Mercurial > sdl-ios-xcode
diff src/video/SDL_yuv_sw.c @ 1965:a788656ca29a
SDL constants are all uppercase.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 17:09:42 +0000 |
parents | 8a162bfdc838 |
children | 07f084fe97d0 |
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--- a/src/video/SDL_yuv_sw.c Thu Aug 03 19:34:05 2006 +0000 +++ b/src/video/SDL_yuv_sw.c Sat Aug 05 17:09:42 2006 +0000 @@ -975,8 +975,8 @@ /* You have chosen wisely... */ switch (swdata->texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (SDL_BYTESPERPIXEL(target_format) == 2) { #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES */ /* inline assembly functions */ @@ -1015,9 +1015,9 @@ swdata->Display2X = Color32DitherYV12Mod2X; } break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: if (SDL_BYTESPERPIXEL(target_format) == 2) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; @@ -1061,11 +1061,11 @@ } switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: break; default: SDL_SetError("Unsupported YUV format"); @@ -1073,7 +1073,7 @@ } swdata->texture = texture; - swdata->target_format = SDL_PixelFormat_Unknown; + swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; swdata->pixels = (Uint8 *) SDL_malloc(texture->w * texture->h * 2); swdata->colortab = (int *) SDL_malloc(4 * 256 * sizeof(int)); swdata->rgb_2_pix = (Uint32 *) SDL_malloc(3 * 768 * sizeof(Uint32)); @@ -1101,8 +1101,8 @@ /* Find the pitch and offset values for the overlay */ switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: swdata->pitches[0] = texture->w; swdata->pitches[1] = swdata->pitches[0] / 2; swdata->pitches[2] = swdata->pitches[0] / 2; @@ -1112,9 +1112,9 @@ swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: swdata->pitches[0] = texture->w * 2; swdata->planes[0] = swdata->pixels; break; @@ -1143,8 +1143,8 @@ SDL_Texture *texture = swdata->texture; switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { @@ -1154,9 +1154,9 @@ } SDL_memcpy(swdata->pixels, pixels, texture->h * texture->w * 2); break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: { Uint8 *src, *dst; int row; @@ -1185,8 +1185,8 @@ SDL_Texture *texture = swdata->texture; switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { @@ -1277,27 +1277,27 @@ pitch = swdata->stretch->pitch; } switch (texture->format) { - case SDL_PixelFormat_YV12: + case SDL_PIXELFORMAT_YV12: lum = swdata->planes[0]; Cr = swdata->planes[1]; Cb = swdata->planes[2]; break; - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_IYUV: lum = swdata->planes[0]; Cr = swdata->planes[2]; Cb = swdata->planes[1]; break; - case SDL_PixelFormat_YUY2: + case SDL_PIXELFORMAT_YUY2: lum = swdata->planes[0]; Cr = lum + 3; Cb = lum + 1; break; - case SDL_PixelFormat_UYVY: + case SDL_PIXELFORMAT_UYVY: lum = swdata->planes[0] + 1; Cr = lum + 1; Cb = lum - 1; break; - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YVYU: lum = swdata->planes[0]; Cr = lum + 1; Cb = lum + 3;