Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1965:a788656ca29a
SDL constants are all uppercase.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 17:09:42 +0000 |
parents | 2590b68531ef |
children | 6472256c21eb |
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--- a/include/SDL_video.h Thu Aug 03 19:34:05 2006 +0000 +++ b/include/SDL_video.h Sat Aug 05 17:09:42 2006 +0000 @@ -170,13 +170,13 @@ */ typedef enum { - SDL_Renderer_SingleBuffer = 0x00000001, /**< Render directly to the window, if possible */ - SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ - SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ - SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ - SDL_Renderer_PresentDiscard = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ - SDL_Renderer_PresentVSync = 0x00000020, /**< Present is synchronized with the refresh rate */ - SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */ + SDL_RENDERER_SINGLEBUFFER = 0x00000001, /**< Render directly to the window, if possible */ + SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ + SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ + SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ + SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ + SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ + SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */ } SDL_RendererFlags; /** @@ -203,8 +203,8 @@ */ typedef enum { - SDL_TextureAccess_Local, /**< Lockable system memory */ - SDL_TextureAccess_Remote, /**< Unlockable video memory */ + SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */ + SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */ } SDL_TextureAccess; /** @@ -214,11 +214,11 @@ */ typedef enum { - SDL_TextureBlendMode_None = 0x00000000, /**< No blending */ - SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ - SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ - SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */ - SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */ + SDL_TEXTUREBLENDMODE_NONE = 0x00000000, /**< No blending */ + SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ + SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ + SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ + SDL_TEXTUREBLENDMODE_MOD = 0x00000008, /**< dst = src * dst */ } SDL_TextureBlendMode; /** @@ -228,10 +228,10 @@ */ typedef enum { - SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */ - SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */ - SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */ - SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ + SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ + SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ + SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ + SDL_TEXTURESCALEMODE_BEST = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ } SDL_TextureScaleMode; /**