Mercurial > sdl-ios-xcode
diff src/audio/windx5/SDL_dx5audio.c @ 453:a6fa62b1be09
Updated for embedded Visual C++ 4.0
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Aug 2002 00:20:06 +0000 |
parents | 17976f0f503f |
children | a1284fd544aa |
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--- a/src/audio/windx5/SDL_dx5audio.c Mon Aug 19 18:33:29 2002 +0000 +++ b/src/audio/windx5/SDL_dx5audio.c Tue Aug 20 00:20:06 2002 +0000 @@ -63,7 +63,7 @@ /* Version check DSOUND.DLL (Is DirectX okay?) */ dsound_ok = 0; - DSoundDLL = LoadLibrary("DSOUND.DLL"); + DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); if ( DSoundDLL != NULL ) { /* We just use basic DirectSound, we're okay */ /* Yay! */ @@ -95,7 +95,7 @@ * to fall back to the DIB driver. */ if (dsound_ok) { /* DirectSoundCaptureCreate was added in DX5 */ - if (!GetProcAddress(DSoundDLL, "DirectSoundCaptureCreate")) + if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) dsound_ok = 0; } @@ -121,10 +121,10 @@ int status; DX5_Unload(); - DSoundDLL = LoadLibrary("DSOUND.DLL"); + DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); if ( DSoundDLL != NULL ) { DSoundCreate = (void *)GetProcAddress(DSoundDLL, - "DirectSoundCreate"); + TEXT("DirectSoundCreate")); } if ( DSoundDLL && DSoundCreate ) { status = 0; @@ -189,7 +189,7 @@ static void SetDSerror(const char *function, int code) { static const char *error; - static char errbuf[BUFSIZ]; + static char errbuf[1024]; errbuf[0] = 0; switch (code) {