 0, 0); } - if (scaleMode != SDL_TextureScaleMode_None && + if (scaleMode != SDL_TEXTURESCALEMODE_NONE && (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect); @@ -396,9 +396,9 @@ } /* Update the flipping chain, if any */ - if (renderer->info.flags & SDL_Renderer_PresentFlip2) { + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; - } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } }