Mercurial > sdl-ios-xcode
diff src/video/ataricommon/SDL_biosevents.c @ 1209:a55ac374271c
Added preliminary missingtranslation from Atari to Unicode charset
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sun, 01 Jan 2006 19:14:11 +0000 |
parents | b8d311d90021 |
children | 8ef3e7e92a91 |
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--- a/src/video/ataricommon/SDL_biosevents.c Fri Dec 23 09:40:15 2005 +0000 +++ b/src/video/ataricommon/SDL_biosevents.c Sun Jan 01 19:14:11 2006 +0000 @@ -41,6 +41,7 @@ #include "SDL_events_c.h" #include "SDL_atarikeys.h" +#include "SDL_atarievents_c.h" #include "SDL_xbiosevents_c.h" /* To save state of keyboard */ @@ -64,7 +65,8 @@ /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[ATARIBIOS_MAXKEYS]; -static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym); +static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym, + SDL_bool pressed); static void UpdateSpecialKeys(int special_keys_state); void AtariBios_InitOSKeymap(_THIS) @@ -135,11 +137,13 @@ for (i=0; i<ATARIBIOS_MAXKEYS; i++) { /* Key pressed ? */ if (bios_currentkeyboard[i] && !bios_previouskeyboard[i]) - SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(i, bios_currentascii[i], &keysym)); + SDL_PrivateKeyboard(SDL_PRESSED, + TranslateKey(i, bios_currentascii[i], &keysym, SDL_TRUE)); /* Key unpressed ? */ if (bios_previouskeyboard[i] && !bios_currentkeyboard[i]) - SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(i, bios_currentascii[i], &keysym)); + SDL_PrivateKeyboard(SDL_RELEASED, + TranslateKey(i, bios_currentascii[i], &keysym, SDL_FALSE)); } SDL_AtariXbios_PostMouseEvents(this); @@ -165,7 +169,8 @@ UPDATE_SPECIAL_KEYS(K_CAPSLOCK, SCANCODE_CAPSLOCK); } -static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym) +static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym, + SDL_bool pressed) { /* Set the keysym information */ keysym->scancode = scancode; @@ -177,6 +182,9 @@ keysym->mod = KMOD_NONE; keysym->unicode = 0; + if (pressed && (asciicode!=0)) { + keysym->unicode = SDL_AtariToUnicode(asciicode); + } return(keysym); }